This game is the next step after «MORDHAU»:
«Half Sword» takes things further, pushing toward realism by almost paradoxically abandoning traditional «game-like» dynamics. This isn't an action game. It's a slow, physically grounded simulation of close combat, where every swing of a weapon demands control and precision.
The controls are both your enemy and your mentor:
Weapon handling is modeled with extreme detail. Your right hand, left hand, torso, and blade position — all under your command. It's closer to puppeteering than to traditional action gameplay. At first, you'll feel clumsy — the sword jerks awkwardly, your character stumbles, strikes miss entirely. But that's the point: Half Sword teaches you to think like a fencer.
Depth without speed:
Each duel feels like a deadly chess match, where blade positioning, stance, and timing matter more than reflexes. Victory doesn’t come from button mashing, but from understanding weight, angles, and weak points. The game lives up to its name: the "half-swording" technique — gripping the blade for precise thrusts — isn’t a gimmick, but a vital skill.
Final verdict:
«Half Sword» - is a tool for studying swordsmanship, wrapped in an experimental shell. It’s not about fun — it’s about mastery. If you’re looking for the next step after «MORDHAU», not broader, but deeper — you’ve found it.
«Half Sword» takes things further, pushing toward realism by almost paradoxically abandoning traditional «game-like» dynamics. This isn't an action game. It's a slow, physically grounded simulation of close combat, where every swing of a weapon demands control and precision.
The controls are both your enemy and your mentor:
Weapon handling is modeled with extreme detail. Your right hand, left hand, torso, and blade position — all under your command. It's closer to puppeteering than to traditional action gameplay. At first, you'll feel clumsy — the sword jerks awkwardly, your character stumbles, strikes miss entirely. But that's the point: Half Sword teaches you to think like a fencer.
Depth without speed:
Each duel feels like a deadly chess match, where blade positioning, stance, and timing matter more than reflexes. Victory doesn’t come from button mashing, but from understanding weight, angles, and weak points. The game lives up to its name: the "half-swording" technique — gripping the blade for precise thrusts — isn’t a gimmick, but a vital skill.
Final verdict:
«Half Sword» - is a tool for studying swordsmanship, wrapped in an experimental shell. It’s not about fun — it’s about mastery. If you’re looking for the next step after «MORDHAU», not broader, but deeper — you’ve found it.
«Blew my mind»
«Just one more turn»
«Can’t stop playing»