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Daughters in Games
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At the Heart of Winter
by: Rin
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Most helpful reviews

Well, I was on the wrong Ubisoft game bandwagon. Far Cry 5 was a horrible disappointment that I was eagerly waiting for midnight to play the nanosecond it was available. This, I slept on for 6 months, picked up on sale, and then couldn't put down until I finished every single achievement, including those in the DLC. Best AC game in a long time, and people really should check out the tours.
«Can’t stop playing»
«That Ending!»
Guild of Dungeoneering is a well-crafted and good quality indie-game. The visuals and audio are charming, and make the game very appealing. But the gameplay suffers hugely from randomized elements all throughout. And while you can overcome these challenges with experience, in the early-game these randomized elements rarely feel fair, and lead to a lot of frustration. Guild of Dungeoneering is a rogue-lite, turn-based dungeon crawler. The game consists of levels (dungeons), which the player can send a dungeoneer into. The player creates the dungeon themselves, by laying down 'tiles' they get from cards, and placing treasure and monsters on top of them. The dungeoneer then moves, based on the content around them. As soon as the dungeoneer meets a monster, they enter a fight. In these turn-based fights, the player and the monster play cards from their hand, which have defensive/offensive abilities. If the player survives the fight, become stronger, and can move on. If they don't, the level is over. The game is fairly easy to play, and can be played in short bursts. Every dungeon only takes between five and fifteen minutes, and the visuals and audio provide a consistent and humorous tone that suits the game well. Hoever, after two hours of play I abandoned Guild of Dungeoneering. At that point I realised that I was not having fun, and that with every dungeoneer I lost, I got more frustrated. This was largely in part to the fact that most losses seemed unavoidable. Simply getting the wrong cards, tiles or equipment for your situation happens too frequently, and will cost many a dungeoneer their life. And although the game explicitly tells you that your dungeoneers will die, and that this is to be expected, that does not make it any more fun. In the beginning, the novel idea of making your own dungeons, and playing through them stays engaging, but it quickly loses its charm. The game lacks a sense of progression. Although there are plenty of 'guild expansions' to buy, he player isn't offered any tangible goals which will help them face the odds in the dungeon.  This accumulating frustration, together with a lack of goals, and progress, eventually lead me to stop playing Guild of Dungeoneering. The game offers a lot of quality content, but falls apart in the core of it's gameplay. From my point of few I cannot wholeheartedly recommend this game, although it is definitely worth trying out.
A great thing about Yakuza 6 is that you can skip previous games in series (except the first one) to understand the plot. The story here is the best part, very touching and attractive, so the game is worthy to play while it’s not as good as the original in general. The graphics became much better with the dragon engine too.
Stellaris
Recommended
This game is something between Sins of a Solar Empire and Civilization but more attention is paid to storytelling and RPG elements. I like how different species configurations affect the entire game so you get a whole new experience every time. The random-map scripting is nice too. The game is updating often and I don’t know all the changes but in general, I guess, this game is very good.
Gothic 1
Exceptional
It’s what a true RPG must be like. It’s challenging, you need to learn how to lay it, know all its inner rules. Yes, the success won’t come immediately but in hours of playing you’ll start to enjoy it. Once you understand that you need to gain experience completing easier tasks at first, you’ll be more patient. Well, the game limits you but it’s the real way for you to feel the development of your character as it can be in real life.
DCSS did not spawn a wave of many clones and variants, as happened with other major traditional roguelikes, Angband and NetHack. So Dungeon Crawl remains pretty special and unique product. Nevertheless, it has much in common with other games in the genre. Deep skill leveling system, the decent set of races and classes, persistent dungeon levels, and the most special thing about DCSS — gods who can be gracious or wrathful depending on what the player does. Superlative replay value. For those who new to roguelikes, DCSS has a tutorial, a special mode with hints and handy UI with graphical tiles and full mouse control.
«Blew my mind»
«Just one more turn»
«Can’t stop playing»
«Time-tested»
«Liked before it became a hit»
«Constantly dying and enjoy it»

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Great game developers

Cory Barlog

Writer, Director, Designer

Josef Fares

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Dan Hay

Director, Artist, Producer

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8 games

Amanda Gardner

Writer, Producer

Known for

1 games

Cory Barlog

Writer, Director, Designer

Josef Fares

Writer, Director

Dan Hay

Director, Artist, Producer

Known for

8 games

Amanda Gardner

Writer, Producer

Known for

1 games

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Versus

Age of Empires: Definitive Edition
What do you expect? It’s still the same gameplay, campaign and mechanics. The graphics is of course slightly improved, but this is still a great old game we all loved. And if you haven’t tried it, do it now, it’s one of the best strategies ever made.
This remake is a definition of disappointment. It doesn’t really upgrade the original AoE, it just brings a high-res HD picture. Needless to say, there has been "upatch HD", a community mod with widescreen, HD support, bug fixes, and other upgrades, which is totally free and much more fun that this "Definitive Edition". The $20 price tag is just a fraud, don’t buy it.
My favorite game, but only on my PlayStation. This game is not so well-optimized for the touchscreen, but still a decent fighting game.
Forget about Tekken and install Capcom's Street Fighter IV CE. This is what true fighting games are about and there’s a one-time purchase which unlocks all roster. It is the closest experience to console/PC fighting, this one is just garbage.
Assassin's Creed Unity are amazing game created by Ubisoft. This artwork will immerse you in the exciting world of revolutionary France. Playing for Arno Dorian you will join the brotherhood of Assassins. In Paris you are waiting for a lot of interesting content. Numerous stories with the requests of famous residents of Paris, the mysterious mysteries of Nostradamus, the investigation of crimes, and, of course, the towers! And don't forget abount co-op missions. The most important thing is a smart storyline that will not leave anyone indifferent. This game is a masterpiece, which I highly recommend to everyone who loves games.
«Blew my mind»
«Can’t stop playing»
«Time-tested»
«Liked before it became a hit»
«Sit Back and Relax»
«OST on repeat»
There are better Assassin Creed games for sure.
The main e-sports game. Better than football, more interesting than anything else.
SHIT HAPPENS 
«Waste of time»
«Boooring»
«Ugly as my life»
The classic adventure and mystery-solving game with a unique steampunk style. The graphics are outdated for now, but still stylish. The puzzles are quite fun and not boring, not very numerous either. I can't recall bad language or adult themes in the game, so this is a good game to play with older children/young teenagers.
«Time-tested»
This is what Lara Croft: The Quest would look like if it was ever a thing. On a serious note though. You should skip it, unless you are a hardcore quest fun. The game was beautiful when it came out, but it didn't hold up. Also, the ending is questionable. Better stick to Monkey Island
«Oh God i managed it»
There are a lot of things to do here but it’s a good game with a potential now. As a remake of a legendary DnD game of the past it’s made with great attention to the details and the polish. The game becomes better and better with the help of the community and the developer’s effort. And I think that Beamdog does a great job here. I’m sure Neverwinter Nights will become my favorite project of 2018 for its depth and DnD background.
The only reason to play this game is its multiplayer mode. That’s all. The enhanced edition had to improve the original game and the previous titles but it didn’t succeed. If you want a good NWN game, better choose the Diamond edition. My main disappointment is the unfixed resolution scaler that doesn’t upscale the UI's graphical assets. The developer said that the problem would be solved but we just got blurry and cut-off interfaces instead. The game looks like an early access version. Maybe later it’ll be finished but now it’s not worth the money.