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Great overview of paramnesia! It's a fascinating topic that really makes you question memory's reliability. I think adding a quick note on how it differs from simple forgetfulness or "tip-of-the-tongue" moments would be helpful. It's like playing Wordle unlimited – sometimes you think you know the answer, but the mind plays tricks! https://wordleunlimitedfree.com/
«Blew my mind»
Amazing
started strong, got boring fast.
Diana cute, great graphics and theme, bad story, not evolving not fun gameplay.
bloated open world, bad and thin mechanics bad story.
gameplay is too repetetive. you are killing zombies in the late game basically the same way you were on the beginning. only new guns and slighlty different enemies. no creativity no new mechanics no good story. keep going and kill waves of bullet sponge enemies. exploration and puzzle parts didnt suck.
grace parts are epic, atmosphere design etc. . leon parts are repetetive bullet sponges, just keep killing waves of enemies coming that will need multiple headshots before going down.
gameplay too thin. no big story other than people doing small talk or jokes.
first 10 15 hours, combat is too boring doesnt evolve and there isnt anything interesting in the story, they say it gets much better but i aint gonna play 20 hours to get 5 hours of good time.
mechanics arent deep enough to go this long, story wasnt great like people was saying it didnt make that much logical sense.
story goes too slow and boring, other than story there isnt anything in the game.
no story, not really deep combat, too much chaos.
bad story bad gameplay bad open world, looks good tho.
bad story bad gameplay bad open world, looks good tho.
Go around do empty quests, bad story bad gameplay lots of wandering.
too much getting lost or wandering around, mechanics arent deep, fights arent fun and main characters arent likeable. looks good tho.
too slow, too much wandering around.
pacing isnt even, great story and gameplay, some puzzles arent well designed.