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I thought I'd be into this more monster raising focus than battle RPG leveling up focus, but there really just isn't enough to do and the competitions are not interesting enough or the training interactive enough to carry it. It'd be one thing if I could focus on creating monsters more, but again, what you do with them really isn't compelling.
«Boooring»
One of those games that just doesn't know when to end - there's a small fetch quest, another drawn out fetch quest, and two long dungeons that both could have been a good final dungeon. The linearity is fine for a short, simple game, until you hit the two fetch quests and it just becomes glaringly obvious. Still a solid game (though not as funny as I remember) that puts a few really good, arguably needed, spins on the JRPG formula.
it's a fun game to mess around with friends and not take too seriously
Exceptional
No play
«Can’t stop playing»
Very good game. Would recommend you to play it.
«Blew my mind»
«Liked before it became a hit»
walking: the game
«Buggy as hell»
«Disappointment of the year»
Exceptional
This is THE half life 2 of VR. 

Light on story, HARD on gameplay. 
Will genuinely change the way you feel about VR, keep in mind you should be prepared to acclimate. This is a game for VR enthusiasts who have played VR.

Genuinely might be the most innovative indie game ever made lmao.
«Blew my mind»
«OST on repeat»
Ai the Somnium Files is the best narrative based game I've played since Portal 2. 

To set the stage, this is an Anime based, brand new IP, from the studio that brought you Danganronpa. 
For me, personally, those were each marks against my surface level interest in this game. But somehow I pushed past my predisposition and took the dive on this game. 

It was worth it. A thousand times over it was worth it. 

Why?

The voice acting, emotive, fitting with each characters role, emotion is brought out via inflection that nothing with an anime art style has done, in my somewhat limited knowledge has done, since Cowboy Bebop. Looking up a clip of "The Boss" (played by Allegra Clark) shooting the shit never fails to make me feel like I'm listening to a ""real"" person, with emotions and a purpose. 

The gameplay. This is a noire detective story set in the near future. Where your prosthetic eye has a personality and can help you solve mysteries with the help of a machine that allows you to delve into suspects dreams, aka their "Somnium".  This isn't an action game. This is very much more of a streamlined system akin to LA Noire. Find clues in a setting, with a locked camera. Use those things to build your case. Very well thought out and compelling gameplay on that front, but, there's another degree to this. I mentioned it before but, you enter your suspect's dreams. When you do delve into a Somnium, you're greeted with a completely new gameplay formula. A third person, over the shoulder puzzle game, where time is ticking down, and every choice you make in these "dream-logic" puzzles, ticks time down a little more. Think of the director's previous work on the Zero Escape series, in 3D space, for an example of that. Truly phenomenal. 

The style. I personally love the style, designed by the character designer for No More Heroes. The somniums are a high point too. You'll see. 

The writing. Characters just "work", you learn to LOVE how these people interact. You want to hear each character reacts to something you say. The writing is punchy and funny, sweet and emotional, and depressing and touching. It's a truly human game in an anime shell. Sometimes if you decide you want to press your luck with a certain dialogue option, sometimes the game with reward you with a fantastic little funny sequence. 

The story. Surprisingly touching, surprisingly coherent, surprisingly poignant. Love this game's story. That's pretty much it. You'll feel happy. You'll feel fulfilled.
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«Blew my mind»
«Liked before it became a hit»
Exceptional
Half Life: Alyx truly surprised me and surpassed my expectations. 
I went in expecting a decent story with gameplay a la a dumbed down "Boneworks".

I was truly, truly surprised by the characters, Alyx, despite having a different voice actor, talks as much as I'd expect a protagonist too, with enough flavor chatter with the guide/comic relief, Russel, to keep things feeling fresh and alive. 

The gameplay, while not "revolutionary", is incredibly polished. Would I like to be able to put my gun down? Yes. Would I like to be able to HIT the enemies with something like the series mainstay, a crowbar. No melee leads to many situations where you round a corner only to realize that you're a foot from a zombie, with no quick way to dispatch of them, except with your shotgun that, at any given time, you only have 8 or so shells for. The gun design is incredible though. 

A breakthrough in many a genre. Puzzles that engage, in a similar fashion to Resident Evil. A horror section that blends so effortlessly with VR that I doubt anything will match the incredible experience I had until someone like Capcom takes a stab at an ACTUAL VR focused game. I won't spoil it but it's probably the best fear I've felt in a VR game. Ever. 

Leading into my next point, design. Everything is deliberate, everything was clearly labored over. During the "last hours" interview they noted that "in VR players tended to take much longer to clear a room, inspecting each thing manually." and that is DEFINITELY here. Obviously not every section of the game is a visual "showcase". But there's always going to be a place where you'll settle in and realize you are surrounded by assets of which more than half are thought out. 

Before I delve into spoilers, I should note. If you are a Half Life fan. PLEASE. PLEASE. Take the time required to play this game. They say to play HL2:EP2. Do it. You will not regret it. 

----Spoilers----

Okay so this is just me freaking out. 
G-Man speech???? HOLY FUCK!!! I can now quote it word for word. Also, was it a retcon??? sure! Do I care? NO
Epistle 3 baby. Who gives a shit. Life is amazing.
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The music in P5 is probably some of the best of any modern RPG. A rhythm game based around it that also adds additional (fully voiced) interaction with the characters I grew to love in the original game was definitely enough to keep my interest piqued. 
Review in Progress:
The story takes a different turn than the last Doom. It introduces all these different levels of society with demons and demon slayers that we didn’t see in the last. Much more fantasy and less sci fi. I like the change up, I like that they did something unique, but so far I don’t like it as much as the simpler demons on mars story in the first. If that makes sense.

The art style and graphics looks great. The gory kills are very creative and there are lot of unique kills. The visuals are impressive.

Gameplay is very fast paced and constantly hectic. If you stay still for even a moment you are surly to die. I’ve only played a couple sessions so far and I’m playing on the hard difficulty but it is very difficult. I didn’t do a good job finding the secret areas and fully upgrading doom guy for the first two levels so that might be why I feel a bit behind? But probably not. I do really like the gameplay, it is very challenging but I don’t feel it is impossible. The platforming and puzzles so far have been pretty fun. I like the addition.

Current Score: A-
"Shadow of the Colossus" is quite impressive for a Play Station 2 game remaster. In this game, you pretty much get to search and defeat 16 huge creatures known as Colossi. You got a bow and sword to do so, but each creature requires a particular strategy. In this sense, the game felt more like a puzzle/platform game than a Monster Hunter kind of adventure. You don't get to level up, improve your equipment nor learn new skills. You just follow the light reflect on your sword to find the Colossus, try until you find the right strategy to defeat it and go for the next one. Wander is alone all the time, there is no plot in between, and each area offers nothing but a couple of collectibles. It's a straightforward and stripped-back game, but at the same time felt surprisingly refreshing in the way you approach the enemies and gameplay. The art direction and the whole world surrounding you is also beautiful in its simplicity. It gave me a "Breath of the Wild" kind of feeling somehow. Most of the frustration here comes from the camera and awful control systems. It might have been the average for Play Station 2, but as this is a PS4 porting I wish they brushed up things a little. World exploration felt a bit lacking as well, the game arbitrarily decides what surfaces you can climb and what you cannot. I got on top of a lot of hills and mountains not even sure if it was due to a bug or the game wanting me to do so.
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«Underrated»
Exceptional
I enjoyed thhis gaming experience thoroughly. There might be a couple spots or storylines where the pace looses it's footing, but it's a fairly long game and it's mostly consistent throughout, so I won't fault it for that. I absolutely loved the linear-but-yet-open-world feel they were going for, and I thought they absolutely nailed it. There wasn't an excess of things to explore or do or collect, so I didn't get overwhelmed or sidetracked nearly as often. The Hordes serving as the boss battles of the game is absolutely ingenious. Or course you can just go in guns blazing if you have enough ammo, but the I love the strategic possibilities and the improvised feel of each Horde keeps it from feeling repetitive. I would have been perfectly fine if a certain character whom Deacon is searching for had stayed lost but oh well. Also, some people find the search for supplies like ammo and gas to be tedious, but I like the semi-survival aspect it brings to the game, really adds to the overall feel of the world, although with all the talk of running low on gas and ammo, it's awfully convenient that it keeps happening to show up BUT I digress, it's only a game and of course you need ammo. 10/10 recommend. 
«Blew my mind»
«Can’t stop playing»
The art style isn’t for me. I don’t mind the cell shaded part of it but the design of the characters I don’t like. They look dumb and generic. The maps also look just boring.

The gameplay is fun for a couple games but It doesn’t have a lot of longevity. It’s nowhere near as good as overwatch and I wasn’t even a huge overwatch fan. The combat isn’t really that fun. When you get a good combo going and you do some damage it’s fun for a bit but still it’s not that great. The game feels old. I played for about 4-5 hours and I think I’m done with. That’s really not a lot of time and my time with it wasn’t great.

Current Score: B-
Its soundtrack has more bangers than the first, but everything else is way too extra. Its difficulty feels a lot more unfair. Yeah there'd be times in the first where you get shot seemingly out of nowhere, but then you look over and it's like, "Oh there was a window there. Alright, I'll remember that." So if you died that way again, it's your fault for not learning anything or being quick enough. In the second, you'll clear dozens of dudes and think you're good to proceed JUST TO GET SHOT BY SOME DICKHEAD IN A BUSH YOU COULDN'T EVEN SEE ON SCREEN AT THE TIME, PLAYING WHERE'S WALDO WITH THE CAMERA TO FIND IT! And then you gotta start what was already frustrating ALL OVER and hope that you remember exactly where that one guy was hiding and get to him in time.
Also having one unreliable POV is interesting, playing one man as he falls deeper and deeper into insanity is engaging. The biker levels were a cool bonus. Whatever was going on with 2's multiple character story was a mess that I stopped paying attention to. I still like the game because it's Hotline Miami, but it's a downgrade.
«Just one more turn»
«OST on repeat»
Exceptional
This is one of those games I've bought and played multiple times I love it so much. The top notch soundtrack, the edge of your seat difficulty, the frustration of dying over and over to finally achieve triumph. It's 😘👌
«Just one more turn»
«Can’t stop playing»
This is actually a lot of fun and pretty addicting once you fully grasp the mechanics. It gets really hard and I failed quite a bit, but I don't think I ever had a true "fuck this game" moment where I wanted to quit and it was always satisfying once I overcame the challenge. I got this as a free game of the month on PSN and yeah I'd be pretty disappointed if I paid more than $10 but I wouldn't mind giving $5 to support the developers. I played multiple sessions, but it does feel lacking in content and doesn't have the endless replay value it boasts itself to have, though I might eventually come back to it over time if I really needed something to play. I like the art style, I think the cartoonishness would hold up over time. If a sequel with more content came out for a fair price, I'd check it out. It's a memorable underrated gem imo.
«Just one more turn»
«Underrated»
Exceptional
The setting of the game is very interesting and the characters are unique and memorable, as expected from a Far Cry game. While the same formula has been used, chasing after the bad guys and liberating towns, the game introduced new weapons, vehicles, character customization, the ability to have companions and many more features. I enjoyed playing this game and I recommend it.