Average Playtime: 3 hours

Bridge Constructor Portal

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About

Enter the Aperture Science Enrichment Center and experience Bridge Constructor Portal – the unique merging of the classic Portal™ and Bridge Constructor™ games.
As a new employee in the Aperture Science test lab, it's your job to build bridges, ramps, slides, and other constructions in 60 test chambers and get the Bendies safely across the finish line in their vehicles.
Make use of the many Portal gadgets, like portals, propulsion gel, repulsion gel, aerial faith plates, cubes, and more to bypass the sentry turrets, acid pools and laser barriers, solve switch puzzles, and make it through the test chambers unscathed.
Let GLaDOS guide you through the tutorial, and learn all the tips and tricks that make a true Aperture Science employee.
The bridge is a lie!
Features:
- The merging of two worlds: the first Bridge Constructor™ with an official Portal™ license
- Create complex constructions in the Aperture Science labs
- Let GLaDOS accompany you through tricky physics adventures
- Use portals, aerial faith plates, propulsion gel, repulsion gel, and much more to master the complicated tasks
- Evade dangers such as sentry turrets, emancipation grills, laser fields, and acid
- Help your Bendies cross the finish line – on their own or in a convoy

Metascore
78
Release date
Developer
Headup Games
,
ClockStone
Publisher
Headup Games
Age rating
10+ Everyone 10+
Other games in the series
Website
http://www.headupgames.com

System requirements for PlayStation 4

System requirements for Xbox One

System requirements for Nintendo Switch

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04+
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX10 compatible
  • Storage: 200 MB available space

System requirements for PC

Minimum:
  • OS: Windows 7, 8, 10
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX10 compatible
  • Storage: 200 MB available space

System requirements for macOS

Minimum:
  • OS: OS X 10.9+
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX10 compatible
  • Storage: 200 MB available space

System requirements for Android

4.4 and up

System requirements for iOS

iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Last Modified: Oct 22, 2024

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iBarin

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МОСТ В 2018-ый
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I'M CONFUSED!! | Bridge Constructor Portal #2
Jan 10, 2018
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Bridge Constructor Portal - Announcement Trailer
Dec 6, 2017
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Portal LAUNCHES and EPIC BRIDGE Construction! - Bridge Constructor Portal Gameplay
Dec 20, 2017
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734,291 items
1.03%
The cake is a lie!
Unlock all trophies
3.40%
Convoyability 30
30 convoys delivered in the Portal Proficiency initiative
3.55%
Tunneling at Full Capacity
Maximum amount of portals successfully used in a test run.
3.55%
Profound Portal Proficiency
Finish every test chamber in Chapter 3 of "Portal Proficiency".
3.70%
Convoyability 20
20 convoys delivered in the Portal Proficiency initiative
view all achievements
25 items
i created this thing where you can chat with glados or something
Oct 10, 2023
Kalmarzasty
Portal reference in Mortal Kombat 1
Oct 11, 2023
DiegoDaBagel
I Believe it’s time!
Oct 10, 2023
Mossprite
Built this realistic model in a game called Roblox??
Oct 9, 2023
GermaniumIXX
Will Portal Stories: Forbidden Testing Tracks ever release?
Oct 10, 2023
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More of my portal gun🇧🇷
Oct 10, 2023
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122 items

Bridge Constructor Portal reviews and comments

Translated by
Microsoft from Deutsch
Clear Recommendation. If you like to work on a solution for a Long time, you have come to the right place. The Scope is clearly fine for the Price. There was a little Dampener for me despite this. Almost ridiculous, because the Level Count is clear from the Start, the End came a bit abruptly for me. Since you get to see the virtual Cost of the particular Design, but it is not limited by it, I was sure that after the completion of all Levels, you should end it again with now Determined funds. Unfortunately, that was not the Case. Maybe there will be an Update. Until then, the Display of Funding is redundant and irritating. In the higher Levels, however, the financial Constraint would certainly be frustrating. The Levels are sometimes very large and complex. If You end up running out of funds and have to watch where he can make Savings elsewhere, perhaps the Motivation still passes by, but for me this Genre is what makes me. I hope I could spare those who would fare in a similar Way to me this little disappointment.
Translated by
Microsoft from Italian
Game made with excellent graphics. I recommend it to kids who study technical subjects. Purchased for a few days I came to overcome the seventh level only with a bit of patience and perseverance. Not being a technician, I don't really know where to go. We hope well.
Translated by
Microsoft from Deutsch
Of course it is not a portal. It's primarily a bridge constructor, but in the design, the elements, and the humor of Portal. You do not control an avatar through the area, there is no portal cannon; Rather, one must place roadway and supporting elements as well as ropes, so that as far as possible a whole convoy of forklift trucks comes to their destination. The forklifts can drive, jump, tumble and of course drive through predefined portals or jump. (The portals are not even red and once blue, but a pair is always the same color, as there may be several.) There are also known elements of portal: blue rebound and orange acceleration gel, shooting robots, boxes placed on buttons must be, flying energy balls and - at least in the short sequences after every 10th level - cake. To the intro of most levels, there is a portion of portal humor of an eggnic computer voice, but subtitled in German. The game seems physically quite plausible as far as the bridge constructions are concerned. Of course, the levels get more difficult backwards. I think the levels are very clever: For example, the timing of flying energy balls is often chosen so that an obvious solution ends up in one of the forklifts leading into the energy sphere and exploding, so you have to come up with a trickier option. In part, the positioning of individual elements (such as ski jumps) by just one unit to the left or right makes the difference between success and defeat. Speaking of success. Of course, this is to get all the forks to their destination. How many people go on it does not seem to matter. The main thing, the valuable machines survive :-D The cost of the building does not seem to matter incidentally. There are no limits and no additional points for favorable constructions. Here I miss a bit the challenge. (Nevertheless, 5 well-deserved stars.) On the other hand, this allows one to implement the most adventurous constructions. But beware: this is still a game with a high addiction factor. Good that there are only 60 levels. [Technical: The game runs smoothly on my iMac from 2011 with 2.7GHz Intel Core i5 and 12GB 1333MHz DDR3]
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Bridge Constructor Portal joins… ehm… portals and bridge construction. The game is goofy enough and has mildly funny jokes, there's good level design and also the gameplay is very meditative as you can build up the most economically uneffective construction to deliver all trains from A to B, and the game is perfectly fine with that. In a way, there's the only opponent in the game – yourself. So if you want to tweak with the level and build the most absurd but yet effective bridge that will collapse just right after the last train goes over it – because hey, if that works, it isn't stupid! – you can tweak all you want to your own satisfaction.

This is probably the most important difference between this game and World of Goo, from which it borrows heavily – from the concept of building simple yet effective and self-supporting triangular construcions to the vacuum tube at the end of the level where you have to deliver small black living creatures.

This is a good game to casually play from time to time. I'd recommend this to anyone who like construcion puzzles, cute violence, and just want to relax from some highbrow AAA blockbuster games.
«Sit back and relax»
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