Average Playtime: 5 hours

Tyranny

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About

Tyranny is a plot-driven dark fantasy game. The player assumes the role of a minion at the dark lord's service. Tyranny is a spiritual successor to Pillars of Eternity and uses the same graphics engine and gameplay model.

Plot

The game is set in a medieval world called Terratus that was almost completely conquered by Kyros, an immortal evil overlord. No one has ever seen Kyros, but he spent four centuries uniting all the realms under his reign. Kyros rules through his powerful viceroys, the Archons, who, in turn, command their minions called Fatebinders. The protagonist is one of Fatebinders at Kyros' service. He or she is sent to the Tiers province that is torn by the conflict. Two of the Kyros' armies fight each other, and it slows down the conquest. The protagonist has to stop the conflict or to be executed.

Gameplay

The player has to create the main character from scratch and define his or her abilities. The game has no character classes, and the character skills are individual. The process of customization also includes several questions about the character's background. The answers define how the character is perceived by the others and which factions he or she may join. The factions also influence the main character's abilities and the companions the player can recruit.

Like in Pillars of Eternity, the player has to make difficult decisions that strongly influence the plot and the lives of NPCs. Every dialogue option may lead to a dramatically different outcome.

System requirements for PC

Minimum:
  • OS: Windows 7 64-bit or newer
  • Processor: Intel Core 2 Quad Q9505 @ 2.80 GHz / AMD Athlon II X4 840 @ 3.10 GHz
  • Memory: 6 GB RAM
  • Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTS450 with 1GB VRAM
  • Storage: 15 GB available space
  • Sound Card: DirectX Compatible Sound Card
Recommended:
  • OS: Windows 7 64-bit or newer
  • Processor: Intel Core i3-2100 @ 3.10 GHz / AMD Phenom II X4 955 @ 3.10 GHz
  • Memory: 8 GB RAM
  • Graphics: Radeon HD 6850 or NVIDIA GeForce GTX 560 with 1GB VRAM
  • Storage: 15 GB available space
  • Sound Card: DirectX Compatible Sound Card

System requirements for Linux

Minimum:
  • OS: 14.04 LTS
  • Processor: Intel Core 2 Quad Q9505 @ 2.80 GHz / AMD Athlon II X4 840 @ 3.10 GHz
  • Memory: 6 GB RAM
  • Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTS450 with 1GB VRAM
  • Storage: 15 GB available space
Recommended:
  • OS: 14.04 LTS
  • Processor: Intel Core i3-2100 @ 3.10 GHz / AMD Phenom II X4 955 @ 3.10 GHz
  • Memory: 8 GB RAM
  • Graphics: Radeon HD 6850 or NVIDIA GeForce GTX 560 with 1GB VRAM
  • Storage: 15 GB available space

System requirements for macOS

Minimum:
  • OS: OSX 10.10
  • Processor: Intel Core i5 @ 2.9 GHz 
  • Memory: 6 GB RAM
  • Graphics: Radeon HD 6950m with 1GB VRAM
  • Storage: 15 GB available space
Recommended:
  • OS: OSX 10.11
  • Processor: Intel Core i5 @ 2.9 GHz
  • Memory: 8 GB RAM
  • Graphics: AMD R9 390m or NVIDIA GeForce GTX 750m
  • Storage: 15 GB available space
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Last Modified: Oct 7, 2024

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Tyranny reviews and comments

Too damn short.

So much buildup of characters, companions, bases and lore and then when everything is ready for the big fight it suddenly ends in a ten minute slideshow ends this great adventure.

Obsidian finally made a decent game with that game engine and it ends abruptly and with a sense of wasted investment. The game feels like a very content cutted title, but here there is no Bethesda breathing on their necks and the failure is entirely on them.
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Microsoft from Deutsch
The Game has captivated me for quite a while. Pro:-Magic System. One creates one's Own Spells, depending on the Knowledge of the Creator and from a Combination of element and "Kind" of Magic. New Magic Runes must first be found, read or purchased. -Characters evolve, especially the Story around Barik on a Path against his Master was well implemented-Playable as a "Real-time RPG" on lower Difficulty and With a lot of tactics and pause on Higher Levels of difficulty-Lovingly and very gloomy designed Game World-Characters can develop Skill technically in multiple Directions, with only the Main Character being completely free to choose-The Beginning where you decide how exactly the Conquest of the Territory went by the evil Forces of Statts is very Interestingly designed and also has, though often little, influence on the Story. However, Some Decisions open up certain Paths in the Game that would otherwise not be or would be difficult to reach. -Very much Side Story told through Quests and normal Dialogues. -Characters are usually credibly written and act logically according to their Feelings. The Assassin Of Tunon, in particular, was a very interesting Supporting Character. -The Combo Attacks with the Group Partners were tactically useful and quite nice to look at. -Due to different Decisions at the Beginning and the Course of the Story you also have a high Replay value, whereby I could never make friends with the Scarlet Chorus and put my last Game on Hold. There are, to my Knowledge, four different Ways to finish the Game and push the Story in that Direction. Neutral:-It is sometimes very difficult to work with a typical Tank in Combat. The Agroskills are sometimes too weak to hold the Opponents. -More Vocal and good Soundtrack, but no Songs that really get stuck in the Head. -Some Decisions have too little or too much Influence on the Story, but luckily this is very limited and most of the Time you know what to get into with which answer. -Certain Magic Combinations create a Main Char that can do almost anything solo. I Personally think it's good, but it can also get boring very quickly. -Not as "epic" as the big Brother "Pillars of Eternity." You feel much smaller as a Hero, you actually seem rather unimportant until the Story really starts. However, that can also be a Plus when you're on "From Zero to Hero" Stories. -The own Bases are interesting, but nothing really moving. Travelling from Tower A to B can sometimes be annoying by loading Times. -(Little Spoiler) I would very much have liked to know more about "the" Upper Ourseans. -German Translation goes like this. It is by no Means bad, but I liked English better. -The Graphics are okay. Not a Masterpiece, but not ugly either. The Backgrounds I liked very much, but the Look of the Characters wasn't quite my Case. Cons:-Certain Armor is poorly balanced. For example, Heavy Armor is, almost always, inferior to light or no Armor-The Degree of difficulty of the Fights varies greatly depending on how the Char/'s party is created. The Fights, however, are never unapable, except perhaps with a "Broken" Party. -Loading Times were sometimes a little longer than I wanted with my "mediocre machine." -(Little Spoiler) The Cliffhanger at the End has rather left me "unsatisfied." Since there is no Prospect of a second Part here so far, I see it as a Negative Point. I would give the Game a high 80s rating, for People who don't see the Criticisms and the neutral Rating so closely it's definitely a 90. Due to different Possibilities also with a lot of Replay value!
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Mind blowing story. Straight away I was invested in the characters, story and world that Obsidian has done such a good job of crafting. Game-play was fantastic too, great balance of progression, tactics and format. Would highly recommend to anyone that wants to be swept away. 
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