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Good quest with different paths of possibilities made as a set of puzzles in a location where your choices matter. Has turn-based space battles.
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This was a nice and creepy little game. Idk what exactly I was expecting but it wasn't this. Very cool.
I only ever played any of these games on PSX demo discs back in the day. I really like the art style of the remaster and for the most part I think it plays fairly well. I just can't get over how difficult they made some of the parts like the Treetop turbo jump you have to do. It's not bad there is just some very frustrating parts that by accounts I've read, are even harder than the original which is wild. Overall though I think the quality of this remake is very good and should be used as an example of how to go about remakes in general.
There is a lot I like about this game and a lot I don't. First off, the voice acting sucks. I hate the main character. There are some random sidescrolling sections that serve as backstory lore and the narrative is so padded out and 'woe is me' in all of them. It was so unnecessary to include in the game. There is some amount of this in the main game but nowhere near as bad as those sections so it's fairly jarring in contrast. The main game is a kind of the fun classic fantasy you see in storybooks sprinkled with some darkness. I did enjoy a lot of the art design, especially the hedgehogs and Mr. Grubb. The overall gameplay is fine if a little rough. So much of the mechanics are not explained well at all and the pop ups can be easily skipped on accident because holding a direction on stick counts as a button input to close it. There is a morality system that is both simple and obtuse at the same time. The main story is very meh. Some of the side stuff is interesting to some degree. It is not a terrible game but definitely rough around the edges in a lot of areas.
I despise this game. I have often thought about platinuming games and how they effect my outlook of a game afterwards. Depending on the platinum, it causes a player to butt up against broken or middling systems and mechanics that you'd otherwise not spend much time with, as well as spending too much time with the game than if you just completed it once. I played a bit of this game back around it's release on PS3 and remembered nothing of it. When I first started playing it I thought it was kind of cute and an interesting take for a Disney game. The paint and thinner mechanics were probably more novel back then. The game quickly became more of a slog with it's repetitive combat mechanics and it's longer than needed run time. There is also the fact that then lock you out of back tracking in some areas but not others causing you to fail quests. I ended up play through this game 4 times to get the platinum. In the last level if you help out any of the gremlins it will lock you out of the bad karma ending because they destroy two generators right as you enter the boss room. Despite the fact that to get the bad karma ending you also destroy these generators but apparently getting help is good? I'm not sure. Regardless, I didn't know this and that made that entire run a wash as there is no manual saving. There is also no good way to skip dialogue. You can skip it slowly and some scenes but it's an absolute slog of a task to replay the game. This all just points out flaws of the game. The boss fights are bad and repetitive. The only interesting one is the Hook fight. There is a good way to end that fight that is not explained at all which is just an issue with the game as a whole. There is just no direction to some of the goals and it results in just spraying thinner everywhere at times to reveal stuff. I'm not really sure why THQ decided to put this one back out.
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«Disappointment of the year»
«Waste of time»
Exceptional
This was a great little puzzle adventure game. It looks great and played great. The puzzles were just the right balance between difficulty that pushed you to find the solution yourself. I really only ran into one puzzle near the end that gave me a bit of trouble. The boss fights were also pretty good an innovative.
«Underrated»
Another good cat find game.
«Sit back and relax»
I was a big fan of the Turok games back on the N64, especially Turok 2. Having never played 3 back then I was surprised to see how different it was from the other games. Very story driven and fairly short. For the most part it plays well and has a good variety of weapons. It is great for replaying as you will speed through the game knowing everything already and it has a fairly easy platinum. The only thing that annoyed me was the constant spawning enemies in some areas. It most games this happens when the devs want an emphasis on you continuing to progress and not loiter in some areas. Here however, this is the case in just about every area no matter your objective.
Exceptional
This is a wonderful game that highlights the beauty of the outdoors and how isolating it can also be. The story of this game is great and is such a rollercoaster. My only complaint is it's too short. Definitely one of those games I wish I could forget and go back to fresh. Love the OST as well.
«Sit back and relax»
«Beaten more than once»
I absolutely love this game. It has everything you need, punching Nazis, eating bagels, punching more Nazis. The sim aspect of this game is great and the FPS gameplay works very well. I really enjoy the usable and breakable weapon system that this game does. Really makes it feel like a John Wick film at times when you are using every available weapon in a room to beat down some fascists. There are a lot of good systems at work, I found the stealth to work quite well which I can't say about every game. The progression of this game is very good and it keeps you exploring and unlocking things. Tons of replay value here. I also love all the different food they included in the game from different countries. It really does feel like playing one of the films in a lot of ways. All the performances are good but Troy Baker's performance is incredible in how he replicates Harrison Ford.
I really like the concept of these games but like the first game, the execution is bad. Navigating the map sucks because of how finicky it was and you can't use the D-pad. The controls in general are just bad. Clunky and slow to move the pieces. You'd also be forgiven for thinking the selection wheels are connected but they don't see to be causing you to cycle through endlessly for the right piece. I preferred the historical art from the first game to what this game has. I also had this game crash a lot for some reason and it only saves if you exit to the map. The trophies also suck for this. There was no reason to require a complete hard playthrough for the platinum.
«Buggy as hell»
«Waste of time»
I really enjoy what this game does and how creative it allows players to be. Being driven by player creation it naturally relies on a steady playerbase to keep things fresh. I think it releasing on Plus helped it find some legs early on but despite consistent minor content, players have dropped off. I think the majority of the content being paid didn't help, even though it was usually under $5. I recently returned to the game and still very much enjoy it. The game plays well and it's always interesting to see how diabolical players can get with their base layouts. I find the game lacks staying power because of it's progression system and how much content there is. Most of the items cost hundreds or thousands of GenMat currency and this is pretty slow to gain. In theory that should keep players busy but I think it being just slow enough just caused most to put the game down. Regardless, I think it's a very fun game that does a good job at what it's going for and we don't have very many Mario Maker type games on consoles.
«Constantly dying and enjoy it»
«Underrated»
Great story! I was sad after ending it.
A unique surreal experience that doesn't overstay its welcome.

If you like games like Mouthwash, then give this a try (though it's different)
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Sometimes boring, not scary, but still good.
«Sit back and relax»
«Better with friends»