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Good incremental mix of digging game and tower defending shooter. Bit grindy
Woke rhythm-JRPG about music and blue haired lesbians.
Exceptional
GOOD
«Can’t stop playing»
Exceptional
Great minimalistic tower defence with the mechanic of wiring modules to your weapons
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Samson had everything to be a winner on paper: an open-world action-adventure with brutal melee fights, intense driving, and a dirty, violent city called Tyndalston. Developed by Liquid Swords (ex-Just Cause / Mad Max team), it promised a raw experience close to Sleeping Dogs or a grittier GTA. I went in with real expectations after the trailers. Unfortunately, after just a few hours, I had to stop. Nothing clicked. The combat and driving never felt satisfying, and the flow was off. It’s rare for me to drop a game this early, but I simply couldn’t continue. It’s a shame because the premise was strong and the atmosphere had potential. Maybe it’ll work better for others, but for me Samson was a big disappointment right from the start. Full French review: https://rogueh24.fr/test-du-jeu-samson/
«Waste of time»
While finishing my lab report after hours of studying, I started worrying that some parts might sound too similar to the sources I used, even though I wrote everything myself. To be safe, I tried a free plagiarism checker https://humaniser.ai/plagiarism-checker just to double-check it. It helped me spot a couple of sentences I could rephrase, which made me feel more confident before submitting.
While finishing my lab report after a long study session, I started worrying that some of my phrasing might be too close to the sources I used, even though I didn’t copy anything directly. To be sure, I tried a plagiarism checker free no sign up https://detector.io/plagiarism-checker just to double-check everything. It helped me catch a few sentences I could rephrase, which made me feel much more confident before submitting.
The First Berserker: Khazan is simply excellent. After finishing the full game, I’m completely impressed by its overall quality. It’s a true Souls-like — tough, technical, and super satisfying — with a killer art direction, high-quality Japanese dubbing, and sound design that fully immerses you in its dark fantasy world. Neople and Nexon delivered a premium package full of content and replayability. Every session gives you that “waouh” feeling, and the combat rewards you for mastering it. If you love Souls-likes and anime-inspired dark fantasy, this is a must-play. You’ll beat it and instantly want to jump back in with another build. Khazan has arrived and it absolutely delivers. Full French review: https://rogueh24.fr/test-du-jeu-the-first-berserker-khazan/
«Blew my mind»
I don't know why it took 16 years and mobile sequels to finally bring meat to three dimensions, of course many flat games stumble when transferring their concept to a more mass-market "volumetric" wrapper, but Super Meat Boy 3D is simply an excellent platformer in its own right, regardless of the franchise it belongs to. Sure, the essence of the original game with its sensitivity cranked up to 1000 when running is a bit lost, but the movement of this game are very, very engaging, so it was able to hook even a gamer as far from "hardcore" as I am.
In fact, the game is much more casual than it might seem. You have 15 levels of one world open at once, which you can complete in any order you like. Many of them can be completed on the first try, literally in 20 seconds. The 3D, in principle, provides many more safe points in space, especially when running and sliding down walls, and sometimes the game allows you to cling to even seemingly decorative surfaces; often, the game constructs a "dopamine trap" by placing one nearby, optional wall to touch, which makes you feel like "wow, I'm so cool, I jumped halfway through the level." But the "dark world" levels, which open after reaching a certain A+ rank, can also satisfy those who came for the "ass-breaking" hardcore. They significantly change the geometry of the standard levels, Adding to the very "tedious" levels with climbing high surfaces with lasers saws or flying enemies even more obstacles, forcing you to really try your hand at pixel perfection. The only downsides to the gameplay include a lack of markers on the "flying" platforms, making it difficult to immediately figure out where to jump in some levels, poor implementation of jumps through boost "bubbles," and the game's bosses, which take literally a minute to complete without leaving any memorable moments. And the final worlds aren't as colorful as the initial ones, which drains some of the brain's dopamine.
The game barely gets boring (I lasted 10 hours): it's simply amusing to watch to the new scars on MB every new run, to watch ourselves being sawed or or acided by chenimcal buble, every unsuccessful run leaves a new bloody streak. Besides the speedruns, there are also collectibles (bandages and glitches) in each section, which is even too much..
🦀I just can't forgive the game for grindwalling Headcrab to 75 bandages! It's just a mockery, thankfully there are free save editors in our world; and I had to hack the game and manually open it; I now understand why the developers did it: Each character (for example, there's a crumbling zombie from Ben & ED and a demon from a previous game by new developers) has its own stats and radically changes the gameplay. While secret characters like Gluko Man make the game literally impossible to complete and serve more as a fun addition, Half-Life's Headcrab can't run at all, but it can jump incredibly long, which, as you can imagine, makes you feel like a cheater half the time and a loser the other half.
The music btw was also a pleasant surprise; it's a pumping rock background, but it's so uplifting at first that it contrasts greatly with the overall absurdity of what's happening on screen.. It reminded me of Damian's tracks for Serious Sam 4. And the meat man himself is so cute now - seriously, he could have become a mascot for some console, seriously, what did the creators do with this brand, why do they make these cutscenes that parody Mario, the Meat Boy brand deserves much more hype, and the 3D version took a step in the right direction, give the creators more budget for the sequel, because SMB still lacks original visuals.

😊 𝗦𝘂𝗯 𝘁𝗼 𝗺𝘆 𝗦𝘁𝗲𝗮𝗺`𝘀 𝗖𝘂𝗿𝗮𝘁𝗼𝗿`𝘀 𝗽𝗮𝗴𝗲: https://store.steampowered.com/curator/41977550/
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Low poly parkour simulator. Nothing interesting - just platforming
Mediocre game about being a wolf
Just another horror-assetslop but with shaking rat mechanics
Well made balatrolike with words game
Badly made shooter with girly themes
Very strange game based on thigh fetish
The game is amazing, sad that it was discontinued.
«Blew my mind»
«Just one more turn»
Is so creepy 
Game is extremely punishing, even on easy. Would have been better as a rougelite. Don't recommend playing with kids. At least there was an 'infinite lives' setting!

 Date Completed: 2026-04-04
 Playtime: 6h
 Enjoyment: 6/10
 Recommendation: Mostly, no.
It's a fun little strategy game.

 Date Completed: 2026-04-04
 Playtime: 7h
 Enjoyment: 7/10
 Recommendation: Yeah