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Just numbers game with equipment - looks like excel tabs
Yet another incremental digging game - this time you dig snow, sell junk, buy tool to dig faster an so on
Exceptional
I really enjoyed this game and it's role reversal. There are very few games that put you in the role of the villain and even ones that do usually have you switching back to good by the end. The metroidvainia aspect of this game works very well and you really feel like you are an evolving monster. 
«Can’t stop playing»
«Underrated»
Exceptional
007 First Light is a successful, sincere, exhilarating reboot of a franchise we never thought we'd see again in video games. IO Interactive proves they had everything needed to reinvent Bond without betraying him. The story is well-crafted, intense, with a rhythm that almost never falters once past the introductory chapters. Action is accessible without being simplistic. The gameplay blends direct action, light stealth, and adventure in a well-balanced way. Hand-to-hand combat has real personality – Bond fights efficiently, brutally when needed, with polished animations and satisfying takedowns. Early training camp chapters start a bit slow (narratively intentional), but it fades quickly. This Bond is young, imperfect, sometimes impulsive – and that's what makes him interesting. Patrick Gibson is convincing in his own standalone continuity, not imitating cinema Bonds. Visually solid on the Glacier engine, soundtrack by The Flight is a success, voice acting excellent. If you come expecting classic Connery/Moore sophistication, you might miss that British elegance – First Light is a rawer, more physical, more modern Bond. Not a flaw, just different. You can see the foundations of a great series that can still improve with sequels. As it stands: a game to absolutely have in your library. Full French review: https://rogueh24.fr/test-du-jeu-007-first-light/
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«Blew my mind»
blew my mind
«Blew my mind»
Good 
«Blew my mind»
«Just one more turn»
LEGO Batman: Legacy of the Dark Knight is simply the best LEGO game ever made. TT Games has delivered a masterpiece: a game that's genuinely fun for a 6‑year‑old and a 40‑year‑old at the same time, without sacrificing either audience. The story is well‑staged, the gameplay is fluid and instantly rewarding, Gotham invites endless exploration, and the vehicles – especially the Batmobile – offer driving fun you'd never expect from a LEGO game. The new open‑world Gotham (four islands, iconic locations, random crimes, a Batcave hub) feels alive and dense. The revamped combat system is fluid, intuitive, and never frustrating, with a perfect learning curve. Local co‑op is excellent – never penalising, ideal for families. The Unreal Engine 5 visuals are the most beautiful LEGO has ever looked: night‑time Gotham with neon rain and long shadows is stunning. The soundtrack reimagines Elfman's themes with dynamic arrangements, and the driving mechanics are a genuine surprise – responsive, fun, each vehicle with its own personality. No downtime, no frustration, just pure joy from first to last chapter. A must‑have in any library. Zero hesitation. Full French review: https://rogueh24.fr/test-du-jeu-lego-batman-legacy-of-the-dark-knight/
«Blew my mind»
I needed a way to move funds into Moonbeam without waiting days for SWIFT transfers to clear, especially while managing cross-border freelance payments. Traditional banking delays made it hard to react quickly to opportunities, so I looked for a more flexible crypto exchange connecting fiat payments with blockchain assets. During this process I found a crypto exchange https://paybis.com/buy-moonbeam-with-swift/ that allowed me to use SWIFT for buying GLMR in a much more direct way. It simplified my workflow and made small international transfers easier to manage without banking friction.
Best game I ever play 
https://leveldeviltrollgame.io
«Can’t stop playing»
«Better with friends»
Mediocre papersplease-like with park ranger idea
Badly made assetslop strategy game/ Looks like graduation project from gamedesign courses
I really liked the degraded visual style of the game and how they never explain the weird stuff going on at all. It's nothing crazy in terms of horror. There are a few jumpscares and I'm not sure if you can even die but it has a great creepy atmosphere. The final mansion level is a big departure from what you play up until that point with avoiding enemies and trying to escape. Also surprise sex scene thrown in there randomly.
I really enjoyed the SCP lore aspect of this game. I think the game has a good atmosphere for the most part and the lore helps with that. Unfortunately we don't see too many actual SCPs throughout. It is also a little more goofy than horror in some places which surprised me. There is a stealth section that goes on far too long and the later half of the game is very padded out. There are also a few puzzles that are pretty obtuse. You get an item that basically gives you hints but it was completely silent on the things I actually needed help with. Overall I think it's a decent light horror/adventure game.
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«Blew my mind»
«Can’t stop playing»
Like a Dragon: Ishin! is one of those games that surprises you with its richness and sincerity. Sakamoto Ryoma's story is a true delight from start to finish — dense, heartfelt, emotional, funny, carried by writing that treats its characters with genuine respect. You feel the betrayals and victories with rare intensity. The gameplay shows a few age-related wrinkles, but once you invest in it, it reveals a depth and efficiency that become frankly addictive. The feudal Japan recreated here is a permanent invitation to explore, make improbable encounters, and lose yourself in completely deranged side quests while following a gripping main plot. The combat system offers four distinct styles (Swordsman, Gunman, Brawler, Wild Dancer) that you can upgrade independently and switch mid-battle. Once you unlock advanced techniques, the initial stiffness disappears. Boss fights are demanding but fair. The Dragon Engine remake looks polished, runs smoothly, and the Japanese voice acting is flawless. The soundtrack blends traditional shamisen with epic orchestrations. Minor flaws: some stiff animations, a slightly austere start, a few mid-game pacing slowdowns, and some repetitive side quests. None of this spoils the experience. That's the magic of RGG Studio: turning a historical setting into a living, human, unforgettable playground. A game to have in your library without the slightest hesitation. Full French review: https://rogueh24.fr/test-du-jeu-like-a-dragon-ishin/
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Interesting mix of arena shooter with vampire survivors. But rough on edges but for boomer shooter lovers it's ok.
Yet another boomer shooter in quake 3 style. Nothing special. A lot of backtracking
Good minimalistic hotel tycoon. Bit of a perfomance problems - if you have too many guests it starts to freeze
One of the best games I ever played. Immersive, Character creation was out of this world and NPC interaction for that time was exception.