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The Murphy stuff was a gimmick in the Wii U version and it really shows here. It's functional and fine but later ports show how forced and unnecessary it is. Also not exclusive to this game but platformers that have both a walk and a run speed should stop mapping run to a button. Solid enough platformer, though.
The movement is pretty successful frankly, but the world is way too large and there is way too much focus on combat. Maybe I'll come back to this later but time between upgrades feels like ages and almost entirely for padding out the game length.
One of the best Open World Experiences I had.
Best Game I've played so far.
«Blew my mind»
Flawed but fun for Metroidvania lovers. I just wish the combos were better implemented. 
The presentation is weaponized levels of amazing, both in sound and artstyle.

The mechanic of angling yourself to land on different platforms after a jump is great until it escalates to the point of endlessly repeating certain section to get the muscle memory of doing it right into you. I would have welcomed this escalation if it didn't happen in the span of a single stage from the end of the first campaign to level 1 of campaign 2.
«Can’t stop playing»
«Constantly dying and enjoy it»
its ok, and although its my game I wanna fucking verbely destroy it so hard
«Sit back and relax»
One of the best games I ever played.
The most joyless, cynically designed, time-gated nightmare in the history of the game, coming immediately after what everyone really hoped would be the worst expansion ever, sapping all hope I still had for the future of this game.

They ignored 100% of feedback throughout the entire PTR, and when every problem noted in the PTR made the experience on live suck complete shit, Blizzard continued to ignore complaints until the sexual harassment and discrimination cases made people finally drop their subs to this shit, making it almost amusing how much they only continue to shit out the future of this game because it makes them money.

As it turned out, it wasn't another MMO that finally killed WoW, it was Blizzard.
«Disappointment of the year»
«Waste of time»
I got out of it what I wanted: The all-grannies run.

Sadly, after I finished, I didn't feel any compulsion to play it again.

On paper, the whole "you can recruit anyone and play any way you want" sounds like it would have infinite replayability, but in practice, it's an exercise in being told to make your own fun.

I think I actually liked Watch Dogs 2 more, on balance.

This game isn't bad, really. If you've liked a previous Watch Dogs game, this is certainly worth at least one playthrough.
For reasons I'll never understand, they decided to try to reinvent the wheel with their controller implementation, and the game is completely unplayable with a controller as a result, unless you're willing to completely unlearn everything you know about playing a shooter with a controller just for this one game, screwing yourself if you ever go play anything other shooter.

It really doesn't matter whether the game is "good" or not, it was completely unplayable for me.
«Disappointment of the year»
«Reviewers bribed»
I think people expected a wildly larger scale than the original, without really ever having been given any reason to believe that would happen.

It always seemed clear to me that Below Zero was going to be a more compact experience, focusing more on new things like actually having another human to interact with, the whole seatruck modular system, and venturing out on land for a significant chunk of the story.

It's not a bad game, by any stretch of the imagination, I just don't think it's exactly what some may have wanted out of a sequel to one of the most serious breakaway indie hits ever.
«OST on repeat»
Trolls trolling trolls.

Pretty much nothing but an exercise in running away until you can catch an opponent in a 2v1, and then getting a guaranteed kill.

Game's trash.
«Waste of time»
«Reviewers bribed»
It's alright, but it lacks some things I think it should have had. It's a good play but I most likely wont come back to it for a while.
Interesting premise of a digital detective that solves issues for other game players...

Unfortunately everything soon becomes a clusterfuck of Matrix references, convoluted concepts and terms thrown in buckets at the player in a very annoying way.

Gained perks and dialogue skill checks require save scumming as do some results that are forced un us.

Choices feel irrelevant and investigation conclusions are required quest progression choices even with limited clues, often contraddicting the players own investigation path.

The digital level is juts cheap and boring.

Unsatisfying finale with no real endgame conclusion and a complete lack of closure for a particular character.

«Game over at last!»
The music loops so much with the same leitmotif that it'll remind you of Mercenaries, MJ is a total female dog but you're supposed to like her and her terrible mission parts, all the good guys seem like they either quip or cry like the game is set in Portland, the vast majority of the game feels like you're repeating the same mission which doesn't help when the writing is boring... but it's still fun, looks nice and has an easy platinum trophy so, yeah, it's cheap now, why not? If you liked Prototype and think Spider-Man is neat, you'll probably love it. If bad voice acting makes you want to kill yourself and then kill yourself again in the afterlife, mute the TV whenever Screwball shows up. Imagine a mom Karen trying to be funny by dropping air mics and saying "boom" but much, much, much louder.
Probably the best game I've played so far!
«Better with friends»
«OST on repeat»
First off kudos to the devs for faithfully and beautifully remaking this old game.

But boy oh boy was this game better 15 years ago. Gameplay is boring. After mission 3 you've pretty much seen 90% of what this game has to offer. Hubs are boring and offer next to nothing other than menial challenges and collectible drones. The style of parody was original 15 years ago, but has since been perfected by a multitude of media, making this game even more redundant.

If this came out earlier I might have recommended it, but being released in 2020 this is a hard sell.
I don't understand why this was a PC game when it's just a cookie-clicker-type game that would benefit more on mobile. I would be more open to loading up this game every now and then if I had it on my phone while I'm taking a shit or bored out of my mind somewhere outside of my house, but when I'm in a building that homes a near top of the line gaming PC, an Xbox One and Xbox Series X, I see no point in loading up a game like this.