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8,2/10
Slay the Princess begins with a deceptively simple premise: you walk through the woods, reach a cabin, and are told to kill the Princess in its basement to save the world. Almost immediately, the game reveals that this is not a task to be solved, but a question to be lived with.
Gameplay is stripped to its barest form: choices, dialogue, belief. And yet, those choices carry surprising weight. The game constantly interrogates your intentions—are you acting out of fear, duty, curiosity, love, defiance? The branching narrative is staggering, with paths that fracture, loop, contradict each other, and remember what you thought you knew. What initially feels like a visual novel slowly becomes a philosophical maze, where the Narrator, the Princess, and even your own inner voices argue over meaning, control, and identity. The horror here isn’t about jump scares—it’s existential, intimate, and deeply psychological.
What elevates _Slay the Princess_ is its presentation. The hand-drawn pencil art feels raw and alive, constantly mutating to reflect your decisions. The voice acting by Jonathan Sims and Nichole Goodnight is exceptional, shifting effortlessly between menace, tenderness, humor, and despair. The music is subtle but lingering, reinforcing moods rather than dominating them. Progress demands time and mental energy; seeing “enough” endings requires commitment, reflection, and sometimes walking away just to breathe.
Slay the Princess is not just a game you play - it’s a game that plays with you. Unsettling, brilliant, exhausting, and unforgettable.
Underrated little game not really good at any one thing but defiantly a fun experience
Good WH40K RPG. Bit long and kinda hard - requires attentive reading of characteristics and equipment details for good synergy
Incredible story, incredible atmosphere, and non-stop action. Absolutely phenomenal!
«Can’t stop playing»
«Underrated»
Very bad vampiresurvivorslike - too easy in the beginning and boss kills you almost instantly
Feels very clunky and unbalanced. Art is very sloppy
Feels very clunky and unbalanced. Art is very sloppy
I REALLY want to play, I want to contribute, but i dunno how... hope to play the game soon!!!
«Blew my mind»
«Can’t stop playing»
The game seems quite interesting as first, introducing new skills and new enemies for the first couple hours, as you start to navigate through it.
Unfortunately after that it falls really flat: the levels are quite linear, as you follow a pre-determined path and if you choose to roam around and explore all you'll find is documents with lore text and some currency that you can use to level up your skills, and yet you won't miss anything relevant, if you don't upgrade a single skill throughout your whole gameplay.
On top of that the navigation mechanics are chunky and repetitive.
The combat gets quite boring really fast as well: you only fight in specific zones and it's always the same structure: kill the monsters and clear out the curse. Other than that there are only 5 bosses in the whole game, and one of them doesn't even fight.
Only a good storyline could save this repetitive experience but they just keep senseless nuggets of information and cutscenes about a chaotic fantasy storyline that is not emmersive enough for to put some effort in trying to make any sense out of it.
1/5 ⭐
Unfortunately after that it falls really flat: the levels are quite linear, as you follow a pre-determined path and if you choose to roam around and explore all you'll find is documents with lore text and some currency that you can use to level up your skills, and yet you won't miss anything relevant, if you don't upgrade a single skill throughout your whole gameplay.
On top of that the navigation mechanics are chunky and repetitive.
The combat gets quite boring really fast as well: you only fight in specific zones and it's always the same structure: kill the monsters and clear out the curse. Other than that there are only 5 bosses in the whole game, and one of them doesn't even fight.
Only a good storyline could save this repetitive experience but they just keep senseless nuggets of information and cutscenes about a chaotic fantasy storyline that is not emmersive enough for to put some effort in trying to make any sense out of it.
1/5 ⭐
«Boooring»
Hudson’s Adventure Island (1986) starts off fun and colorful, making a great first impression, but the longer you play, the game shows its bad side with extreme difficulty that quickly becomes frustrating and sometimes feels almost impossible to beat.
This game is great. Back in the day, I spent entire nights trying to finish it, and it was always so much fun. The final stage soundtrack really feels like a true boss fight and makes the ending unforgettable.
Metal Slug 3 (2000) is a pure arcade masterpiece—fast, chaotic, and insanely fun, with gorgeous pixel art, unforgettable music, crazy enemy variety, and nonstop action that still feels exciting and challenging every time you play.
Super Mario Land (1989) is a simple but incredibly fun classic on the Game Boy. The game is fast, charming, and full of creative levels, making it feel fresh even today. Short, sweet, and very addictive—an absolute classic Mario experience.
Borderlands (2009) mixes FPS shooting with RPG elements, offering a unique cel-shaded art style, tons of crazy weapons, and solid co-op fun. The gunplay is satisfying, and the loot system keeps you grinding for better gear. However, the game clearly shines more in multiplayer than solo. Some quests are designed mainly for co-op, making them very hard to beat alone, and a few feel almost impossible without other players. Still, as a co-op shooter it’s a fun and memorable experience, especially with friends.
Destiny delivers an exciting blend of first-person shooting and MMO-style progression with smooth combat, stunning environments, and satisfying loot-based gameplay. The co-op and multiplayer modes offer hours of fun, and the world design feels grand and immersive. Everything about the game is good — the core mechanics and gunplay are engaging, and teaming up with friends feels great. It does become more challenging later on, especially in higher-level activities, and it could use even more content online to keep players constantly engaged. But overall, it’s a strong and enjoyable experience for fans of shared-world shooters.
brings back the underground street-racing vibe with amazing visuals, rainy neon streets, and deep car customization. The drift-focused handling is fun once you get used to it, and the live-action story adds a unique style, even if it's a bit cheesy.
It’s not perfect—always-online and some repetitive races—but it nails the atmosphere and makes late-night cruising feel awesome.
Metal Slug X (2001) is an upgraded and improved version of Metal Slug 2, and that’s exactly why I chose not to play the second one. This enhanced edition offers everything Metal Slug 2 tried to do—but better. It delivers faster gameplay, improved performance, and a ton of great stages that make every level feel exciting and memorable. For me, Metal Slug X is the definitive version, offering a smoother, more enjoyable experience that easily surpasses the original.
Metal Slug is the game that truly caught my attention the very first time I played it. Its fast-paced action, hand-drawn pixel art, and unforgettable charm make it a timeless masterpiece. From the fluid animations to the explosive gameplay, every moment feels exciting and iconic. This classic still stands out as one of the best run-and-gun experiences ever made.