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Exceptional
Replaced is a masterpiece. A tiny three-person indie studio (Sad Cat Studios) overcame eight years of hell — war, relocations, delays, huge expectations — and delivered one of the most beautiful and artistic games I’ve played in years. The HD 2.5D pixel art is breathtaking: incredibly detailed, fluid, and alive. Every screen feels like a painting, every environment tells a story. The noir cyberpunk atmosphere nails that Blade Runner / 1980s retro-futurist vibe while feeling fresh. Phoenix City is oppressive, fascinating, and deeply immersive. Gameplay constantly switches between precise platforming, tense stealth, and spectacular free-flow combat, keeping things fresh the whole way. R.E.A.C.H.’s story as an AI trapped in a human body explores heavy philosophical themes with maturity and respect for the player. At 8-10 hours it’s short and replayability is limited, plus there are a couple of bugs (especially on Series S) and no Switch version yet. But none of that matters next to the sheer artistic quality and emotional impact. This is exactly why we love indie games. If you enjoy cinematic platformers, gorgeous pixel art, or thoughtful cyberpunk stories — Replaced is essential. A true hidden gem and one of 2026’s standout indies. Sad Cat Studios, you did it. Full French review: https://rogueh24.fr/test-du-jeu-replaced/
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📜𝐓𝐡𝐞 𝐞𝐫𝐚 𝐨𝐟 𝐰𝐞𝐢𝐫𝐝 𝐦𝐚𝐫𝐤𝐞𝐭𝐢𝐧𝐠 𝐢𝐬 𝐨𝐯𝐞𝐫.. 
Even after all four expansions, it's hard for me to say how effective the most content-rich post-release support for a AAA game in the history of game development was?! (Seriously, no one makes more than two add-ons.) As far as people aren't tired of opening the game just for an extra corridor, but nevertheless, from a marketing perspective, creating news feed about a 3-YEAR-old game is definitely cool. And, of course, four DLCs are four advertisements for russian "Pyaterochka" shop, which, even without successful sales, will pour money into the publisher's coffers, in addition to the still-existing agreement with VK Play launcher, which has shortchanged russians players.
Well, what about the quality? Firstly, despite the price, this is definitely the longest add-on, which I personally spent about 10 hours on. Secondly, "Blood on Crystal" is something in between.. it's neither better nor worse: If you were satisfied with the content of the previous add-ons, then you won't have any complaints. But if you were expecting a definitive ending to the story, then right away I'll spoil the pitfalls for you. If you were wondering how the writers will handle the branching path from the "good ending," where we outsmarted villain... In short, it was simply a "dog's dream," a simulation of scientist Lebedev in Major Nechaev's brain, including the first DLC and the second about "Limbo" - all of this simply adds to the lore of the love triangle between the major and the refrigerator, and the major and his wife, which isn't entirely true, but I won't spoil it too; That is, they keep the bad ending as the canonical one, bringing together every character from all the DLCs (and naturally, each one cracks endless toilet jokes), but most of the cutscenes are still about the characters from the previous "Enchantments of the Sea" story, whom we barely even got to know (they'll finally discuss Anastasia's useless down jacket, if that's what you were waiting for sure). After completing fourh dlc, you'll be left with the aftertaste of the same "filler," a banal happy ending.. Mundfish couldn't think of anything better than a literal clown cutscene before the credits, set to cheerful music... and I don't think anything will stop the villain (if needed) from returning.

The gameplay from new DLC is a mix of all the problems that were already there: does it need new mechanics? ⚓ Well, here are rafts that can be pulled with a hook (now) over water, which adds even more platforming to the game, and if you thought that the puzzles in the game worked crookedly and were not obvious, then nothing has changed here (I was again annoyed by one place where you had to throw a "fireball" through a super narrow hole, well, who even playtests the builds).. Well, and here you have literally 2 new locks for the entire dlc, where you need to move sticks, and not circles, innovations like in that meme - "okay, so it goes"; 🔱 There is exactly one new weapon, a melee spear that rotates 180 degrees, just a reskin, which can be thrown at enemies, like "Thor's hammer"; ⚖️ And you'll be stuffed with first aid kits again from the start, but deprived of ammo, and the standard Kalashnikov and pistol, which you'll need to upgrade in the refrigerator for the fourth time; They also didn't add new abilities: now you can simply take any skill (Fire, Cold, Hook, or Conductive Foam) at special stations, and for some reason they added collectible dolls that give you passives; 🔥 The new enemies are the same old "Bobs", the balance is still too hardcore, and if you haven't played the game for a while, you won't be spared at all, but now the robots can aggregate into a "frost" or "fire" state, which adds a bit of immersion to the game, well, because you'll have to freeze the fire ones, melt the cold ones, and ground the electric ones with your shield ability; There are also some good bosses-manipulators with a long crane, whose eyeballs you have to shoot out, and which might even drop a ball to solve a puzzle, but the main bosses are a reuse of what you've already fought; 🛒 There is a commercial break with the russian supermaket - another unskippable cutscene of Nechayev eating crackers, but now it is written into the game's lore and is called "The Fifth Department", which looks a little better; 📝 There are still plenty of new posters, Easter eggs on YouTubers and content-game-makers (and references to other games), and notes on each table where you can learn a little more about Sechenov's past, about the development of polymer bodies (the same corpses with a posthumous "Thought"), about how all countries expressed more than a hundred "notes of protest" and Deep concerns about the Soviet Union, the backstory behind the educational cartoons, and even the reason for the hooks hanging around the complex (yes! They explained even that) - and at the end of the notes list, there's now a note from Anastasia to Mayor, which more simply describes something more relevant to the main storyline; 🎼 The new remix of Pugacheva`s song is pretty good, but it's only used on the boss; throughout the expansion, only faint echoes can be heard, mostly as we wander through yet another iron complex while listening to Soviet radio broadcasts.

🎨But the game's art designers haven't run out of steam yet. In my opinion, the game doesn't look as beautiful as the `Chelomey` underwater complexes in the third expansion, but the polymer production plant with hints of "Egyptian sarcophagi," with a hotel for polymer people, and a Park of culture - that's also not bad. There's still plenty to admire in the game, and if you're ready to give Atomic another chance, you can try it: The total running time of all the expansions at a leisurely pace almost exceeds the main game, not that it's worth it, but partially worth it.

😊 𝗦𝘂𝗯 𝘁𝗼 𝗺𝘆 𝗦𝘁𝗲𝗮𝗺`𝘀 𝗖𝘂𝗿𝗮𝘁𝗼𝗿`𝘀 𝗽𝗮𝗴𝗲: https://store.steampowered.com/curator/41977550/
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Mediocre shooter with interesting artstyle
Funny with a friend and short. The gameplay was a little clanky at some parts but we managed to finish it without too many problems.
«Time-tested»
«Better with friends»
10/10
«Blew my mind»
«Can’t stop playing»
Story is a Jokerge
Gameplay is boring as hell
Web swing - ok. Tricks nice attachment
«Boooring»
worst game ever
«Buggy as hell»
«Disappointment of the year»
Exceptional
Love this game so much!
«Blew my mind»
«Can’t stop playing»
Exceptional
This review feels kinda surface-level, like you’re just describing the game without really diving into why it stands out. In Canada, gamers are used to deeper engagement now, not just visuals or mechanics. That’s why platforms like https://ca-1win.com/app/ are interesting—it’s not a single game but a whole ecosystem with betting, casino games, bonuses, and live features, all optimized for mobile. It keeps things dynamic instead of repetitive. Your review could use more depth on player experience, not just what the game looks like or basic gameplay loops.
Black Myth: Wukong is an absolute masterpiece and one of the best action-RPGs I’ve ever played. Game Science took the legendary Journey to the West and turned it into a visually stunning, emotionally resonant, and incredibly fun experience that stands shoulder to shoulder with God of War, Elden Ring or Sekiro. The story respects the source material while adding real philosophical weight. Combat is spectacular — demanding but fair, with the 72 transformations and four staff stances giving genuine variety. Bosses are creative masterpieces, environments look like living Chinese paintings, and the transmog system lets you look cool while optimizing. It’s accessible enough for most players yet deep enough to satisfy veterans. Technically solid on PC, generous content, and that addictive “just one more boss” feeling. Yes, one late-game boss is annoying and the Xbox version came late, but these are small complaints next to everything the game gets right. Over 25 million copies sold and Steam GOTY winner — the numbers speak for themselves. If you love mythic action-RPGs with gorgeous presentation and satisfying combat, this is essential. The Monkey King reigns supreme. Full French review: https://rogueh24.fr/test-du-jeu-black-myth-wukong/
«Blew my mind»
Good incremental mouse mover game. Requires a bit of a polishing and black hole is not physically accurate
interesting idea, but gameplay is very limited - could've been mini-game in a bigger game
Badly made arcade with terrible artstyle and fonts. Gameplay is very clunky
Just click on building and wait for a while - that's all of the gameplay.
Pacing is not so great. Movement feels a bit slow
Good minimalistic RPG.
Overly simplified but at the same time oversimplified. Gameplay is clunky
Yet another vampiresurvivorslike - pacing is broken since you have to start arena over each level
Personal best JRPG experience
«Blew my mind»
«OST on repeat»
Exceptional
must have
«Blew my mind»