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As much as I liked the art style and the few H-scenes that I've seen so far, this game is not really worth playing. It's heavily monetized and it's designed to bottleneck your progress so hard that you won't be able to make smooth progress unless you actively put thousands of dollars into the game. There's some very expensive content that can't be obtained through gameplay. And I also have reason to suspect that the game has content that can't be obtained anymore, which is one of the biggest reasons I generally avoid adult MMOs (really most MMOs, but more so for adult MMOs), as I don't support games that use FOMO for increasing profits.

The only reason I can see playing this game, which is also the reason I'm going to continue playing occasionally, is that this game is okay for multi-tasking. After a certain point, PVP battles become long enough that you have plenty of time do other things while the game plays itself with it's auto-battle system. Since unlocking new content takes so long, I'm going to be skipping all of the cutscenes I unlock and watch them later, so I can hopefully get an actually good goon session out of this game.

The only other thing I want to mention is that I was able to play this game on both Linux and android. In Linux, it worked mostly fine with the version of Proton Steam defaulted to but it gave me audio crackling for some reason, so I switched to a different version and that fixed the audio. On android, I used the android version that's available on Nutaku and that seemed to work well. There's also a browser version on Nutaku if you need it. I should mention, though, that you can't transfer progress between Steam and Nutaku.
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Alder's Blood: Definitive Edition is a game that commands respect without ever fully convincing. Shockwork Games has built a world of truly striking originality – a dark, coherent Lovecraftian setting you don't see often, carried by high‑level art direction. The stealth‑tactical system, ambitious and deep, offers a unique experience for those willing to master its aridity. The turn‑based combat forces you to use stealth, exploit the environment, and manage scent detection. Between missions, camp management and crafting add depth. The learning curve is steep, the interface is unwelcoming, and balancing can be frustrating. The universe is the standout: a dark Victorian fantasy where God is dead, with rich lore and polished writing. The hand‑drawn art direction is superb and coherent, and the soundtrack reinforces the oppressive atmosphere. It's a beautiful niche proposition, sincere and ambitious, that will delight fans of demanding tactics and dark universes, but will leave the mainstream audience behind. To be discovered with the right expectations. Full French review: https://rogueh24.fr/test-du-jeu-alders-blood-definitive-edition/
«Time-tested»
DYSMANTLE is exactly the kind of indie gem you don't see coming and that ends up swallowing dozens of hours without warning. 10tons has built an open-world survival game of formidable efficiency, where the satisfaction of dismantling the environment, progressing, and watching your character flourish never really fades. The loop is simple but brilliantly oiled: explore, destroy, collect, craft, progress. The skill tree is rich, combat is snappy and readable, and you can even farm, fish, and raise animals. The world is vast, varied, and packed with secrets. The DLCs add even more content. The narration is minimal, bosses are forgettable, and the visuals are modest but charming. None of that matters. The gameplay is so addictive that you'll lose track of time. At its price, it's an undeniable bargain. A game that truly deserves the spotlight, and that every survival-craft enthusiast must have on their list. Full French review: https://rogueh24.fr/test-du-jeu-dysmantle/
«Time-tested»
Holomento is an endearing and courageous project whose ambition far exceeds the means of a near‑solo development. Sean Weech delivers an action‑RPG with a haunting atmosphere, carried by a genuinely original idea of generational progression and the sincere pleasure of watching a cursed world be reborn in our hands. The cumulative permadeath system – where your failures help rebuild the world for the next Traveler – is the game's great idea. Combat is demanding souls‑like action, gratifying when it clicks, but still rough around the edges. The atmosphere is the standout: Eventide Hollow is dark, melancholic, and beautifully realised. Watching the town of Evenfall gradually come back to life is genuinely satisfying. The art direction is impressive for a solo project, and the soundtrack reinforces the lonely, haunting tone. But it's early access, and it shows. Balancing is uneven, controls can feel stiff, some areas are empty, and polish is lacking. The potential is palpable, but it needs more time. If you're a fan of atmospheric souls‑likes and curious about indie gems, dive in now and watch it evolve. Otherwise, wait for a more finished version. A beautiful promise, waiting to fully bloom. Full French review: https://rogueh24.fr/test-du-jeu-holomento/
Vampire: The Masquerade – Swansong is a game of the in‑between – it doesn't disgrace itself, but it never fully convinces. Big Bad Wolf delivers an ambitious narrative RPG with real scenario flexibility and deep respect for the World of Darkness. Fans will find a dense investigation rich in choices and clan intrigues, backed by Olivier Deriviere's excellent soundtrack. But the game stumbles too often: writing that lacks bite, uneven game design, and dated technical production (stiff animations, long loads). The three protagonists alternate effectively, the Hunger system adds welcome tension, and the Camarilla atmosphere is faithfully recreated. But the novelistic flair of Bloodlines is never there. It's neither the great vampire RPG hoped for nor a Bloodlines successor – just a correct, sincere adventure that will speak mostly to universe enthusiasts willing to forgive its clumsiness. For others, know what to expect before signing your blood pact. Full French review: https://rogueh24.fr/test-du-jeu-vampire-the-masquerade-swansong/
Strangeland is a small marvel, the kind only a passionate studio like Wormwood could offer. Behind its old‑school point‑and‑click exterior hides a work of remarkable intelligence and sensitivity, using video games as a genuine tool for introspection. The writing, the atmosphere, and the coherence of this nightmarish universe make it an unforgettable experience that haunts the mind long after the final puzzle. The puzzles are clever, well‑integrated, and never frustrating, and a hint system smooths the experience without diluting it. The surrealist universe, drawing from Norse mythology and Lynchian strangeness, is fascinating and deeply affecting. The pixel art is superb, the soundscape oppressive, and the voice acting excellent. It's short (four to five hours), and its darkness and thematic demands reserve it for a discerning audience. But for those willing to dive in, this is one of the most beautiful point‑and‑clicks of recent years, a worthy heir to Primordia. A troubling and magnificent journey that I warmly recommend. Full French review: https://rogueh24.fr/test-du-jeu-strangeland/
«Time-tested»
Webbed is a pure concentrate of joy, one of those rare games that puts a smile on your face from the first seconds and keeps it to the credits. Its web-swinging is addictive, precise, and gives a sense of freedom and fluidity rarely achieved. Swinging branch to branch, weaving webs, and chaining aerial moves becomes hypnotic. The insect world is charming, filled with endearing characters and witty dialogue. You're a spider on a rescue mission, aided by a cast of adorable bugs. The art style is vibrant and expressive, the soundtrack catchy, the level design inventive. It's a masterclass in joyful game design. The only downside: it's short. You'll see the end in just a few hours. But every moment is so generous, so joyful, that you genuinely wish it would never end. A real favourite, without reservation. Full French review: https://rogueh24.fr/test-du-jeu-webbed/
«Time-tested»
Gameplay/story is very mid only play this game if you're interested in art / world design
This sounds like a seriously promising addition to the James Bond game legacy – IO Interactive has a great track record, and a full origin story for 007 is a fresh take. I love that they're focusing on his early days at MI6, earning his 00 status, rather than just another mission in his prime. The global locations look incredible, from Iceland to Vietnam to Antarctica, and the gadgets like the Q-Watch and Pen feel classic but updated. The cast also looks solid, with characters like M, Q, and Moneypenny rounding out the world. If you're into action-adventure games, this is definitely one to watch – and if you want to explore more gaming content, you can check out https://ally-spin-casino.org/es]allyspin  for some extra fun.
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Kapital: Sparks of Revolution wears its Frostpunk influence proudly, but swaps the cold for class war. You're the new mayor of a war-ravaged European city in the early 1900s, juggling nobles, bourgeois, and workers whose interests can never all be satisfied at once. The production chain – grain, beer, wood, stone, steel – ties directly into a political balancing act: please the workers and the nobles get angry, crack down on corruption and the bourgeoisie revolts. Once it clicks, it's genuinely absorbing, and watching famine, corruption, and revolution spiral out of control is oddly compelling. The game's biggest strength is its nerve: it cites Marx on the title screen and commits fully to a discourse on capitalism and class struggle, refusing any easy win-win outcome. Multiple endings reward your political choices with real replayability – rare for the genre. The retro isometric visuals fit the early-century industrial setting nicely, even if the city gets hard to read once it sprawls. The rough edges are real, though: a steep learning curve, a confusing interface, balance that swings from calm to chaos without warning, and writing that's a bit too austere to fully sell its ambition. After a few runs, content starts repeating. A courageous, niche city-builder that doesn't quite deliver on its huge promise, but deserves attention for what it dares to say. Full French review: https://rogueh24.fr/test-du-jeu-kapital-sparks-of-revolution/
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«Time-tested»
Murdered: Soul Suspect deserves more credit than it usually gets. Over a decade old now, Airtight Games' supernatural detective thriller still delivers a genuinely compelling story: Ronan O'Connor, a Salem detective killed by a masked serial killer, investigating his own murder from the afterlife while uncovering a string of related deaths. The linear structure works in its favour – tight pacing, every scene serving the investigation, no filler. The clue-gathering system gives a real sense of detective work, and walking through walls or possessing NPCs to dig up information never gets old. The demon encounters are the weak link – repetitive stealth segments that interrupt the investigative flow far too often and feel tacked-on rather than meaningful. Animations are stiff by today's standards, and facial work during cutscenes shows its age. But none of that derails what's otherwise a solid, atmospheric mystery set against the real history of the Salem witch trials. A genuinely good, somewhat forgotten thriller. Worth playing if you can look past its age. Full French review: https://rogueh24.fr/test-du-jeu-murdered-soul-suspect/
«Time-tested»
<3
«Constantly dying and enjoy it»
7.5/10
It's a fun game and brings the true spirit of the world J.K. Rowling created. The open world is beautifully crafted and is just perfectly magical. The senes, the story, gameplay do not disappoint at all.
Music and GFX deserve an applause too. The fights were a bit easier than they should be. But maybe that's because I had completed almost 90% of the side quests and challenges by then.
The game isn't too lengthy and doesn't feel too repetitive either. The factions - wizards, beasts, goblins provide a good combination. The trials, rescuing pets, side quests, friend requests, none of that felt boring.
Exploring Hogwarts castle itself was probably one of the best parts of the game. Every hallway, secret passage, and hidden room felt rewarding to discover. Flying on a broom never got old either. The spell combinations were also quite satisfying. Chaining different spells together made combat enjoyable even if it wasn't particularly difficult.
On the downsides, the game is too demanding. I have an RTX 3080 and it would sometimes struggle to remain at 60fps. That's something devs should focus on.
Moreover, I do not appreciate the woke references nobody asks for. That reason is keeping me from giving it a 9/10.
One thing I wish the game had done better was making your choices matter. The dialogue options rarely had any real consequences on the story or the world. Another one was Merlin trials. They are a bit too much than I'd have loved to find -- just like loot, which is definitely overwhelming and is mostly sold right after they're found.
Overall, this game is recommended. It's a single-player game for fun, not to hone your FPS skills btw.
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«Sit back and relax»
«Better with friends»
boring.
«Buggy as hell»
«Disappointment of the year»
Yet another papersplease-like. Artstyle is strange, gameplay is not very tactile.
One of the best RPGs that I've played in recent memory.

I've played games like Skyrim, The witcher, Fallout, and I would put this game right next to them on the level.

You just gotta keep in mind that this is not a AAA game, so you will find some rough edges and a bit outdated graphics.
But it more than makes up for that in every other aspect!

-> An amazing and interesting world, that is filled with lore and soul. Where you are guaranteed to find something interesting in every nook and cranny. (Not in stupid checklist Ubisoft kind of way, but actually fun & interesting way)

-> Great quests and characters. I rarely do all the quests in any open world game. But this was one of the very rare exceptions. Cause most quests were unique and fun in their own way.

-> I loved the main story even though it doesn't take up more than 10% of your experience time. But when you are playing it or interacting with your King of all Kings, it's sooo good!

-> And best of all, the gameplay is actually solid & fun!
It took The Elder Scrolls five entries and they still haven't managed to make their gameplay fun. Even The Witcher 3 gameplay was for me a 7/10 at best. But Tainted Grail managed to achieve what those others failed to do right from their first game! Other games should learn from what they did here.

-> The skill tree is also not too complicated, but varied enough that it allows you to build various builds according to your liking. (Heavy fighter, mage, mage-fighter, mage-archer, summoner-mage, assassin, ...etc).
Though you could make some very broken builds that would make it easy to breeze through the game after some point. But I advise to not do that cause it would rob the fun out of it. (There are difficulty level that could be adjusted at any time if you get stuck on a particular boss that you just want to finish)

So in conclusion; I wholeheartedly recommend this game to anyone who likes open-world RPG games with great stories and world.
9/10.
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Six years in the making, and worth every single one of them. Mina the Hollower is a masterpiece from Yacht Club Games – and yes, I'm saying that as someone who put 40 hours into Shovel Knight. This is better. You play as Mina, a mouse engineer armed with a whip called Nightstar, sent to restore six corrupted generators on a gothic-horror island called Tenebrous Isle. The premise is simple. The execution is extraordinary. The gameplay loop is built around Hollowing: burrowing underground temporarily makes Mina invincible, letting her reposition mid-combat, cross gaps, dodge the undodgeable. Everything – enemies, bosses, puzzles, level design – is structured around this mechanic. It rewards mastery beautifully. The interconnected world recalls the best Game Boy Zelda titles in its logic and generosity. The boss fights are spectacular and demanding: I retried some fifteen times, learned something every attempt, and savoured every victory. That's the school of game design this belongs to – difficulty as a teacher, not a gatekeeper. Visually flawless in its 8-bit Game Boy Color style, 120fps on Switch 2, exceptional chiptune soundtrack. Yes, it's hard. Yes, it's die and retry. No, there are no difficulty adjustments. And that's exactly the point. At €19.99, Mina the Hollower is one of the best-value games ever made. A must-have for your backlog, and for your gaming education. Full French review: https://rogueh24.fr/test-du-jeu-mina-the-hollower/
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«Time-tested»
Exceptional
I wasn't expecting much from Dave the Diver. A chubby diver, a mysterious Blue Hole, a sushi restaurant. And yet. MINTROCKET's debut is one of the most addictive, lovingly crafted games I've played in years. The loop is simple – dive by day, run Bancho's sushi bar by night – and yes, it's repetitive. But it's the kind of repetitive that enriches itself constantly: new species to catch, new recipes to unlock, deeper zones to explore, better gear to upgrade, a restaurant that grows from a shack into a genuine destination. The Blue Hole regenerates daily, making every dive a fresh micro-adventure. The cast – Dave, Bancho, Cobra and a parade of eccentric NPCs – is genuinely endearing. The hybrid pixel art is stunning, shifting visual styles between everyday gameplay, manga cutscenes and near-photorealistic close-ups without ever losing coherence. The soundtrack is excellent. And there's a heartfelt nod to Ecco the Dolphin for those who know. Minor flaws: the daily loop can feel slightly mechanical late on, and some evening management sessions lose a little spark. But at €19.99 for 20-25 hours of pure joy, these are barely footnotes. Dave the Diver is a must-have – for everyone, not just genre fans. MINTROCKET signed a masterpiece on their first try. Full French review: https://rogueh24.fr/test-du-jeu-dave-the-diver/
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«Sit back and relax»
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