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Very clunky made walking simulator with badly made puzzles
Asset slop about wrecking cars. Gameplay is very limited
Very badly made asset slop residentevil-like
Very complex nuclear plant simulator. Too complex - requires degree in energetics
Not so good successors of Lemmings
Rhytm game with very strict timings
Small clicker/idler about coin clicking. 
Clunky made puzzle-driven adventure
Badly made clicker/idler with balatro inspired artstyle
Good minimalistic tower defence game with very big development tree. Bit grindy
Mediocre old school-like adventure 
Good attention game
Good dungeon crawler action RPG. But style is very nauseating
Asset slop with clunky controls and animations
Neuroslop game. Looks like flash game from 2000s.
Romeo is a Dead Man divides: love Suda51's wild insanity or get bored by repetition after 5h. I'm in between — hooked early, frustrated late. First hours rock: genius concept, stunning style/music, bonkers universe, fun melee/gun + Bloody Summer combat. Hallucinatory vibes, crazy bosses, absurd dialogue — pure unique Suda51 magic. But repetition murders it: color-swapped enemies, identical arenas, looping objectives. Late-game difficulty sucks (spam/cheap attacks, not real challenge). Finished with grumbles on last 3-4h. Good game for demented atmosphere/style. 15-18h at 50€ fair, but no DMC polish. Fans: yes. Newbies: No More Heroes first. Original, flawed, assumed Suda51 perfection. Full French review: https://rogueh24.fr/test-du-jeu-romeo-is-a-dead-man/
«Sit back and relax»
AI slop
«Disappointment of the year»
«Waste of time»
It's free and it's good. The platforming could be a bit more forgiving. It often felt that the character should have grabbed the ledge but she didn't. Controller support would be great too.
This is amazing for a free game. The main issue I had was that completing the main quest makes the credits roll, and I did not know that. If you don't have a save file, you can't explore further and you miss a lot of content. The auto save doesn't work either. Also, it would be nice if the grass minigame had some visual cues that you are making progress as not everyone will hear the sound. It would also be great if the map was more helpful by marking the most important locations like temples, or to have the ability to mark things manually.