Wolcen: Lords of Mayhem
About
An Open World action-RPG in a corrupted world falling apart, beautifully rendered thanks to CryEngine technology.
Wolcen: Lords of Mayhem features a dynamic, fast-paced combat system with weapon-based combos and charged attacks. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies !
The game has no class restriction and uses a Resource Opposition System that adapts to any play-style.
Co-op will be added, and players will be able to combine spells to create chain reactions, in order to overcome greater challenges.
There is a unique mechanic called Apocalyptic Form that allows players to shape shift into a highly customized character! You’re free to mold your character thanks to a deep and rich customization system. And thanks to our complex crafting mini-game and our housing module you will be able to make your adventure feel as YOUR adventure!
You are a former officer of army of the Human Republic, forced to flee the death penalty because of the magic powers you have unwillingly developed. Being tracked down by humans and hunted by the monsters of the Wild, you are recruited by a mysterious group of Templars. And thus an epic adventure begins in which you will wander the world to fight inhuman, mutated monsters and discover the terrible secret of the extinguishing mankind.
Key features:
Under development and will be added to the game during the early access
Dynamic combat system: fast-paced combat system with weapon-based combos and charged attacks. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies !
Open World: Discover the world and enjoy it at your own convenience
Exploration and experimentation is rewarded with new powers, attributed according to your play style!
Free character development - No class limitation. You have three resources: Rage and Umbra interact with each other, thanks to the Resource Opposition System, in order to balance gameplay.
Rotating Passive Skills Tree: A deep and innovative way to taylor your play style !
Custom player: choose your gender and customize your player, skin color, hair, beard, eyes etc.
Randomly Generated Dungeons for infinite replayability
Element-based spells will react to the environment and to other active elements in the area. For example, lightning will spread in water and stun targets; Fire will spread unless water or frost gets in the way, ect.
Multiplayer mode: Dungeon Challenge and Co-Op
Apocalyptic Form: According to your play style, you will develop special powers for your character, changing their abilities and look. Fierce melee warriors may gain a third arm to equip with a new weapon; a fire caster will have their skin turn into lava, healing from fire. Even wings and horns might appear depending on your actions!
Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more gameplay diversity!
Asymetric Armor System: We love asymmetric armor, and we want you to be able to customize your gear down to the finest details! You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of personalization options!
Housing: Create your own house and proudly showcase your special gear!
Rotatable and customizable Camera: Have a new point of view, choose the best angle and discover hidden details.
Dungeon challenge: Transform a special part of your house into a dungeon and challenge other players to survive the onslaught!
Time of day cycle with dynamic weather: You must adapt to the time of day. Some quests will only be achievable a certain hours, while the night is full of dangers. The rain will make your electrical powers more efficient.
Mature story full of secrets to discover exploring the world.
Kythera AI system: The automatic real time navigation adaptation of Kythera adapts to any change in the physics of the world, allowing us to create exciting scenes including large portion of levels collapsing or moving and fighting on the back of giant creature, creating never seen before gameplay situations!
Semi procedural Weaponry: Blades, pommel and guard details can be randomized for more unique gear in the game!
Advanced Crafting mini-game*: Build your own weapons and armors thanks to a complex and challenging module in Wolcen: Lords of Mayhem
System requirements for PC
- OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
- Processor: Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850
- DirectX: Version 11
- Storage: 6 GB available space
- OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
- Processor: Intel Core i7-4770S 3.1 GHz / AMD FX-8320 3.5 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 770 / AMD Radeon HD 7970
- DirectX: Version 11
- Storage: 6 GB available space
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Wolcen: Lords of Mayhem reviews and comments
Pros:
- Graphically, its a very good-looking game. Some beautiful lighting effects, especially for an ARPG. That being said, its very poorly optimized. No reason a 1070 should have issues running this game, but sadly it does. The last patch (1.0.4) had a terrible memory leak issue I found running high level end game content that required a complete game restart. Seemed to be fixed with the last patch though. Still having a hard time getting above 60 fps, which isn't ideal.
- The skill system is very easy to wrap your head around and offers interesting flexibility as well as building opportunities. Sadly, so many seem either broken to the point of being beyond overpowered, or broken to the point of not being even usable.
- One character is all you really need. Respeccing is easily done and allows you not to need different characters to try out different builds, etc.
- Transmog armor/dye system is pretty in depth. Just a look at reddit can show you some of the interesting creations that you don't find in other ARPGs. Need some work on handling the dye drops (ie either not dropping ones you already own or marking them so you know) but otherwise it’s a well done system. I imagine seeing more variety in the next year as content is added.
Cons
- Lack of most quality of life featured in other ARPGs. No search function in the passive nodes, no savable gear sets. The latter is especially bad considering how easily it is to change your build.
- End game currently is fairly dull. I realize its an APRG but its the same half dozen maps with the same half dozen enemies, over and over. The design of the boss having spawn rooms instead of spawning on the player ala Diablo 3 leads to a lot of back tracking and just pathing through a, sometimes, empty level. Some movement skills help, but hardly make up for it.
- Bugs? Yeah we got bugs. Between gold being easily dupable despite devs knowing about it long enough to solve it, to all the character/item resets or issues where they disappear upon relogging, never mind the fact that for DAYS after the 1.0 release the online servers were offline, leading many (including myself) to roll an offline only character to dive into the game, only to have to start over once the servers were finally up. Oh, and the passive tree? How much just wasn't working at release, or was incorrectly entered? 50% damage increase was supposed to be .5? How does that even happen?
- Small dev team doing the best they can, but I fear the game grew too fast for them to control and address. - So many clunky feeling elements in battle. Want to use a potion? Hands off all other keys! Want to move around the enemies? Oops you used left click THAT YOU CANNOT BIND TO MOVE ONLY and just attacked, standing in the AoE. - Gold.... doesn't.... drop. Level 40 map? Drops 17 gold. Level 187 map? Drops 17 gold. Hmm. No wonder people were using the gold dupe!! With only two in game currencies, gold actually matters, and the lack of scaling is almost hard to believe in the year 2020. -
Difficulty is campaign is fairly spikey. Seems like a dungeon will be almost beatable while asleep, and then an act boss will hit you like a truck.... and then back to falling asleep. - The story is clearly unfinished. They had talked about during four acts, but the current release stops at act three... and it really shows. There's a bit of a buildup in the first two but I mostly found myself not caring, which is unfortunate for a game that has a (albeit small) larger focus on the story elements than other ARPGs, including cut scenes and long dialogue. I wish the story was stronger to really shine here.
I had so much fun for the first 20 hours or so... wish it continued in the last 30 hours. I plan to check back in on the next large content patch and hopefully can recapture so many of the things that made Wolcen fun!
Microsoft from Deutsch