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The game gave me hours of terrific challenging gameplay dotted with emotional spikes of the story. I wouldn't lie if I said this is one of the best games I played this year, and I am both sad I haven't played it earlier and very happy that I played it only now, because Moon Studios is releasing the sequel soon—so it's not long to wait for it! The game is a must for Metroidvania lovers and those who like platforming challenge. If you are not really into this kind of stuff, I'll try to explain why you will still need to try this game. ———— Ori and the Blind Forest has a rather small scale, its story is epic, so to speak, but on a level of just one magical forest. You play as Ori, a small white spirit, accompanied by Sein, an even tinier spirit that helps Ori master new abilities and guides the protagonist through the murky woods. If I wanted to retell the story I would finish it in one minute and wouldn't be quite able to tell why it's so expressive and captivating. But when the story is matched with such great art-style with painstaking attention to detail—it's known that ever object in the game is used just once—and a wonderful soundtrack, you won't notice when you need some tissues. Random comments will give you the idea that many people were devastated by Ori and the Blind Forest. My favorite thing is to see how people change the title to make it more “accurate,” such as Ori and the Bucket of Tears, or Ori and the Onion Forest (Because onions make you cry. Well, it's a complicated one but still…), or just Crying Simulator (Stimulator, I say). And yes, it's a rather short game, I completed 100% of the Definitive Edition in 14 hours, and if you are better at platformers then me, you can beat it even faster. You will fight forest inhabitants but you probably won't feel like these creatures are bad, because they are just living predatory creatures of the forest, and you have to survive them. (Not the green-barfing pigs and stony fireballs, those guys are assholes.) When you progress further through the story, you will understand that Ori and the Blind Forest doesn't really have antagonists—both Kuro and Gumo, whom you oppose during the game, do what they can to save those who are important for them. Gameplay-wise, it is a solid Metroidvania with tight platforming sequences. Platforming is a dangerous “enemy,” but the motion is fluid and buttery-smooth. Ori sticks to ledges, flips from between platforms and glides in the wind just the way you want. Ori has one of the best feelings of being in control of the character—along with the controls scheme itself. If you, by any chance, have already played the game or completed Ginso Tree, enjoy this thoughtful video about the philosophy behind this level particularly and the special ability “Bash” which is a hallmark movement technique in the game that lets you gain speed from projectiles and enemies, throwing them in the opposite direction. Speaking of moves, the level design is top-notch for a Metroidvania, and when you gain a new ability, it doesn't just let you go to places you couldn't reach before, but entirely changes the way you move through most of the rooms. There's plenty of backtracking in the game, which some gamers found tiresome as I understood reading other reviews, but for me it was not an issue. On the contrary, the backtracking is quite enjoyable here! You get new moves, you can try a different approach to the places you've seen before, and also collect some power-ups and whatnot that were inaccessible before. Major alterations in some areas after you complete certain parts of the game make it even better. Finally, in Definitive Edition, there are portals that let you travel between them instantly—I used them only three times, if I recall correctly, but again, I saw that, for some, that was a real godsend after the base game. Other differences in Definitive Edition is that you can get two more optional abilities, they are not too much to change anything dramatically in the gameplay, but are nice to have. Then there are a couple more levels with some unique mechanics and puzzles where you get to learn Naru's past. People complained that it was too expensive on the start and the owners of the original game should have received it for free, but a few years have passed already, so I don't think this matters now. I can just say that I loved those additions and they didn't feel out of place, try to get this edition instead of the base game. ———— All in all, Ori and the Blind Forest is a unique game, I doubt anybody will feel disappointed after playing it. It is on the same level with some of the best Metroidvanias of the recent years including Guacamelee! and Hollow Knight, and, in some respects, such as controls and motion or visual detail or music, one might say it even surpasses them.
«Constantly dying and enjoy it»
«OST on repeat»
Haiku Review: My fond memories / Do not hold up to real life / This game is very meh Favorite Thing: The base building plus unit control is still a great idea. Least Favorite Thing: There's a lot to dislike but I think the thing that I disliked the most was the bad level design. Nothing is well balanced and they constantly waste your time and patience. Date Completed: 2018-10-07 Playtime: ~ 20h Enjoyment: 5/10 Recommendation: If you're feeling nostalgic, yes. Otherwise, most definitely not.
I've played RE2 back in 2000 and I couldn't finish it because it was a borrowed game, now that I've revisited without the nostalgia glasses I can safely say that this game is as classic as it comes, sure the control scheme is very clumsy and at times the dramatic camera angles don't help it at all but, when you get the hang of it, it just makes sense. The environment and the enemies have this amazing horror atmosphere and also I really liked every character. Because of the localization or the acting or even that the story is not that good, at times, it feels a little cliche but it's OK, speaking of characters my least favorite must be Leon, is kinda boring but in the other hand, Ada and Claire are pretty cool. Also if you're into JoJo's Bizarre Adventure expect to encounter a lot of references. Overall is an amazing experience, like having a puzzle that by the end it just builds itself naturally. The rhythm of the game is also incredible I believe I played around 6 hours per character and I wanted more, the way that the 2 stories interact feels way ahead of its time (I believe they wanted to do a similar thing with RE 6). If you're looking for a thrilling experience and you haven't played it yet, please check it out.
«Blew my mind»
«Just one more turn»
«Can’t stop playing»
I don't usually like horror or very dark games, but I decided to try this one after hearing so many praises to it. And usually, after so much hype the game usually disappoints, even a tiny bit, but boy oh boy this game delivered. Soma is not actually a horror game, more like a dark and gritty sci-fi with a disturbing atmosphere and plot but that darkness and an uneasy feeling is really strong and well made. I don't want to spoil anything, but this was one of the very few games who manages to pull that "what just happened down there, I have to know" feeling perfect. After the ending, I just sat and stared to scrolling end credits, but inside my mind was blowing up like fireworks on July 4th. Play this game, the writing is superb, voice acting is amazing, atmosphere is chilling and this game is awesome.
«Blew my mind»
This game is the epidemy of atmospheric to me. The soundtrack, art design, color pallet, suburban location creates such a unique experience which I actually felt. From the moment Max put headphones in her ears and started to walk in the school hallway and Syd Matters - To All Of You starts to play, I knew I was in for a treat. Yes, the voice acting was strange at a times for some characters, lip synch was terrible, but it can't take from what the game has - character and spirit.
«OST on repeat»
Great game creators
Release calendarPopular only
Best of 2018
No complaints but the gameplay. You may think it’s an easy game but you’re wrong. It’s quite hard even on the first level and becomes harder as you go further. By the middle of the game you are so stressed and frustrated that you can’t see all this brightness and happy Loco Roco.
«Oh God i managed it»
It's not exactly ground-breaking or even all that polished, MAFIA III has tight shooting mechanics, a very, VERY, engaging story with great acting/writing, and an absolute SWEET soundtrack. That makes it worth it.
«Can’t stop playing»
«Constantly dying and enjoy it»
«OST on repeat»
Mafia III got so rich potential that sinked in a toilet waters of repetitive gameplay and shit-piles of reusable locations. The whole 70-s setting is so abundant, but game developers don't allow us to even touch it. Your options are limited with only two general actions: 1. Kill everyone 2. Kill everyone and steal a car. That's it. No options for forgery, blackmails, bribing cops to arrest someone or poisoning your target. Why, I ask you, why I couldn't reach lieutenants and capos not only with my rifle, but with their families, with lovers, with their weird habits, which are so suitable for blackmailing? And what's the point of re-hiring the informator? Where are hippies? Where is disco? Where are other Vietnam veterans, with after-war depression? Where are Black Panthers? Where are ordinary black people, who don't want to be rebels? Where are celebs on cocaine? Where are first mentions of future AIDS epidemy of 80-s? Where is first man on the moon? What about cops brutality? With all the «business» opportunities you got during the game, it could be interesting to make your own moonshine or marijuana blend, have some love-affair line, make some shopkeeper change his mind and took away the «No coloured allowed» plate. The list could be endless. To be honest, I'm on the middle of the game still waiting Mafia III will give something more than only two options.
«Buggy as hell»
«I could make it better»
An unusual game with an interesting setting that left me satisfied. It’s very exciting to play Detective Pikachu - it’s very different from previous Pokemon games I’ve played. The investigation itself could be harder, but this game is still a unique experience. It’s nice to play it for some time, just to relax.
Let’s investigate the case about Detective Pikachu: is it a good game? You have some hints here: it’s unusual but the conclusion is dumb the characters and the story are awesome but you won’t play the game again a great variety of crime scenes but the cases are so long that you can get bored and the controls are awkward. Is it a good game after all? Can’t say this. It’s creative, of course, but ruined by several disappointing mistakes.
I can see why people like this game. However, for me, the interesting things to do are too far and few between. A lot of effort was placed into detailing the game but the gameplay feels less polished. The online aspect is fun for a while, but even that sort of runs out of steam. Just not for me.
It’s actually a good Star Wars game. It provides an interesting story with great usage of the Force set in an amazing environment. The gameplay doesn’t feel repetitive ‘cause there are a lot of fighting techniques and different combat mechanics. I also didn’t have many problems with running the game so I don’t share all the complaints about it. The game is short but fun and I can definitely recommend it for Star Wars fans.
You had one job - to make a game with good combat. But it’s very frustrating here. Enemies attack all at once, the blocking mechanics is horrible and boss fights are awful. Bosses here can make you a lot of damage while not being injured at all even with multiple attacks. I guess, Star Wars in the title sells this game but it’s my great disappointment.
«Disappointment of the year»
«Waste of time»
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