BioShock Infinite
About
The third game in the series, Bioshock takes the story of the underwater confinement within the lost city of Rapture and takes it in the sky-city of Columbia. Players will follow Booker DeWitt, a private eye with a military past; as he will attempt to wipe his debts with the only skill he’s good at – finding people. Aside from obvious story and style differences, this time Bioshock protagonist has a personality, character, and voice, no longer the protagonist is a silent man, trying to survive.
Open and bright level design of Columbia shows industrial colonial America in a seemingly endless carnival. But Bioshock is not famous for its visuals, but for its story. Mystery and creative vision of Irrational Games invite players to uncover the secrets of Columbia’s leader - Zachary Comstock and save Elizabeth, the girl, that’s been locked up in the flying city since her birth.
Unique weapons and mechanics of Vigor will make encounters different, helping players to adjust to the new found mobility and hook shot, making fights fast-paced and imaginative.
System requirements for PlayStation 4
System requirements for Xbox 360
System requirements for Nintendo Switch
System requirements for Linux
System requirements for PC
- OS: Windows Vista Service Pack 2 32-bit
- Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
- Memory: 2GB
- Hard Disk Space: 20 GB free
- Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
- Video Card Memory: 512 MB
- Sound: DirectX Compatible
- OS: Windows 7 Service Pack 1 64-bit
- Processor: Quad Core Processor
- Memory: 4GB
- Hard Disk Space: 30 GB free
- Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
- Video Card Memory: 1024 MB
- Sound: DirectX Compatible
System requirements for PlayStation 3
System requirements for Xbox One
Where to buy
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BioShock Infinite reviews and comments
it's not terrible, it is worth playing, but for years i've wondered why people absolutely hated it
and now i get it lmao
the easiest thing to talk about is how the mechanics were downgraded into being Call of Duty but with plas- vigors and a hook ig
it's not as bad as that sounds, but it's very simplistic
there was very little strategy in how i'd play the game, i just stuck with a couple weapons i liked and that was that
this was done for the sake of the new heavy narrative focus, but it didn't have to be that way
actually, this game didn't have to be a shooter to begin with
this would have been the perfect opportunity to return to the immersive sim style gameplay that made the shock series a thing, because the absurd violence on display is precisely why the term "ludo narrative dissonance" became the bane of any games-writer's vocabulary
the story isn't necessarily about violence, but it does in some degree seek to critique booker's violent nature
lacking player choice IS part of the game's narrative, but you could've still played with that idea while allowing the player more agency to engage with the game beyond murdering people in ways that clash so fucking hard with the strengths of the game's narrative and presentation
because the strengths of the game have absolutely nothing to do with that
this is a gorgeous game, as always there's a lot of environmental storytelling that
while not very subtle like
ever
it's still good to have there - bioshock has NEVER been subtle
and it's all wasted when the narrative is constantly pushing you forward
bioshock 1 and 2 encouraged you to explore more often than not, even if they both had a little arrow guiding you to your next objective constantly
i lack the time or patience to go super in depth with the narrative, but i'll touch on a few things of personal note
how the game handles the revolutionary aspect of its fiction is fucking terrible, it's some game of thrones season 8 bullshit
that "the oppressed are really just as bad as the oppressors" centrist drivel that only works because the writers purposefully made their revolutionist side of the conflict turn into The Bad Thing
you'll hear booker say "they're all terrible, all grifters" or whatever before the Vox Populi have been shown to be anything but the thing that Columbia needs
when shortly before then he'd be saying that sometimes places need people like the Vox
as if something happened to make him change his mind beyond the leader being mean to him
some of this is addressed in the game's dlc, but it does very little to excuse the complete mistreatment of this aspect of the game given that it goes to great lengths to point out that Columbia is stupidly racist
the alternate reality aspect is something that i feel gets too much hate, as i honestly could care fucking less about whether or not it makes pure logical sense
i do feel that it's very simplistic, but suspend your disbelief a bit and it's easy for it to end up working out
the dynamic between Booker and Elizabeth makes the game worth playing alone, and their conclusions are worth the fuckery written to get them there
the fuckery written to turn Daisy Fitzroy into "murdering white kids is cool, actually" isn't
i think there is a line between contrivance that's okay and contrivance that's not
but, ideally, you wouldn't have either, which is why i'm not gonna even begin to call the game's narrative clever or standout
it's well done in enough aspects to warrant the trip but there's a reason why the game nowadays has a lot of critics, and if i felt more inclined i could probably write a full on essay about it
but for now, it was okay