Austin Grossman is a games writer and designer. Grossman has been working with Bethesda Softworks, Crystal Dynamics, Arkane Studios and Eidos Interactive. Grossman's first published game was Ultima Underworld 2: Labyrinth of Worlds released in 1993. Next, Austin Grossman worked on System Shock (1994) taking on the role of writer. Afterwards, Austin Grossman worked on Tomb Raider: Legend developed by Crystal Dynamics in 2006. Most lately, Austin Grossman worked on Dishonored 2.