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Nice pick, it really captures that fast paced slot vibe. It reminded me how games keep adding layers and lanes to stay exciting, just like described in https://funkybios.com/when-the-game-has-more-lanes-than-a-motorway/ where complexity becomes the hook that keeps you playing.
Just conveyoring for the sake of conveyoring
Mediocre life game. Art is interesting, but nothing else
Just reaction riding game
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«Blew my mind»
Exceptional
Amazing game design and mechanics. Truly great local coop experience, especially for a couple. 
The story is a let down though, there is no character growth to warrant the predictable ending and May was a rotten character the whole way through. My partner and I bonded over hating her at least 😂 
I'm looking forward to playing Split Fiction as hopefully the character dynamics are more enjoyable. 
I'll never forget what we had to do to that poor elephant 😭 
«Constantly dying and enjoy it»
«Better with friends»
Exceptional
Approachable Returnal! They got the rogue lite element on points. You get stronger every time you die, so it incentivizes you to play again. 
«Just one more turn»
«Can’t stop playing»
Mediocre first person RPG masked as retro game. But old aesthetics cannot hide the lack of gameplay and mediocre story
Yet another service simulator. Too repetitive and idea is very limited
Feels like a prototype made during game making classes. Bad animations and clunky gameplay
Badly made five nights at freddy clone
Copied idea of a Crypt of a Necrodancer and simplified it and added balatro elements. Didn't work out.
Badly made incremental game - looks like a project from their game making courses that they decided to finish
High on Life 2 is a bold and very fun sequel that improves massively on the first game. Squanch Games took a big risk by making the skateboard the absolute core of the gameplay, and it works incredibly well. Combat on wheels — grinding rails, wall riding, and kickflipping while shooting talking guns — feels fresh, spectacular, and uniquely chaotic. Level design is built around this mobility, making every arena a playground. The signature absurd humor returns with talking weapons, meta jokes, and ridiculous situations. It’s a bit less unhinged without Justin Roiland, but still very entertaining thanks to a solid new cast and better narrative structure. Visually colorful and lively with great Unreal Engine 5 effects. The three distinct hub worlds are a highlight. Technical problems at launch were rough (crashes and performance issues), but patches have helped a lot. If you’re looking for a creative, non-serious FPS full of personality and movement-based chaos rather than competitive gunplay, High on Life 2 delivers. Polarizing humor aside, it’s a refreshing experience that dares to be different. Squanch Games nailed the follow-up. Full French review: https://rogueh24.fr/test-du-jeu-high-on-life-2/
«Sit back and relax»
Obscure game just to be obscure
Genuinely has the most annoying starting cast out of any open world gacha I've ever played. A bunch of children and a goofy animal mascot that's basically Groot from Guardians of the Galaxy. Except this is if Groot was in EVERY scene. The obsession with children in gacha games is just annoying and dumb.

The "art style" of the story's cutscenes are in the "omg so wacky!" anime style and they are so busy and hyper it's seizure-inducing and genuinely naseuating. The game tries to have a realistic, beautiful overworld with some scary moments, but its all ruined by the cartoonishly over the top and loud cutscenes. I know I can skip the story, but I don't want to. I actually found the general plot interesting, but the way it's presented is unbearable. 

Despite the game taking place in an urban landscape that has graffiti, R&B music, and rap, there's somehow not a single black NPC in sight. Even Hoyoverse did slightly better on that front. 

Hoyoverse also did better with character integration with the world. As in most other open world gachas, in NTE there's a subtle but clear seperation between your character and the environment. Can't do any action in elevators, most menu functions are disabled in domains, you can't jump, switch characters, or even look up when swimming. You also can't climb onto something while you're swimming either like you can in Genshin. The sound effects are very samey. And the climbing being a weird "half wall run and half regular climb" is just really annoying, both on animation and muscle memory wise. 
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«Waste of time»
«Boooring»
Decent game that is absolutely way too long.
A short and sweet game! I loved the design and choice of colors, the combat was fluid, simple, but still fun. It was pretty easy, but it's supposed to be a kind of casual game so I wasn't very miffed about that (spending your ES on strength and willpower first, and using the flinch attack makes the game a breeze). It's pretty light-hearted and cute for about 3/4 of the story, but progressively gets more serious and personal (it is a game about death, after all). It has four endings total I believe, two sets with a minor variation of each set.