Average Playtime: 1 hour

Lugaru HD

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Follow Turner, a rebel bunny rabbit with impressive combat skills in his quest to find those
responsible for slaughtering his village. Uncover a far-reaching conspiracy involving the corrupt
leaders of the rabbit republic and the wolves of the nearby lands.

Streamlined Combat: Gone are the days of combo memorization and button mashing.
Lugaru uses a context-sensitive combat system to put all the moves at your finger tips. It’s
up to you to choose the right move at the right time and think your way through the fights.

Open-Ended Strategy: Each level presents you with an environment and a series of enemies.
How you choose to defeat your adversaries is entirely up to you. Storm in from the front and
fight everyone at once or ambush your foes one at a time with stealth attacks.

Ragdoll Physics: Not only does striking your enemies do damage, but so does colliding with
the environment once you’ve knocked them off their feet. Nothing does more damage than a
swift rabbit kick that sends the enemy hurtling into a stone wall.

Environmental Detail: Factors like wind direction and whether or not you remembered to clean
the blood off your knife affect your ability to sneak up on the enemy undetected.
Brutal AI: Enemies in Lugaru prefer unfair fights. Expect them to shout for back up, attack in
groups, and exploit any superior weaponry they can find.

Moddability: Turning on Lugaru’s debug mode gives you access to the map editor so you can
build your own levels, campaigns and mods. Debug mode also enables crazy cheats that allow
players to fly, have infinite health, explode enemies’ heads and set themselves on fire further
igniting anyone who comes too close.

New HD Textures: The original Lugaru has gotten a more modern, graphical makeover while still
staying true to the game’s spirit. Special thanks to Tim Soret for his HD texture pack.
Release date
Wolfire Games
Wolfire Games
Age rating
Not rated
Other games in the series

System requirements for Linux

  • OS: Ubuntu 12.04 or equivalent
  • Processor: 1GHz or faster
  • Memory: 512MB RAM
  • Graphics: 128MB OpenGL compatible graphics card
  • Hard Drive: 40MB space free
  • Sound: Standard sound card

System requirements for PC

  • OS: Windows XP, Vista, 7
  • Processor: 1GHz or faster
  • Memory: 512MB RAM
  • Graphics: 128MB OpenGL compatible graphics card
  • Hard Drive: 40MB space free
  • Sound: Standard sound card

System requirements for macOS

  • OS: Mac OSX 10.5 or later
  • Processor: 1GHz or faster
  • Memory: 512MB RAM
  • Graphics: 128MB OpenGL compatible graphics card
  • Hard Drive: 40MB space free
  • Sound: Standard sound card
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Last Modified: Mar 30, 2020

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        Lugaru HD reviews and comments

        Translated by
        Microsoft from Deutsch
        So I'm disappointed after all. To put it mildly. I called off the Game after an Hour. Yes, the Pictures are quite beautiful, also the atmospheric Soundscape is beautiful as such (but in my Opinion it doesn't fit the Setting), but otherwise I don't think much of what I like. I'm hardly sure if I want to classify what I saw as a Beat ' em up game at all. This philosophical Fipple, these slow Shots and the often tangled unrelated Happenings. There comes Cut to Cut of one Person on another of which I nciht quite knows why it is being shown. In General, the Overview of what Is happening is enormously difficult to see. Somehow they are all in one Place but then again not, the Bunnies are not clearly separated, it all seems like a big Porridge to me. No Structure, no clear Approach. Neither with the Game Designer, nor with the Protagonists. The Depiction of Fighting was much too lax for me. From the Soundscape of the Punches, over the Kicks or the Bunnies and their Injuries .. There was nothing that ripped me and it often seemed amatuic. The Coronation Was then the Main Character Turner. For a brief Moment I did not know whether this is really serious about what I am being presented with. Briefly I really thought There is now an April April, was just a Bang Frog. So the explicit Representations of fighting and its Effects completely lack force and emotional Impact. I can't define exactly why, but I didn't Feel like I was in 2005 (?). Sure, it did the Graphics, but small-in the Game seemed kind of raptured. It doesn't know for sure, either. Even all the tearful Bunnies .. Yeah ey, maybe let say something, but, ne, that wasn't. If you want to "experience" the Horror of Fighting and the sheer surrender of the Hare to what fighting with you does, better read "In the West not New" or even better get the Audiobook, which is from the Speaker in first-class melancholy Tonnality Is presented. Then I had several Moments that I had to let sink first; Here in the Game, however, this often seemed plump and "wanted." Now you can say I didn't understand the Game. Maybe I don't want to do that at all, though. That's just not what I expect from a Beat ' em up game-that he makes a Science out of it. And so it's just nciht my Thing. As I said I only played the Game the first Hour and maybe it will get even better, but I wanted to risk another almost 2 Hours I wanted to nciht. To trougoge me, too artsy, too idiosyncratic. Calls me blunt, but that was just what I expect from a Beat ' em up game. I don't want to deny that many think the Game is great, I can also understand that it is, but mine it's not.
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