Average Playtime: 4 hours

Magnetic: Cage Closed

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About

You are a prisoner trapped in a strange facility, filled with deadly traps and whispered secrets. At first the facility and its inhabitants all seem like a mystery to you, but soon you begin to understand: Your only chance to survive is to master the Magnet Gun and stay out of harms way. If you make yourself useful they will let you live a little longer, and sooner or later you will get your chance. As the Warden keeps on telling you: “There is always a way out…”





Unique Tool - The magnet gun is a unique tool that can transform the environment, launch you through the air or assist with complicated box puzzles

Diversity - The challenges in Magnetic come in many forms, and blend logical puzzles with skill based movement in a unique combination

No playthrough is the same - Each choice has an impact on what comes next. New secrets and paths are just waiting for players to find themMagnetic: Cage Closed Collector's EditionThe Magnetic: Cage Closed Collector's Edition comes with a comprehensive Digital Artbook, Full Digital Soundtrack, and Two New Devious Challenge Maps.


Platforms
Metascore
61
Release date
Developer
Guru Games
Publisher
Good Shepherd Entertainment, Gambitious Digital Entertainment
Age rating
Not rated
Website
http://gurugames.se/games/magnetic/

System requirements for Xbox One

System requirements for PC

Minimum:
  • OS: Windows 7 64 Bit Service Pack 1, Windows 8 64 Bit, Windows 8.1 64 Bit
  • Processor: 2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1 GB vram)
  • DirectX: Version 9.0
  • Storage: 5 GB available space
  • Additional Notes: Mouse with scroll wheel suggested for a smoother gameplay experience. Supports Xbox 360 compatible controllers
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Last Modified: Sep 29, 2022

Where to buy

Xbox Store
Steam

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      Magnetic: Cage Closed reviews and comments

      Translated by
      Microsoft from French
      Placed in a prison universe, this little puzzle game at the same time inspires and deforms the portal universe in a new and very well thought out way. To make it simple, we clearly do not love you and you will have to fight to survive. The heavy and oppressive atmosphere, largely due to the work of music that always corresponds to the action and to the talented doublers putting a real intention in their replicas, manages without difficulty to put us in the skin of our character from the the first few seconds. Let's add to that the very good idea of nonlinear history and different endings and you get a very good puzzle game to the first independent person. The only flaw I will have to find is its short lifespan (4H in my first part). Add a handful of hours to chase out the different endings and successes and you'll have to go around it. Before we think that it is fatal, let us remember that portal had the same flaw to be too good in relation to its lifespan. It is often blamed for this game to have resumed the inspiration and codes that have made the greatness of portal, become the equivalent of the reference (rightly) in the sphere of the first-person thinking games. However, it is more relevant and interesting to look at the differences with this model and not the commonalities. Indeed, at times, this game surpasses even portal and proves to be more relevant and logical than its model (mainly in the reasons why we are there). In addition, the tool available (the magnet gun) imposes a whole new way of thinking and resolving to each room. Finally, the successful atmosphere of the title gives it its own identity and gives it its independence. Little detail that shows that the developers were rigorous, the chlorinated gas serving "incentive not to lay the foot on the ground" is actually green-yellow, denser than air, with a metallic odor and the ability to make the lungs bleed. It is certainly a detail but it shows the seriousness of the Studio. Finally, I advise to take this game in reduction, so as not to have the impression of staying on its hunger (even if, like everything excellent, you never have enough). 7/10 graphics (pretty good, neither ugly nor incredible). History 8/10 (would have won to be more detailed and longer but already satisfactory in itself). Music 8.5/10 (good quality and adapted to the scene). Fix 6.5/10 (overall quite small apart from the latest puzzles). Full Playthrough with all the endings available on my channel: https://www.youtube.com/watch?v=5ljgLJk4kl8 &
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