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Good iteration of Europa series. A bit buggy at the start
Good sims-like but lacks content at start
Good remaster, but base game got old very badly.
Good co-op game
Good style and ide, but very clunky realization
Skating not for me
Nice game with good gameplay. Bit grindy
Nice detective game for kids. Interesting smell mechanics and good case table, some humor
Clunky gameplay
Clunky gameplay
Low poly, low budget horror game in PS style.
Stock unity store slop
Very unpolished
Looks like a graduation project from unity gamedev courses
Very unpolished
Looks like a graduation project from unity gamedev courses
Hey guys, it's me, BudgetvIncorporated, the creator of JTASGANG TRIGGER. I just want to point out that this game is cancelled due to being just flat-out bad. I guess you can call this rant on my own games, but whatever.
This game was made back ALL the way back in 2020, when I was still going as "JTASGANG2009X" or "Mainia Man", and it never actually became a full, complete game, or I didn't bother to try pushing it to become a big game, and I should be glad it didn't. However, it WAS released onto itch-IO, flowlab, & newgrounds, and I did use multiple random engines, like GameFroot, Scratch, and GDevelop, when I don't know why I had to do this, I mean, all I can say is, these games look completely different to each other, and look nothing like what the thumbnail arts imply, and the only times it DID, was where the game felt super buggy, super glitchy, lazily done, super cursed, and lazily made.
Don't even get me STARTED on the artwork, the art looks so bad, and cursed, words can't even describe just how bad the art is. It is basically my art style during this era. ESPECIALLY the cover arts. Not to mention that there were a TON of fake screenshots released on my DA before development even started, which were actually drawn with DA muro.
The main protagonist of the game, JTAS, is just my Among Us sona I created back when I was into Among Us, and I don't know why, but I just did. He is basically just an Among Us version of the stickman OC (& my very first OC) I made when I first joined the internet, and I just decided to give him water powers for no reason, other than his pet, which I named it "Jewlzy".
If I have to have only one good side of this game, I say it is the Soundtrack, which was made in DXC, during an earlier version. Although it sounds kinda a mix of the SNES, Genesis, N64, Gamecube, Undertale, Deltarune soundfonts, the soundtrack is alright. However, none of that soundtrack was actually USED in the game btw.
Whenever I look back at this game, I started to realize just how much stupidity I put into the description of the game, how lazy, buggy and rushed the game felt, and how the media art is just dogwaters. The game is no longer availiable, due to my Itch IO accounts being deleted, and if this game were to become a franchise, trust me, it likely would just be a blatant rip-off of Chrono Trigger, as you can tell by the name. However, the enemies that originally were supposed to be in this game may reappear in future games, but NO. I will NEVER be bringing this game back.
This game was made back ALL the way back in 2020, when I was still going as "JTASGANG2009X" or "Mainia Man", and it never actually became a full, complete game, or I didn't bother to try pushing it to become a big game, and I should be glad it didn't. However, it WAS released onto itch-IO, flowlab, & newgrounds, and I did use multiple random engines, like GameFroot, Scratch, and GDevelop, when I don't know why I had to do this, I mean, all I can say is, these games look completely different to each other, and look nothing like what the thumbnail arts imply, and the only times it DID, was where the game felt super buggy, super glitchy, lazily done, super cursed, and lazily made.
Don't even get me STARTED on the artwork, the art looks so bad, and cursed, words can't even describe just how bad the art is. It is basically my art style during this era. ESPECIALLY the cover arts. Not to mention that there were a TON of fake screenshots released on my DA before development even started, which were actually drawn with DA muro.
The main protagonist of the game, JTAS, is just my Among Us sona I created back when I was into Among Us, and I don't know why, but I just did. He is basically just an Among Us version of the stickman OC (& my very first OC) I made when I first joined the internet, and I just decided to give him water powers for no reason, other than his pet, which I named it "Jewlzy".
If I have to have only one good side of this game, I say it is the Soundtrack, which was made in DXC, during an earlier version. Although it sounds kinda a mix of the SNES, Genesis, N64, Gamecube, Undertale, Deltarune soundfonts, the soundtrack is alright. However, none of that soundtrack was actually USED in the game btw.
Whenever I look back at this game, I started to realize just how much stupidity I put into the description of the game, how lazy, buggy and rushed the game felt, and how the media art is just dogwaters. The game is no longer availiable, due to my Itch IO accounts being deleted, and if this game were to become a franchise, trust me, it likely would just be a blatant rip-off of Chrono Trigger, as you can tell by the name. However, the enemies that originally were supposed to be in this game may reappear in future games, but NO. I will NEVER be bringing this game back.
«Buggy as hell»
«Disappointment of the year»
A fast-paced slasher with a stunning soundtrack featuring Raiden from the Metal Gear series as the main character. Although the gameplay format is radically different and the game was developed with Platinum Games in mind, the gameplay feels very fresh and fresh. Compared to the best combat system, I think the combat in Bayonetta or DMC would be much deeper and more engaging, but I wouldn't say it's bad just because it's simpler. The dynamism and drive elevate this game, which can often feel boring in other slashers. The gameplay is very focused and can be completed in literally a day, making it highly replayable, making it a game you'll want to replay at least once a year or test yourself on the hardest difficulty. The arsenal is also quite good. To sum it up, as a slasher it may not be the best and not that deep, but I can't perceive it as just a slasher, for me it's a game like a picture where the impression is formed from all the details including the OST, the lore of the characters, the design, and as a game it definitely deserves 8-9/10
«Blew my mind»
«Time-tested»
Nobody Wants to Die absolutely hooked me for its entire 8-hour runtime. Its eternal, neon-drenched New York is one of the most immersive cyber-noir worlds I’ve seen in years. The investigations are tense and engaging, the dialogue hits hard, and the story digs deep into elitism, morality, and what it means to be human. UE5 does wonders here — every scene looks incredible.
Yeah, it’s short and very linear, but that focus is exactly what makes it so effective. Think LA Noire in a cyberpunk coat, but more introspective and visually stunning. At 19.99 € on sale (39.99 € base), it’s an easy recommendation on PS5, Xbox, or PC.
Full review (FR):
https://rogueh24.fr/test-du-jeu-nobody-wants-to-die/
It's a free and easily accessible game. However, stages 2 and 3 were a drag, and the game was not fun anymore. It got confusing, and it felt like I was stuck for hours with no way to figure out how to make progress with the information I had. The ending was underwhelming, too.
Speaking of games, have you tried genshin? It's got some cool modes, like daily challenges and even a custom mode if you're feeling creative! https://royadle.org/genshin
«Just one more turn»
Heretic + Hexen offers exceptional gameplay with a unique twist. Highly recommend diving into this experience! Check it out here: https://suikagames.app
If you are into Telltale Games, then you really have to play this one! This game felt like a TV Show and I really liked that.
Date Completed: 12/11/2025
Date Completed: 12/11/2025
«Blew my mind»
«Time-tested»