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Conquer with character in Apex Legends, a free-to-play* Battle Royale shooter where legendary characters with powerful abilities team up to battle for fame and fortune on the fringes of the Frontier. Master an ever-growing roster of diverse legends, deep tactical squad play, and bold new innovations that level-up the Battle Royale experience—all within a rugged world where anything goes. Welcome to the next evolution of Battle Royale.
Apex Legends reviews and comments
+ Solid battle royale foundation
+ Gun's feel very good to use
+ Ping and equipment system very clean
+ Well paced matches
+ Generous with F2P structure
- No opportunity for solo play
- Not enough to distinguish Legends
- Removed features from Titanfall 2 (wallrunning!)
Starting with the positives, dropping in as a squad is super cool (and they realised it too with the music and free-look camera) while also helping to make players stick together as a team, although how well that works out depends entirely on your team-mates. In-fact all the stand-out features of Apex are based on the key change of playing in teams of 3: Pings are a simple system (calling out loot and enemies) absolutely perfected - with character voicelines for pretty much any situation, and (the biggest change by far) a respawn/revive system that lets you come back from dying. It's a change that eliminates much of the waiting around you get in BR games, encourages finishing off the entire squad to prevent a comeback, and adds a whole new type of strategy, but very few team-mates when playing randoms seem to use it, instead running off to try and 1v3 the team that killed you, inevitably dying themselves. I think Apex's changes to the established formula would make it by far the most fun Battle Royale to play with a team of friends but with randoms it's much less of a game-changer.
Respawn - known for their game's hugely fluid and fun mobility - have pared down that signature style for Apex significantly, so while the movement is still fun, it's been stripped back to just sliding and ziplining - a huge step down from the options Tf2 gave you. They say it's because grappling, wall-running, double jumping etc was too chaotic for a Battle Royale (and I can completely see that) but it's like being teased by what could've been. I'd like to see them add in maybe one hyper-mobile character who could do those things but even then it wouldn't be the same without the enclosed city spaces (and would probably be an irritating character to fight against to boot). Lack of fall damage does go some way to helping it keep some verticality, with ambushes from above being opened up as a potential option unique to this BR that the map fully embraces.
As for the bad, that's mostly the Overwatch inspired parts. Personally I find the characters bland - they've got the "diverse group of people from around the world" thing pinned down but, despite being too cartoonish to really fit in the Tf universe, they still just feel a bit devoid of personality. Even Bloodhound (the one design I do dig) seems to fall apart in other ways with pretty tepid dialogue and less-than-useful abilities. Even the top-tier skins, which should be the things that make you want to throw down some money feel uninspired, with the chances of getting one you do want even lower than in Overwatch due to the sheer amount of stuff they know you don't want that's loaded in: voice-lines, banner poses, banner frames, 15 low-tier recolour skins per character, INDIVIDUAL weapon skins. If you do end up putting money in be prepared to drop a minimum of £8 for each of the two locked characters and £16 for each individual skin. That's 1 and a half Hollow Knights. Even gambling on the lootboxes has an £8 minimum buy-in.
If they fixed the frustrating crashes I'd recommend the game, but only if you planned on playing with friends or on mic. There's a special feeling of betrayal you only get with this game where you see one of your team-mates fly off on their own (or just vanish as their game crashes) and know that you've already lost the match before it's even really started.