Average Playtime: 12 hours

Prey (2017)

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About

Prey (2017) is a single-player sci-fi first-person shooter developed by Arkane Studios Austin and published by Bethesda Softworks. While it is technically a reboot of the 2006 game of the same name developed by Human Head Studios, of which the sequel suffered a fall into development hell before the license was sold to Bethesda Softworks, there is no relation between the stories and universes of the two games.

The game is set in the near future of an alternate reality. You find yourself stranded on the Talos I space station, invaded by hostile aliens referred to as the Typhon. To survive, you must explore Talos I in search of weapons and resources to fight off the invaders. Along the way, you'll use neural modification devices to learn skills and psychic abilites.

Prey's gameplay loop takes heavy inspiration from System Shock and Bioshock. The game received critical acclaim for its gameplay and its atmosphere. Prey received one paid DLC extension called Mooncrash which introduced a roguelite mode and a free update called Typhon Hunter which introduced a multiplayer mode inspired by classic prop hunt.

Metacritic rating
80
Release date
May 5, 2017
Developer
Arkane Studios
Publisher
Bethesda Softworks
Age rating
17+ Mature
Website
https://prey.bethesda.net
System requirements for PC
Minimum:
  • OS: Windows 7/8/10 (64-bit versions)
  • Processor: Intel i5-2400, AMD FX-8320
  • Memory: 8 GB RAM
  • Graphics: GTX 660 2GB, AMD Radeon 7850 2GB
  • Storage: 20 GB available space
Recommended:
  • OS: Windows 7/8/10 (64-bit versions)
  • Processor: Intel i7-2600K, AMD FX-8350
  • Memory: 16 GB RAM
  • Graphics: GTX 970 4GB, AMD R9 290 4GB
  • Storage: 20 GB available space
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Last Modified: May 25, 2019
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Translated by
Microsoft from Deutsch
Class Game, comes very close to the system shock feel. The Beginning of the Game is mMn One of the most Ingenious Tricks in Computer Game History:-P It's not a classic Shooter, because Gun Violence alone is not enough. You also have to be able to think around the Corner or use your Environment to move forward. Exper-mimic Appetite is therefore a Prerequisite:-) The Story is told in Cutscenes and Radio Transmissions, but also a lot about "enviromental" telling like Emails, Notes, Audiologs and the Settings themselves. It is natural due to seating and also an elementary part of the Game Experience that you can find out about emails and co what else happened on the Station. After all, as a Protagonist, you have no Idea or Memory and use every Information Option. So the whole thing gets its Depth. Therefore, one should bring with you a certain Thirst for discovery. Friends of pure Ballet egg Don't get happy here. 85/100
Translated by
Microsoft from Deutsch
Prey Prey combines a lot of great Elements from other Games that I really like. A Mix of Bioshock, Halflife, Portal, Dishonored and DeusEx, to name a few. General/Game Principle In Prey, one takes on the Role of a Scientist who carries out experiments on his own Body. It is clear that something has to go wrong and the Situation is spiralling out of Control. You can find yourself on the huge Space Station Talos I and from now on you just try to survive. Prey is a very heavy Game. Ammunition Shortages often prevent the Way through the Front Door. It is therefore essential to use the Environment, find new Ways and provide Distractions to achieve its Goals. The Space Station is very threatening because it is huge. It takes some Time to find your way around there. There is one Main Strand and a lot of Side Missions. With the Help of experimental Machines (Recyclers, Fabricators, Repair stations and Dispensers, etc.), one's own Character can be enhance and new Objects can be produced once the Blueprints for it have been found. There is a Skill Tree that can be customized to the Desired Style of play with The help of Neuromods. The own Spacesuit can be pimped up with all sorts of Chipsets. Positive Variety: Shooter fights, Cracking codes, fixing stuff, sneaking Past opponents, individualizing character skills, Psi forces and different Chipsets for spacesuit. Etc. I find the Use of Objects in the Game very pleasant. At Terminals, for example, you can read E-Mails and start Programs, while you can still look around at any time. The Environment is very complex: There are cold, sterile Rooms, green Oases under Glass and dark Tubes and absolutely silent Exterior Inserts In the All Negative A few Glitches and Flaws exist. Have found a few Roof Beams that I fell through. Some moving Machine parts Also don't seem to possess a Body, as they simply fly through Items that get in the Way. Audiologs, People, Robots and Enemies sometimes all speak at the same time, so it becomes somewhat stressful to understand everything. Verdict I have not regretted buying. Prey has small Weaknesses, but I really like the Combination of dark history, great Backdrops, nasty Aliens and Individualization Opportunities for Character, Suit and Forces in the Game. Super Game! I would therefore like to recommend it further ...
Amazing story and gameplay is fluid. Overall AMAZING game!
«Blew my mind»
«Liked before it became a hit»
good game, great fun, just felt repetitive after a while. 
A lot of variety in ways to play. You can go full human, full alien, or a good mix of both. A unique story with a strong start, a middle that kept me going, and an ending that could have been better but didn't ruin the experience.
«Can’t stop playing»
«Time-tested»
Best game of 2017 so far. You owe it to yourself to play it. Prey is worth every dime and even more.
«Blew my mind»
«Can’t stop playing»
«That Ending!»
Очень атмосферная игра с прекрасным визуальным стилем: аутентичная смесь 1930-ых с хай-теком. Некоторые части основного сюжета - иногда туповаты (когда ты из-за какой-то мелкой фигни, типа посмотреть видео, совершаешь многочасовые подвиги, хотя всё это по логике можно было сделать просто). Но в целом - история увлекает. Дополняет сюжет интересный бэкграунд в стиле альтернативной истории. Сложно было воспринимать, отличать, искать на станции массу персонажей, - возможно потому, что большинство из них были мертвы :), и знакомишься с ними только по записям из их электронной почты. Тифоны (инопланетные враги) выглядят впечатляюще, иногда пугали, правда часто это было в форме скримеров. Прекрасная музыка и звук.
Это были очень увлекательные 30 часов на борту станции «Талос-1», каждый уголок которой стал уже родным и знакомым. Полное погружение, свобода выбора, непростые решения, интересные истории работников станции, их взаимоотношения и взгляды на происходящее. Отличное sci-fi приключение, которое, к сожалению, можно порекомендовать далеко не всем. Обязательно перепройду. Для любителей острых ощущений и полного погружения рекомендую играть на сложности повыше, так как при должном упорстве в зачистке помещений от лута ближе к концу игры начинаешь гулять по локациям, вышибая дверь с ноги и забрасывая врагов дробовиками и гранатами :D Немного расстроило, как иногда глючил звук, и почему-то не завершился один квест. Но основная ложка дегтя - это мини-игра со взломом, настолько дурацкое и ленивое решение, что лучше бы её вообще не было!
«Blew my mind»
«Can’t stop playing»
«That Ending!»
Очень хорошая игра, которой не хватило чуть больше разнообразия и шлифовки
«Constantly dying and enjoy it»
«Underrated»
«That Ending!»
Игра превзошла все ожидания, очень крута по нескольким причинам: здорово придумали утилизацию вообще всего 4 категории ресурсов и создание на 3D принтере вещей, масса вариантов прокачки и стилей прохождения (во второй половине на максимум прокачал бег и по уже изученной станции мог просто убегать, не вступая в бой), классно проработана станция внутри и снаружи (особенно круто выйти в открытый космос и посмотреть со стороны - аж 6 входов, делают прохождение ещё более свободным), первая игра за годы, в которой провёл 18 часов за 2 дня (погружение полное), ещё несколько классных видов оружия - стрельба пеной, детскими пульками из арбалета, граната, которая работает как утилизатор, классная охранная система, которая позволяет найти любого сотрудника станции (живого или мёртвого). А концовка просто ВУХ! как здорово, неожиданно и классно. В целом восторг!!!
«Blew my mind»
«Can’t stop playing»
«That Ending!»
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