Average Playtime: 11 hours

Tomb Raider (2013)

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A cinematic revival of the series in its action third person form, Tomb Rider follows Lara in her least experience period of life – her youth. Heavily influenced by Naughty Dog’s “Uncharted”, the game is a mix of everything, from stealth and survival to combat and QTE action scenes.
Young Lara Croft arrives on the Yamatai, lost island near Japan, as the leader of the expedition in search of the Yamatai Kingdom, with a diverse team of specialists. But shipwreck postponed the successful arrival and seemingly forgotten island is heavily populated with hostile inhabitants, cultists of Solarii Brotherhood.
The game will be graphic at times, especially after failed QTE’s during some of the survival scenes, but overall players will enjoy classic action adventure, reminiscent of the beginning of the series. This game is not a direct sequel or continuation of existing sub-series within the franchise, but a reboot, setting up Tomb Raider to represent modern gaming experience.
The game has RPG elements and has a world, which you can explore during the story campaign and after the completion. As well as multiplayer mode, where 2 teams (4 scavengers and 4 survivors) are clashing in 3 game modes while using weapons and environments from the single-player campaign.

Metacritic rating
86
Release date
Mar 5, 2013
Developer
Square Enix
,
Feral Interactive
,
NVIDIA Lightspeed Studios
Publisher
Square Enix, Feral Interactive
Age rating
Not rated
Website
http://www.tombraider.com
System requirements for Android
6.0 and up
System requirements for iOS
System requirements for Linux
Minimum:
  • OS:Ubuntu 14.04 or Steam OS 2.0 (64 bit)
  • Processor:Intel i3 or AMD FX-6300
  • Memory:4GB Memory
  • Hard Drive:15 GB HD space
  • Graphics:Nvidia GeForce 640 with 1GB of Video Memory (Driver version 364.12 tested), AMD R7 260X (Driver version MESA 11.2 tested).
Recommended:
  • OS:Ubuntu 14.04 or Steam OS 2.0 (64 bit)
  • Processor:Intel i5
  • Memory:8GB Memory
  • Hard Drive:15 GB HD space
  • Graphics:Nvidia GeForce 760 with 3GB of Video Memory, (Driver version 364.12 tested)
System requirements for macOS
Minimum:
  • OS:OS X 10.9.1 Mavericks
  • Processor:2.0 GHz
  • Memory:4GB Memory
  • Graphics:512 MB*
  • Hard Drive:14 GB HD space
  • Other Requirements:The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, Intel GMA series, Intel HD3000, NVIDIA 7xxx series, NVIDIA 8xxx series, NVIDIA 9xxx series and NVIDIA 3xx series.
  • Intel HD4000 series cards require an Intel i7 CPU or better.
Recommended:
  • OS:OS X 10.9.1 Mavericks
  • Processor:2.4 GHz
  • Memory:4GB Memory
  • Graphics:1GB*
  • Hard Drive:14 GB HD space
  • Other Requirements:The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, Intel GMA series, Intel HD3000, NVIDIA 7xxx series, NVIDIA 8xxx series, NVIDIA 9xxx series and NVIDIA 3xx series.
  • Intel HD4000 series cards require an Intel i7 CPU or better.
System requirements for PC
Minimum:
  • OS:Windows XP / Windows Vista / Windows 7
  • Processor:1.8 GHz Processor
  • Memory:512 MB RAM
  • Graphics:3D graphics card compatible with DirectX 9
  • DirectX®:9.0
  • Hard Drive:2 GB HD space
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Last Modified: Apr 23, 2019
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Translated by
Microsoft from Deutsch
On the first Start of the Game I thought to myself, "What did I buy for garbage?." Well, the Game runs in the DOSBox emulator, which wouldn't be bad if it worked. At the first Start, only a flickering Picture came to me as one might still know it from VHS times. The Pressure on the Windows button and The setting of the monitor resolution in the Emulator provided a Remedy. Movie Scenes have unfortunately pulled through distinct black Scanlines horizontally, which rather clouds the Quality. During the Game, however, the Quality is great. Graphically settled down, of course, but which is no Reason to judge it badly was just like that at the Time. The Control takes getting used to, the Mouse is not needed here. It is Controlled by the Arrow keys. The Action Button is Strg on the left, which is used to climb, with the Space key the Miss gets the Creaks out. I haven't played it for long, but you can walk through the Corridors and first explore everything that I personally like. You don't have to aim for yourself, you can do that automatically, but what is understandable with the Control and probably wouldn't be possible otherwise. Since I bought the Game in the Sale for 1.50 I want to look past these little Mistakes. What you shouldn't do is go to the Desktop during the Game, otherwise the Image will disappear in the Emulator and you have to restart the Game. But it could have been said that the Game is running in the Emulator. Still interesting. MFG mheetu
Translated by
Microsoft from Deutsch
Classical review "Tomb Raider I," the Beginning of a legendary Series. Is it still something Innovative to say about this Game? Lara Croft puzzles, jumps and shoots your way through imaginative Ruins of Caves and Pyramids. So far, so well known. For me, the biggest Plus: Level Design. Hardly any other Game has created such intelligent and varied Levels, despite quite few Possibilities, considering the Hardware Performance of the Time. What (especially young) Players should know:-the Port is in need of getting used to, the Resolution for today'S Standards very ancient. The Game runs best in the Window, but there are also port-related, very unsightly Graphic Rucklers. -the Control is no longer up-to-date and difficult to prove anew. Lara controls herself primarily by Keyboard and, despite her graceful Physique, uses so-called tank controls. But If you get used to it, the Control works well and precisely. -the Jumping Behavior Is strange for today'S games. Often Lara has to sneak up to an Edge, take a Step back and only then can you be sure the Jump Distance is right. This System may seem cumbersome, but it is very precise in itself. Despite these Points-it is a rather old Game: "Tomb Raider I" should have been drawn by anyone who is interested in Games. It is certainly a Milestone in the History of The game and is also a lot of Fun. The long Playing Time and pleasantly crisp difficulty make "Tomb Raider I" One of the best oldie games of all Time.
5 years or so ago some kind of fashion in video game industry to reboot started. Reboot everything! So now we have new games which are proudly called “Doom”, “Thief” or “Hitman”. Released in 2013 “Tomb Raider” was no exception. What we got back then was something special indeed. Lara Croft for the first time is not only just a sex subject but rather human who feels, is emotional (and have small boobs and realistic legs!). This game is about all the first times. First time to get injured, first time to be almost killed and first time to actually kill a human being. It’s all very dramatic and the things which player sees and hears especially in the beginning of game actually forces to empathize with the protagonist. It’s quite rare to be emotionally invested in the main character in the video game and Tomb Raider delivers it to its fullest.
«Time-tested»
Lleno de acción, una historia interesante y muy entretenido. Buscar los coleccionables no es difícil pero que UEVA. Empezando a terminar la trilogía. 
«Can’t stop playing»
La epopeya de Lara combina aventura, intriga y ligeros toques de terror y gore con habilidad a lo largo de una aventura en la que se nota el mimo y el cariño que han volcado en ella sus desarrolladores, muy seguramente fans de Croft desde sus juegos originales. El juego es bastante recomendable y logra hacerte pasar unas horas muy entretenidas, incentivando el descubrir secretos ocultos al margen de tu camino prefijado. Y me fastidia que ese buen resultado se vea empañado, entre todas las comillas del mundo, por un par de detalles que, sin arruinan la experiencia sí afean un conjunto que es bastante apañado y notable. El primero de esos detalles es que el juego tiene varios finales en falso. Cuando parece que va a acabar la historia o encabezarse hacia el final, cae el tercer avión o helicóptero y, no vuelta a empezar pero casi. Y ese recurso, necesario supongo por su naturaleza de videojuego, se repite hasta el hartazgo. Entiendo que, como juego, deba cumplir con unas horas mínimas de duración si no quiere que la gente le salte a la yugular y que esa duración debe ser suficiente como para dar la oportunidad al jugador de conseguir todas las armas y desarrollar las máximas habilidades posibles. También entiendo que la historia es la que es, a pesar de la intriga constante, y que el mapa, a pesar de la variedad de escenarios, es más bien reducido. Pero se podría no haber jugado con la percepción de la duración por parte del jugador. Un detalle menor pero que me ha chocado sobremanera. El segundo detalle tiene que ver con la parte más de videojuego. La aventura empieza fantásticamente, con una Lara asustada y a la que le da apuro matar a un ciervo para comer y que termina traumatizada tras matar a un tipo para evitar que la viole y/o la mate. Y, de repente, esa Lara asustadiza que no sabe apenas utilizar una pistola, pasa a ser un pseudo-Rambo, con cuatro armas siempre disponibles y con ejecuciones desbloqueables para reventarles el cráneo a los enemigos de nuevas formas creativas. Esa primera Lara está muy bien justificada y su primeros tiros con la pistola también, y logra que sintamos como jugadores lo que ella debería sentir, pero pronto el juego se olvida de todo y nos invita, cuando no presiona, para convertirnos en un arsenal andante, en un one man army, lanzándonos oleadas de enemigos que muchas veces no son esquivables, al menos no sin las habilidades desarrolladas por completo. Otro detalle menor, y supongo que inevitable hasta cierto punto, pero que me ha chocado comparando el final, más convencional, con el principio, más novedoso y atrevido. En fin, dos detalles menores, debatibles por su inevitabilidad y que, pese a que de primeras puedan dejar un regustillo cercano a lo amargo, no pueden desviarnos la atención de lo importante, esto es: "Tomb Raider" es un juego muy completo y consciente de lo que es y lo que quiere conseguir, es una aventura muy disfrutable y un reboot lo suficientemente redondo como para que cualquier otra compañía lo hubiese firmado con los ojos cerrados.
Почему мне так весело в это играть? Почему я перепрохожу эту игру стабильно раз в год? У меня есть ответы. Как-то раз мы с друзьями сели и подсчитали, сколькими способами Лару Крофт могут убить в этой игре. По-моему, мы насчитали около 38 способов из тех, что ни разу не повторяются. Можно устраивать алкоигру, выпивая по рюмке каждый раз, когда Лара находит новый способ угробить себя на острове Яматай. После такого количества шотов на тупой сценарий и шаблонных персонажей будет уже плевать: у вас под ногами будет осыпаться древний храм, вы будете карабкаться по стенам, как заправский пират - по реям, а взрывы за вашей спиной добавят игре ОГНЯ!..  То есть вы понимаете, да? Перезапуск Tomb Raider - это бодрый экшóн. Когда я проходила игру впервые, Лару было даже жалко (на первых порах). Спустя пять лет мне весело наблюдать за ее мытарствами - очень весело! Да и оптимизирована игра очень неплохо, знаете ли.
«Time-tested»
«Constantly dying and enjoy it»
«Better With Friends»
Mi reseña (spanish): http://www.ruraltex.org/2013/04/la-otra-dimension-un-croft-ed-comeback.html
«Sit Back and Relax»
«Beaten more than once»
Muy buen juego, y un reinicio necesario para la saga.
Отличное приключение, уступающее лучшим частям Uncharted, разве что, положительными персонажами, тут они все какие-то генеричные и без харизмы. Отрицательные зато, кстати, достаточно интересные, да и геймплей, легонько заигрывающий с жанром survival, очень ок получился. Более чем достойный перезапуск серии.
«Can’t stop playing»
«Underrated»
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