Reviews

A new take on the space horror genre - pitting you as the rogue AI rather than the humans fighting it - that absolutely drips atmosphere, but lives or dies based on how absorbed in it you can get. It's not a short game, clocking in at around 7 hours, but I'd nonetheless recommend trying to find time on a long night to play through it all in one sitting because it's difficult to get re-immersed if you come back to it mid-way through. Unfortunately though the game itself doesn't make that easy. About half of what you'll be doing as SAM - the System Administration & Maintenance AI - consists of interacting with various units in the space station and, not only is it sometimes unclear which one you need to complete your tasks, it's sometimes unclear if something's even interactable. Objects sometimes look interactive but have no prompt, sometimes they do have a prompt but activating it does nothing. This caused one particular occasion of frustrated wandering around to try and find the one thing I needed to interact with to progress, only to learn it was the Power Management Terminal that did nothing when I activated it half an hour ago and continued to do nothing until I reset the game. There was also a hard crash to desktop at the WORST possible time, mid climactic ending, that pretty much ruined the wrap-up of the game for me. When not exploring the station the other half of SAM's duties are pop-up windows with - I'd hesitate to even call them puzzles - data entry tasks to activate various systems like re-routing comms and jettisoning modules. As the name of the game suggests, Observation is very light on the interactivity - if you're the type of person arguing that "walking simulators" shouldn't be classed as games this one probably isn't going to be for you - but it makes up for that with some stunning cinematography. Easily the high point of the game, the developers No Code have a real knack for creating powerful imagery and the design of Observation is up there one of my favourite space station designs in fiction. The only element of cinematography I found lacking was the not-quite-perfect transitions between cutscenes/gameplay and different environments. It might be that recent games like Ground Zeroes and God of War have spoiled me with their seamless camerawork but in a game like this where most of the cuts are from fixed camera angles it seems like a jarring omission. The story Observation tells slowly unfolds at a pace that keeps it gripping throughout and, while the twists might hit as hard as intended, it ends strong by straddling that perfect line between over-explaining and leaving things too open to interpretation. It's just a shame it's bogged down by technical issues and the occasional tedious interactable hunting mission.
6/10 Played from 3/3-6/18 LIKE: - Gorgeous art style - Beautiful, melodic soundtrack DON'T LIKE: -Uninspired platforming - Open ended narrative
Soooo LOF2's a lot more obscure than the original game. The game invites a lot more thought and speculation to try and piece together the story, and the psychedelia that the last game was lauded for has been given more scale here and technically looks fantastic. The bad news is that the game doesn't feel as focused.  It took me maybe two levels in before I began to understand the story, and thus get a real firm grasp on what the stakes are and what I should even be afraid of. I can also say that I just finished the game and don't have a firm idea on what was actually happening. I feel frustrated, but also highly motivated to play over in the New Game+ mode as I find the story to be genuinely intriguing and can't escape lingering thoughts and questions about the story.  I know a lot of people don't like this game -- I think overall I enjoyed it as much if not slightly less than original. For fans of either horror or walking-sims, it might be worth giving a shot because I can't think of anything else like it out right now.
«Can’t stop playing»
«Constantly dying and enjoy it»
«That Ending!»
Amazing desing, incredible music, great animation, neat level design, messy but interesting storytelling. But the game design is just...bad. "Guess-where-to-click-in-order-to-move-to-the-next-cutscene" kind of bad. If would've worked better as an animated short.
I have really been enjoying playing this, but I can't say in earnest that I'd recommend it to anyone other than Life is Strange fans. The game does little to appeal to any first-time players, and without a time-travel mechanic, exploration isn't really necessary. From a story perspective, the thing that works the most is the romance between Chloe and Rachel, but if you have played the original you already know how that's going to play out, so most instances where you can utilize the new argument mechanic end up feeling futile -- again, exploration is unnecessary. The end result of this is that Before the Storm ends up playing more as an interactive movie than a game, and it's an interactive movie built exclusively for fans of the original. In this regard, I would call it a success, but as a game I'm not sure there's anything here that'll encourage any future replays. If I want to get my Life is Strange fix on, I'll probably go to the original or the new comic. EDIT: Completed the full game and bonus mission. Again, I walked away really satisfied, but it really exists only as a companion-piece to the original. Play the original game first.
I've spent far more hours than I'd like to admit searching for a game that fills my build-your-life itch. I played Harvest Moon: A Wonderful Life as a kid, but as I grew older its simplicity eventually kept me from playing it for more than a couple of weeks at a time. Stardew Valley had all the bells and whistles, but since I was looking for a game that completely captures you in a new life, a couldn't get past the graphics.  My Time at Portia not only ticks all the boxes for me, but fills some holes I didn't know existed. I find the bright animation enthralling, and always feel like I'm entering a better world. There is also always plenty to do in My Time at Portia, though there aren't hard deadlines for the most part, so you can take things at your own speed. The majority of your time is spent building commissions for the town and for individuals. In order to do this you need to collect various materials, both to upgrade your workshop and fulfill commissions. You collect most of the materials in mines. There are abandoned mines with a fairly standard "pick-axe-discovery" mechanism, as well as hazardous mines-- think extremely watered down Zelda dungeon. You could technically go full Harvest Moon/ Stardew Valley, raising animals and planting crops, but it would be a meager living. This didn't bother like I thought it might though. I found the exactly how I spent my time wasn't as important as where I spent it and who I spent it with. And Portia is a great place to spend your time. The NPCs are fairly complex for the game, so I didn't have the same sensation of taking to the same mechanical, one-dimensional robots over and over again. The dating mechanism is fairly complex. Once you are friends you can ask someone out on a date, and if you date multiple people at once, you could even get caught! There is so much to do in Portia that its hard to review it all. I'll just say that I find it a charming town and plan on going back time and time again. 
«Blew my mind»
«Can’t stop playing»
Me gustó y le dediqué varias horas, pero como todo buen Kingdom hearts, la mayor parte del tiempo no tenía idea de qué demonios estaba pasando o quiénes eran tantos malos que salen por ahí a echarse rollos filosóficos. Y terminé el primero y el segundo también, pero al parecer para más o menos saber de qué demonios va todo, hay que conocer otros 9 kingdom hearts que hay por ahí, así que, como no fue mi caso, pues la mayor parte de la historia me la pasé intentando entender qué pasaba. Pero bueno, en estos juegos siempre es genial andar paseando por los mundos de las películas de Disney y este no fue la excepción. Me divertí mucho especialmente en el de Pirates of the Caribbean.  La gummi ship me sigue pareciendo odiosa como en las entregas anteriores, y para mi gusto le faltó más historia con villanos de Disney. Maléfica y Pedro el malo se la pasan paseándose por ahí y echando maldiciones, y a mi me habría gustado que, especialmente ella, hubiera tenido tanta participación como en las entregas anteriores. En este pura Organización XIII y Nobodys y heartless y cuerpos dentro de otros cuerpos y almas en almas vacías que no están vacías pero que están en contenedores de personas que podrían o no compartir memorias y vivir en mundos paralelos y si te vi ya no me acuerdo y te olvidé en mi otra vida pero una es mi parte buena y otra la mala y otra quien sabe pero si comemos paletas juntos tengo flashazos de las vidas en que pudimos conocernos pero no fue así y yo no entiendo nada. Pero el juego está divertido. Ah, ¿y qué demonios con el malo final? Entre sus múltiples minions (hay que pelear con los 13 de la Organización 13) y sus mil transformaciones, me aventé casi 5 horas con él hasta que logré matarlo.
«Sit Back and Relax»
Exceptional
The most fun I've ever had playing a shooter. You'd be hard-pressed to find another game that's as exhilarating and white-knuckle as Doom amongst the current FPS fair. Can't wait for the sequel.
«Blew my mind»
«Just one more turn»
«Can’t stop playing»
«Constantly dying and enjoy it»
Exceptional
Write a review
Over the top, super fact paced, great story, must play.
Despite being an EA game it's pretty fun. I never played online or co-op, so I cannot vouch for that.
Just recently replayed this game after a long time and fell in love all over again. What elevates this well above the other Telltale stalwart The Walking Dead is how effective this is as a mystery story. Obviously Telltale had already proven their strengths in this wheelhouse of narrative choose-your-adventure style gaming with that game, but simply put, a mystery story in the Telltale formula makes for a more effective game than a survival-type game. With the player in the role of detective, there is greater encouragement to explore every nook and cranny of a given room, navigate the many dialogue trees carefully, and there is greater urgency when being forced to pursue one lead over another. Another stroke of genius (and I suppose 'Fables' architect Bill Willingham is owed credit for this) is that in true mystery fashion, everyone is a suspect, but as a player you actually already have a second-hand understanding of who most if not all of the characters are already. Just as Bigby has lived with his fellow Fables for hundreds and hundreds of years, you too have also known the characters since you were a child. Even though it is a fantastical world to buy into, your familiarity with it allows you to start off the game right away acting in a place of authority over the world of the game, and that is awesome. The game's finale also puts the critical eye over your entire play style, which is fantastic. While abusing your power doesn't always have immediate consequences, by game's end they can catch up with you. All in all, this is definitely the best mystery-style game I've played. Its simplicity trounces all over something like L.A. Confidential and make for a fun and rewarding gaming experience.
«Blew my mind»
«Sit Back and Relax»
«Underrated»
«That Ending!»
«Beaten more than once»
«OST on repeat»
[b]Graphics/maps/textures[/b] Some maps has render issues or some minor bugs you can see through broken window but you can't shoot through. Some wall's don't have cover funcionality. Not from all surfaces rock bounce. Maps could be larger. Graphics acceptable while using GTX760 with Ultra/High settings [b]Gameplay story(single player)[/b] Story just connects all missions. But do this game worth playing for a story? Nope [b]Gameplay Multiplayer/co-op[/b] Didin't played long enough to have an opinion, will update later [b]Music/Sounds[/b] How to know if you killed all enemies? Music become less intense... [b]Controls[/b] Simple, but need to get used to inventory (Z,X), No hud which is nice [b]Mods[/b] N/A [b]Achievements[/b] You can't get all achievements without buying DLC's(11 missions in base game and +4 with DLC's) for statistic click here v https://steamcharts.com/app/63380
Идеальное продолжение истории: представлены новые яркие персонажи, старые показаны с новых сторон, значительно расширен сеттинг, а градус эпичности и драматизма происходящего временами начинает зашкаливать. Единственный минус – игра не самостоятельна, сюжет стартует сразу за концовкой первой части и прерывается на самом интересном.
«Blew my mind»
«Can’t stop playing»
«Underrated»
This game has a lot of pros, but also a lot of cons. Pros: - The overall story is great - Many (though not all) of the citizens are interesting -The vampire abilities are pretty great and cool to watch -Multiple endings Cons: -The side quest (so called "investigations") are simple fetch quest -The map design is bad -There is no fast travel, some maybe find this a good thing, but it can take a long time to reach each objective with such a bad and confusing map -There are so many enemies that respawn constantly if you simply leave the area. Facing dozens of mindless NPCs just so you reach an objective can be very tedious -The game is poorly optimized. There are fixes for certain issues online however.
Exceptional
I've been following the development of this game since December 18' and I can say I'm stoked to finally play it. Been a long-time fan of Diablo and RCTN, hope The Unliving to be the best ever necromancy game on Steam.
Grimoire Of The Rift follows more or less the same formula as its predecessors which is a good thing because both of them are incredible (even with the divisive judge system of FFTA), the thing is that there is little to none improvements from the last games so it tends to feel kinda repetitive at times. You still can't skip or fast forward enemy turns or yours, so it makes grinding a lot more annoying. Making the slow pacing aside, the combat is still good, and it has a lot of versatility and skills combinations for your units, and maybe that is my favorite part of the game, to make that one unit a perfect killing machine. The story is just serviceable, it has potential but is not even near of the other two games, so it makes everything a lot more inconsequential, the characters are OK but nothing to write home about, and the music sounded like a lot of tunes were recycled from FFTA. On the graphic side, the game looks like a work of art, simply beautiful. Overall is a great game but compared to its predecessors it fells just a little short, especially in the story side, but if you have extra time and want to have a good tactical experience, FFTA2 is a good choice.
Exceptional
I really liked Gone Home, but I really REALLY liked Tacoma. By use of the holo-recording premise, the devs were able to take what worked best about Gone Home and create an even more intimate and dramatic experience for the player, while also having a lot of fun with what the actual role/perspective the player assumes in the story much like Gone Home.  At its heart it's still a walking-sim, exploration-based game, but this game finds new ways to make the story more interactive and invite speculation/imagination. It's also such a quick play, I would recommend to people who don't particularly enjoy walking-sims that love Sci-Fi as well.
«Blew my mind»
«Can’t stop playing»
«Sit Back and Relax»
«Underrated»
Much like just about every Final Fantasy game since FFX, XV fails to meet the expectations that fans had built during the absurdly long development process for this game. That being said, there is a lot to love here. Probably the biggest achievement is how much fun I had level-grinding. The game is at its best when you're marathoning side-missions for two-to-three days with no sleep, driving to new corners of the map in your monster truck Regalia, carefully planning out where you're going to stop to eat and stop to sleep so you can max out your EXP for level-ups. It's really simple, but really rewarding, and at the end of the day that has to do with strong gameplay, strong characters, and strong world-building, all things that can be said of the best Final Fantasy entries.  Side note: haven't played the most up-to-date version of the game, so I'm curious how much the changes to the story actually affect my overall enjoyment -- probably won't get around to playing it for a long time though.
«Can’t stop playing»
«Sit Back and Relax»
«Underrated»
Легко увидеть, почему эта игра стала культовой, но вот получать удовольствие от неё намного труднее.