The Prey (2017) is a first-person sci-fi shooter with a dramatic pitch towards non-linearity. It is connected with the self-titled game published in 2006, but it is not the second part — Prey 2 under the auspices of Human Head Studios fell into development hell, and the rights to IP were transferred to Bethesda studios. Prey (2017) have one DLC — Mooncrash, it adds rogue-like walkthrough fashion and does not touch the events of the main game.
In the original title, we play as Morgan Yu and explore the space station we are based at. During the game protagonists mostly listens to audio-diaries and fights enemies. The player is continuously clashed head to head against an incredibly vast amount of surroundings — they must make sense of all the HUDs and types of enemies and finally all of the RPG elements.
The closest comparison when we talk about Prey (2017) is with Dishonored 2. Gamers and game journalists noticed not only similar mechanics such as variational playthrough, multiple ways to clear the level but also the same technical problems: corrupted save files and notably weak battle system making it favorable to do things quietly.