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The second game returns us to the city of Rapture, on the New Year’s Eve, but this time player takes control of Subject Delta, Big Daddy, that’s been separated from his little sister and has been forced to shoot himself 2 years before the events of the first game took place. And after his awakening 10 years later, players will help to save the last sane citizens of Rapture. As seen in the previous game, the player will have access to new weapons, unique to Big Daddies, power drill and a rivet gun, alongside an array of plasmids, Tonics, and guns. Now players will be able not only save Little Sisters from other Big Daddies, and then either harvest ADAM directly, or protect them while they collect ADAM for their new guardian. Bioshock introduces a new enemy type, Big Sisters, which are extremely agile and fast versions of Big Daddies. Newly added multiplayer brings several never seen formats to the series. Aside from expected Deathmatches, the game added story-driven mode Fall of Rapture.
System requirements for PC
- OS: Windows XP, Vista, Windows 7
- Processor: AMD Athlon 64 Processor 3800+ 2.4Ghz or better, Intel Pentium 4 530 3.0Ghz Processor or better
- Memory: 2GB
- Graphics: NVIDIA 7800GT 256MB graphics card or better, ATI Radeon X1900 256MB graphics card or better
- DirectX®: DirectX 9.0c
- Hard Drive: 11GB
- Sound: 100% DirectX 9.0C compliant sound card or onboard sound
- Processor: AMD Athlon 64 X2 5200+ Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz
- Memory: 3GB
- Graphics: NVIDIA 8800GT 512MB graphics card or better, ATI Radeon HD4830 512MB graphics card or better
- Other Requirements: Initial installation requires one-time internet connection; software installations required including Microsoft Visual C++2008 Runtime Libraries, Microsoft DirectX.
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BioShock 2 reviews and comments
Note*: It is recommended to finish BioShock, as this game is a direct sequel in terms of story and is needed to make sense to a lot of backstories that were not explained in the first game. The book BioShock: Rapture is also recommended to be read before playing the first and this game to get a better picture of the beginnings of Rapture and how everything leads to the fall of the city.
Also, by purchasing this version, you also get the Remastered version but testing both games, the conclusion was to recommend the vanilla version, as the remastered version suffers from many technical issues that unable the reviewer to play and finish the game properly.
+DLC content was very special. Named Minerva's Den, the story of the DLC follow through the eyes of another Big Daddy called Sigma in its quest to reach the supercomputer, The Thinker, located in the Rapture Central computer core, The Thinker, only for players to find about a very special and to a point emotional plot twist which also adds the participation of Brigid Tennenbaum in her quest for redemption after what she did in Rapture.
+Hacking is more streamlined than BioShock. Now, players only need to wait for the pointer from a bar to get into the green area or blue area, press the button and that's it, instead of the puzzle mini-game of the first game. (Note: Hacking does not pause the action like the first game).
+Like the first game, whenever a new level is played, press start and it will show you the numbers of Little Sisters to save. However, the process of saving or harvesting them is different. In the first the game, you defeat the Big Daddy around the Little Sister once the Big Daddy is defeated, go near the Little Sister and select between rescue or harvesting. In this game, you first need to adopt the Little Sister, which will accompany the player, press and hold the button assigned for the Little Sister to help you track the designated corpse to extract ADAM, once the extraction process begins, Splicers will come and the Little Sister must be defended. Once the gathering is finished and all the Splicers defeated you need to search for the nearest vent and once you reach the vent, then you decide if you want to rescue or harvest the Little Sister adopted which kind of expands the action of the game.
+Multiple endings make a return from the first game, this time explaining more details depending on which of the endings, you encounter based on your actions throughout the game.
+The characters appearing in this sequel that did not appear in the first game are as well very well developed with nearly all of them having an obscure past and participation in Rapture's demise in general. From characters like Bridig Tennenbaum, returning from the first game is the scientist responsible for finding ADAM and creating the Little Sisters in her quest to search redemption and to escape to the surface, to the maniacal conversion of Gilbert Alexander, once a renowned scientist responsible for the creation of the Big Daddy program, also with the likes of Augustus Sinclair, the previous owner of Persephone and Sinclair's Deluxe, tasked into helping the protagonist to reach Eleanor Lamb, the daughter of the antagonist Sofia Lamb, a woman now in control of Rapture with the desire of creating a utopia and doing way more questionable decisions that both Andrew and Fontaine did in the process, the Wales Brothers, Simon, and Daniel, the architects of Rapture now under the control of Sofia Lamb, and many more.
+The combat is still is as good, active, and responsive as the first game. Players are now in control of a Big Daddy but somehow mobility does not feel limited. No delays where present when doing actions, and different from the first game, where combat was restricted to one hand at a time (right hand for weapons, left for plasmids), now the two hands are shown simultaneously which brings more variety to the overall combat. The gameplay is still a fast first-person shooter with a mix of powers where the movement and shooting retains the more refined arcade mechanism from FPS games of 2007 and onwards. They also implemented a melee mechanism not present in the first game to allow players to attack without using plasmids or the ammunitions of the weapons.
+The gene tonic slots are now general and not fragmented into categories like the first game. Ex: They were gene tonic slots exclusive to combat, engineering in the first game. In this game, all genes share the same slots.
+The graphics, UI and overall visual presentation seems fine and still match the atmosphere of the 50s & The 60s. The attention to detail is still top-notch, whether it is when passing through water, the shadows correctly projected, the effects of the plasmids both in the hand of the player and when causing the impact effect on enemies, when passing through the smoke and even the commercials from obtaining the plasmids reflect a great emulation of that era. Something not found in the first game was the mix of terrestrial and underwater levels that certainly adds more ways to explore what remains of Rapture.
+The lightning and flickering glitches from the first game are now fixed. Now the lightning is better projected in the illuminated areas and the game handles the dark areas very well.
+The OST and overall sounds are still as neat as the first game, with the voice acting from both the characters and the audio recorders still being one of its greatest features due to how natural the voices throughout the game feel. This game also reproduces better the sound direction of the different sound options such as Pro Logic, 5.1, or 7.1.
+The port optimization was also improved from the first game in terms of stability, number of times the the game could crash under heave load (only crashed once in 70+ hours of gameplay) and also does not require a hefty PC build in order to run the game well.
+There's still three difficulties like in the first game so players select the ones that fit their playstyle between easy, medium, and hard.
+The story is still very good. This time, players are visiting Rapture in 1968 now in the shoes of a once dead Big Daddy named Subject Delta who was the result of experimentation after being found by Andrew Ryan where he accidentally found Rapture by mistake and mistook by a government agent, was turned into a Big Daddy. The result of his death was at the hand of the game main antagonist, Sophia Lamb, an expert psychiatrist who now rules Rapture after the death of both Andrew Ryan and Frank Fontaine, with the goal of creating a perfect utopia by combining all ADAM into her daughter, Eleanor Lamb, a girl with the powers to control and see through the eyes of all the Little Sisters, responsible for bringing Subject Delta back from the dead and guiding him through her so both can escape Rapture, as the Subject Delta is bound for life to her, making him impossible to live if he's not near Eleanor Lamb.
-After hacking both a camera and a turret, when the security bots deployed by the camera goes around your turret, the turret still keeps firing to the security bots like in the first game. That shouldn't happen since both the turret and the camera belongs to the players and should only point to the enemies.
-Graphics are basically the same from BioShock where the levels were more detailed than the characters/enemy models. That should have fixed the models to match the greater details of the levels.
-Multiplayer mode seems forced at best as the game modes present does not match the quality found in the single-player portion of the port. Two things would have been a better solution: 1) The multiplayer the portion should have been implemented with the same quality as the single-player portion in terms of game modes and relation to the main story or 2) If the multiplayer option could not match the single player portion, then remove it completely and keep the game a single-player only like the first game.
-The higher the resolution, the smaller the overall letters and portraits from the characters and audio recordings get. They should have implemented what they did in BioShock that no matter the resolution, the letters, and portraits will resize accordingly depending on the resolution selected.
-The Power to the People stations seems limited in capacity, forcing the player to fully upgrade a reduced amount of weapons. They should have implemented enough stations so all the weapons can be upgraded.
-They did not reuse the ghost's visions from the first game that helped have an idea of some events that were happening in Rapture. Since the protagonist was also an experiment, they should reuse such features.
-While the controller now works without activating the use of the Xbox 360 options, if this option is not activated, it will not show you the buttons of the controllers but the keys of the keyboard. That option should have not been present and immediately show the buttons of the input pressed. Ex: If you move your mouse or press the keyboard, only mouse/keyboard prompts must be shown, the same if the controller input is pressed.
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