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The third game in the series, Bioshock takes the story of the underwater confinement within the lost city of Rapture and takes it in the sky-city of Columbia. Players will follow Booker DeWitt, a private eye with a military past; as he will attempt to wipe his debts with the only skill he’s good at – finding people. Aside from obvious story and style differences, this time Bioshock protagonist has a personality, character, and voice, no longer the protagonist is a silent man, trying to survive.
Open and bright level design of Columbia shows industrial colonial America in a seemingly endless carnival. But Bioshock is not famous for its visuals, but for its story. Mystery and creative vision of Irrational Games invite players to uncover the secrets of Columbia’s leader - Zachary Comstock and save Elizabeth, the girl, that’s been locked up in the flying city since her birth.
Unique weapons and mechanics of Vigor will make encounters different, helping players to adjust to the new found mobility and hook shot, making fights fast-paced and imaginative.
System requirements for PC
- OS: Windows Vista Service Pack 2 32-bit
- Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
- Memory: 2GB
- Hard Disk Space: 20 GB free
- Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
- Video Card Memory: 512 MB
- Sound: DirectX Compatible
- OS: Windows 7 Service Pack 1 64-bit
- Processor: Quad Core Processor
- Memory: 4GB
- Hard Disk Space: 30 GB free
- Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
- Video Card Memory: 1024 MB
- Sound: DirectX Compatible
Where to buy
BioShock Infinite reviews and comments
Note* - It is recommended to read the novel BioShock: Mind Revolt and to play at least the first BioShock game since the DLC will expand on the story of the first game and the novel will expand on the character Daisy Fitzroy.
+The cast of characters are iconic with each representing their participation in a proper way:
Booker DeWitt – The protagonist of the game. A former Pinkerton agent haunted by a great debt he is indebted when falling into alcoholism after losing his daughter Anabelle DeWitt. DeWitt is offered by the Lutece brothers to clear his debt if he goes to the floating city of Columbia and brings Elizabeth to them. DeWitt is a private investigator in the Burial of the Sea DLC tasked in saving a Little Sister called Sally when approaching by the Elizabeth Comstock of Rapture.
Daisy Fitzroy – The leader of the rebel group, the Vox Populi. Fitzroy was once the household maid of the Comstock house but after some events, Zachary Comstock framed Fitzroy for the death of his wife, Lady Comstock, forcing her to go into hiding and after seeing the atrocities the low-class needed to endure to survive in Columbia, she created the Vox Populi, gathering large support, leading to the Civil War with Comstock followers.
Elizabeth Comstock – The co-protagonist of the game, a secluded girl in a tower with an angel shape called The Siphon, in charge of restricting his powers capable of manipulating time and space through the appearances of tears found all over Columbia. She dreams of living in Paris but is said to be the next in line to rule Columbia after his father, Zachary Comstock dies but her future version from another reality reveals to Booker, the atrocities she commits when she rules Columbia, both setting a plan to prevent such outcome to come to fruition. Elizabeth from Rapture is a femme fatale previously posing as a songbird to Sander Cohen from the first game and having critical encounters with both Frank Fontaine in his Atlas persona and Dr. Yi Suchong.
Jeremiah Fink – An inventor, he’s the creator of Fink MFG, the company behind nearly 90% of the steampunk technology of the city and is also the responsible for creating the Vigor potions after a tear was opened which led him to be in communication with Dr. Yi Suchong from the first game, revealing later that he attempted to steal much of the technology of the ear to present it as his own.
Lady Comstock – The benevolent wife of Zachary Comstock. Comstock appeared dead since the beginning of the game but many Voxophone recordings speak about she demanded Zachary the truth about Elizabeth, which was later revealed not to be his daughter in reality but a person that appeared through a tear and was blaming Rosalind Lutece for being the mistress of Zachary.
Rosalind and Robert Lutece – In reality, Robert is the same Rosalind but from another universe by one of the tears opened through the city. Rosalind Lutece is responsible for discovering what she calls “The Lutece Field” particles that indefinitely suspended in the air, needed for the technology behind Columbia’s setting and was also responsible in understanding the full implications of Elizabeth powers for which she developed a way to send multiple of her versions to different universes to set things right after discovering what awaits ahead to Zachary, Booker, Elizabeth, and many others.
Zachary Hale Comstock – The founder of Columbia revered as The Prophet, is the main antagonist of the game. With a revealing past, he underwent a baptism that renewed him as a new person and a God devotee, to hide the bloody mistakes he did in the past as he used both the Luteces brothers and Jeremiah Fink to his own agenda and is responsible for brainwashing Columbia, creating an apartheid society centered in the white supremacy while neglecting the same values and rights to people of color.
+The collectives once again are tied to the lore of the game. The return of the Voxophone recordings still delivers the personal experiences of those doing the recording, expanding the lore of the universe and creating more sense behind what happens before the arrival of Booker DeWitt to Columbia. Even in the DLC Burial of the Sea, the did a splendid job in connecting the key information that ties the events of Rapture with the events of Columbia and how the two realities are intertwined due to Elizabeth’s powers.
+The DLC content is superb. The first one is an Gears of Wars-like Horde mode called Clash in the Clouds, where players are tasked to defeat waves of enemies to obtain more Voxophone Machines that explain more of the events of the characters of the game while the second is represented like a new campaign mode called Burial at the Sea presented in two chapters, putting players at the helm of Booker DeWitt and Elizabeth Comstock from an alternate reality, an alternate reality happening in the original universe of the first BioShock game, where Booker and Elizabeth are trying to save a Little Sister called Sally, having personal encounters with iconic characters such as Dr. Yi Suchong, Frank Fontaine in his Atlas persona and many more, thus setting the events for the first BioShock game and also explaining that due to a portal open to Columbia, many of the technological advances from the era were in fact technology stolen from Rapture and also the behind scenes events not told in the first game that led to the fall of Rapture.
+The gameplay is responsive and smoother than ever. BioShock Infinite is a First-Person Shooter with RPG elements where players will have a similar experience like the two previous games such as having the powers now called Vigors, drinkable potions that grant the protagonist with a total of 8 powers such as Electricity, Shield Creation, Possessing, a power to call sic’s of murder crows, levitation to use in enemies, Fire and a charge and ram power, all of them limited by a mana bar called Salt while the right hand will be exclusively used for weapons such as pistols, machine guns, RPG launchers, etc. New to the series, there’s a melee weapon called the Sky Hooker with two purposes, one is for offensive purposes where players can do normal attacks or executions on stunned enemies, or due to the theme of the game centered around aerial navigation, the Hooker can grant players the ability to traverse through sky rails and also there’s a Shield system implemented, where the previous games only sported the traditional Health and Mana bar. Like previous games, players can upgrade both weapons and powers to a maximum of three levels by visiting vending machines called Veni Vidi Vigor and the weapons on one called Minuteman’s Armory but different to previous games, players are not restricted to one upgrade per weapon now with the ability to upgrade multiple weapons many times per station. Players can also find a type of potion called Infusion, where players can raise the maximum amount of Health, Salt, and Shield capacity.
+The graphics and overall visual presentation are good. The game offers decent graphical fidelity in terms of level design, modeling and polygonal mesh, power and environmental effects such as rain, smoke, blood leakage, object destruction, tear distortions, night and day presentation, the blurriness when descending from sky hooking, the left hand mutating depending on the vigor equipped, etc., and different to previous BioShock games, they finally matched the quality of the models to the same quality of the levels. Another good representation was the Columbia Kinetoscope videos, mimicking the mute cinema of the 1800s while explaining the origins of the floating city plus the theatric representation of the era when obtaining a new vigor power.
+The port is properly optimized. The PC port did not exhibit any crashes from start-up until the game completion, did not presented but only one graphical issue only noticeable with Elizabeth dress and that’s about it, no cracking or any other sound issue, no issues with the performance of both the main game and the two DLC, and the game can be very well played in both mid to high-end machines. The port also contains many options so players can customize the settings to their liking depending on the specs of the machine such as display mode, aspect ratio, graphics quality, antialiasing, texture detail, and filtering, dynamic shadows, postprocessing, light shafts, ambient occlusion, object-level of detail, brightness settings, framerate lock and field of view.
+The sound effects and voice acting were good. The overall sound effects, such as the weapon shooting, the explosions, the distortions by Elizabeth powers when interacting with the tears, the effects of the Vigor powers, everything can be greatly appreciated no matter the setup players decide to use whether if is headsets or a surround. As with the previous titles, this entry still delivers some of the best voice acting performance with participations of Troy Baker as Booker DeWitt, Courtnee Draper as Elizabeth, Laura Bailey as Lady Comstock, Kimberly Brooks as Daisy Fitzroy, Bill Lobley as Jeremiah Fink and for the first time in the series, both protagonists are not silent protagonist, where the majority of their interaction can be heard, opposed to the silent journey of the previous two games.
+The story is deep. The story is set around 1912 after the foundation of a floating city called Columbia, a steam-punk city with a theocratic model of government imposed by the founder, Zachary Hale Comstock. The plot explores the events of both protagonist Booker DeWitt, a former Pinkerton agent and soldier which was offered a deal to have his great debt cleared if he brings the co-protagonist Elizabeth, to New York, a girl locked into a tower called The Siphon which is said restrict the paranormal powers of Elizabeth, powers capable of manipulating space and time, allowing her to even access parallel universes through some tears found throughout the city. Booker and Elizabeth embark on their journey in the middle of a rupture, as a group called The Vox Populi, lead by Daisy Fitzroy, once a household maid for the Comstock family was accused of murdering wife, Lady Comstock, later to be revealed she was framed for the murder by Zachary himself, only for both declaring a Civil War between Comstock’s elitist group and the Vox Populi due to the subjugation of the low-class by the high-class citizens. The story explores the brainwashing methods of religion, the anarchy of groups when they are sidelined by society, how subtle changes of events in one universe can affect other universes and how the weight of the past can severely damage the future when the individual is unable to cope with it.
-Not all the difficulties are unlocked without game completion. The last one called 1999 mode, a mode with examples like reducing ammunition, stronger enemies, fewer ways to replenish resources should have been unlocked since the beginning.
-The air of mystery from the previous two games is lost in this one which is a shame since the atmospheric experience is still there. While not bad entirely, it kind of diminishes the BioShock nature of the game, thus decreasing the wow factor of many important aspects of the game. They shoulda developed a way to maintain the mystery behind the events of the game, as the plot itself pretty much could have helped due to the complexity present.
-The user interface represents a futuristic aspect of the game, contrary to previous games as the first is inspired by the overall presentation of the ’60s, due to the year in which both games occur, this game however depict a non-late 1800’s/early 1900’s user interface. While is understandable there's a lot of steampunk technology in their world, they at least should have developed a more concise user interface that correctly represents the era.
-While the OST is good, some songs feel out of places due to not being exact representations of the era, something that oddly, they did not miss in the DLC. The game is set around early 1900, but you can find classics such as Everybody Wants to Rule the World by Tears For Fears, a song from the 1980s, Fortunate Son from Creedance Clearwater Revival, from the 1960s, while both the DLC and previous games were set in the ’60s with exact representations of music from the era such as The Best Things in Life Are Free by The Ink Spots, That’s Life by Frank Sinatra, Just Walking in the Rain by Johnnie Ray and many more.
-While the port itself is properly optimized, at least on the experience of the reviewer, they left a very noticeable bug which is the lower part of Elizabeth's dress going haywire when playing on the maximum settings. It is something minor, but they should have fixed it since the port is very well optimized.
Microsoft from Deutsch