Average Playtime: 11 hours

Portal 2

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Portal 2 is a first-person puzzle game developed by Valve Corporation and released on April 19, 2011 on Steam, PS3 and Xbox 360. It was published by Valve Corporation in digital form and by Electronic Arts in physical form.

Its plot directly follows the first game's, taking place in the Half-Life universe. You play as Chell, a test subject in a research facility formerly ran by the company Aperture Science, but taken over by an evil AI that turned upon its creators, GladOS. After defeating GladOS at the end of the first game but failing to escape the facility, Chell is woken up from a stasis chamber by an AI personality core, Wheatley, as the unkempt complex is falling apart. As the two attempt to navigate through the ruins and escape, they stumble upon GladOS, and accidentally re-activate her...

Portal 2's core mechanics are very similar to the first game's ; the player must make their way through several test chambers which involve puzzles. For this purpose, they possess a Portal Gun, a weapon capable of creating teleportation portals on white surfaces. This seemingly simple mechanic and its subtleties coupled with the many different puzzle elements that can appear in puzzles allows the game to be easy to start playing, yet still feature profound gameplay. The sequel adds several new puzzle elements, such as gel that can render surfaces bouncy or allow you to accelerate when running on them.

The game is often praised for its gameplay, its memorable dialogue and writing and its aesthetic. Both games in the series are responsible for inspiring most puzzle games succeeding them, particularly first-person puzzle games. The series, its characters and even its items such as the portal gun and the companion cube have become a cultural icon within gaming communities.

Portal 2 also features a co-op mode where two players take on the roles of robots being led through tests by GladOS, as well as an in-depth level editor.

Release date
Valve Software
Electronic Arts, Valve
Age rating
10+ Everyone 10+
Other games in the series
DLC's and editions
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Last Modified: Aug 3, 2020

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Portal 2 reviews and comments

Hours of fun in co op, more fun playing single player, better than the first, a genuine story now
Still one of, if not the, funniest games ever made, moreso than the first game. Probably held up by its humor more than its learning curve, unlike the first game. The whole Caroline subplot is a bit unnecessary and the middle part can turn into a bit of a "find the white wall" hunt, but it all comes together well in the end in frankly one of the better final boss fights I've played.
Honestly, the best co op game of all time. Oh, also there's a pretty darn good singleplayer story in there, too.
«Better with friends»
If you care at all about Game Design as an art form for any reason and want to learn about player guidance, conveyance of information, sound design or environmental clues, this game is one that absolutely MUST be studied.

I'm not the biggest Valve fan out there. I have an immense amount of respect for the company, especially if we're talking about the time frame of Portal 2's release and the impact the Half-Life franchise, the Source Engine and Steam have had is in no way lost on me, but their flagship titles have always been a mixed bag for me.
I think Half-Life is cool and its sequel was super interesting and technically impressive at the time, but the world-building, atmosphere and just general minute-to-minute gameplay never really gripped me in the way it has gripped others.
Due to their shorter length, I actually preferred Episode 1 and especially Episode 2, but I never really cared all that much about any of the Half-Life games, personally, and saw myself more as a distant admirer of what they have achieved, though I still say, to this day, that the Source Engine is one of the best-feeling engines ever.

So, naturally, while I was blown away by the value of it, I didn't really care that much about the Orange Box when that was announced, and chances are I wouldn't have given it a go anytime close to launch if it wasn't for that weird little extra game shown as a little pack-in bonus: Portal.

The trailers were incredibly intriguing at the time. The cold, sterile environments, the mind-boggling gimmick of the Portal Gun and the unique flavor of humor they presented players with made it impossible for me not to look forward to the Orange Box.
Everyone was hyped for Episode 2, some really cared about Team Fortress 2, and Portal was seen by most as just this extra little curiosity. Almost like some kind of tech demo or something. But for me it was the other way around.

And then came release day, and I played through Portal in a single sitting, and would just sit there afterwards for at least 10 minutes, with a huge grin on my face and slightly teary-eyed, in awe of the amazing ride I had just experienced.
This game, while incredibly short, was something truly special and struck a really good balance of demanding conundrums and the kind of silly humor that feels like it's melting away your brain. All of it presented mostly in a very chill, take-your-time kind of manner but interspersed with a few highlight scenes that are quite intense in comparison.

Needless to say, the experience stuck with me for a while, and not just because of the memes the game spawned.

So when the sequel was announced, as a full-price standalone title, the hype was overwhelming. I was aware how much I was setting myself up for disappointment. Portal was lightning in a bottle and kind of had the perfect length, ending pretty much right before it would start to overstay its welcome. And it was something unforgettable and special, yet not something I would've deemed worth more than maybe 20€ to most people.
So how could Portal 2 possibly NOT disappoint? How could it possibly more than a retread or a paid expansion or something?

But still, the hype grew bigger and bigger with every month, week and day the release grew closer. Every new trailer and gameplay video they showed, I was giddy with excitement and bracing for the whiplash once the almost inevitable disappointment would kick in.

But ooh boy... as you can probably tell by the rating I gave this game, and the tone of this review so far, it somehow managed to exceed my incredibly high expectations.

Portal 2 definitely IS more Portal, but at a far greater scale in any way. It constantly expands the scope of the basic Portal puzzles and adds so many new gimmicks and tools that the portals themselves begin to feel secondary, instead of the main focus, even though they are constantly being used. They simply start feeling like, say, Mario's Jump, in that it is integral to the gameplay, but kind of "is just there" as a natural part of your move set while the many other gimmicks demand the player's attention.

The environments have also been expanded greatly. The game still takes place in the same research facility of the original game, but the player is no longer restricted to a few simple, mostly white rooms and instead gets a literal look behind the scenes, as well as to what happened to this facility in the long, undisclosed amount of time since its abandonment.

Portal 1's "story" and writing was carried mostly by the evil, sarcastic AI GLaDOS and supported by some more-or-less hidden environmental story telling left behind by a previous test subject.
There is so much more of both of these in Portal 2, with GLaDOS becoming way more of a developed character than she was in the original, but even her brilliance is now rivaled by newcomer Wheatley, a little, spherical, British robot who both guides and hinders the player throughout the adventure.
I don't wanna give anything away, just at the off chance that someone who hasn't played the game is reading this, but there are a lot of hilarious, and awesome in the original sense of the word, twists and turns this game's story takes that makes Portal 1 almost feel boring in comparison.

In this way Portal 2 takes everything people loved about the original and expands it in just about any conceivable way.
And to top it off, there is a whole separate Co-Op campaign with its own unique dialog (well, monologue really) and its own brilliant level design.
And some time after the game has been out, Valve even released a pretty easy to use and publish Level Creator tool which gives the game almost endless content.

What really impressed me about the game above all else though is how polished and well-designed it is. There are so many subtle audio-visual clues about solutions that, without feeling hand-holdy, always seem to get you to the right solution of a puzzle eventually, no matter how absolutely stumped you might feel at the outset.
When you first play the game, you probably won't really notice, or quickly drone out, many of the noises given off of the different things found in a level that inform and remind you of the state and location of them in subtle ways, even when you are not actively looking at them. This helps immensely in giving the player a complex image of any level and puzzle in their head and gently guides them towards the right path.

The pacing, too, is amazing, which kept me from either getting exhausted and puzzled-out or bored, even though I played the game pretty much in one setting with only a few short breaks in-between. And I was laughing the whole way through, though the game does get pretty intense and mellow at times, especially if you do pay attention to every little thing.

This game is simply a masterpiece that I lack the competency to properly do justice. If it seems AT ALL appealing to you, you absolutely owe yourself to play through it at least once. And at this point, especially during special sales, the game is dirt cheap and should run on pretty much any machine bought in the last decade-or-so, so you really don't have an excuse not to play it.
And if you have, hecc, go play it again!
«Blew my mind»
A breathtaking combination of puzzle and story. Beautiful humor and dialogue, memorable characters and mesmerizing atmosphere. Fantastic co-op mode that truly encourages interactions between players, unlike many other "co-op" games.

The only negative side of the game for me is that I felt like my actions as a player never really were the source of the other characters' change. But that is just my little preference.
«That ending!»
this shit took me 3 years to finish
The most amazing game on steam. Buy this right now.
«Blew my mind»
Translated by
Microsoft from Deutsch
(20.02.2018) Portal 2: ———————————————— ┅ € ┅ * * Price numbers ☑ Wait where to buy somewhere else ┅ *-Graphic-I, very, very bad * * Sehr * * * The only thing for hard Players is ┅-Easy to learn, but Still difficult to play, but still difficult to play ☑-┅ Long (12 + Hours)-Infinity ┅-"Story"-"There is no" worse " ┅ * * Bugs \ Errors-┅ The Game itself is a big Mistake-Bugs destroy the Game-A Pair of Bugs ☑ No Bugs that To rob you of The Fun of the game, no _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Since it is now becoming the Story of it Uheard-In my Opinion. The Graphics are quite nice considering that Game has already had a few Years on its Back. Portal 2 is basically a Puzzle, Strategy game in which it is all about solving the different Levels with its portal gun to escape from this "test lab." If you are reasonably good you can make the Game in 6-10 Hours. I have not Noticed any mistakes-from me a clear KAUFEMPFEHLING
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