Average Playtime: 13 hours

Middle-earth: Shadow of War

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About

Middle-earth: Shadow of War is a continuation of Middle-earth: Shadow of Mordor
The game operates on the world and the characters of the books of JRR Tolkien. However, it will be more accurate to say that the game is closer to the cinematic version of this story, created by director Peter Jackson. This is noticeable both in the visual solutions of some locations, and in the events themselves and their location in time relative to each other.

Judging by the events, the game takes place between the events of the books "The Hobbit" and "The Lord of the Rings". However, in the game there are also such events as the fall of the city-fortress of Minas Ithil and its transformation into Minas Morgul - in books these events occur several thousand years earlier.

As in Middle-earth: Shadow of Mordor, in the game Middle-earth: Shadow of War, the Nemesis system operates. This system provides a change in the world of the game and its inhabitants from the actions of the player. Therefore, each passage differs from other passages. For the game Middle-earth: Shadow of War, the Nemesis system has been improved.

If the player has the game Middle-earth: Shadow of Mordor, he can transfer to Middle-earth: Shadow of War some characters from the previous game - one enemy and one ally.

The player controls Talion. Taleon is obsessed with the spirit of the elven ruler of Celebrimbor. Taleon tries to use one of the rings of power to build an army of orcs and trolls and fight with Sauron and his generals.

Metascore
82
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Release date
Developer
Warner Bros. Interactive
,
Monolith Productions
Publisher
Warner Bros. Interactive, WB Games
Age rating
17+ Mature
Other games in the series
Website
http://www.ShadowOfWar.com

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System requirements for Xbox One

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Last Modified: Nov 9, 2025

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Middle-earth: Shadow of War reviews and comments

I enjoyed the other game more. This one was okay, but it could’ve been better. What I hated the most were the controls on PC—they’re very janky. I found myself getting stuck in invisible places so many times, or trying to run forward only to end up climbing a building instead. Even during combat, when I tried to execute an enemy, my character would often target the wrong one. The number of enemies is also annoying. They keep coming over and over again. Sometimes it was so hard to dominate a warchief because the orcs around me would hit me at the very last second. And the captains talk SO much in this game. If you encounter three or four captains in the same area, they’ll “kill you” with the boredom of their endless lines. To start a mission, I had to run through countless enemies and their bases, which became frustrating since I was more interested in the story missions than the gameplay itself. The gameplay is almost the same as the prequel—actually worse in some parts. The same moves, powers, and executions. Boss fights in this game are honestly so boring. In both games, Sauron was a disappointment as a final boss. Most of the fight is just dodge, dodge, fill up your wrath meter, and execute. I know the game is massive with so many regions, but what’s the point if everything feels so repetitive?
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«Oh God i managed it»
Clunkier and messier than the first game.
Fun new tools to play around with but the novelty wears off quick with all the blind repetition
This game is kind of whack.
It starts out absolutely awful, dropping you into the middle of an open area with nothing but a horrible plot to guide you. Systems get introduced way too quickly with no time to actually apply them before the next one gets brought in in a boring mission.
Then Chapter 2 hits and you get to enjoy the Nemesis system, being thrown into crazy situations and ambushes by a cast of pretty fun and varied Uruks over visually appealing areas. Then around the 20 hour mark you start to notice the jank you ignored before more frequently. The dropped inputs in combat, the horrible camera, Talion getting stuck on nothing, the abysmal attack tracking wasting one of your executions on a random grunt instead of the meat sponges the captains quickly become, the lack of actual weaknesses on Uruks worth exploiting, the horrible mount controls (especially for drakes) and the absolutely mindnumbingly boring plot and characters.
I recommend this game, but I don't think it's worth finishing. Hop in, have a couple fun hours working your way through Uruks and then uninstall it again.
The nemesis system is so fun to play with.
I tried the movies three times. Book one time. Didn't like them. I did like the game..
I'ts a really cool sequel, nothing exceptional.
«Sit back and relax»
Shadow of War was a pleasant surprise. I liked the first one but didn’t think this sequel was going to add anything new and I thought it would seem old. I was wrong. They added new systems that worked very well. The nemesis system was very fun. The combat in this game was very enjoyable. You can play stealthy or full out. There are plenty of environmental effects which are well done. Capturing bases was a welcome addition. Overall I can’t think of anything that this game does exceptionally well, but it also doesn’t miss the mark anywhere,  except for the story, which I didn’t care about but you don’t really need to care. There is plenty going on to motivate you. If o was to pick one word to describe this game it would be “Solid”.

Final Score: A-
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