Average Playtime: 6 hours

DmC: Devil May Cry

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About

DMC: Devil May Cry is a hack-and-slash adventure game, the fifth installment in Capcom’s Devil May Cry franchise and reboot of the series. This is the first game in the series not developed by Capcom, but rather by English studio Team Ninja. Concerning story, the game is connected to the previous game and changes the cast of characters and even Dante’s (the series main protagonist) iconic appearance (which was met with indignation from the series fans at the time). The game’s story is notable for its social commentary regarding mass-media and modern capitalism drawbacks.
The gameplay overall is very similar to the other installments of the Devil May Cry series and is heavily focused on fast-paced fighting with hordes of demons with occasional puzzles and platforming sections. The main change in the game’s combat mechanics is the Angel and Devil modes. They alternate Dante’s and attacks and special abilities. The modes are activated by holding left or right trigger (on the controller) which makes switching between them instant and allows performing complex combos, combining each mode’s unique features.

System requirements for PlayStation 3

System requirements for PC

Minimum:
  • OS:Windows Vista(R)/XP, Windows 7, Windows 8
  • Processor:Intel(R) Core(TM)2 Duo 2.4 Ghz or better, AMD Athlon(TM) X2 2.8 Ghz or better
  • Memory:2 GB RAM
  • Graphics:NVIDIA(R) GeForce(R) 8800GTS or better, ATI Radeon(TM) HD 3850 or better
  • DirectX®:9.0c
  • Hard Drive:9 GB HD space
  • Sound:Standard audio device
Recommended:
  • OS:Windows Vista(R)/XP, Windows 7, Windows 8
  • Processor:Intel(R) Core(TM)2 Quad 2.7 Ghz or better, AMD Phenom(TM)II X4 3 Ghz or better
  • Memory:4 GB RAM
  • Graphics:ATI Radeon(TM) HD 6950 or better
  • DirectX®:9.0c
  • Hard Drive:9 GB HD space
  • Sound:Standard audio device

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for Xbox 360

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Last Modified: Nov 17, 2024

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You're making a sequel to DmC: Devil May Cry. What would it be like in terms of story and gameplay?
Apr 18, 2023
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DmC: Devil May Cry reviews and comments

Oh boy.
First off combat isn't that bad, but it is shallower than before and color coded enemies are counterintuitive to everything DMC has been before in terms of combat freedom.
The story is not just a bad DMC story, but an absolute travesty in general with some of the worst writing I've seen so far.
Where this games shines is in it's presentation. The soundtrack is great, the artstyle is cool, and some bosses and levels are visually very impressive.
«Reviewers bribed»
It's really good as reimagining of the series.
Wonderful weapons, beautiful enemies.
Crazy atmosphere of anti-utopian city. 
Like separate project it is awesome.
«Beaten more than once»
 I really don't understand the oldschool fans that don't like this game
This would be an ok game if it wasn't a Devil May Cry
While I am choosing to not recommend this game, I'd rather this review be seen as a "Meh" or "Average." DmC hits many things really well, and then falls flat on its face in others. I would like to preface by saying that I haven't played the original DMC games, but I have played Hideki Kamiya's Bayonetta, so my comparison will be based a bit around that.

By now, it should be well known that this reboot's Dante is a black haired, foul mouthed early twenty-or-something troublemaker. While a big problem is how he compares to the original Dante, for this review I'll mostly be looking at the reboot as its own series separate from Kamiya's. So how does this Dante hold up as his own character? He's not necessarily a bad character. He displays growth, and becomes less bull headed and more concerned for others such as Kat. Some of his lines and actions are actually really good too, with his attitude being a perfect contrast for some of the serious guys there such as Vergil (in one particular scene, he answers Vergil with a shrug and "So what?" when Vergil brings up the idea of freeing the citizens). Dante exemplifies the punk movement, which is what he (and to an extent the society around him) was based off of, and I think he does a good job with it.

That isn't to say he's the best character ever written, but he was the best in this game, as all the other character become really boring and flat to follow. Vergil is written awkwardly, with a shallow emotional spectrum to accompany him; essentially, he is our exposition machine. Kat is so flat I don't even know what she was doing in there. She does something action wise, but personality wise I can barely remember what her personality was after finishing the game 10 minutes ago - it's /that bad/. Mundus and his minions are all stereotypical demonic villains, looking to rule the world. Nothing about the writing sticks out, and many attempts at banter or funny one liners fail and just sound awkward. The voice acting for Dante is the best most of the time, but there are still a few parts when his voice actor seems to be new and they didn't go for a second take.

The game does shine when it comes to its art direction, its music, and its combat system. The art, with the contrasts for Limbo and the original city, are great to see, and the music was cool to listen to as I'm slashing away at demons. One thing to note is that, if you don't like punk, or growling vocals, then this soundtrack will not be for you. The combat itself is apparently dumbed down, from what I hear, but it's not a bad thing for new players. I personally don't play much hack-n-slash so this was a good thing for me, I think, but I can see some veterans becoming bored (in which case I recommend playing the hardest difficulties). When I played I never got anything below an A, on medium, so maybe this can indicate how difficult the game is. It was still very satisfying combat, especially when it came to the harder to kill enemies, and getting those combos were awesome.

However, I did find that there seemed to be a delay between inputting button commands, as many times I went to strike and wanted to dodge an incoming enemy attack, but I had to wait at least half a second to a second for my input to actually register as dodge. This can be annoying and especially frustrating on harder enemies. Furthermore, this game has a lot of platforming, more than I expected, which can be annoying at times; it also has a lot of cutscenes, sometimes with only a tiny element of gameplay (moving Dante to the next point) involved, which can be annoying as well if you want to get straight into the action. There's also no lock-on button, which can be absolutely bothersome combined with a frozen camera (see below).

Some minor gripes: I played on a controller, and often times the camera would lock up and prevent me from spinning it, resulting in me getting hit by enemies. I'm not sure if playing with a KB+M is better, but I heard it is decent. Also, in comparing to the original DMC games, I wish this Dante would flourish his weapons each time he got them, but alas, Ninja Theory did not do that.

Overall, DmC is certainly not a bad game gameplay and art wise, but the story is horrid. I recommend purchasing it on sale, and only if you're interested in the combat. If you like story based games, this one is not written well and will possibly disappoint you.

------

Read more reviews at my Steam Curator Page: https://store.steampowered.com/curator/30187278/
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«OST on repeat»
Translated by
Microsoft from Deutsch
Great hack 'n slash game with great Addiction Factor that really grabbed me from Start to Finish. Pro: + Gameplay: With Controller, the Control goes very well by hand, at higher Levels of difficulty bock-heavy, on simple Also button smashing is enough. Nevertheless, demanding Opponents, grade in the Course of the Game. Fair placed Checkpoints, and when you die, there are ultimately only Deductions to the High Score 99/10 + graphics: Varied and really stunning Level design, great, coherent atmosphere, very nice graphics 8/10 + Story: Cool told Story, but doesn't want to spoile. Who doesn't care and who just wants to network: Something with Demons, the cutscenes can be skipped:) 8/10 + Soundtrack: Just the Hammer 10/10 Contra:-Quite short overall. After 10-12 Hours you are in the first Pass on the middle Level. (Habs also played offline, the game time indication doesn't fit with me!) In order to collect the whole achievable climate bimm, you might have another 3-4 Hours. After that, there are also various Ways to play through it in more difficult to impossible modes, but there are People who don't irritate that. Bab bought it to me in summer sale for n Tens, and felt more than well entertained for the Price. For the Full Price, I would have fretted a little more about the short Duration.
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Translated by
Microsoft from Deutsch
Heaven or Hell?! Now there he is, the fifth Part of the Row and we are allowed to let the Sow out properly with the young Dante. Piece by bit you will have to upgrade and upgrade your range of weapons, try your hand at countless combo Opportunities, get through sometimes really oblique Levels and, depending on the Level of difficulty chosen, truly go through Heaven or Hell ... PROs: + Word Literally real oblique art design + Twisted look + brachial Sound Accompaniment From death metal to disco mukke + 8 Weapons with lots of upgrade options + part really powerful Weapon sounds + fats demanding boss fights (sometimes very oblique bosses:D) + Big Opposing Variety with a wide Variety Of Attack patterns + Many Weapon Combos that are not only jewelry Mugwork + 3 Basic Difficulty levels and then 4 again to Unlock ... + Good English voiceover + Faire Autosay points + Useful tutorial displays + Steers with Controllers as well as M & T very well + Game Time 10-15h (one Run) + high Replay value thanks to unlockable modified difficulty levels CONTRAs:-German Syncro by Dante is an Imposition and an absolute Vocal Killer-On some Story Elements like the Limbus are not received enough-Last Third seems stretched-fairly linear-Partly low-resolution textures-Story is for me personally quite unspannt/boringly staged FAZIT: This quasi DMC reboot is both for Subs as well as experienced fans of the Series suitable. Despite the Fact that I can't even blame many weighty negative points on the title, the Way the Game tells itself is too sluggish for me. Yes the Art-Desgn is great and the Fights are really greasy but it was really tedious for me to keep through until the End. Especially because the last Third seems artificially stretched, which could surely have been solved even better. However, that's just my personal Feeling. The Fighting System makes You feel like, the Levels as well as the tricky Bosses are wonderfully turned off and you can have a few Hours of Fun, in this crazy World. For me, this Title is a perfect Example that a Game can be visually beautiful to look at, works technically flawlessly, has virtually no more Bugs ... And in spite of everything not soooo really thrilled, because the Story just can't get me carried away:/ Buy recommendation for € 15-20 Cheers, Fletcher
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Such a great game! The gameplay is smooth with responsive controls, level design pushes you to explore and wait for every new level, Dante himself is awesome and badass. I appreciate how they turned a simple dark theme into something special. Another thanks for the sound design and music - they fit the game perfectly and create the right atmosphere. Combat mechanics are stylish and together with such musical support they look even better. Highly recommended game, no doubt.  
Everything besides the plot is great but the story is a core of any game… And here it’s weak and boring. Dante is so annoying that I don’t understand how people can even like him. As a protagonist he sucks. If there’s a character I hate more, it’s Bayonetta.  
«Disappointment of the year»
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