The Outer Worlds

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About

The Outer Worlds is a new single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.

In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.

Key Features
The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.

You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.

Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.

Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.

Genre
Release date
Developer
Obsidian Entertainment
,
Private Division
Publisher
Private Division
Age rating
17+ Mature
Website
https://www.theouterworlds.com/

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: System requirements coming soon
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: System requirements coming soon
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Last Modified: Sep 17, 2019

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The Outer Worlds Platinum Trophy
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Completed The Outer Worlds on supernova difficulty.
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Killed an enemy with a science weapon sneak attack during TTD, with a weakspot critical hit.
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The Outer Worlds reviews and comments

An traditional RPG trying to fit in modern times. Stats and perks obtained throughout the game are almost all flat percentage bonuses with no memorable benefits, with the flaw system being a bastardized import of Fallout's traits system. In fact, there is a severe shortage of interesting attributes for legendary weapons and armor as well, leaving anyone looking for a bonus that deviates from a percentage boost to a stat on course to be sorely disappointed. The story is about as deep as a kiddie pool, with all that it offers being plainly visible as soon as you enter. If you're even remotely in tune with the societal downfalls of rampant capitalism, the themes displayed will drive you insane with how repetitive and obvious they are. Dialog is overall a slog to go through, with skill-checked dialog options hardly posing any sort of barrier or challenge and writing that rivals that found in Borderlands, complete with punchlines in just about every other sentence.
In terms of combat, Obsidian has made clear efforts to make murder more appealing than in its previous games. A wide assortment of different weapons and mods make customizing your tool belt and firing away more enjoyable than ever, complete with a build-your-own-first-aid system that essentially acts as a streamlined Elder Scrolls potion-crafting system. Different damage types reward extra combat potency to players who can keep track of damage numbers. Partners can be outfitted with armor and weaponry to customize their firepower output, on top of their combat skills the player can activate on enemies during fights to gain an advantage (though every ability I have seen thus far is a variation on a simple targeted knock-down attack). While fights are initially fun on the surface, however, it does not take long to discover the problems with AI pathfinding in combat, leading to occasional enemies attempting to attack you through walls, staring menacingly from a distance, or other confusing phenomena.
All in all, if Fallout 4 seemed to you like a step in the right direction for RPGs as a whole, you'll feel very welcome in The Outer Worlds, but for those looking for a more systems-deep game that avoids oversimplification and hyper-fixation on combat and proceeds with a more serious tone, consider looking either backward or elsewhere.
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If I have to eat one more science project passed off as food in this sprat fucked colony, I'm going to stab someone.

It's Fallout in space, it's just good. Go buy it or redbox it or whatever.
Favorite Thing: It's a solid Fallout-like that doesn't overstay its welcome.
Least Favorite Thing: The game is a cake walk on normal. And that 100% crash near the end.

Date Completed: 2019-11-15
Playtime: 19h
Enjoyment: 8/10
Recommendation: Definitely.
You remember in Fallout and Wasteland games where your actions had consequences, people remembered what you did to them and their friends, and the writing made everyone morally grey so that deciding on who to help made you take pause and think for a while before choosing a course of action?

I do, and now that The Outer Worlds is here, everyone can live those wonderful days of meaningful story and fascinating characters.

The game does not shove politics or The Current Year in your face, while taking the time to cause you to think a little more deeply about important things.  It's not an anti-capitalism screed, as even the arch-capitalists have good qualities to balance out their characters.  Spacer's Choice isn't a bastion of freedom, but it's not necessarily a power for evil, either.  The game's universe reflects more upon Feudal society, with the corporations acting as Lords who control the serfs under them and grudgingly accept the free men and women who pad out the world.

The bad guys aren't all bad, the good guys aren't all good, and people who you think should be one often turn out to be another.

It's a game full of shades of grey which not only make for an impactful first runthrough but also tempt with offers of future gameplay with actual divergent pathways, instead of just playthroughs with arbitrary black marks and gold stars doled out by the game writers when you follow their arbitrarily decided upon good and evil actions.

You are your own worst judge, jury, and executioner in this game, as only you are responsible for your decisions in a world where all options are on the table and often morally ambiguous.
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«Can’t stop playing»
“The Outer Worlds is great at being good”

Enjoyed it, but won't go for a second playthrough
Felt like a return to form to an older form of rpg that has been lost in the mainstream because of the streamlining. Character customization and creation was important from the very beginning. And then though I did  playthrough without the use of my party, the writing for your crew was so good I was compelled to complete their personal quest lines. 

It's nice to have an rpg as focused as this was, it felt like you were never lost as to what you could he doing, quests forced you to explore and as you explored you encountered more quests. A delightful loop that kept you busy throughout. 
I have a hard time with RPGs because many mistake lore and tasking for narrative. Knights of the Old Republic did not exhibit this problem. In that game, conversations with NPCs were nuanced & vital to the experience. The Outer Worlds looks great and plays well, but it is so over-encumbered with vapid conversations, that it really hurts the experience.
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