Average Playtime: 6 hours

SOMA

Add to
My games
Add to
Wishlist 300
Save to
Collection
Exceptional

Click to rate

Exceptional
657
476
Meh
173
Skip
87

About

SOMA is a sci-fi survival horror that makes you rethink the description of death. You play as Simon Jarrett who was injured in a crash accident and agreed for an experimental operation on his brain. He wakes up at an abandoned underwater facility full of mutants. Trying to figure out what’s going on, Simon finds Catherine Chun, a scientist, who tells him about the technology of copying the human personality.
The gameplay is based on exploration and puzzle solving. There's no combat, and you are meant to avoid enemies and act stealthily. To progress through the story, you need to search for clues, read multiple notes and solve puzzles.   
Though there are monsters in SOMA, it frightens with its atmosphere in the first place. A dark, abandoned station with dead people, uncertainty and the lack of any understanding of what is waiting for you is scarier than screamers and blood rivers. Moral choices you have to make don’t affect the story much: instead, they change your attitude to the events, so it’s you who develops through the game.

Metascore
84
Release date
Developer
Frictional Games
Publisher
Frictional Games
Age rating
17+ Mature
Website
http://www.somagame.com

System requirements for PlayStation 4

System requirements for Xbox One

System requirements for PC

Minimum:
  • OS: 64-bit Windows Vista
  • Processor: Core i3 / AMD A6 2.4Ghz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
  • Storage: 25 GB available space
  • Additional Notes: Integrated Intel graphics are not supported. They should work (Intel HD 4000-series or better), but with issues.
Recommended:
  • OS: 64-bit Windows 7
  • Processor: Core i5 / AMD FX 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 480 / AMD Radeon HD 5970. OpenGL 3.3
  • Storage: 25 GB available space
  • Additional Notes: Integrated Intel graphics are not supported. They should work (Intel HD 4000-series or better), but with issues.

System requirements for macOS

Minimum:
  • OS: 64-bit 10.9
  • Processor: Core i3 2.4Ghz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
  • Storage: 25 GB available space
  • Additional Notes: Integrated Intel graphics are not supported. They should work (Intel HD 4000-series or better), but with issues.
Recommended:
  • OS: 64-bit 10.10
  • Processor: Core i5 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 480 / AMD Radeon HD 5970. OpenGL 3.3
  • Storage: 25 GB available space
  • Additional Notes: Integrated Intel graphics are not supported. They should work (Intel HD 4000-series or better), but with issues.

System requirements for Linux

Minimum:
  • OS: 64-bit Major Linux distribution from 2014
  • Processor: Core i3 / AMD A6 2.4Ghz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
  • Storage: 25 GB available space
  • Additional Notes: Proprietary drivers. Integrated Intel graphics are not supported. They should work (Intel HD 4000-series or better), but with issues.
Recommended:
  • OS: 64-bit Major Linux distribution from 2014
  • Processor: Core i5 / AMD FX 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 480 / AMD Radeon HD 5970. OpenGL 3.3
  • Storage: 25 GB available space
  • Additional Notes: Proprietary drivers. Integrated Intel graphics are not supported. They should work (Intel HD 4000-series or better), but with issues.
Read more...
Edit the game info
Last Modified: Mar 14, 2024

Where to buy

Epic Games
PlayStation Store
Steam
GOG
Xbox Store

Top contributors

Geon

4 edits
82

iBarin

2 edits
146

Sinkler

1 edit
121
1
+122
Epic Games Store Free Games
125 games
51 cakes
+72
Great Short Games
75 games
20 cakes
+16
Horror To Play List
19 games
75 cakes
View all
AM I HUMAN? | SOMA - Part 1
Oct 13, 2015
Markiplier
The Game That Broke Me - A SOMA Video Essay
Jun 18, 2019
Zygart
A Critique of SOMA
Nov 12, 2016
Joseph Anderson
SOMA - Gameplay Trailer
May 29, 2015
frictionalgames
SOMA All Enemy Encounters (Strategy Guide)
Jan 15, 2016
amnesiaPUZZLES
SOMA Full Game Walkthrough No Commentary Gameplay Lets Play
Sep 21, 2015
RabidRetrosp...
View all videos
1,000,000 items
I Am Scared | First Playthrough (No backseat/spoilers)
[REBROADCAST] SOMA [1/2]
[REBROADCAST] SOMA [2/2]
View all streams
123 items

SOMA reviews and comments

SOMA is probably my favorite horror game of all time. Frictional Games yet again delivers a masterpiece that chills the player and puts them on edge. The game starts out with a mystery to keep the player going and by the end it will have the player asking deeper questions about consciousness and our place in the world. I still find myself at odds with this type of horror game and not being able to fight back or really do anything. What I think I usually run into is the AI just being stupid. Numerous times I'd have the proxy just wandering back and forth never allowing me to sneak by them until finally it picked another path. I think that's why for the most part scripted encounters are much better and the ambient and random generation stuff really doesn't work outside of maybe Mr. X in the RE2 remake. That being said, this game is very tense and spooky. Adding to the overall dark tone is having to walk the ocean floor at various times and how creepy that can be knowing how exposed you are. 
«Blew my mind»
«That ending!»
This is not horror game, just a walking simulator.
Deeply uncomfortable with a downright exceptional ending
«That ending!»
«BLEW MY MIND» «JUST ONE MORE TURN» «CAN’T STOP PLAYING»
This game leaves you thinking about your life
«Blew my mind»
«That ending!»
After I beat this game I had a forty minute conversation with a friend about artificial intelligence and theories on what it means to be human.
«Blew my mind»
«That ending!»
Translated by
Microsoft from Deutsch
When Frictional Games released the first Part of their Penumbra series in 2007, which was preceded by a technical Demo a Year earlier, I was personally fascinated from the Beginning by The concept of the Series, the Essence of a Horror Game, that is, its Key Elements, the Atmosphere, the Fear, the Discomfort, to put in the Foreground and superfluous Components such as exaggerated action, inflationary Splatter effects and other Brims, which are more likely To come from Games such as Resident Evil 6 or the last Dead Space Mediocre Shooters have made as real Horror Games to hide. They should continue to pursue this Principle with the Sequel "Black Plague" in 2008 and ultimately give them the final Breakthrough with "Amnesia-The dark descent" from 2010. Frictional Games should also inspire many other Developers, not least because of the Ability to easily program their own Stories and Missions (so-called "Custom Stories"). Now Soma, her latest Title, has been on the Table since 2015 and only now (June 2017) I come to take a closer look at it. On the Action itself, which is clearly Science fiction-more Lavery and philosophical than e.g. Penumbra, unlike this one, does not end absurdly, but begins absurd, but this is not to be a Disadvantage, I would like to deal only superficially. It is steinterly striking With Parallels with Bioshock, Dead Space and Slender, but in no Second does the Knowledge that this is a Game of Frictional Games go down. Much more I would like to focus on the playful aspect of the Title, which you can now see that the Creators, through a significantly more lush Voiceover of the different Characters and a noticeably more ambitious Plot, which very quickly wants to be very much (SF, Drama, Horror, Romance etc.), had a significantly bigger Budget available. This is joined By puzzles that are too often mundane for my Taste, and smaller So-called "Jump-scares" and Screen Filters (as you know them from Slender), which are known from a Bunch of smaller Would-be horror games and extensions, but not in the latest Title of the Penumbra makers of 2015 should expect dignity. That Group of Game developers who have given new Impetus to this Genre. Added to this is the (apparent) fact that you are more likely to die hard. If you Get an Opponent, you are KO for five Seconds and then get up in the same Spot again. Only the second Time in a row (but you have to queue a little silly for that), you die and always start at the last of the Memory Points that the Game sows lavishly. All this blends together into a thread and noticeable Aftertaste, which comes when Playing the quite atmospherically dense SOMA. You get the Feeling that SOMA is no longer as creepy, not as sinister as the previous Games of the Makers. This is despite the fact that this time they had more Budget at their disposal, although here you can see again very well that this is not all. Were my Expectations perhaps too high? Quite possible. Very good even. Don't Get me wrong, I had and have a lot of Fun with SOMA, which is more based than its Predecessors on an exciting and reasonably innovative Plot that will tie you to the Screen until the End (about 10 Hours). I just think it's a shame that there are now games like Outcast that Have trumped Frictional Games, in some Ways the Lords of the Revolution, in my Opinion. FOR me, SOMA is playfully based too much on Tried-and-tested. Only the Surroundings have been attractively redesigned (here a Plus Point). Am I disappointed? Maybe a very small Bite. Is SOMA a bad Game because of this? Not at all, that's why I made a Recommendation. But Don't Go with the Expectations that Frictional Games has once again reinvented the Wheel here or is focusing just as much on anxiety as it was in Penumbra at The time, and treat yourself to the Game for €10.
Read more...
read more