Reviews

Display options:
Feels like a REPO rip-off, but it’s fine if you just want to have fun with your friends. The mimic system is interesting and well-made.
«Time-tested»
Exceptional
A super fun game to play with friends. The difficulty is well-balanced, challenging enough but still accessible.
«Just one more turn»
«Time-tested»
What makes Monkey Mart (https://monkeymartgame.io) a complete experience is not the number of missions or the size of the map, but the clear sense of achievement the game brings.
Play space waves (https://spacewavesgame.io) recreates space in a unique way that is enigmatic, enchanted, and very perilous.
Inazuma Eleven: Victory Road brings the magic back. Level-5 delivers electrifying anime-style football, an emotional story, and an addictive scouting loop that keeps you up all night hunting rare players. Every decisive Hissatsu feels hype, the legendary cameos hit hard, and the massive Chronicle Mode is a dream for longtime fans. The early grind and a few annoying bugs hold it back, but once it clicks, the game becomes pure euphoria. Compared to the older entries, it’s bigger, prettier, and far more ambitious — the comeback fans have been waiting for. At 59.99 € (49.99 € promo), it’s an essential pick on Switch, PS5, or PC. Full review (FR): https://rogueh24.fr/test-du-jeu-inazuma-eleven-victory-road/
There is something really charming about this game, maybe the art style or the whimsy. I'm a big fan of Toriyama's art style, especially when it has this heavy shading like it does here. I also appreciate this being an underrated work of his that lends itself to this open world style of game more readily. That being said, the open world is pretty boring and doesn't really add much to the game. The vehicle gameplay is fine, I love the tank and the armor but some of the other bots lack viability in most cases. There is some on foot combat that is fine but honestly unneeded. The stealth segements are definitely unneeded. I'm assuming these play a part in the manga in some way otherwise I have no idea why they are even here. There is a crafting system that is very gated which makes it kind of a pain to interact with. I also never got a crafter in the hub town so early on I was fast traveling to another place to make everything and then going back to the garage, which wasn't ideal. The fast travel system was good. It's on demand and you can use it just about anytime aside from a few instances where you need to fully travel. The story itself is fine in the first half but then it gets conveluted and sloggy after the fakeout ending. The gameplay stayed good for the most part, some spongy enemies near the end but I felt like I was always more powerful up until the end. The game definitely overstays it's welcome by a few hours because of some heavy padding in last third of the game. Idk what it is with these Japanese open world games and thinking they need to do this before the end of the game but it is not a positive aspect. Overall though it was a fun game and I enjoyed how upbeat and silly it could be. I also love the Metal Slug style tanks.
Read more...
The setup for this game is great, if just a little trope ridden. On paper, I should love this because it has a lot of things that I like. It ends up being brought down by a handful of bugs, movement issues and some dumb choice options and lack of conveyance. There was more than a few times that I ran into a choice that looks like it means something else and a one specific one that is a complete gamble. I understand there is an element of failure hear to create replayability but I'm also not going to go back through several hours of this game because of one dumb choice they could've made clearer. Also, this is not a rhythm game. Get that heartbeat shit out of here.
I really thought I would like this one more than I did but it fell pretty flat for me. I disliked most of the characters for one reason or another. Like other DP games, I think this is intentional to some extent. The story here was all over the place and some of the things characters do are off the wall insane. There are some good aspects and others that just make zero sense. The ending is also pretty bad.
Of Ash and Steel nails the feel of a raw medieval RPG: no modern QoL, just pure wandering, survival, and discovery. Exploring Greyshaft, finding secrets, and crafting your first weapons is genuinely satisfying, with a Gothic-like atmosphere that really works. But the long, dragging intro, stiff combat with messy hitboxes, and bugs that can block quests keep it from reaching its full potential. Ambitious and charming in its old-school jank, yet too unpolished to shine. At 23.99 € (-20%), it’s a niche recommendation — purists only. Full review (FR): https://rogueh24.fr/test-du-jeu-of-ash-and-steel/
Hard Reset Redux is a remastered cyberpunk FPS that throws you into the neon-soaked streets of Bezoar City as Major Fletcher battles swarms of robotic enemies. The story barely matters, serving mostly as a frame for relentless, old-school shooting. Redux tunes the 2011 original into a faster, smoother experience: improved movement, added dash, rebalanced weapons and more stable performance. The shooting remains gloriously excessive — energy rifles, explosive chain reactions and physics-heavy mayhem define almost every encounter. It’s a refreshing callback to Painkiller and classic Quake design: arena fights, big explosions, zero filler. But the level structure reveals its age — corridors feel repetitive, enemy types quickly loop, and environmental hazards often do more work than combat AI. The visuals stand strong in their stylized neon grit, though some fans argue Redux sands down the original’s harder edge. Short, loud, linear, and wildly satisfying, Hard Reset Redux delivers pure action comfort food. A flawed but exhilarating power fantasy that still holds up surprisingly well.
Rue Valley held me captive for eight straight hours—its 47-minute time loop is a masterstroke, constantly shifting your understanding of its sun-scorched town and the damaged souls who inhabit it. Every reset reshapes the story, unveiling new layers through sharp, intimate conversations and puzzles that deliver genuine “I’ve got it!” moments. The emotional reveals hit hard, the desert ambiance settles deep under your skin, and the game tackles personal healing with a refreshing lack of melodrama. I did get frustrated early on by freezes and loop-breaking bugs, but recent patches have smoothed out most of the rough edges. Compared to Disco Elysium, Rue Valley is more introspective, tighter in scope, and built around repetition rather than sprawling dialogue trees. It’s the kind of game you finish in one long, reflective evening. At around €29.99 (often down from €34.99), it’s a little gem worth discovering on Switch, PS5, and PC. Full French review: https://rogueh24.fr/test-du-jeu-rue-valley/
Exceptional
Dispatch hooked me the same way a weekend binge-worthy series does. AdHoc manages to revive the Telltale formula—only sharper, funnier, and more emotionally grounded. The superhero rescue team is both hilarious and genuinely touching, and every choice feels like a moral trap (“Should that be the person I send?”). Each episode ends with a perfect cliffhanger that makes it impossible to stop. The writing is razor-sharp, the performances are spot-on, and the game channels the satirical energy of The Boys without drowning in cheap gore. Aside from one annoying puzzle that broke the flow for a moment, the rest is pure narrative joy—smart twists, memorable character arcs, and finales that stick with you. Compared to The Wolf Among Us, Dispatch feels more modern, more comedic, and more confident in its branching structure. I instantly replayed it just to explore all the outcomes. At €39.99 (often discounted from €49.99), it’s a must-play for narrative game fans on PS5 and PC. Full French review: https://rogueh24.fr/test-du-jeu-dispatch/
📜𝐁𝐚𝐭𝐦𝐚𝐧 𝐜𝐨𝐨𝐤𝐢𝐧𝐠, 𝐞𝐯𝐞𝐧 𝐢𝐧 𝐕𝐑 
The example of BAS clearly shows the development of the industry. It all began with "Batman: Arkham VR" for the first wired headsets in 2016, a simple 30-minute tecno demo without any gameplay depth, the game was more like a point-and-click quest, and used the name of a popular series only to attract an audience. However, the graphics were on par with games of the time, making you truly feel like a dark knight standing atop a skyscraper.
Meanwhile, Batman: Arkham Shadow has landed in the hands of 𝐎𝐜𝐮𝐥𝐮𝐬 𝐒𝐭𝐮𝐝𝐢𝐨𝐬 and 𝐂𝐚𝐦𝐨𝐟𝐥𝐚𝐠𝐞 devs, who have perfectly adapted Iron Man's flights to the gaming reality.
And now, after 9 YEARS! of VR development, we're getting a full-fledged game in the franchise (a prequel), which successfully transfers that very formula to the rails of "physical control" of the character. Now we have dynamic hand tracking and one-button launch directly from the headset, because these are just Android devices.. Accordingly, we're also getting PS2-level graphics with a slight comics stylization (with the resolution is even lower than the headset's native res). Personally, I wasn't able to experience the oppressive atmosphere of Gotham City and don`t feel like Batman looking at his plastic suit, the levels are also divided into small sections with rather long loading doors, but ok these are minor details..
My point is that new technologies have brought us comfort and "unashamed" gameplay in VR games, but, alas, we are losing a lot in immersion.
At the same time, I understand all the praise for the game, and I'm glad that the rumors are slowly spreading that there is a new VR-banger ,not only HL: Alyx, especially since it's a very fortunate coincidence that they decided to give away the game for free simply by purchasing a headset in 2025, I don't think Oculus expected the game to be such a success.

Ok If you haven't heard of or tried the game yet, it's a linear adventure with free movement, using a grappling hook and a cloak (open your arms) for vertical movement.
cloak (open your arms) for vertical movement. With standard first-person cutscenes, third-person death screens, atmospheric top-down cutscenes with 𝐨𝐫𝐢𝐠𝐢𝐧 𝐬𝐭𝐨𝐫𝐢𝐞𝐬 of characters already well-worn in popular culture, yet shown from a rather original perspective, the ending even claims to be dramatic and tragic.
With short detective sections, but very casual, they are solved by turning on special vision and trial and error.
With 𝐢𝐦𝐦𝐞𝐫𝐬𝐢𝐯𝐞 𝐬𝐭𝐞𝐚𝐥𝐭𝐡: when approaching an enemy from behind, mimic a lynx leap, then twist their neck left/right, and the arenas are always dotted with bird statues you can "hang" from, pull an enemy toward you, and hang them. It's also quite immersive, but it immediately triggers enemies to examine the map more closely, fortunately, they don't raise their heads much. If you're spotted, you can always throw a smoke bomb or duck into a ventilation shaft. After all, facing at least two enemies with firearms, your batarang has no chance, and your armor will crumble in a couple of seconds.
The game's main advantage, albeit debatable, is its full-fledged 𝐜𝐨𝐦𝐛𝐚𝐭 𝐬𝐲𝐬𝐭𝐞𝐦 in the spirit of the series and the principle of "easy to learn, hard to master." Essentially, like in other VR fighting games, it remains similar to the turn-based execution of QTE: you can block and parry, throw a batarang, or punch enemies (with slow-mo assistance, of course). Several hits in a row require hitting the enemy in specific spots, but the game forgives all deviations of your hand, it`s more about the effect, finishing with a broken knee or grabbing by the scruff is probably the most brutal, But the developers also left free movement around the arena, you can dodge dash,and added a large number of moves that slightly dilute the usual fistfight, for example, jumping over the opponent's shoulder, thereby appearing behind him and counterattacking by extending your hand forward, which will also knock the weapon out of his hands, different opponents have protection from certain attacks so that you can't spam the same button (spoiler: you still can), but the most successful solution of the mechanics, which forces you to not stand still - there are always a lot of enemies, and, even if you are in a combat stance opposite the target, you can and will be attacked by others from the left and right, and you will have to "lock" on other enemies, sharply extending your left or right hand exactly 90° to the side, while there are no problems with the camera, no motion sickness, all the player's angles change very smoothly and at the same time dynamically, and over time the fight progresses due to gadgets, armored opponents, bosses who have a little more QTE moments, after each skirmish you are given a rating and a certain amount of experience, which motivates you to combine mechanics to unlock.. not exactly new moves, more like a stronger Batarang or finishing moves.
The most sad thing is that the combat becomes unbearably repetitive after just an hour.. While it's still fun and epic, you're stuck in 𝐭𝐡𝐞 𝐬𝐚𝐦𝐞 𝐩𝐚𝐭𝐭𝐞𝐫𝐧: first you target the strong enemies, then the normal ones, and you're start doing it like a robot, automatically. While even normal enemies are quite tough and annoying, each enemy requires at least 20 hits, including several finishing moves and several waits for them to get up. It's a pretty good aerobic workout, and the game even has about a dozen challenge arenas where people set zillions of records. But if you, for example, set the difficulty to maximum, which speeds up all enemy actions to the max, all the problems with the combat become more obvious; the hand tracking simply can't keep up with the instantaneous repetition of the same actions.
And the coolest combat mechanic somehow appears towards the end of the game - 𝐝𝐨𝐝𝐠𝐢𝐧𝐠 𝐚 𝐤𝐧𝐢𝐟𝐞 with your entire body. It really requires reaction and feels awesome, but by then it becomes even easier to snatch weapons from mobs, and and eventually.. there are almost no situations where an enemy manages to lock on to a knife attack on you, and the mechanic simply disappears untapped. 

But I haven't covered the main thing yet: if you make it through the first hour of the game, you'll finally remember the title. Unexpectedly, the 𝐠𝐚𝐦𝐞'𝐬 𝐬𝐭𝐫𝐮𝐜𝐭𝐮𝐫𝐞 𝐢𝐬 𝐝𝐢𝐫𝐞𝐜𝐭𝐥𝐲 𝐭𝐢𝐞𝐝 𝐭𝐨 𝐀𝐫𝐤𝐡𝐚𝐦 𝐏𝐫𝐢𝐬𝐨𝐧, and it's conceptually brilliant. The thing is, after the prologue level, Bruce Wayne decides to create a fake identity (I don't know what kind of technology this is, but that's it), commit a minor act of administrative hooliganism, and wind up in jail himself.
And the game's structure literally alternates between civilian sections and Batman sections. During the day, we wander through the prison's utility rooms, just talking with key characters, briefly reminiscing about collectibles: you can call found phones, or hang posters and various cosmetic items in your cell (no minigames or something like that), except for overhearing little stories from some prisoners, like the escape planners.
But at night, we climb out the window of our cozy SHU cell on the edge of a cliff, descend into the cave that flows into the prison (oh ye those comic book conventions), where Alfred delivers a portable Bat-computer and a disguise—we replace the fake human skin with the Batsuit, and we're now we can move on "combat" missions within the Arkham expanses. Essentially, like in 𝐀𝐫𝐤𝐡𝐚𝐦 𝐀𝐬𝐲𝐥𝐮𝐦, the prison is a mini-Metroidvania filled with numerous secrets that can only be unlocked by acquiring new gadgets. For example, with a new mechanic for removing bars by pulling a grappling hook like a rope, but there it literally takes half a second (Rope tricks were already implemented much more deeply in 𝐒𝐤𝐲𝐝𝐚𝐧𝐜𝐞'𝐬 𝐁𝐞𝐡𝐞𝐦𝐨𝐭𝐡 game).

Well, Batman didn't become my favorite VR-game. Due to the graphical simplicity, I can't immerse myself in the character (which is why I enjoyed playing even the 2016 version more). Technically, it's also not exactly flawless, interface of the game even doubled sometimes due to the "accommodation-convergence" conflict in our eyes.. come on, how did they manage that? I've never encountered this in other games. The combat, while unique and spectacular, was quite tedious in terms of gameplay. he plot is likely only suitable for fans of the character. However, the game has many strong points throughout, making it undoubtedly one of the most significant projects that has given impetus to the industry. However, this alone is far from the peak of VR Experience (HL Alix is ​​not the peak either) by the way... a sequel has already been announced. 

𝐌𝐲 𝐎𝐜𝐮𝐥𝐮𝐬 𝐭𝐨𝐩: https://backloggd.com/u/grihajedy/list/publisher-oculus-studios/
Read more...
The best game ever created by gawds themselves, 10/10 will recommend!
Total Chaos is one of the most surprising indie horror experiences I’ve played in years. Built by a single developer, it delivers an oppressive descent into Fort Oasis—a place that gets under your skin within minutes. The atmosphere is dense, the combat is nerve-wracking, and the whole thing feels like a wild evolution of classic Doom mod sensibilities transformed into a modern survival horror gem. Despite its small scale, the game shows remarkable polish: the exploration is rewarding, paranoia-inducing, and filled with smart environmental storytelling. The psychological themes are bold but handled with a surprisingly sincere touch. The early hours can feel brutal—limited ammo, hostile corridors, and spider encounters that spike the tension—but New Game+ and hidden secrets help smooth the difficulty curve. Compared to modern Resident Evil remakes, Total Chaos is more intimate and psychological, making it perfect for marathon horror sessions. At around €24.99 (often -15% on Steam) or via Game Pass, it’s an easy recommendation for players on PS5, Xbox, and PC. Full review: https://rogueh24.fr/test-du-jeu-total-chaos/
Hot take! As an Xbox owner growing up... I actually prefer the Tomb Raider games. I had always heard about Uncharted on PlayStation being the best in it's type of game. But after playing and having a good time, I just can't help but point out that the newer Tomb Raider series is superior in my opinion! 
Uncharted gets an 8.9 / 10 
I know a lot of people had issues with this game because it is mostly a walking simulator. I do agree with some of the linearity/ scripted complaints but I love this game. I love the OST and the overall story and setting. There is almost no lethal encounters in here and yet you don't know that the first time playing through and can still feel the ambience pressing in. The main thing about this game that I love is the ending monologue. 
«Underrated»
«OST on repeat»
I have mixed feelings on this game. The traversal and magic systems in the game are great and there's a lot of variety. It also looks very good, environments especially. The story however is just boring fantasy/anime. The protagonist can be extremely annoying and just an ass most of the time. Her performances are all over the place, sometimes she does a great job and then others pretty bland. I mainlined the story because nothing really engaged me. If this wasn't free on Plus I don't think I would have ever played it. The ending boss fight is pretty good. I like all the cats/familiars.
«Boooring»
This is a pretty underrated game that unfortunately was somewhat targeted by the incels of gamergate because of how 'woke' it is. The audacity of having a black woman in a lead role. To be fair, there is a lot modern thinking injected into this 1690s period that just wouldn't be common. It is not entirely unbelievable though especially when you actually look at historical accounts of witch trials. I think they do a good job of balancing their messaging without it going overboard and it all serves the story. I think the story itself is good, it opens very strong with a creepy full moon set on a seaside town. The setup is good and gives you a cool dual protagonist combat system that never feels as good as it should be. There are a lot of skills that play into a certain playstyle if that is your thing. The progression can be lopsided because of how each of the characters skillpoints are gained. If you don't do haunting cases, Antea isn't earning a point to spend. She definitely has the better abilities, one of which being an AOE attack that can one shot a lot of the enemies later on. There is some good level design with some metroidvania type puzzles sprinkled in to come back to. My biggest complaint about this game is that it actively discourages exploration. A lot of the time you will come to an inpass, overpowered enemies or find you need an item that you need to return with. The fast travel system isn't great as it's point to point and not on demand and there is so much backtracking in this game. It can end up feeling like a slog despite good story beats and haunting cases. The combat go old fast because of the limited depth and how often enemies would randomly appear just to pad out your travels. It doesn't help that the gear system is pretty useless. There is so much build crafting put into the gear that it made most useless because I didn't engage with a lot of those stats or abilities. I ended up sticking with the stuff I got around the halfway point. I think the way to play this is to mainline the story and do the haunting quests, side stuff really doesn't add anything in my opinion. I wrapped up around 80 hrs so there is a lot of game.
Read more...
«Underrated»
This another great game from Insomniac that captures what makes Spider Man so fun. While I did enjoy the story in this a lot, I do think the first game's was better. There is so much fan service in this game from Agent Venom to Scream. The game is very fun to play and the pacing for the collectibles and activities is very good. My only real complaint is the difficulty or more the reliance on the parry system in this game vs the first. I can't help but feel that with the rise of Souls like games and parry systems being implemented into games even outside that genre that this is what influenced the combat and systems of Miles Morales and then this game. I don't mind the system but I think it made the combat encounters worse as a result. There were also some pretty difficult boss fights at times as compared to the first game that I never had an issue with. I was also disappointed they reused a lot of the suits from the past games instead of having some more variety. I did like how many color options there were. Overall this is a great game for Spider Man fans and I hope we see more in the future.