I've reached the credits and dumped more than three dozen hours into this game, so I'm considering it completed. I know there's an epilogue that I'll get to sooner rather than later, but I do want to move onto other games to some degree. A lot has been said about this game and it's all been said before. The reactiveness of the characters is mind-blowing, the story is more a story than a narrative but fits not only the style of game but the medium of video games perfectly. It avoids the common roguelike problem where you just kinda... stop when you're done with the game by giving you specific gameplay goals and narrative justifications to continue. Tons of hashtag #content but, rather than just filling up time, they all have little sidestories and lore attached that you can actually view without reading a wiki like in Pyre and Transistor - two of the biggest failings of those games IMO. Really this feels like the culmination of everything Supergiant has done so far, to the point where each previous game was like a "test" of how to put this all together. The ensemble cast and character portraits of Pyre, the reactive story of Pyre, the weapons and combat or Bastion, the music stems changing on the fly like Transistor, the style of lore and setting of Transistor - yeah it's not the same setting but it does the same thing where it's a unique spin of a common setting. It even continues the themes that I think Supergiant has been so good at tackling so far - using the video game medium to tell stories of cycles of pain. Zagreus is just as stubborn and withdrawn as Hades and it affects both of them. The gods constantly stab each other in the back and then pretend everything is ok at the drop of a hat, Hades and Persephone included even though they pretend to be above it. You actually get more out of the narrative from replaying it, since continued replays reinforce the narrative theme in interesting ways. The only thing that doesn't excite me too much is the soundtrack. It's solid, but Bastion and Transistor are some of my favorites ever, even if I wasn't as keen on Transistor's gameplay as Bastion or Hades. This just kind of ends at "solid." Even the use of changing around stems on the fly was much more impressive in Transistor, both thematically and technically speaking.
Star Wars Jedi Fallen order is a nice journey into the Star Wars galaxy. It is a bit strange mix of a meticulous souls-like combat and pure action bits that I enjoyed the most. For my taste, the combat system was too dry for a game about a Jedi, but the ending and story is interesting enough to keep you going. I will probably never play it again it though. P.S. I have not encountered a bug I couldn't fix that would make my progression impossible, however they are present in the game, so be prepared.