Average Playtime: 7 hours

The Coma

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About

Coma is an extremely serious condition associated with loss of consciousness and inviting death.
You will find incredibly atmospheric depths of the subconsciousness of the main character who slipped into coma.
Use dexterity and acrobatics to save your life.
Run the gauntlet of all-consuming darkness with its puzzles and obstacles.
You will never know what awaits you on the other side of the door.
Death or life.
The further you run, the more difficult it is to get out.
You will find unique world of the subconscious behind each door.
Stunning graphics and the atmosphere of light and shade will gratify you.
The line between life and death will add adrenaline to the gameplay.
You will feel hardcore.
Run.
Always run.
Find salvation.

Features:
HARDCORE RUNNER
A new kind of runner with full character control in a 3D space with a 360-degree view.
13 unique levels.
Complexity grows with each level.
Stunning graphics and game atmosphere.
Platforms
Release date
Developer
Lux Caput
Publisher
Home
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7 64-bit
  • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
121

The Coma reviews and comments

Translated by
Microsoft from Russian
Today on Preparation We have an indie game from the developer Lux Caput, which is a runner with jumps, races, short-term studies of beautiful locations, diluted with excessive hardcore process. The Main character, as it is obvious from the name, turns between life and death. And while his shaving carcass lies in a hospital bed, the brain goes on a fascinating journey through phantasmaggorikojnym, abstract and very strange worlds. The First scene-the Angel and the Devil, standing at the bed-immediately makes a great impression. http://steamcommunity.com/sharedfiles/filedetails/?id=1127368040 About Technical Minutiae Already at the start of The Coma see the logo Unreal Engine 4, so you can not worry about the graphics. Of Course, someone will refer to the modest and soap textures, insufficiently detailed models and a small number of sources of illumination, but for an independent project-quite worthy. Looking at the spectacular screenshots, the question arises about the requirements to the resources of your PC. But There is absolutely nothing to worry about, the optimization is at a high level, and the system requirements in the description of Steam are clearly inflated and are indicated with a margin. The Musical accompaniment is presented in the form of a pleasant theme of the main menu, as well as the surround sound. Quite enough to create a certain mood. http://steamcommunity.com/sharedfiles/filedetails/?id=1127368433 Met somehow mirror'S Edge, Portal and TRON... It is with these games that the association arises in the first few minutes after acquaintance with "Koma". Only We were surrounded by ancient statues with fiery bowls, as we jump into futuristic locations with electric discharges and color gamut in the spirit of "Throne". A what? As? Why? Everything is simple: Once the events occur in the head of the dying, then any strange fantasies of the author will find their place here. Another question, where in the brain of the hero different arrows and pointers, prompting the right route. Oh, come on... As for the gameplay, we have a very hardcore runner, where the smallest mistake is punished by a fall with a rollback to Save Point, which can be located very far. For Example, a minute on the fifth you will meet a number of collapsing green platforms on which it is necessary to jump quickly without stopping, and in case of a fall-to start much earlier this place. In The 90s This approach was very typical for the first 3D-platformers (like Crash Bandicoot), but now it is perceived wildly. The Main character would be good to be able to grasp the ledge and platform, if the short is a little bit, and then climb and continue the journey. To fly through the abyss to jump in the Coma is necessary From the EDGE, with an accuracy of centimeters. The Length of the jump in the game is calculated in such a way that the slightest mistake led to the fall and rollback. As a result, The duration increases artificially. Surely Among the readers there are hardcore gamers, but the hardcore here arises not because of some increased complexity of the project, but solely because of technical defects and specially exposed restrictions that came from the last millennium. In the same mirror'S Edge the jumps were realized perfectly, there Feit easily grasped for ledges that allowed to think out very effective, complex and multistage combinations: one ledge, the second, a revolution, then sliding on a pipe, kulbit with cutting down Enemy... Do not expect Anything like that from The Coma, as well as the opponents themselves. http://steamcommunity.com/sharedfiles/filedetails/?id=1127759473 is the game Bad? By no Means, just has its own nuances. Before us is a high-tech project on Unreal Engine 4, combining an interesting idea, thirteen levels and the complexity of the passage, growing exponentially. Since There are few levels, the author has decided to stretch the process of complicated gameplay. Ready to test your own nerves and sleight of hand? Agree to swear every few minutes and furious knock on the keyboard? Then Welcome to this world, do not be disappointed.
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