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Pathologic 3 left me with mixed feelings. On one hand, it fully captures the series’ signature psychological survival horror. The plague-ridden town, constant moral dilemmas, and the relentless pressure of the 12-day structure create a uniquely oppressive atmosphere. Ice-Pick Lodge still excels at building discomfort, and the Pathologic universe remains deeply fascinating.
On the other hand, technical shortcomings significantly undermine the experience. Dialogue often feels stiff, facial animations are lifeless, and the complete absence of French localization (even subtitles) is a major barrier for many players. The game’s ambition clearly exceeds its means — the 3D visuals aim high but fall short, lacking polish and consistency.
At times, it feels like the project would have benefited from a different artistic direction. A stylized pixel-art approach could have reduced costs, allowed for tighter writing and mechanics, and given the game a stronger visual identity. Instead, Pathologic 3 tries to stand alongside much larger productions without the budget to fully support that vision. The slow, repetitive gameplay loop doesn’t help either, often replacing urgency with frustration.
At 27.99 € on sale (34.99 € full price), Pathologic 3 is hard to recommend without caveats. Fans of experimental, atmospheric, and deeply unconventional games — especially those comfortable with English — may still find value here. For everyone else, the flaws are hard to ignore. A game full of potential, but one that needed either more time or a more restrained scope to truly shine. Full French review:
https://rogueh24.fr/test-du-jeu-pathologic-3/
Persona 5 Royal is a modern JRPG masterpiece — bold, stylish, and endlessly ambitious. Atlus didn’t just refine the genre here; it set a new standard. From the iconic red-and-black visual identity to Shoji Meguro’s unforgettable soundtrack, every detail feels meticulously crafted.
The Palace design is outstanding, with memorable boss fights and a deep, rewarding combat system built around Persona fusion and tactical planning. The Confidant system adds meaningful character development and mechanical depth, making relationships feel genuinely impactful.
That said, the pacing isn’t flawless. Long stretches of daily-life management — social stats, routines, and side activities — can slow the momentum between story peaks. While these systems are core to the experience, they may feel repetitive for players eager to stay in the Metaverse.
At 59.99 € (often cheaper on sale), Persona 5 Royal offers an enormous amount of high-quality content. For fans of deep, stylish, and narrative-driven JRPGs, it’s an essential experience and a true genre-defining title. Full review (FR):
https://rogueh24.fr/test-du-jeu-persona-5-royal/
Its okay
Ending left something to be desired but the craft, storytelling, game play, dialogue and subtly of real world issues is staggering. Really interesting to compare other throughways with people and how that reflects your own personality and ideology!
«Blew my mind»
«Just one more turn»
Geometry Dash is a rhythm-based action platformer that challenges players to test their reflexes while avoiding obstacles. https://geometrydash-online.io
Resident Evil 9: Requiem looks intense! The immersive gameplay sounds promising, and the chilling atmosphere definitely fits the series. I'm excited to see how the story unfolds in 2026. This feels like a whole new level of survival horror. Reminds me of navigating treacherous landscapes in Snow Rider, but with zombies instead of snow. Definitely adding this to my wishlist! Capcom never disappoints. https://snowridergame.io
«Time-tested»
Not so great beat'em'up.
Very bad survivolslike. Uses cute theme, but gameplay is very clunky, UI is very chinesy
Usually these types of games are pretty fun but this one is just boring. Most of the puzzles are spot the difference, even with having three other modes. There is also no platinum trophy.
«Waste of time»
«Boooring»
I enjoy this style of game and we haven't really gotten any on consoles. I like all the Lovecraftian stuff and the general story even though it's not too in depth. Some of the mechanics aren't explained well. For instance, you can see your levels before the shift starts but not during for some reason. The bonuses don't seem to work sometimes either. Some of the choices were odd and misleading and I don't like some of the forced failure states. It's a little janky on console when it comes to moving stuff. My beautiful fish picture ended up clipped permanently behind the table during one of the falling events.
This is another good cat find game. I don't like the inclusion of every level having a no hint trophy, especially with the inclusion of the cat items because some are pretty small. It also makes the hint system useless. Also tired of the multiple levels of finding hundreds of people, not what we are here for. Glad the staff member is able to explore their tongue fetish though.
«Sit back and relax»
This is the best of the trilogy. There are so many improvements, both mechanically and quality of life. The setting is better, graphics are better and everything seems tighter, focusing on quality over quantity. They did a good job with the trophies and not having too much grindy stuff in there. Overall I enjoyed playing this one a lot more than the previous two.
There is a lot to like about this game, great mechanics and good amount of player agency but the difficulty scaling really pulls it down. For the most part, the start of the game is pretty difficult and it gets easier from there but there are certain parts that just aren't balanced well. The ending few boss fights are ridiculous. Do I want them to be hard? Yes because they are at the climax but not unfair which some aspects felt like. Another wild thing is you can soft lock yourself to be underleveled. Not sure how I got through the game doing all the content with not too much difficulty and still come to the end not at the level of enemies but whatever. It just a very dated type of CRPG but it works for what it is. Also coming to this after BG3 you can see all the inspiration for a lot of the stuff that they perfected in that game.
8.5/10
9/10
Interesting minimalistic battler. Not a sim - just prototype of a game