DmC: Devil May Cry
About
DMC: Devil May Cry is a hack-and-slash adventure game, the fifth installment in Capcom’s Devil May Cry franchise and reboot of the series. This is the first game in the series not developed by Capcom, but rather by English studio Team Ninja. Concerning story, the game is connected to the previous game and changes the cast of characters and even Dante’s (the series main protagonist) iconic appearance (which was met with indignation from the series fans at the time). The game’s story is notable for its social commentary regarding mass-media and modern capitalism drawbacks.
The gameplay overall is very similar to the other installments of the Devil May Cry series and is heavily focused on fast-paced fighting with hordes of demons with occasional puzzles and platforming sections. The main change in the game’s combat mechanics is the Angel and Devil modes. They alternate Dante’s and attacks and special abilities. The modes are activated by holding left or right trigger (on the controller) which makes switching between them instant and allows performing complex combos, combining each mode’s unique features.
System requirements for PlayStation 3
System requirements for PC
- OS:Windows Vista(R)/XP, Windows 7, Windows 8
- Processor:Intel(R) Core(TM)2 Duo 2.4 Ghz or better, AMD Athlon(TM) X2 2.8 Ghz or better
- Memory:2 GB RAM
- Graphics:NVIDIA(R) GeForce(R) 8800GTS or better, ATI Radeon(TM) HD 3850 or better
- DirectX®:9.0c
- Hard Drive:9 GB HD space
- Sound:Standard audio device
- OS:Windows Vista(R)/XP, Windows 7, Windows 8
- Processor:Intel(R) Core(TM)2 Quad 2.7 Ghz or better, AMD Phenom(TM)II X4 3 Ghz or better
- Memory:4 GB RAM
- Graphics:ATI Radeon(TM) HD 6950 or better
- DirectX®:9.0c
- Hard Drive:9 GB HD space
- Sound:Standard audio device
System requirements for Xbox One
System requirements for PlayStation 4
System requirements for Xbox 360
Where to buy
Top contributors
DmC: Devil May Cry reviews and comments
First off combat isn't that bad, but it is shallower than before and color coded enemies are counterintuitive to everything DMC has been before in terms of combat freedom.
The story is not just a bad DMC story, but an absolute travesty in general with some of the worst writing I've seen so far.
Where this games shines is in it's presentation. The soundtrack is great, the artstyle is cool, and some bosses and levels are visually very impressive.
Wonderful weapons, beautiful enemies.
Crazy atmosphere of anti-utopian city.
Like separate project it is awesome.
By now, it should be well known that this reboot's Dante is a black haired, foul mouthed early twenty-or-something troublemaker. While a big problem is how he compares to the original Dante, for this review I'll mostly be looking at the reboot as its own series separate from Kamiya's. So how does this Dante hold up as his own character? He's not necessarily a bad character. He displays growth, and becomes less bull headed and more concerned for others such as Kat. Some of his lines and actions are actually really good too, with his attitude being a perfect contrast for some of the serious guys there such as Vergil (in one particular scene, he answers Vergil with a shrug and "So what?" when Vergil brings up the idea of freeing the citizens). Dante exemplifies the punk movement, which is what he (and to an extent the society around him) was based off of, and I think he does a good job with it.
That isn't to say he's the best character ever written, but he was the best in this game, as all the other character become really boring and flat to follow. Vergil is written awkwardly, with a shallow emotional spectrum to accompany him; essentially, he is our exposition machine. Kat is so flat I don't even know what she was doing in there. She does something action wise, but personality wise I can barely remember what her personality was after finishing the game 10 minutes ago - it's /that bad/. Mundus and his minions are all stereotypical demonic villains, looking to rule the world. Nothing about the writing sticks out, and many attempts at banter or funny one liners fail and just sound awkward. The voice acting for Dante is the best most of the time, but there are still a few parts when his voice actor seems to be new and they didn't go for a second take.
The game does shine when it comes to its art direction, its music, and its combat system. The art, with the contrasts for Limbo and the original city, are great to see, and the music was cool to listen to as I'm slashing away at demons. One thing to note is that, if you don't like punk, or growling vocals, then this soundtrack will not be for you. The combat itself is apparently dumbed down, from what I hear, but it's not a bad thing for new players. I personally don't play much hack-n-slash so this was a good thing for me, I think, but I can see some veterans becoming bored (in which case I recommend playing the hardest difficulties). When I played I never got anything below an A, on medium, so maybe this can indicate how difficult the game is. It was still very satisfying combat, especially when it came to the harder to kill enemies, and getting those combos were awesome.
However, I did find that there seemed to be a delay between inputting button commands, as many times I went to strike and wanted to dodge an incoming enemy attack, but I had to wait at least half a second to a second for my input to actually register as dodge. This can be annoying and especially frustrating on harder enemies. Furthermore, this game has a lot of platforming, more than I expected, which can be annoying at times; it also has a lot of cutscenes, sometimes with only a tiny element of gameplay (moving Dante to the next point) involved, which can be annoying as well if you want to get straight into the action. There's also no lock-on button, which can be absolutely bothersome combined with a frozen camera (see below).
Some minor gripes: I played on a controller, and often times the camera would lock up and prevent me from spinning it, resulting in me getting hit by enemies. I'm not sure if playing with a KB+M is better, but I heard it is decent. Also, in comparing to the original DMC games, I wish this Dante would flourish his weapons each time he got them, but alas, Ninja Theory did not do that.
Overall, DmC is certainly not a bad game gameplay and art wise, but the story is horrid. I recommend purchasing it on sale, and only if you're interested in the combat. If you like story based games, this one is not written well and will possibly disappoint you.
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Read more reviews at my Steam Curator Page: https://store.steampowered.com/curator/30187278/
Microsoft from Deutsch
Microsoft from Deutsch