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Rather enjoyed this one. Spent way too much time dealing with equipment but enjoyed the gameplay.

 Date Completed: 2026-06-14
 Playtime: 16h
 Enjoyment: 8/10
 Recommendation: Yeah
Decent game, had enough after completing a run. It'll be too repetitive to keep me going.

 Date Completed: 2026-06-14
 Playtime: 6h
 Enjoyment: 7/10
 Recommendation: Yeah, for the couch coop
Gothic 1 Remake is a beautiful, sincere piece of work that respects what made the original unique: the oppressive atmosphere, the brutal, reactive world, the living factions, the sharp dialogue. It's all here, visually modernised, and it has real personality. But the absence of a minimap and objective GPS – the deliberate choice to exclude modern comfort features – is a wall. For those seeking authentic difficulty, pure challenge, an RPG that doesn't hold your hand, this is an absolute must-have. The combat is punishing, the exploration is organic, every victory feels earned. One of the most authentic genre experiences available today. But for everyone else – those who want to experience the story without friction – the lack of these features will regularly break the pleasure. A mixed note for a game excellent in its intentions, but not for everyone. Beautifully authentic, fiercely uncompromising – and deliberately inaccessible. Full French review: https://rogueh24.fr/test-du-jeu-gothic-1-remake/
«Time-tested»
Badly made MtG-clone
Mafia: The Old Country is exactly what this franchise needed to become again. A game that doesn't try to be huge or inflate its length, but simply tells a great story with conviction. Enzo Favara's tale is beautiful, sad, and constructed with a narrative intelligence rare in modern gaming. The sun-drenched Sicilian setting is gorgeous to explore, the driving is a pleasure, and the Sicilian voice acting adds an unexpected authenticity that lands hard. The story is the star here. Enzo's rise from desperate sulfur miner to reluctant mob soldier is handled with genuine nuance and emotional weight. The final act lingers with you long after the credits roll. Authentic period detail, mature writing, and a protagonist you truly root for – this is Hangar 13 at their best. Technically, the game stumbles. I encountered multiple crashes during key cinematic scenes, each one ripping the heart out of the moment. Animations feel stiff and dated, and the visuals don't consistently deliver on their promise. None of that, however, eclipses the raw emotional force of what this game achieves in its brief, intense runtime. A focused, heartfelt, character‑driven masterpiece that respects your time and your intelligence. A must‑own. Short, intense, unforgettable. Full French review: https://rogueh24.fr/test-du-jeu-mafia-the-old-country/
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«Sit back and relax»
Mediocre rhythm game
Good FPS-adventure game in sci-fi with meta gameplay comments
Overcomplicated fabrication game just to be overcomplicated
it really hit
«Blew my mind»
«Can’t stop playing»
Terribly made JRPG-like that tries to be meta. But it's not - gameplay is clunky, artstyle is bad
Yet another mediocre cozy restaurant management game. Nothing special, clunky gameplay
Mediocre survivors-like-FPS
Boring beat'em'up with nostalgia of 2000s flash movies
Solid minimalistic platformer with grappling idea. Gameplay is very fluid and responsive
Terribly made assetslop
Terrible game with bad controls
Badly made vampiresurvivors-like. Has some potential, but right now it very rough
Code Vein II is a good, honest sequel that moves the franchise in the right direction on several fronts, while dragging a heavy ball that stops it from truly taking off. The souls‑like combat is solid – the Jail and Forma systems are deep and addictive, the boss fights are still as satisfying as ever to overcome, and Lou is one of the best companions Bandai Namco has ever put in an RPG. The jump to an open world was a bold, logical idea for the franchise. But in execution, the huge, poorly signposted map quickly becomes a problem. You wander, you circle, you look for NPCs and objectives with no clear idea where to go – and that feeling comes back too often to not seriously weigh on the overall experience. The combat is great: varied Jails, customisable builds, spectacular boss fights. The partner system is much improved – Lou is genuinely endearing and actually changes how you play. The visuals are a big step up thanks to Unreal Engine 5, and Go Shiina’s soundtrack delivers again. But the open world is a mess – too big, badly signposted, and constantly frustrating when you’re not fighting. The pacing suffers badly because of it. Antagonists and side characters are also underdeveloped. Overall, it’s a good, accessible, content‑rich game that’s genuinely fun when you’re in the thick of combat. But with a better navigation system, this could have been truly excellent. Bandai Namco, please fix the map for the next one. Full French review: https://rogueh24.fr/test-du-jeu-code-vein-ii/
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«Time-tested»
Exceptional
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