Portal 2
About
Portal 2 is a first-person puzzle game developed by Valve Corporation and released on April 19, 2011 on Steam, PS3 and Xbox 360. It was published by Valve Corporation in digital form and by Electronic Arts in physical form.
Its plot directly follows the first game's, taking place in the Half-Life universe. You play as Chell, a test subject in a research facility formerly ran by the company Aperture Science, but taken over by an evil AI that turned upon its creators, GladOS. After defeating GladOS at the end of the first game but failing to escape the facility, Chell is woken up from a stasis chamber by an AI personality core, Wheatley, as the unkempt complex is falling apart. As the two attempt to navigate through the ruins and escape, they stumble upon GladOS, and accidentally re-activate her...
Portal 2's core mechanics are very similar to the first game's ; the player must make their way through several test chambers which involve puzzles. For this purpose, they possess a Portal Gun, a weapon capable of creating teleportation portals on white surfaces. This seemingly simple mechanic and its subtleties coupled with the many different puzzle elements that can appear in puzzles allows the game to be easy to start playing, yet still feature profound gameplay. The sequel adds several new puzzle elements, such as gel that can render surfaces bouncy or allow you to accelerate when running on them.
The game is often praised for its gameplay, its memorable dialogue and writing and its aesthetic. Both games in the series are responsible for inspiring most puzzle games succeeding them, particularly first-person puzzle games. The series, its characters and even its items such as the portal gun and the companion cube have become a cultural icon within gaming communities.
Portal 2 also features a co-op mode where two players take on the roles of robots being led through tests by GladOS, as well as an in-depth level editor.
System requirements for PlayStation 3
System requirements for PC
System requirements for Xbox 360
System requirements for Linux
System requirements for macOS
System requirements for Xbox One
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Portal 2 reviews and comments
It turns out that Portal was actually brilliant, and I am an idiot for ever avoiding it. The original Portal was released way back in 2007, and I did not give it a chance until well into 2017. Now, having had an overwhelmingly good time with the original, I couldn’t wait another 10 years again to play Portal 2, right?
Good god, no, of course, I only waited 6 years this time! A vast improvement if I do say so myself.
To be fair though, the game had sat staring at me for over a decade from originally buying it, installed but unplayed, forced into, I guess, a state of stasis… which, strangely enough, leads us neatly into how Portal 2 begins.
Portal 2 puts you back in the shoes of our mute heroine, Chell. Playing through the early test chambers with your trusty portal gun, alongside an absolutely top-form Stephen Merchant in the guise of Wheatley, brings back great memories of the original game. This, for me, is where Portal 2 really shines; I absolutely adored every single minute of these first few hours.
Then comes Chapter 6. I wouldn’t say the game opens up, but it strays from the small, tight test chambers into larger, more sprawling areas. This is where the humour fades, the visuals become a bit muddier almost, and while still enjoyable, it doesn’t quite maintain the charm of its opening chapters.
We’re introduced to Cave Johnson, a pre-recorded voice that oversees the ancient 1950s-ish test chambers. While sometimes humorous, his voiceovers are mostly brash and irritating. The areas are bland and brown, too muddy to sometimes find where to go next. I also found the addition of the speedy, jumpy, and “portally” liquids more of an irritation than an enjoyable addition.
The puzzles later on become quite tricky, but never mind-bendingly so, like some games I’m much too stupid for (looking at you, The Witness). Once we get back to the Wheatley and GLaDOS showdown and the tighter test chambers again, the game returns to the joys of its opening hours, even if there are a few open areas that serve only to slow down the pace more than anything.
All in all, I mostly feed bad that I have sat on Portal 2 for this long, especially since literally everyone I know has already played the co-op mode without me!
https://questtozero.com/game-review/portal-2-review/
The program that drives everyone mad. By this fact we can realize that any module will be poisoned by it. That's what happened to Wheatley. This is a nice story with a blurred notion of morality. Someone must to control this system and the only one, as it turns out, is GLaDOS.