Average Playtime: 12 hours

BioShock Infinite

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The third game in the series, Bioshock takes the story of the underwater confinement within the lost city of Rapture and takes it in the sky-city of Columbia. Players will follow Booker DeWitt, a private eye with a military past; as he will attempt to wipe his debts with the only skill he’s good at – finding people. Aside from obvious story and style differences, this time Bioshock protagonist has a personality, character, and voice, no longer the protagonist is a silent man, trying to survive. Open and bright level design of Columbia shows industrial colonial America in a seemingly endless carnival. But Bioshock is not famous for its visuals, but for its story. Mystery and creative vision of Irrational Games invite players to uncover the secrets of Columbia’s leader - Zachary Comstock and save Elizabeth, the girl, that’s been locked up in the flying city since her birth. Unique weapons and mechanics of Vigor will make encounters different, helping players to adjust to the new found mobility and hook shot, making fights fast-paced and imaginative.
Metacritic rating
Release date
Oct 22, 2012
2K Australia
Irrational Games
Aspyr Media
2K Games, Aspyr
Age rating
Not rated
System requirements for PC
  • OS: Windows Vista Service Pack 2 32-bit
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 2GB
  • Hard Disk Space: 20 GB free
  • Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
  • Video Card Memory: 512 MB
  • Sound: DirectX Compatible
  • OS: Windows 7 Service Pack 1 64-bit
  • Processor: Quad Core Processor
  • Memory: 4GB
  • Hard Disk Space: 30 GB free
  • Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
  • Video Card Memory: 1024 MB
  • Sound: DirectX Compatible
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Last Modified: Jul 16, 2019
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Rewrite BioShock Infinite is one of the best Games I've played so far. Not only is the Main Game awesome, but the DLCs can also keep up with this Quality. Main Game 1st Story The main hype reason-and that's right. There's just no exposure to the Story, it's constantly interesting and rips you through the Game. Also very successful Is the no less important Storytelling, which always happens in Gameplay and is limited to blunt waiting and Listening or Cutscenes only in Exceptional Situations. 2. Gameplay The classic shooter gameplay that consists of different Opponent classes (including Firemen, mobile Phone, Grenadiers, Patriots, gun Towers, etc.) and some, not particularly inspired weapons (Gun, revolver, sniper rifle, machine gun, etc.) Is greatly expanded: Eight different Forces that can be used both directly and as Traps, the Skyhook, which serves as a Melee (exuutions) weapon and extremely dynamic Means of transport, and Elizabeth herself, who is involved in the Fight with Medipacks, Ammunition and Salt, and at the same time with fixed Cracks Can "summon" cover, Gun Towers, allies, Bait and some other Aids. Also making a good Contribution is the delightfully exaggerated Depiction of Violence, with which it looks incredibly satisfactory to kill an opponent with a lot of Blood. 3. Graphic Even if the Graphics in Detail do not look very beautiful (2D props, Women, Unlike Men, have gigantic eyes, Animations repeat frequently, etc.), it brings the Mood over very well. Especially the first Scenes are extremely impressive. As the Game progresses, it gets murkier, Lights flicker, the Mood becomes distressed and tense. Even so, the Game manages to conjure up impressive Panoramas over and over again that just amaze you. DLCs I recommend the Season Pass. This brings the following DLCs together at a good Discount. Clash in the Clouds This is a fun Mode that fights waves of Enemies in four different Areas. Over Time, you can improve your Equipment, from weapons to Infusions and Clothing to Forces. Especially with the first Waves, it is later simply fun to finish overpowering Enemies. Money earned in the Waves can be unlocked at the Museum Concept Arts, Making Ofs, Movies, Soundtracks and Models. In addition, your own Score can be compared with Friends or worldwide. Burial at Sea-Episode 1 The Story perfectly complements that of the Main Game, sets an exciting Cliffhanger to Episode 2 and fits well into the BioShock universe. The Gameplay becomes calmer and refers to smaller Groups of opponents. The Storytelling, unlike the Main Game, is weaker and rather happens at the End-but then it gets really gripping. Actually, I would recommend this DLC FOR Rapture alone. It's fascinating to walk and discover through the Underwater City, though not as well as in Columbia. Burial at Sea-Episode 2 Where Episode 1 disappointed, Episode 2 puts three Raps on top. The Story is once again more complex, building Bridges between Columbia and Rapture, Elizabeth and Songbird, Little Sisters and Big Daddys. The Storytelling can now keep up with the Main Game and the Finale is almost more impressive. The Gameplay this time is designed for Stealth. There are some Ways to bypass or relocate opponents, even if complex Tactics are not in place. A little annoying is that back tracking likes to be used, but that's forgivable. However, the 1998 mode, in which no enemies can be killed in addition to the highest Degree Of Difficulty, is too simple because you can continue to stun enemies. After Playing Through all of these, I can rightly say that the Story is one of the best, if not the best, in History. Not only Are Columbia fans impressed in the DLCs, but BioShock 1 & 2 players are also discovering new Aspects. Buy.
I played BioShock Infinite on the PS3 a few years back but it never left my thoughts. I'm not one for FPS games, but this one... I meant to try it because the aesthetic was pretty, it seemed kind of steampunk-ish with a great, weird story. Boys and girls, was I right!

It took me a while getting used to the first-person POV (something I hate) and the shooting basis of the game (I prefer Tomb Raider-like games), but seriously, the design is so stunning I just wanted to keep on playing.

But you know what really influenced my decision? The gameplay itself! It's easy and while I found the "switching powers" mechanics a bit tricky, I LOVED IT! Give me those powers fueled by plasmids and all. After a few hours playing, I realized I was caught up in it. Whenever I would leave the game to do something in real life, I just wanted to get back to it! It was (and still is, in my opinion) THAT good.

Also, that floating city?! Marvelous!

Another note: that twisted and engrossing story just. hit. me. hard. As a huge bookworm (hang with me, here), I'm looking for twists and turns and an excellent dose of action. BioShock did more than deliver.

You know what it truly did?

It amazed and surprised me!

And that isn't easy as I figure out plot twists faster than I say "AWWWWWWWW" when I see a cat.

So, that's me, paying tribute to the one game that got me into FPS games (and into this series).

You're awesome, BioShock Infinite!

You age well, too.

- Catopatra
«Blew my mind»
«Just one more turn»
«Can’t stop playing»
«That ending!»
Game has a mind-blowing story, which made me to finish it, but it is wrapped in monotonous and repeatative "another FPS" gameplay.
«Game over at last!»
Yeah, that ending. Totally ruined it.
«That ending!»
It's such a shame Irrational closed shop after this.

It was just one small step away from open-world, and an open-world Bioshock would have been amazing.
«Blew my mind»
«That ending!»
«Beaten more than once»
LOVED IT, but short, maybe with those dlc... would worth to pay the full price
«That ending!»
Третий, и финальный, «Биошок» — как безумный сон, проникший в игровую реальность, и заменивший ее.

Запутанный сюжет, за которым перестаешь пристально следить уже на середине, но который рядом с тобой во время прохождения, всегда, — напоминает о себе дикими поворотами, в логику которых ты уже не способен вникать, но нутром чувствуешь, что «это круто», что разберешься как-нибудь потом. Не разберешься, и не мечтай!

Волшебная Елизабет, девушка-мечта, в которую одновременно хочется и влюбиться, и убить. Протагонист Букер, воющий не только и не столько с врагами, а в большей степени с раздирающими его внутренними демонами: герой не плохой и не хороший, он такой же, как игрок по другую сторону экрана; его поступки зависят от обстоятельств и настроения, от внешних факторов, которые никак не осознать, но они точно есть.

Вокруг всего этого морального бардака: стрельба и различные изощренные способы разобраться с неприятелями. Подкинуть врага вверх, затем напустить на него птиц, а после смыть куда подальше водой. И где-то между этим — изрешетить пулями, как угодно, куда угодно. Вариативность боев поразительная, если включить соображалку, но можно обойтись и без этого, устроив методичный отстрел или сеанс самокопания — и всё равно получить удовольствие. 

Игра, в которой не смог до конца разобраться даже ее создатель; игра, которая пришла из сна, и которая будет вам еще долго сниться после прохождения. Игра, в которую вы вернетесь спустя годы, и всё снова случится, как в первый раз.

Удивительная вещь! Поиграйте, would you kindly.
«Blew my mind»
«That ending!»
Проблема множественных вселенных Кена Левина.
«Blew my mind»
«That ending!»
read more