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Woke-lgbt-bluehaired-hehiming-disableddogged-propaganda game. Just stupid click simulator
Bad winter survival - bugged. Better play Long Dark
Mediocre typing game
Interesting concept, but too limited - you just need to combine ingredients to get points - it turns a game to mathematics
Good iterative game in series but too similar to 7th RE
Fun but gets really repetitive, real quick.
Date Completed: 2026-02-13
Playtime: 9h
Enjoyment: 7/10
Recommendation: Yeah
Date Completed: 2026-02-13
Playtime: 9h
Enjoyment: 7/10
Recommendation: Yeah
Onitama is cool and all, I respect the minimalistic strategy vibe, but let’s not pretend it’s the only way to feel competitive tension. Some of us like faster pacing and real-time action. That’s why platforms like https://1win-official-casino.net/ in India are blowing up – it’s a full online casino and sports betting site with live odds, esports, slots and instant deposits through UPI, PhonePe or crypto. Plus that 500% welcome bonus up to ₹180,000 is wild. Different type of strategy, sure, but timing bets and managing bankroll is its own mental chess game.
Too overcomplicated with mechanics. Settings is also not my cup of tea
HumanitZ is a frustrating disaster. Wanted to love this indie open-world zombie survival, but blocked in first 30 mins: can't light fires, reload guns, ladders kill you on touch, combat camera disorients constantly. Core mechanics broken — unplayable mess, unfinished and untested.
Ideas like big map, deep craft, post-apo vibe exist... on paper. But basics fail, so it all crumbles. Full French review:
https://rogueh24.fr/test-du-jeu-humanityz
«Waste of time»
Nioh 3 is exceptional — Team Ninja's best ever, and a top-tier action-RPG that masterfully evolves to open world without diluting its core: dense tension, precise difficulty, technical fights. Everything's elevated.
Samurai/Ninja switch is genius: fluid, deep, endless combos/synergies. 100h in, still learning — pure satisfaction in adaptive, deadly dances vs. foes.
Open zones: dense, scenic, era-specific (unique enemies/secrets). Gripping story, shocking twists — epic adventure, not filler.
Difficulty ramps masterfully: eases in, then crushes, but fair. Final boss (50+ tries) = Sekiro/Elden Ring highs. Souls-like perfection.
PC CPU woes (Ryzen 9 struggled), but patch late Feb fixes it. Minor vs. brilliance.
Must-have for souls fans: pushes limits, rewards mastery. Team Ninja peaks in 2026. 10/10 masterpiece.
Full French review:
https://rogueh24.fr/test-du-jeu-nioh-3-team-ninja-frappe-un-grand-coup-avec-son-chef-doeuvre-en-monde-ouvert/
Good card game zombie survival. Bit grindy
Very boring game about sales management
9/10
Osu reviews always talk about rhythm and reflex, and yeah, that skill ceiling is insane. But let’s not pretend reaction speed only matters in rhythm games. Try tracking live odds in a tight IPL match and making a quick call before they shift. I’ve been on https://indibet.in.net/ , an Indian online betting and casino platform, and the timing aspect is crazy intense. You’ve got sports betting, live casino tables, slots, all running smooth. It’s not mindless clicking, you actually think, predict, react. Different genre, same competitive vibe, just with real stakes involved.
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𝗪𝐡𝐞𝐧 𝐬𝐭𝐲𝐥𝐞 𝐢𝐬𝐧'𝐭 𝐞𝐧𝐨𝐮𝐠𝐡💉..
Even in the demo, the game looked a bit raw to me, and I certainly didn't expect a release in just a couple of months. Visually, it looks like a generic boring Unreal Engine game, lack of advanced lighting to make the image look more lively and less plasticky; the interface, also made of simple 2D images, doesn't allow for a quick understanding of what's happening. Mechanically, the shots feel very sluggish, which is forgivable, since the slow leisure pace of the game only adds depth and hardcore to the survival-horror genre, especially since the local Silent Hill-style mannequins, walking unnaturally, literally give up their legs, heads, or arms when hit by a bullet, like in another cult game, Dead Space.. The most important innovation here is the loading of weapons with our own blood, literally the limit is tied to our health bar, and in addition to the classic syringes, you can replenish your HEALTHAMMO supply from the corpses of rats, birds, cows, and people scattered around the level.. And just look at the stylish KNIFE SHARPENING! On special ancient bicycle sharpeners! 🚲 People from Soviet times might remember a similar knife sharpening on motorcycles :) Overall, the arsenal is diverse, and they even managed to squeeze in a sniper rifle, and all this in a fairly fresh setting of a Spanish plague island. And it all sounds great "on paper" and in the review, but in reality, the enemies are too repetitive, the game quickly loses interest, and that indescribable magic of survival horror, where you yourself are ready to backtrack for hours combing the same locations, doesn't work.. I don't know why, but for me, the game remains a concept and doesn't coalesce into something coherent that I would like to continue. Well, they just couldn't create an atmosphere. And the constant stealth zones with giant bosses, where you need to turn a valve at the right time, are even more annoying, coupled with classic puzzles and key hunts. Like in "Residnt" there's even a hub with one-button circus minigames and a skill shop; There are tons of secret collectibles, and the lore is quite rich, even with 2D cartoons. Keep in mind that the prologue alone takes 40 minutes, and the entire game will take you at least 10 HOURS! But all this seems to overwhelm a small indie project. The stylized "bloody" animations lack the beauty that was in the 𝐒𝐜𝐨𝐫𝐧 game; even a PS1 clone like 𝗖𝗿𝗼𝘄 𝗖𝗼𝘂𝗻𝘁𝗿𝘆 would be much more enjoyable in terms of gameplay, as the atmosphere works in tandem with the gameplay. It feels like 𝐁𝐥𝐮𝐦𝐡𝐨𝐮𝐬𝐞, was in a rush to establish itself in the video game arena, inflating the creators' ambitions, which they failed to fulfill. But the price is reasonable. If you're a fan of the genre, you should definitely give it a try. I might be completely wrong, and this is a new word in a now quite popular genre.
😊 𝗦𝘂𝗯 𝘁𝗼 𝗺𝘆 𝗦𝘁𝗲𝗮𝗺`𝘀 𝗖𝘂𝗿𝗮𝘁𝗼𝗿`𝘀 𝗽𝗮𝗴𝗲: https://store.steampowered.com/curator/41977550
Even in the demo, the game looked a bit raw to me, and I certainly didn't expect a release in just a couple of months. Visually, it looks like a generic boring Unreal Engine game, lack of advanced lighting to make the image look more lively and less plasticky; the interface, also made of simple 2D images, doesn't allow for a quick understanding of what's happening. Mechanically, the shots feel very sluggish, which is forgivable, since the slow leisure pace of the game only adds depth and hardcore to the survival-horror genre, especially since the local Silent Hill-style mannequins, walking unnaturally, literally give up their legs, heads, or arms when hit by a bullet, like in another cult game, Dead Space.. The most important innovation here is the loading of weapons with our own blood, literally the limit is tied to our health bar, and in addition to the classic syringes, you can replenish your HEALTHAMMO supply from the corpses of rats, birds, cows, and people scattered around the level.. And just look at the stylish KNIFE SHARPENING! On special ancient bicycle sharpeners! 🚲 People from Soviet times might remember a similar knife sharpening on motorcycles :) Overall, the arsenal is diverse, and they even managed to squeeze in a sniper rifle, and all this in a fairly fresh setting of a Spanish plague island. And it all sounds great "on paper" and in the review, but in reality, the enemies are too repetitive, the game quickly loses interest, and that indescribable magic of survival horror, where you yourself are ready to backtrack for hours combing the same locations, doesn't work.. I don't know why, but for me, the game remains a concept and doesn't coalesce into something coherent that I would like to continue. Well, they just couldn't create an atmosphere. And the constant stealth zones with giant bosses, where you need to turn a valve at the right time, are even more annoying, coupled with classic puzzles and key hunts. Like in "Residnt" there's even a hub with one-button circus minigames and a skill shop; There are tons of secret collectibles, and the lore is quite rich, even with 2D cartoons. Keep in mind that the prologue alone takes 40 minutes, and the entire game will take you at least 10 HOURS! But all this seems to overwhelm a small indie project. The stylized "bloody" animations lack the beauty that was in the 𝐒𝐜𝐨𝐫𝐧 game; even a PS1 clone like 𝗖𝗿𝗼𝘄 𝗖𝗼𝘂𝗻𝘁𝗿𝘆 would be much more enjoyable in terms of gameplay, as the atmosphere works in tandem with the gameplay. It feels like 𝐁𝐥𝐮𝐦𝐡𝐨𝐮𝐬𝐞, was in a rush to establish itself in the video game arena, inflating the creators' ambitions, which they failed to fulfill. But the price is reasonable. If you're a fan of the genre, you should definitely give it a try. I might be completely wrong, and this is a new word in a now quite popular genre.
😊 𝗦𝘂𝗯 𝘁𝗼 𝗺𝘆 𝗦𝘁𝗲𝗮𝗺`𝘀 𝗖𝘂𝗿𝗮𝘁𝗼𝗿`𝘀 𝗽𝗮𝗴𝗲: https://store.steampowered.com/curator/41977550
Funny game based on trolley problem idea. It is set of minigames based on that theme. But secondary games is too long sometimes.
Very stylish metroidvania. Too artsy. Not my cup of tea
Oversimplified but at the same time too detailed. Bad paradox
Very good alpinist simulator. Story is bit boring.