Average Playtime: 3 hours


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Overgrowth is an indie action game developed by Wolfire Games. It serves as a sequel to Lugaru, another title by the company.


On a fictional island of Lugaru, after many years after the extinction of humanity, the world is run by humanoid wolves, rabbits, rats, cats, and dogs.

Most of Overgrowth's plot is not revealed yet, as the game is still in early access stage of production. The main character was carried over from the previous game. A rabbit named Turner that avenged his family by killing the Alpha wolf and a corrupt king. Turner refused to become the next king and left to explore the island.


Similar to the previous game, Overgrowth puts a strong emphasis on hand-to-hand combat. Attacks and counter-attacks are based on timing and contextual actions rather than the usual combos.

The game features an advanced physics-based animation system which allows for seamless transitions between animations. Every animation will be different based on the environment, the character's mood and even individual traits.

Levels in Overgrowth introduce the players to their environment, tasks, and means of completing such tasks. Despite that, the players are free to explore the level as they see fit. This allows the players to find their own path to level completion.

The game features a sophisticated AI. The enemy characters can attack from the back or get together for an ambush. If the AI decides that it has no chance of winning, the enemies fall back.

Release date
Age rating
Not rated
Other games in the series

System requirements for macOS

  • OS: Mac OS 10.6 or later
  • Processor: Passmark CPU 1000 or better
  • Memory: 2 GB RAM
  • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
  • Storage: 7 GB available space

System requirements for PC

  • OS: Windows XP or later
  • Processor: Passmark CPU 1000 or better
  • Memory: 2 GB RAM
  • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
  • Storage: 7 GB available space

System requirements for Linux

  • Processor: Passmark CPU 1000 or better
  • Memory: 2 GB RAM
  • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
  • Storage: 7 GB available space
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Last Modified: Nov 1, 2023

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Overgrowth - Part 1 | BUNNY GORE GALORE!
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Overgrowth reviews and comments

Translated by
Microsoft from Deutsch
Just Stand in front of her Stands at the Box Office, just as a precaution puts the Wallet to pay for this very great, not even Overlong movie and suddenly a "That makes €28!" Fast up from the Cashier's cabin. Dented, you raise your Eyebrows and replies in words: "A ... But... I'm alone! '. No Error? No Mistake! After about 90 Minutes I was through both Overgrowth Campaigns-about Film length, but got the Game through a bundle instead of for an outrageous €28! Madness what they demand for their Performance. In some Eyes this would be a pure Fan game-especially since a Story was implemented very uninterestingly (untalled ingame Graphic text Window) and the Graphics can impress more in Terms of unusual Design/sometimes great Panoramas, but probably not from the one behind it Plug-in Technology. And a current Game without Trophies-so what else is there? O _ _ O In Overgrowth, we play an oversized big Bunny (whether the Title comes from that, I don't know, but would be conceivable;)) who clops martial arts like Bruce Lee through the Enemies. This looks sometimes very awesome when you hand out roundhousekicks with simple mouse bashing as well as Have hand edge punches or just the Fists hail in the Face of the Enemies, but it almost was. There are alternative Weapons here and there, such as Daggers or Swords, or even Spears, which you can throw if you wish. It is interesting that this also strikes the Enemy and, if he gets the Weapon knocked out of his Hand, runs there again as quickly as possible and collects it, the Opportunity should present himself to him. Your most powerful and safe ' most weapon, however, is the Jump kick-since you can jump up relatively monmospin-like and slide for a correspondingly long time, the escape up with an Opponent's Overload is the only Remedy. And you can combine well with it the Jump kick-the skin opponent around and also gives them no possibility to Attack on a regular basis, because you just have a Millisecond Of Physical Contact and it goes off quite negatively for your Opponent-whoever perfects it has The Game has almost already been won. If you jump next to it, it's not bad Either-this only triggers a small ragdollar animation with a short patient demanding Waiting Time and ZACK, it can go on again;) Overall, the Ragdolling is a Track too often-and as is so often the case, the Death Animation is quite funny in the event of failed Jumps. A Trace of Variety comes in, with the Game offering you stealth Every now and then with minimal Sneaking function (Shadows and great Cover don't exist) or in mostly obvious jump passages a little what demands-but overall it's just Klopp And Jumping-in sometimes absurdly short levels that are done in less than a Minute. The Product should have been a Demo or a free fan game ... But in no Case can be offered for €28! There are simply tons of High-class products on the Market that are extremely cheaper ...
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