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Brilliant concept that feels half-complete. Poor graphics given the generation and system. Childish mechanics when compared to its predecessors. Otherwise, loved the concept of feudal Japan, origin of Pokeballs, and regional Pokemon variants. 
7/10
Stunning 2D visuals(oh my god how they look!), but poor writing and story progression. 
Exceptional
Hotline Miami is pure chaos wrapped in neon.
Brutal gameplay, hypnotic music, and those eerie phone calls, unforgettable.
It’s more than a game. It’s a vibe.
Horizon: Zero Dawn Remastered is a masterclass in how to elevate an already stunning game without altering its core. Nixxes and Guerrilla Games bring the visuals up to Forbidden West levels with new lighting, denser foliage, refined textures, enhanced NPC animations, and revamped cutscenes. DualSense features and 3D audio further enrich immersion. While the core gameplay and story remain unchanged, the experience feels fresh and cinematic. There are still a few rough edges – limited inventory, minor NPC AI bugs – but the improvements far outweigh them. If you're new to Zero Dawn, this is the ultimate version. If you're a returning fan, the $10 upgrade is worth every cent. It’s not a reinvention – it’s a celebration. And a reminder why Aloy’s world continues to inspire awe.
«Blew my mind»
«Can’t stop playing»
Exceptional
I went into this game completely blind. I knew nothing except that it was short, and that it was called Night Reverie. Throughout the game, I had theories on what the theme was. There will be some spoilers ahead. First, I realised quickly that this game would be dark. But whether that was horror or tragedy, I wasn't sure yet. As you progress through the game, you meet a few characters. To me, those characters clearly represented isolation, loneliness, guilt, anxiety, uncertainty, anger and fear - while our character was the shining light that alleviated those feelings. At that point, I had already realised that the game is a tragedy, specifically one about traumatic loss and grief.

Even knowing that, I did not see the ending coming. I won't elaborate further. You need to play it.
«Blew my mind»
Marvel Rivals is a hero shooter reminiscent of Overwatch 2's game modes and SMITE's gameplay. There was a notable drop in players once Season 2 started, and I noticed that I myself didn't have as much motivation to play once I hit Grand Master in S0 and then Celestial in S1, as these were my goals. I am looking forward to Season 3, though - and hopefully I can find the motivation to push beyond Celestial.
«Just one more turn»
«Better with friends»
Pretty fun game for when you just want to play something between games, and it has a neat little comment on the effects of corruption and how easy it is for one person with enough money to cause major harm across the globe. Once you finish it, it gets a little repetitive, even in the endless mode. You end up shorting one stock, buying one as a dividend stock and then just doubling down on both until you break the game. Prestige, rinse and repeat.

Overall, I'd give this somewhere between "Recommended" and "Meh", though I'm leaning towards "Recommended" as I'd rather be generous than unfair.
It won't appeal to many recent fans (since a lot of them are pretty allergic towards the concept of time limits and the concept of replaying the game to understand how things work), but longtime fans will realize how much effort is put into the very first Atelier Dusk game. There are two small issues I had with this game, not because I think of it as my problem but could likely be encountered by others: 
1.) It's not very friendly for first-time players (on a blind playthrough) due to the list of tasks in the Notes being confusing on what to prioritize. Yes, you have the star symbols that signifies progression, but you'll never know which one is meant for the main story and which one is meant for the character stories. I didn't have a huge problem with this, since the game is designed to make the player "choose their own priorities within that list" and to do another run of the game with a different approach. Others would find it annoying, but to me? It sets the right feeling of being in the protagonist's shoes, so it's fine.
2.) The Synthesis system's complexity opens up when you're at a higher Alchemy Level. This isn't an issue for me either, since ingredients in this game have static traits, effects, and properties so if I needed to experiment then I'll just reload from one of my 99 save slots.

Lots of effort went into this game's music, JP voice acting, and art production. You got Hidari as the Dusk games' character and 2DCG illustrator, a large number of different singers participating for numerous numbers of vocal insert songs, a game soundtrack that perfectly matches the feel of the Dusk world while keeping the Atelier identity intact, and lots of high profile JP voice actors (Marina Inoue is Ayesha, Jouji Nakata as Keithgriff, etc.)

Writing-wise, this game is great. It's not dramatic, and it's not overly comical. You see characters who just live their lives while learning more about them without getting attached. You learn more about the world they live in, but it ensures that it's about how they live in its current state despite the problems that are brought up.

It's pretty hard to recommend this game to those who can't stomach time limits due to its nature, but it's something I would 100% recommend to those who are willing to invest time to understand this game's appeal. It's one of the greatest Atelier games in every aspect, it's just that the audience these days won't have the patience to give it a fair chance.
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«Liked before it became a hit»
«Beaten more than once»
Exceptional
This is one of the best games I've played. 
Exceptional
Just finished Neva! From the creators of Gris, I expected nothing less than a masterpiece — and they delivered. The art, animation, and music were all absolutely stunning. I like the way these guys tell stories! They always leave a kind of “empty space” for you to step in and fill with your own thoughts and personal interpretation. In fact, Gris had even more of that. The new mechanics added compared to Gris made this one feel even more engaging and fresh — I really enjoyed it. In Gris, the darkness mostly symbolized grief, mourning, and the stages of acceptance. Gris doesn’t defeat it — she eventually makes peace with it. In Neva, the darkness felt more external to me — something coming from the outside, not within. But that’s just my personal interpretation. Beautiful, quiet, and unforgettable.
«Blew my mind»
Its great!
«Blew my mind»
«OST on repeat»
Interesting artstyle, but gameplay is very rough on edges. Animations remind me of old flash games. 
Very clunky wargame. Looks like flash game from 2000s. Very uninformative interface. Game keeps going to windowed mode for some reason.
Not so great tower defender against zombies. Reminds me of my childhood where i used to draw bases from atop. Very clunky, unbalanced. Looks like mobile game mostly.