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Frankly, I'm charmed. The Adventures of Elliot is much more than just a "Zelda-like". It's a love letter to classic JRPGs, to Alundra, Terranigma, and Secret of Mana. Team Asano modernises a thirty-year-old formula without betraying its essence: free exploration, ingenious dungeons, snappy combat, and that unique sense of discovery so missing in modern games. The gameplay is richly rewarding – every new weapon, Magilite, or skill changes how you play, and you never tire of experimenting. The story, while classic in structure, is carried by solid writing and characters you genuinely care about. I laughed, I felt fear, I even shed a tear at the end.
Visually vibrant with hand-drawn charm, exceptional soundtrack, and satisfying audio design. Minor flaws: a stubborn camera, confusing visual effects, and a few overly cryptic puzzles. But these are easily forgiven.
The Adventures of Elliot is a treasure, a return to roots that feels good. A must-have for every JRPG fan. Square Enix, you've signed a masterpiece.
Full French review:
https://rogueh24.fr/test-du-jeu-the-adventures-of-elliot-the-millennium-tales/
«Blew my mind»
Didn't much like the aimlessness. Probably a reflection of the genre, not just this game.
Date Completed: 2026-06-25
Playtime: 9h
Enjoyment: 6/10
Recommendation: Meh
Date Completed: 2026-06-25
Playtime: 9h
Enjoyment: 6/10
Recommendation: Meh
Since I can't purchase most games on Itch and the full version isn't on Steam yet, this review is just for the demo versions available on both platforms.
Anyways, this game seems pretty good but it's pretty short. I don't have much to say about this game, so the first thing I'll say is that I'd recommend using the Steam version unless you can buy the paid version. The reason why is just because the version on Itch doesn't seem to retain progress but the Steam version does.
The second thing I want to mention is that I was able to play this game on both Linux and android. The Steam version ran fine in whatever version of Proton it defaulted to and I ran the version on Itch through Winlator and it ran fine but if you want to play the Steam version, you can try running it through GameNative or GameHub. I would have tried but I usually have issues with both GameNative and GameHub, and I didn't care enough about keeping my progress.
Anyways, this game seems pretty good but it's pretty short. I don't have much to say about this game, so the first thing I'll say is that I'd recommend using the Steam version unless you can buy the paid version. The reason why is just because the version on Itch doesn't seem to retain progress but the Steam version does.
The second thing I want to mention is that I was able to play this game on both Linux and android. The Steam version ran fine in whatever version of Proton it defaulted to and I ran the version on Itch through Winlator and it ran fine but if you want to play the Steam version, you can try running it through GameNative or GameHub. I would have tried but I usually have issues with both GameNative and GameHub, and I didn't care enough about keeping my progress.
I'm not really into inflation or clicker games, but maybe some people might like this game if they're into both of those. Although, compared to some of the other clicker games I've played in the past, this is pretty rough, which is why I rated it "meh" instead of "recommended". I will say, though, that the art style is pretty good, and I did like the tentacle hentai scenes (at least until the inflation happened). I should mention that I didn't finish this game, I originally wanted to but I instead chose to play until I got all of the achievements.
The only other thing I want to say is that I played the Steam version of this game and I was able to get it working on both Linux and android. I had no trouble with the version of Proton Steam defaulted to in Linux (because there wasn't a Linux version there, and the version on Itchio is outdated) but android gave me some problems. I normally use Winlator but because I've never tried running a Steam game in Winlator, I chose to try GameNative instead because it has built-in Steam support.
Even though Winlator works 99% of the time I try it, GameNative very rarely works for me despite being a fork of Winlator. Luckily, I was able to get the game working though, I just had to use different settings then what the "use known config" option sets it to and open it manually through the container itself. I know that my settings might not work for everyone but I was able to get it working by setting container variant to glibc and graphics driver to VirGL, then I opened the container, opened drive A: and launched it from there.
The only other thing I want to say is that I played the Steam version of this game and I was able to get it working on both Linux and android. I had no trouble with the version of Proton Steam defaulted to in Linux (because there wasn't a Linux version there, and the version on Itchio is outdated) but android gave me some problems. I normally use Winlator but because I've never tried running a Steam game in Winlator, I chose to try GameNative instead because it has built-in Steam support.
Even though Winlator works 99% of the time I try it, GameNative very rarely works for me despite being a fork of Winlator. Luckily, I was able to get the game working though, I just had to use different settings then what the "use known config" option sets it to and open it manually through the container itself. I know that my settings might not work for everyone but I was able to get it working by setting container variant to glibc and graphics driver to VirGL, then I opened the container, opened drive A: and launched it from there.
There isn't much to say about this game besides that it's one of the best games ever made. Some much love and dedication to history and culture, wrapped in a cheeky Czech bow. Everything is improved from the first game. The graphics, the gameplay, the writing. Everything. Much like the first game, it is difficult from the outset but once you are getting comfortable it is so rewarding and you quickly become a master of craft. The world is beautiful and feels alive. Plenty of good side quests to do and random encounters that have persistence into the future. I found myself running into a guy I saw almost 40 hrs ago and barely recognized them. There is so much roleplaying options here because of the amount of things you can do. With the DLC you can open your own forge and run a business selling quality items. It's so easy to get lost do minor things. I spent the bulk of my 160 hours doing side quests and random odds and end while the main quest line was on hold. The writing and voice work is so good. Tom McKay has quickly become a favorite of mine solely on this role alone. He is very talented and does a great job portraying Henry as a fairly normal guy pulled into events much bigger than himself. The support cast is also fantastic with some true Czech characters. As someone of Czech descent, it's awesome to see the detail down to the food that was eaten and the origin of names and culture. More than a few times I've run into characters with familiar surnames that people I grew up around had. I hope that this studio continues this story and keeps putting the amount of care and craft into it because it is truly amazing.
«Blew my mind»
«Just one more turn»
This is probably the best Bond game to date, though it hasn't had much competition. I have enjoyed the handful in the past like Agent Under Fire and Everything or Nothing. A lot of people really expected a Hitman game with a Bond skin but what we got was something between that and Uncharted. I was surprised by how much verticality and navigation the game has. I really enjoyed the hand to hand combat and the toolbox at your disposal to manipulate the environment. The environmental story telling and opportunities comes over from Hitman and really fits in well. I do wish there was some more disguise stuff but I do understand why it's not used more. The gunplay wasn't my favorite and felt a little floaty but thankfully the game didn't lean on that too much. The story was fine but nothing special. I do think there are some good narrative beats and character interactions that are worthwhile. This very much seems like a setup for an even more bombastic sequel that will really show off the dev's take on Bond.
«Can’t stop playing»
Pinnacle of Amanita style games in terms of animation and artstyle. Bit slow and some puzzles is out of place, but game is good
Mediocre clone of "I am Bread". Not that original game as any good. Just simple level jumping game
Strange game with unclear gameplay
Boooring
Game has some interesting ideas and tries to be Mario64-like platformer game with construction puzzle elements, but lacks polishing in movement and gameplay is limited and boring
This game was certainly a doozy! It's a game I've played across multiple consoles, but have never 100%. Well, until now. There's something so charming about this game, the environment, and the story that always keeps me coming back for more.
I truly have no notes for the environment Capcom has created. However, the 4th survivor and Ghost survivors extra content SUCKS. I felt they were hard for the sake of being hard. Another issue I did have was I did feel like the story was a little half baked. The A and B runs have massive continuity issues and it felt rushed. Almost like the game wasn't supposed to have the A and B runs and it was an added change mid development.
I feel like the A and B runs had a lot of potential and could've had massive changes to the story and the path the characters take. Despite all that, I did enjoy the story overall. Claire I felt had the most comprehensive story. Her run specific files give a lot more to the world building and gives you more fun and interactivity with the story over Leon's run. He is essentially told the plot from his partner, Ada. So it made his run feel a little more disconnected.
Overall, I really enjoyed this game. I will be playing it again, just probably not the extra modes. I really liked the content that the story has to offer and I love watching the unique challenge runs people do. It is a great start to the Resident Evil franchise if you've never played it, while still being a great edition for Veterans of the world.
I truly have no notes for the environment Capcom has created. However, the 4th survivor and Ghost survivors extra content SUCKS. I felt they were hard for the sake of being hard. Another issue I did have was I did feel like the story was a little half baked. The A and B runs have massive continuity issues and it felt rushed. Almost like the game wasn't supposed to have the A and B runs and it was an added change mid development.
I feel like the A and B runs had a lot of potential and could've had massive changes to the story and the path the characters take. Despite all that, I did enjoy the story overall. Claire I felt had the most comprehensive story. Her run specific files give a lot more to the world building and gives you more fun and interactivity with the story over Leon's run. He is essentially told the plot from his partner, Ada. So it made his run feel a little more disconnected.
Overall, I really enjoyed this game. I will be playing it again, just probably not the extra modes. I really liked the content that the story has to offer and I love watching the unique challenge runs people do. It is a great start to the Resident Evil franchise if you've never played it, while still being a great edition for Veterans of the world.
«Can’t stop playing»
«Constantly dying and enjoy it»
love the industrial design
Trigon: Space Story is an honest, workmanlike space roguelike that ticks all the boxes without ever really surprising you. Sernur.tech delivers polished production and tries to add its own touch with a narrative dimension, but the game remains trapped in FTL's shadow, never matching its tactical depth or intensity. For newcomers or those craving more of the formula, it's a solid, recommendable experience. For everyone else, the déjà‑vu sets in fast.
The combat loop is pure FTL: sector navigation, real‑time combat with pause, energy management, crew scrambling. It's executed competently, and the 3D visuals are a nice upgrade. The narrative ambition – a story around the mysterious Trigon Star – is appreciated, but the writing never takes off, feeling scattered and underdeveloped. The balance is uneven, the grind is tedious, and the procedural generation grows repetitive.
Trigon: Space Story is a likeable, competent tribute to FTL, but it struggles to justify its existence beyond being an homage. A pleasant stopover for strategy fans, but not an unforgettable destination.
Full French review:
https://rogueh24.fr/test-du-jeu-trigon-space-story/
«That ending!»
Badly made assetslop job simulator horror. Yet another one
Mediocre game with interesting idea, but lacks polishing and artstyle feels unrefined
Bad assetslop shooter