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Looks like House Party is more of a choice-driven adventure where your decisions shape how the night plays out, with lots of branching storylines and interactions . If you ever plan a real-life party inspired by that vibe, adding standout decor helps—something like https://balloons.online/balloon-sizes/32-inch-balloons/ can make the atmosphere feel more fun and memorable without much effort.
Mediocre cleaning game for OCD people. Bad interface and not so good artstyle
Mediocre city builder. Better to play Flotsam
Simple autobattler with stacking numbers - badly balanced. Bad progression
Badly made PSOne retro action
Game with stepping on monster - badly made
I don’t even know where to start since there are so many things to say about this game. It has good graphics, but the story is kind of meh, and the gameplay starts to get boring after the first hour.
 - Clunky controls.
 - The gameplay mechanics and controls are terrible. Why do you have to hold R2 (on PlayStation controllers) just to climb? You run with Square and jump with X, while also having to hold R2 at the same time. How are you supposed to do all that simultaneously? I had to twist my fingers into a damn eagle-claw position just to make it work.
 - Squeezing through tight gaps is very buggy. Many times I couldn’t go through when I clearly should have been able to.
 - Objective hints are vague. Sometimes you have to die just to understand what you’re supposed to do.
 - The game punishes you for every little mistake. Waste even one second during a chase (and I’m not exaggerating), and you’re dead.
 - Checkpoints are awful. You end up watching the same cutscene over and over again if you die. - About 50% of the game is climbing ladders, opening doors that require two players, and squeezing through tight spaces.
 - Some bosses are so buggy that you die for no clear reason. For example, “The Kin” boss got alerted after I picked up the lever, and I wasted around 20 minutes there. The “solution” (I think) was that I, as the host, had to take the lever so the boss wouldn’t get alerted too early.
 - The puzzles are underwhelming—very repetitive and boring most of the time.
 I’m sure there are other issues I could mention, but this is already enough. I don’t know how they managed to mess up this game so badly. I wouldn’t recommend it to anyone—$40 for one of the most boring co-op experiences I’ve had.
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«Buggy as hell»
«Disappointment of the year»
I was pretty conflicted on how to feel about this game. On one hand, it's a love letter to the old RE style of horror games and puzzle solving. On the other, it's a jumbled mess with UI of a mobile game. For the most part the game is simple to play, some of the puzzles are very obtuse while others are very simple. The story is very bland and just a simplistic copy of RE in a lot of ways. There is no real depth to anything. You only get a pistol and a bunch of items for puzzles. You can get upgrade manuals, tips and gun powder out of vending machines for tokens. I found it odd that I didn't find too many tokens despite how many zombies I killed. I would also find hundreds of shell casings everywhere because they respawn but not enough gun powder to combine them with. Ammo was never an issue, neither was health for the most part. The biggest issue was in it's translation of notes. Lots of misspellings or jumbled sentences. This wasn't too big of an issue because it was mostly just lore but there was at least one puzzle where this caused the clues to be very confusing due to this translation error. Overall I think it's fine but don't expect any over the top design or gameplay.
Exceptional
This was a great game and a return to form for Adhoc. The gameplay was good but mostly serves as background to the story. Gameplay wise, I did have a UI issue several times on the dispatch screen where the selection outline disappeared, causing me to miss a call. Thankfully this didn't happen to often. The story, writing and characters are very good. I was a little skeptical by how many streamer personalities they had for VO but they all ended up doing a pretty good job. The style and tone of the game is great and really pulls you into the world they created. Can't wait to see where they go next.
«Can’t stop playing»
This was an interesting, short horror game. I love the liminal horror aspect of it. Some of the anomalies you find are great and can startle you. This style of game with relatively low risk but high replayability isn't seen much on console and it's a welcome addition.
«Just one more turn»
«Can’t stop playing»
Good successor to SWAT 4
Good roulette simulator
Bad interface, bad animations. Too schematic - pure tennis - no replays, no reactions and etc.
Good running up the hills simulator
Interesting concept and artstyle - you must combine items by achievment name
Exceptional
Great successor to X-COM series.
老是迷路  玩不下去
Exceptional
Replaced is a masterpiece. A tiny three-person indie studio (Sad Cat Studios) overcame eight years of hell — war, relocations, delays, huge expectations — and delivered one of the most beautiful and artistic games I’ve played in years. The HD 2.5D pixel art is breathtaking: incredibly detailed, fluid, and alive. Every screen feels like a painting, every environment tells a story. The noir cyberpunk atmosphere nails that Blade Runner / 1980s retro-futurist vibe while feeling fresh. Phoenix City is oppressive, fascinating, and deeply immersive. Gameplay constantly switches between precise platforming, tense stealth, and spectacular free-flow combat, keeping things fresh the whole way. R.E.A.C.H.’s story as an AI trapped in a human body explores heavy philosophical themes with maturity and respect for the player. At 8-10 hours it’s short and replayability is limited, plus there are a couple of bugs (especially on Series S) and no Switch version yet. But none of that matters next to the sheer artistic quality and emotional impact. This is exactly why we love indie games. If you enjoy cinematic platformers, gorgeous pixel art, or thoughtful cyberpunk stories — Replaced is essential. A true hidden gem and one of 2026’s standout indies. Sad Cat Studios, you did it. Full French review: https://rogueh24.fr/test-du-jeu-replaced/
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📜𝐓𝐡𝐞 𝐞𝐫𝐚 𝐨𝐟 𝐰𝐞𝐢𝐫𝐝 𝐦𝐚𝐫𝐤𝐞𝐭𝐢𝐧𝐠 𝐢𝐬 𝐨𝐯𝐞𝐫.. 
Even after all four expansions, it's hard for me to say how effective the most content-rich post-release support for a AAA game in the history of game development was?! (Seriously, no one makes more than two add-ons.) As far as people aren't tired of opening the game just for an extra corridor, but nevertheless, from a marketing perspective, creating news feed about a 3-YEAR-old game is definitely cool. And, of course, four DLCs are four advertisements for russian "Pyaterochka" shop, which, even without successful sales, will pour money into the publisher's coffers, in addition to the still-existing agreement with VK Play launcher, which has shortchanged russians players.
Well, what about the quality? Firstly, despite the price, this is definitely the longest add-on, which I personally spent about 10 hours on. Secondly, "Blood on Crystal" is something in between.. it's neither better nor worse: If you were satisfied with the content of the previous add-ons, then you won't have any complaints. But if you were expecting a definitive ending to the story, then right away I'll spoil the pitfalls for you. If you were wondering how the writers will handle the branching path from the "good ending," where we outsmarted villain... In short, it was simply a "dog's dream," a simulation of scientist Lebedev in Major Nechaev's brain, including the first DLC and the second about "Limbo" - all of this simply adds to the lore of the love triangle between the major and the refrigerator, and the major and his wife, which isn't entirely true, but I won't spoil it too; That is, they keep the bad ending as the canonical one, bringing together every character from all the DLCs (and naturally, each one cracks endless toilet jokes), but most of the cutscenes are still about the characters from the previous "Enchantments of the Sea" story, whom we barely even got to know (they'll finally discuss Anastasia's useless down jacket, if that's what you were waiting for sure). After completing fourh dlc, you'll be left with the aftertaste of the same "filler," a banal happy ending.. Mundfish couldn't think of anything better than a literal clown cutscene before the credits, set to cheerful music... and I don't think anything will stop the villain (if needed) from returning.

The gameplay from new DLC is a mix of all the problems that were already there: does it need new mechanics? ⚓ Well, here are rafts that can be pulled with a hook (now) over water, which adds even more platforming to the game, and if you thought that the puzzles in the game worked crookedly and were not obvious, then nothing has changed here (I was again annoyed by one place where you had to throw a "fireball" through a super narrow hole, well, who even playtests the builds).. Well, and here you have literally 2 new locks for the entire dlc, where you need to move sticks, and not circles, innovations like in that meme - "okay, so it goes"; 🔱 There is exactly one new weapon, a melee spear that rotates 180 degrees, just a reskin, which can be thrown at enemies, like "Thor's hammer"; ⚖️ And you'll be stuffed with first aid kits again from the start, but deprived of ammo, and the standard Kalashnikov and pistol, which you'll need to upgrade in the refrigerator for the fourth time; They also didn't add new abilities: now you can simply take any skill (Fire, Cold, Hook, or Conductive Foam) at special stations, and for some reason they added collectible dolls that give you passives; 🔥 The new enemies are the same old "Bobs", the balance is still too hardcore, and if you haven't played the game for a while, you won't be spared at all, but now the robots can aggregate into a "frost" or "fire" state, which adds a bit of immersion to the game, well, because you'll have to freeze the fire ones, melt the cold ones, and ground the electric ones with your shield ability; There are also some good bosses-manipulators with a long crane, whose eyeballs you have to shoot out, and which might even drop a ball to solve a puzzle, but the main bosses are a reuse of what you've already fought; 🛒 There is a commercial break with the russian supermaket - another unskippable cutscene of Nechayev eating crackers, but now it is written into the game's lore and is called "The Fifth Department", which looks a little better; 📝 There are still plenty of new posters, Easter eggs on YouTubers and content-game-makers (and references to other games), and notes on each table where you can learn a little more about Sechenov's past, about the development of polymer bodies (the same corpses with a posthumous "Thought"), about how all countries expressed more than a hundred "notes of protest" and Deep concerns about the Soviet Union, the backstory behind the educational cartoons, and even the reason for the hooks hanging around the complex (yes! They explained even that) - and at the end of the notes list, there's now a note from Anastasia to Mayor, which more simply describes something more relevant to the main storyline; 🎼 The new remix of Pugacheva`s song is pretty good, but it's only used on the boss; throughout the expansion, only faint echoes can be heard, mostly as we wander through yet another iron complex while listening to Soviet radio broadcasts.

🎨But the game's art designers haven't run out of steam yet. In my opinion, the game doesn't look as beautiful as the `Chelomey` underwater complexes in the third expansion, but the polymer production plant with hints of "Egyptian sarcophagi," with a hotel for polymer people, and a Park of culture - that's also not bad. There's still plenty to admire in the game, and if you're ready to give Atomic another chance, you can try it: The total running time of all the expansions at a leisurely pace almost exceeds the main game, not that it's worth it, but partially worth it.

😊 𝗦𝘂𝗯 𝘁𝗼 𝗺𝘆 𝗦𝘁𝗲𝗮𝗺`𝘀 𝗖𝘂𝗿𝗮𝘁𝗼𝗿`𝘀 𝗽𝗮𝗴𝗲: https://store.steampowered.com/curator/41977550/
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Mediocre shooter with interesting artstyle