BioShock Infinite: Burial at Sea - Episode Two
About
BioShock Infinite: Burial at Sea - Episode Two is an action-shooter game developed by Irrational Games. It was originally released in 2014. 2K Games published the game. On review aggregator Metacritic, BioShock Infinite: Burial at Sea - Episode Two has a score of 82. The game is rated as "Exceptional" on RAWG.
You can play BioShock Infinite: Burial at Sea - Episode Two on PC, PlayStation 4, PlayStation 3 and Xbox 360. The game is sold via Steam.
System requirements for PC
System requirements for PlayStation 4
System requirements for PlayStation 3
System requirements for Xbox 360
Last Modified: Oct 9, 2024
Where to buy
Steam
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BioShock Infinite: Burial at Sea - Episode Two reviews and comments
i understand why stealth couldn't have been a bigger part of the main game, but this is nonetheless much more compelling to play through mechanically than all of the game otherwise
the narrative serves as a decent, if not very essential cycle-ending capstone to Bioshock as a series
we didn't need to know how Atlas began his take over of Rapture, but i wasn't irritated about it
we didn't need this revenge turned redemption plot for a non-omniscient Elizabeth to go through, but i'm overall glad we have it
we especially didn't need to know that Fitzroy's child-murder-ness was something that she was asked to do by the Lutece's, a couple of people i still don't quite understand on the same level that you don't really know why the fucking Gman does what Gman does
because by god does that put into question a few things:
why the fuck are the Vox Populi still characterized as murderous thugs? is this supposed to make her a martyr? because it just feels like a justification for a story telling choice that didn't make any fucking sense at the time and especially doesn't make sense now
Elizabeth could've became a hardened killer through like
another method, maybe?
something relating to Booker would've been fine
idk i'm not gonna ramble anymore, this dlc's good and absolutely worth the five-six hours it takes to get through both episodes
but if you didn't like infinite, you won't really like this all that much more
the narrative serves as a decent, if not very essential cycle-ending capstone to Bioshock as a series
we didn't need to know how Atlas began his take over of Rapture, but i wasn't irritated about it
we didn't need this revenge turned redemption plot for a non-omniscient Elizabeth to go through, but i'm overall glad we have it
we especially didn't need to know that Fitzroy's child-murder-ness was something that she was asked to do by the Lutece's, a couple of people i still don't quite understand on the same level that you don't really know why the fucking Gman does what Gman does
because by god does that put into question a few things:
why the fuck are the Vox Populi still characterized as murderous thugs? is this supposed to make her a martyr? because it just feels like a justification for a story telling choice that didn't make any fucking sense at the time and especially doesn't make sense now
Elizabeth could've became a hardened killer through like
another method, maybe?
something relating to Booker would've been fine
idk i'm not gonna ramble anymore, this dlc's good and absolutely worth the five-six hours it takes to get through both episodes
but if you didn't like infinite, you won't really like this all that much more