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Very bad job routine simulator with badly made minigames. Uses screamers
Very satisfying game with lots of improvements over the first one. Really fun game to just relax and play while listening to a book or a podcast. One thing that really irritates me that carried over from the first is just not having enough room for the requested items. This taps into people's OCD a bit I think but also just realistically not enough space. On multiple missions to set up the houses there will be requests for a room that needs say 50 items and there is really only room for 35. There are also some sections where it's clear how things should be set up and those are generally more manageable because you are basically just replacing the items back to their spot. Idk if this is an oversight or they intend for things to be cluttered as hell with 4 feet of clearance.
«Sit back and relax»
Exceptional
This is such a fun game and it's a damn shame we won't get a follow up. I recently went back through the campaign and it is very good. The time traveling level is the standout and definitely feels inspired by Raven Software's 2010 Singularity. I could've sworn that Cooper was voiced by Troy Baker but it's actually the other VO titan, Matt Mercer. BT remains one of the best characters in games imo. The online coop mode is very fun and enjoyable.
«Can’t stop playing»
«Underrated»
Another great entry in RE series. The recent work Capcom has done is incredible and this one has a good blend of the action from RE4 and the survival horror of RE7. The sections with Grace feature some very tense moments and navigation that I would put up there with Amnesia the Bunker. Like the Bunker, once you figure out some of the enemy AI it's less scary and you can predict things better. On the top difficulty however there are a few surprises waiting for you. The game looks great, some good creature designs and details. Great sound design to really keep you immersed and tense. I think the gameplay overall is very good. I do hate that they mapped the heal to the shoulder button on console as universally that is the quick melee and numerous times accidentally used a syringe. I also found Grace to be too slow. Obviously she shouldn't be a sprinter but jogging when a 9 ft monster is chasing you is pretty lame. I disliked her a lot in the beginning of the game. Her constant stuttering and nervousness as an FBI agent is insane and her breath shuddering while walking around the care center got really old. I understand they want to convey that she is a regular person put into extreme circumstances but I found it cheap in a way to use the stuttering like that. This is in complete contrast to her character overall though. With all that you'd think she was a wimp and would just fumble around and die a lot, while she isn't the strongest and doesn't decapitate enemies like Leon, she really hold her own and is very resourceful and quick witted throughout the game. There really didn't seem to be a character arc where she became like that either, she just did it so it makes that initial conveyance of her character very strange to me. Leon's section is actually less interesting in comparison. There isn't much of the traditional puzzle and backtracking gameplay of the original RE games but rather much more action heavy. I do think it breaks up the pacing in a good way to give you a break from the tension of Grace's segments. Leon is also a great character as always and much more lighthearted with one liners throughout his segments. They do a great job with setting this among the recent games story line and teasing a possible direction it could go in next. Once again they have a nailed a formula for replaying the game that is just so satisfying. Beating the game normally and then working through some of the challenges to get infinite ammo so you can get through some of the harder modes and challenges. Very good blend of challenge and enjoyment.
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«Just one more turn»
«Can’t stop playing»
Exceptional
This was the first game I finished with my daughter, and the lack of sound made the story even more emotional. It’s a wonderful introduction to video games, with great mechanics that make learning natural and engaging.
«Sit back and relax»
Expedition 33 is an excellent game with impressive overall quality, clearly inspired by Final Fantasy X. The combat system feels great, though it would benefit from clearer timing cues for counters — especially when facing new enemies. Boss fights are generally well-designed and engaging, although I found the story’s climax a bit overly dramatic.
Exceptional
Well balanced medieval themed settlement manager. 
Exceptional
Very complex and difficult game. X-COM on steroids. Might be too difficult and time consuming. Late game has performance issues
Solid massive battle simulator. Reminds me playing with bots in Battlefield 1942
Good alienisolation-like with nice visuals simulating SRT-monitor style.
Clunky made twin stick shooter platformer with bullet hell. Dissapointment from Daishuke Ishiwatari - keep to music. man.
Solid made deckbuilding game. Football is just a setting
Badly made assetslop. Platformer with mechanic of grabbing items on map and taking to the dumpster for collection. Not funi at all.
Minecraft clone with esoteric turn. Nothing is explained - you play as you go combining different items. Nothing interesting
New take on roguelite deckbuilder games. You play as a wizard and your fingers are slots for spells-cards. You can use rings to add modifiers to spells. Very unconventional artstyle.
New take on Harvest Moon with you origin as an alien. Lot of shitty minigames
Resident Evil Requiem is a masterpiece — the best Resident Evil game to date and the one the series has been waiting for. Capcom brilliantly balances classic survival horror roots with modern innovation, delivering a thrilling dual-protagonist adventure in a reimagined Raccoon City. Leon brings powerful, fluid, brutal action with an addictive attaché case inventory, while Grace delivers tense, resource-scarce survival with smart crafting. Their intertwined stories and evolving relationship add real emotional weight. Level design shines with interconnected zones, shortcuts, and secrets that reward exploration without excessive punishment — a perfect evolution of the formula. Gameplay never drags: fights are cathartic, tension is constant, and the loop of managing resources while uncovering the map feels incredibly satisfying. Accessibility is top-notch, making it ideal for newcomers yet deep for veterans. Visually and technically, it's a showcase for the RE Engine — photorealistic detail, ray tracing, stable high FPS, and terrifying spatial audio. Minor gripes: €70 price tag and the absence of co-op (which would have been epic). Some Grace segments lean hard into strict survival, which may test action-oriented players. But these are small compared to the overall excellence. 25-30 hours of main story plus rich post-game content make it worth every penny. Whether you're a longtime fan revisiting Raccoon City's ghosts or a first-timer, this is essential. The best horror game of 2026 and a true modern classic. Capcom nailed it. Full French review: https://rogueh24.fr/test-du-jeu-resident-evil-requiem/
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Exceptional
It was my childhood game. Therefore, it was best game I've played all time and I will never forget it.
ass
«Can’t stop playing»
«Constantly dying and enjoy it»