Favorite Thing: I'm a sucker for a post-apocalyptic zombie adventure. Plus riding around on the bike was pretty fun. Least Favorite Thing: Looting bodies. I know I'm at my limit for rags but I need more grenades!
Date Completed: 2019-05-12 Playtime: ~ 40h Enjoyment: 9/10 Recommendation: I almost cancelled my preorder based on the reviews. I am very glad I did not.
This one is one of my few passions, games I just can't put down for an exceptionally long time. I always come back to it at some point, get burnt out and leave it for awhile, then come back. The regular game-flow is superb, satisfactory and meaty. The shooting mechanics are so well designed that they fade into the background and it becomes almost zen-like. Comp mode is a joke, but it at least mostly forces decent team comps. When everything works as intended, it's utterly beautiful. Too bad the game is full of ass-holes.
It took me around 30 hours to get the credits in Fantasy Life but I roughly felt them, there are certain things that are stellar in this game, like the character design or environmental design, but for me the one that stood up the most was the writing, it has this comedic and beautiful tone that is not so common in a game aimed for "kids" but is brilliant, the gameplay is good but it felt kind of repetitive towards the end, maybe if I spiced things a little more with its job system which here is called "Life" maybe it could felt a little different. My biggest complaint is mostly in its quest system, mainly in its main quests, which felt too systematic and stiff, if you want to advance on the story you cannot bring your party (you have 2 slots for different party members), instead there is a scripted party that sometimes is only 1 partner, the problem is that if you accepted the main quest, you can't add or change the party set up till you finish that chapter, it may seem like a nitpick but it grew by the middle of the story, and it also doesn't help that every chapter is structured in a very similar way, so it feels kinda repetitive. Another minor issue is the music, it's composed by Final Fantasy's original composer Nobuo Uematsu, and it has a certain charm but it sounds a little bit generic or simplistic at times, which maybe is kind of the point because this game is so simple and user friendly, it simplifies a lot of the quirks and complex mechanics of a "grow up" RPG and puts them in a game aimed for little kids, that is quite the feature I think. Fantasy Life didn't change my life but I had a very pleasant time on it, its world is colorful and charming like a grandma tale, and it offers a simple but rewarding job system that even gives you a musical number when you master it. I think that FL is a nice entry to the RPG genre for little kids (I'm genuinely considering giving this game to my kids in the future) but it also has a nice challenge if you're up to the grinding.
Favorite Thing: A platformer with a heavy narrative. Least Favorite Thing: There was nothing egregious so I'm going to say the crawling animation. It was bad. Date Completed: 2019-04-27 Playtime: ~ 6h Enjoyment: 8/10
I decided to play through the Final Fantasy series from the beginning a couple of years ago, despite friends who said I should skip a lot of the early releases. I ignored them and now I wish I hadn't. I completed and enjoyed Final Fantasy 1. It was fun seeing how the series started and although the game is as barebones as an RPG can be, it has an odd charm to it. That being said, the game is a total slog to play. I understand that this Gameboy Advance re-release balances the difficulty a little bit, so god knows how tedious the original release must have been. I started Final Fantasy 2 and was initially impressed - there's an actual story here, with actual characters and some character development. However, the gameplay is still slow, and despite the aforementioned improvements, it's a shallow story compared to most RPG's, and certainly wasn't enough to keep me playing. Then there's the experience system. Oh god, the experience system. I won't delve into it too much, but you use weapons/armour/magic in order to increase your proficiency with that skill or piece of equipment. If that sound dumb, it's because it is. It's broken, boring, and disincentivizes giving characters specific builds, as there's no real reason not to have everyone play as an all powerful Rambo Jesus who can use weapons, revive and cure everyone and use the strongest magic. And after 15 hours I said 'fuck this' and gave up. Maybe I'm a stupid zoomer pleb. If you want to try out the first two Final Fantasy releases, I'm not going to stop you. But buckle up for a lot of grind and minimal pay off.