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Goetia 2 is a sequel that improves on its predecessor in every way. The occult World War II setting is fascinating, the watercolour art direction is an absolute triumph, and the puzzles are far better integrated into the world. This is a demanding, atmospheric point‑and‑click, reserved for genre enthusiasts looking for something visually and narratively memorable. A true indie gem. The story is the game's great asset: the D'Aberdown family caught in the machinations of sinister Nazi occultism, with revelations carefully distilled and a dense, elaborate lore. The writing is more ambitious than in the first episode, and the staging is smarter. The gameplay follows the classic point‑and‑click formula – exploration, object collection, puzzle solving – with puzzles that are better integrated and more numerous. The game assumes an old‑school difficulty that will frustrate newcomers but delight genre fans. The watercolour art by Guillaume Singelin is absolutely magnificent in its dark sophistication. The atmospheric soundtrack reinforces the unease perfectly. Technically flawless. The only downsides: demanding difficulty that isn't newcomer‑friendly, a short playtime (6‑8 hours) for its price, and the need to have played the first Goetia to fully appreciate it. But for those who fit the profile, this is a small independent pearl not to be missed. Full French review: https://rogueh24.fr/test-du-jeu-goetia-2/
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Them and Us is a courageous project that deserves respect for its ambition and sincerity. Developed almost single-handedly, it's a heartfelt homage to classic Resident Evil — fixed cameras, scarce resources, typewriter saves, and a creepy mansion to explore. The atmosphere is claustrophobic and well-rendered for a solo project, and the retro creature designs have charm. But the writing is clumsy, the characters lack depth, combat is rudimentary, and some puzzles are illogical. Bugs and uneven polish are ever-present. Old-school survival horror fans looking for a cheap nostalgia hit will find something to enjoy. Everyone else will likely be put off by the inevitable roughness of a handmade production. A touching, imperfect but endearing homage. Full French review: https://rogueh24.fr/test-du-jeu-them-and-us/
«Time-tested»
Badly made incremental game - too overcomplicated just to be complicated
Just the same as first one. Gameplay is clunky, plot is boring
Badly made assetslop. Very unpolished and buggy
Interesting idea, but kinda unpolished and gameplay is limited
Brigandine: The Legend of Runersia is a solid and sincere return to classic Japanese strategy that will delight fans of the genre. The conquest loop is engaging, the six campaigns offer generous replayability, and the artistic and musical quality is there. The monster breeding system adds welcome depth, and the tactical battles provide genuine strategic satisfaction – though they lack the variety and depth to truly compete with the genre's best. The AI is competent but predictable, and the story is serviceable fantasy fare. The anime-inspired art is charming, the soundtrack is epic, and the game runs well on all platforms. A niche title, well executed and generous in content. Not a revolution, but a quality experience for strategy enthusiasts. Full French review: https://rogueh24.fr/test-du-jeu-brigandine-the-legend-of-runersia/
Vagrus: The Riven Realms is an exceptional indie work that proves two passionate developers can build a universe as rich as the genre's biggest licenses. It's demanding, dense, sometimes intimidating, but those willing to invest the time will discover one of the most singular and deepest RPG-strategy games of recent years. The lore, the choices, the pitiless logic of caravan survival: everything combines to create an unforgettable experience for fans of complex narrative games. The game blends three pillars: caravan management (food, morale, resources), open hex-based exploration, and turn-based tactical combat. Between these, a text-based narrative of prodigious richness – random events, faction quests, branching dialogues – immerses you in lore of impressive density. The learning curve is brutally steep: the game doesn't hold your hand, early failures are inevitable, and some mechanics take hours to grasp. The world of the Riven Realms is the standout: a post-cataclysmic dark fantasy where the gods are dead, every NPC and faction has a coherent story, and moral choices have real consequences. The hand-drawn art is sober and elegant, the soundtrack atmospheric, and the console ports are well optimised. Not for everyone – the steep learning curve, slow pace, and dense interface will put off many. But for the right players, a true hidden treasure. Full French review: https://rogueh24.fr/test-du-jeu-vagrus-the-riven-realms/
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«Time-tested»
Curious Expedition 2 is a remarkable success: an accessible, generous, and deeply endearing narrative roguelike, carried by an art direction that makes it instantly recognisable. Maschinen-Mensch delivers a work that fully deserves its reputation, and will reward any player curious about adventure and exploration. Each expedition sends you to a procedurally generated island, managing mental health, supplies, and relations with locals. Random events offer juicy moral dilemmas with real consequences. Combat is light – functional but lacking strategic depth – which is fine, as the game's heart lies elsewhere. Replayability is excellent: the variety of explorers and islands ensures every run feels different. The universe is the real standout: it doesn't just reproduce Victorian adventure but questions it, with indigenous peoples as genuine actors whose reactions matter. The episodic narratives give structure and motivation to progress. Visually, it's a triumph: a magnificent oil‑painting style evoking 19th‑century adventure books, with fluid animations and an exotic, adventurous soundtrack. Technically flawless on all platforms. The only flaws are light combat and slight repetition in island structures over the long run. Highly recommended for anyone who loves adventure, exploration, and smart storytelling. Full French review: https://rogueh24.fr/test-du-jeu-curious-expedition-2/
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Deadcraft is a survival-craft game that stands out thanks to its genuinely original idea: playing a half-human, half-zombie hybrid who exploits their undead powers to survive. The zombie farming mechanic – growing your own undead followers, absorbing enemies for resources, commanding hordes – brings genuine freshness to a crowded genre. The crafting system is varied, progression is readable, and the combat works well enough. Reid, the hybrid protagonist, offers a fresh narrative perspective, caught between two worlds at war. The visuals are clean and colourful, the soundtrack effective if forgettable, and the game runs solidly on all platforms, including Switch. It's fresh, accessible, and well-executed, delivering a pleasant dozen hours. But it's short for the genre, balancing can be capricious, and combat lacks real depth. Not a revolution, but an endearing niche experience that deserves a look from fans of original survival games. Full French review: https://rogueh24.fr/test-du-jeu-deadcraft/
«Time-tested»
Peglin is one of those indie gems that prove a simple idea, well executed, can give birth to something exceptionally addictive. Red Nexus Games has taken two proven concepts – Peggle's pachinko and Slay the Spire's roguelike progression – and turned them into something unique and jubilant. Every run is different, every successful combo is an explosion of satisfaction, and the game's infectious good mood makes it an ideal companion for both short sessions and evening marathons. The genius lies in the deceptively simple loop: aim and launch your orb into a board of coloured pegs, chain combos, deal damage. Between battles, a Slay the Spire-style map lets you build synergies between orbs and relics. The depth is real, the variety immense, and the "one more run" factor is extremely powerful. The pixel art is polished and readable, the soundtrack is catchy, and the game runs perfectly on Switch and Steam Deck. Yes, randomness can frustrate, there's no story, and difficulty varies. None of that matters. Version 2.0 added a fourth act, making the value for money unbeatable. If you're looking for an accessible, original roguelike that puts a smile on your face, Peglin is for you. One of my favourites of the period, without hesitation. Full French review: https://rogueh24.fr/test-du-jeu-peglin/
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As much as I liked the art style and the few H-scenes that I've seen so far, this game is not really worth playing. It's heavily monetized and it's designed to bottleneck your progress so hard that you won't be able to make smooth progress unless you actively put thousands of dollars into the game. There's some very expensive content that can't be obtained through gameplay. And I also have reason to suspect that the game has content that can't be obtained anymore, which is one of the biggest reasons I generally avoid adult MMOs (really most MMOs, but more so for adult MMOs), as I don't support games that use FOMO for increasing profits.

The only reason I can see playing this game, which is also the reason I'm going to continue playing occasionally, is that this game is okay for multi-tasking. After a certain point, PVP battles become long enough that you have plenty of time do other things while the game plays itself with it's auto-battle system. Since unlocking new content takes so long, I'm going to be skipping all of the cutscenes I unlock and watch them later, so I can hopefully get an actually good goon session out of this game.

The only other thing I want to mention is that I was able to play this game on both Linux and android. In Linux, it worked mostly fine with the version of Proton Steam defaulted to but it gave me audio crackling for some reason, so I switched to a different version and that fixed the audio. On android, I used the android version that's available on Nutaku and that seemed to work well. There's also a browser version on Nutaku if you need it. I should mention, though, that you can't transfer progress between Steam and Nutaku.
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Alder's Blood: Definitive Edition is a game that commands respect without ever fully convincing. Shockwork Games has built a world of truly striking originality – a dark, coherent Lovecraftian setting you don't see often, carried by high‑level art direction. The stealth‑tactical system, ambitious and deep, offers a unique experience for those willing to master its aridity. The turn‑based combat forces you to use stealth, exploit the environment, and manage scent detection. Between missions, camp management and crafting add depth. The learning curve is steep, the interface is unwelcoming, and balancing can be frustrating. The universe is the standout: a dark Victorian fantasy where God is dead, with rich lore and polished writing. The hand‑drawn art direction is superb and coherent, and the soundtrack reinforces the oppressive atmosphere. It's a beautiful niche proposition, sincere and ambitious, that will delight fans of demanding tactics and dark universes, but will leave the mainstream audience behind. To be discovered with the right expectations. Full French review: https://rogueh24.fr/test-du-jeu-alders-blood-definitive-edition/
«Time-tested»
DYSMANTLE is exactly the kind of indie gem you don't see coming and that ends up swallowing dozens of hours without warning. 10tons has built an open-world survival game of formidable efficiency, where the satisfaction of dismantling the environment, progressing, and watching your character flourish never really fades. The loop is simple but brilliantly oiled: explore, destroy, collect, craft, progress. The skill tree is rich, combat is snappy and readable, and you can even farm, fish, and raise animals. The world is vast, varied, and packed with secrets. The DLCs add even more content. The narration is minimal, bosses are forgettable, and the visuals are modest but charming. None of that matters. The gameplay is so addictive that you'll lose track of time. At its price, it's an undeniable bargain. A game that truly deserves the spotlight, and that every survival-craft enthusiast must have on their list. Full French review: https://rogueh24.fr/test-du-jeu-dysmantle/
«Time-tested»
Holomento is an endearing and courageous project whose ambition far exceeds the means of a near‑solo development. Sean Weech delivers an action‑RPG with a haunting atmosphere, carried by a genuinely original idea of generational progression and the sincere pleasure of watching a cursed world be reborn in our hands. The cumulative permadeath system – where your failures help rebuild the world for the next Traveler – is the game's great idea. Combat is demanding souls‑like action, gratifying when it clicks, but still rough around the edges. The atmosphere is the standout: Eventide Hollow is dark, melancholic, and beautifully realised. Watching the town of Evenfall gradually come back to life is genuinely satisfying. The art direction is impressive for a solo project, and the soundtrack reinforces the lonely, haunting tone. But it's early access, and it shows. Balancing is uneven, controls can feel stiff, some areas are empty, and polish is lacking. The potential is palpable, but it needs more time. If you're a fan of atmospheric souls‑likes and curious about indie gems, dive in now and watch it evolve. Otherwise, wait for a more finished version. A beautiful promise, waiting to fully bloom. Full French review: https://rogueh24.fr/test-du-jeu-holomento/
Vampire: The Masquerade – Swansong is a game of the in‑between – it doesn't disgrace itself, but it never fully convinces. Big Bad Wolf delivers an ambitious narrative RPG with real scenario flexibility and deep respect for the World of Darkness. Fans will find a dense investigation rich in choices and clan intrigues, backed by Olivier Deriviere's excellent soundtrack. But the game stumbles too often: writing that lacks bite, uneven game design, and dated technical production (stiff animations, long loads). The three protagonists alternate effectively, the Hunger system adds welcome tension, and the Camarilla atmosphere is faithfully recreated. But the novelistic flair of Bloodlines is never there. It's neither the great vampire RPG hoped for nor a Bloodlines successor – just a correct, sincere adventure that will speak mostly to universe enthusiasts willing to forgive its clumsiness. For others, know what to expect before signing your blood pact. Full French review: https://rogueh24.fr/test-du-jeu-vampire-the-masquerade-swansong/
Strangeland is a small marvel, the kind only a passionate studio like Wormwood could offer. Behind its old‑school point‑and‑click exterior hides a work of remarkable intelligence and sensitivity, using video games as a genuine tool for introspection. The writing, the atmosphere, and the coherence of this nightmarish universe make it an unforgettable experience that haunts the mind long after the final puzzle. The puzzles are clever, well‑integrated, and never frustrating, and a hint system smooths the experience without diluting it. The surrealist universe, drawing from Norse mythology and Lynchian strangeness, is fascinating and deeply affecting. The pixel art is superb, the soundscape oppressive, and the voice acting excellent. It's short (four to five hours), and its darkness and thematic demands reserve it for a discerning audience. But for those willing to dive in, this is one of the most beautiful point‑and‑clicks of recent years, a worthy heir to Primordia. A troubling and magnificent journey that I warmly recommend. Full French review: https://rogueh24.fr/test-du-jeu-strangeland/
«Time-tested»
Webbed is a pure concentrate of joy, one of those rare games that puts a smile on your face from the first seconds and keeps it to the credits. Its web-swinging is addictive, precise, and gives a sense of freedom and fluidity rarely achieved. Swinging branch to branch, weaving webs, and chaining aerial moves becomes hypnotic. The insect world is charming, filled with endearing characters and witty dialogue. You're a spider on a rescue mission, aided by a cast of adorable bugs. The art style is vibrant and expressive, the soundtrack catchy, the level design inventive. It's a masterclass in joyful game design. The only downside: it's short. You'll see the end in just a few hours. But every moment is so generous, so joyful, that you genuinely wish it would never end. A real favourite, without reservation. Full French review: https://rogueh24.fr/test-du-jeu-webbed/
«Time-tested»
Gameplay/story is very mid only play this game if you're interested in art / world design