Sep 30, 2014
Average Playtime: 14 hours

Middle-earth: Shadow of Mordor

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Lord of the rings franchise brought a new title to the collection, an open world action-adventure game, that follows Talion, Gondor captain, that survived the sacrifice that was meant to bring the Elf Lord Celebrimbor as a wraith. Losing his wife and his son, Talion is merged with Celebrimor, escaping death. Players will have to gain EXP in order to upgrade abilities through completing various missions and defeating Uruk warlords. Some missions might require special conditions for the greater reward.
Shadow of Mordor implemented the Nemesis System. It tracks the progress of every special Uruk warrior. Each special Uruk has a set of strengths and weaknesses, and players can assassinate higher ranked officers in order to promote easy to defeat Uruk to defeat them at a higher rank, weakening the Sauron’s army. This planning allows players to adapt, and use mechanics of stealth kills, ranged combat, wraith skills and head-on melee more effective.

System requirements for Linux
OS: Ubuntu 14.04.2 64-bit / SteamOS Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz Memory: 4 GB RAM Graphics: 1GB NVIDIA 640 or better with driver version 352.21 or later Network: Broadband Internet connection Storage: 47 GB available space Additional Notes: AMD and Intel cards are NOT supported. If you wish to play the game using an AMD graphics card, you should update your graphics driver to version Catalyst 15.7 or higher. You should be able to run the game without experiencing stability issues or graphical glitches, but you may still experience poor performance.
OS: Ubuntu 14.04.2 64-bit / SteamOS Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz Memory: 8 GB RAM Graphics: 4GB NVIDIA 9xx series card or better with driver version 352.21 or later Network: Broadband Internet connection Storage: 47 GB available space
System requirements for macOS
OS: macOS 10.10.3 Processor: 2.4GHz Intel Core i5 or greater Memory: 8 GB RAM Graphics: 1GB Nvidia 650M, 2GB AMD R9 M290, 1.5GB Intel Iris Pro 5200 or better (See Notes for more details) Network: Broadband Internet connection Storage: 67 GB available space Additional Notes: The game is supported on the following Macs. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar. * All 13” MacBook Pros released since Late 2016 * All 15” MacBook Pros released since Mid 2012 * All 21.5” iMacs released since Late 2013 * All 27” iMacs released since Late 2012 * All Mac Pros released since Late 2013 Please note for your computer to meet the minimum requirements it must match or better all elements of the listed spec. For more detailed specifications check the Feral website.
System requirements for PC
OS: 64-bit: Vista SP2, Win 7 SP1, Win 8.1 Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz Memory: 3 GB RAM Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850 DirectX: Version 11 Network: Broadband Internet connection Storage: 44 GB available space
OS: 64-bit: Win 7 SP1, Win 8.1 Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950 DirectX: Version 11 Network: Broadband Internet connection Storage: 57 GB available space
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After 20 hours I am so tired of Assassin's Creed: Shadow of Arkham that I am uninstalling it. I have no intention to return to the game and regret the time I spent with it.  Gameplay Gameplay-wise, Shadow of Mordor is an exhibition of achievements of game development of the past few years. Roughly speaking, it's 49% Assassin's Creed, 49% Batman Arkham series and 2% of its own. The Assassin's Creed part is effortless parkour, climbing towers and “synchronizing” for fast-travel and stealth with a few ways to distract and eliminate foes. Although I must admit that stealth here is more inventive than in AC, it's not just whistle, wait, one-button kill, rinse and repeat. At least later in the game you'll be given more tools to assassinate: such as poisoning the beverage and controlling uruks. If you fail at stealth, here comes the Batman Arkham part. The combat is a shameless copy-paste and works like this: counter every time you see a prompt, attack every time no one is attacking you, perform a special attack every 5 blows, rinse and repeat.  Nevertheless, I must give credit that the combat is actually fun and made me stay with the game for so long. It feels good to chain combos, the killing animations are satisfying and varied and there are quite a few special moves that you are going to like to perform. But when it's the only thing that makes you stay, it starts feeling repetitive after a while too. I can ruin this for you before you play, just watch the 404 hits combo below and you'll know just about everything the combat has to offer. Story The 2% come in the Nemesis system, the gimmick that journalists went on and on about and that actually made me play the game. It generates random uruks for each playthrough, bestows unique strengths on them and cripples them with unique weaknesses. These uruks have been fighting for power and will always be, and you act as a disrupting force which shakes up their hierarchy as you please. The problem was that I didn't want to.  I read dozens of nemesis stories on the web before playing Middle-earth: Shadow of Mordor, and all claimed what a unique experience it was to gain a mortal enemy that kept coming back from the dead to face you once again or to bind with an uruk and stay in this love-hate relationship for hours. Perhaps I was too good at the game, was I? I never had an uruk to live long enough for me to get to know him. They all were just expendables, and I cut through the cannon fodder of Mordor with ease. To be honest, I died more from the deadly fauna of Mordor than uruks. At the same time, bumping up the difficulty seemed strange as I understood that more hit-points would not be likely to breathe in more personality into random-generated uruks. What's left from Shadow of Mordor if you remove the “make your own story” gimmick? Not much, I must say. The characters were uninspired, the storyline was hard to follow and slow to progress, and the twists were simply not there. The story is pieces of Tolkien fan service scattered around the dull bloody cursed land. The first major character you meet is, of course, Gollum with the exact voice, moves, and looks of that from the film. I completed more than half of the storyline and Shadow of Mordor was a parody of Tolkien which distorted every stylistic or narrative trope of the source material. It's not necessarily a bad thing and I, in fact, have never been a fan of the Lord of the Rings universe, but it was a weird mix of fan service and negation of Tolkien at the same time. Atmosphere Middle-earth: Shadow of Mordor is a very stressful game. It has no ups, the music is always tormented strings and dark ambient effects. It makes you paranoid, you scout for safe places when you start playing but soon you realize that the only places where you can rest are forge towers (fast-travel points) and the pause screen. Does it make you FEEL like you are in Mordor? Yes, and this is a good thing. Does it make a game enjoyable? No.  This was, perhaps, the main reason I am dropping the game with no intention to play it. I don't mind repetitive and plagiarized gameplay, after all, there are only so many things you can do in action-adventure games targeted at a wide audience. I can tolerate the dull story and even no story at all in an action-adventure game. But I can't play something that is so hostile, unwelcoming and unrewarding. You can't conquer this world, you can only make a dent in the army of Sauron, which will soon be replenished by new random-generated uruks.
«Waste of time»
Playing this game in 2018, when it seems every game is open world, is not that exciting. It has all the necessary ingredients for this kind of game, collectibles, various mini-missions, towers to uncover new map parts, but we saw this already in countless other games. What differentiates this game from the crowd is its nemesis system. But the catch is that I didn't like it that much, it's an interesting idea, but not executed too well. The most infuriating thing that it forces to use this system in order to progress the story, one time you have to kill 5 different war chiefs and other time you have to brand them. This is when you can see various design fails of the nemesis system and I almost deleted the game due to these parts.
This game is a bunch of bad decisions. The Arkham Asylum type fighting system makes the gameplay look like a dynamic QTA thing without any choice. It’s ridiculous that the enemies always (like, ALWAYS) attack you one by one while the rest of them are watching your fight. The game is too easy and even if you lose a fight (you must literally drop the controller to lose here), you won’t die - you just get up and run, and, well, you’re safe. Even the graphics are not that good now when we have so much better things on the market, so don’t waste your time here.
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