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What makes Monkey Mart (https://monkeymartgame.io) a complete experience is not the number of missions or the size of the map, but the clear sense of achievement the game brings.
Play space waves (https://spacewavesgame.io) recreates space in a unique way that is enigmatic, enchanted, and very perilous.
Inazuma Eleven: Victory Road brings the magic back. Level-5 delivers electrifying anime-style football, an emotional story, and an addictive scouting loop that keeps you up all night hunting rare players. Every decisive Hissatsu feels hype, the legendary cameos hit hard, and the massive Chronicle Mode is a dream for longtime fans.
The early grind and a few annoying bugs hold it back, but once it clicks, the game becomes pure euphoria. Compared to the older entries, it’s bigger, prettier, and far more ambitious — the comeback fans have been waiting for.
At 59.99 € (49.99 € promo), it’s an essential pick on Switch, PS5, or PC.
Full review (FR): https://rogueh24.fr/test-du-jeu-inazuma-eleven-victory-road/
There is something really charming about this game, maybe the art style or the whimsy. I'm a big fan of Toriyama's art style, especially when it has this heavy shading like it does here. I also appreciate this being an underrated work of his that lends itself to this open world style of game more readily. That being said, the open world is pretty boring and doesn't really add much to the game. The vehicle gameplay is fine, I love the tank and the armor but some of the other bots lack viability in most cases. There is some on foot combat that is fine but honestly unneeded. The stealth segements are definitely unneeded. I'm assuming these play a part in the manga in some way otherwise I have no idea why they are even here. There is a crafting system that is very gated which makes it kind of a pain to interact with. I also never got a crafter in the hub town so early on I was fast traveling to another place to make everything and then going back to the garage, which wasn't ideal. The fast travel system was good. It's on demand and you can use it just about anytime aside from a few instances where you need to fully travel. The story itself is fine in the first half but then it gets conveluted and sloggy after the fakeout ending. The gameplay stayed good for the most part, some spongy enemies near the end but I felt like I was always more powerful up until the end. The game definitely overstays it's welcome by a few hours because of some heavy padding in last third of the game. Idk what it is with these Japanese open world games and thinking they need to do this before the end of the game but it is not a positive aspect. Overall though it was a fun game and I enjoyed how upbeat and silly it could be. I also love the Metal Slug style tanks.
The setup for this game is great, if just a little trope ridden. On paper, I should love this because it has a lot of things that I like. It ends up being brought down by a handful of bugs, movement issues and some dumb choice options and lack of conveyance. There was more than a few times that I ran into a choice that looks like it means something else and a one specific one that is a complete gamble. I understand there is an element of failure hear to create replayability but I'm also not going to go back through several hours of this game because of one dumb choice they could've made clearer. Also, this is not a rhythm game. Get that heartbeat shit out of here.
I really thought I would like this one more than I did but it fell pretty flat for me. I disliked most of the characters for one reason or another. Like other DP games, I think this is intentional to some extent. The story here was all over the place and some of the things characters do are off the wall insane. There are some good aspects and others that just make zero sense. The ending is also pretty bad.
Of Ash and Steel nails the feel of a raw medieval RPG: no modern QoL, just pure wandering, survival, and discovery. Exploring Greyshaft, finding secrets, and crafting your first weapons is genuinely satisfying, with a Gothic-like atmosphere that really works.
But the long, dragging intro, stiff combat with messy hitboxes, and bugs that can block quests keep it from reaching its full potential. Ambitious and charming in its old-school jank, yet too unpolished to shine.
At 23.99 € (-20%), it’s a niche recommendation — purists only.
Full review (FR): https://rogueh24.fr/test-du-jeu-of-ash-and-steel/
Hard Reset Redux is a remastered cyberpunk FPS that throws you into the neon-soaked streets of Bezoar City as Major Fletcher battles swarms of robotic enemies. The story barely matters, serving mostly as a frame for relentless, old-school shooting.
Redux tunes the 2011 original into a faster, smoother experience: improved movement, added dash, rebalanced weapons and more stable performance. The shooting remains gloriously excessive — energy rifles, explosive chain reactions and physics-heavy mayhem define almost every encounter. It’s a refreshing callback to Painkiller and classic Quake design: arena fights, big explosions, zero filler. But the level structure reveals its age — corridors feel repetitive, enemy types quickly loop, and environmental hazards often do more work than combat AI. The visuals stand strong in their stylized neon grit, though some fans argue Redux sands down the original’s harder edge.
Short, loud, linear, and wildly satisfying, Hard Reset Redux delivers pure action comfort food. A flawed but exhilarating power fantasy that still holds up surprisingly well.