Oct 17, 2018
Average Playtime: 5 hours

Return Of The Obra Dinn

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In 1802, the merchant ship "Obra Dinn" set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea.

Early this morning of October 14th, 1807, the Obra Dinn drifted into port with sails damaged and no visible crew. As insurance adjustor for the East India Company's London Office, find means to board the ship and recover the Crew Muster Roll book for assessment.

("Obra" is pronounced like "Cobra" without the C).

From the author:

Goals

I want to challenge myself so this'll be a very different game from anything I've done before, including Papers Please. There'll be less creativity with the gameplay and instead I want to experiment with the rendering, story, and a few technical features. Right now I have only a rough idea about the narrative. I'm hoping to capture a compelling mystery with suspense and twists in the limited space of an old merchant sailing ship. It won't be the typical "collect items and look for clues" structure. There's a slightly cool gameplay hook but I won't go into details on that until much later.

Devlog

I'll try to keep this (https://forums.tigsource.com/index.php?topic=40832.0) devlog lively as I make progress. Because the gameplay itself is more standard, there probably won't be as many creative updates as the Papers Please devlog. I will post lots of pictures and builds as soon as I'm able. Things will likely also move slower than Papers Please did too, at least at the start. P,P still takes a good amount of my time so there's less chance for me to maintain a laser-like focus on one project like last time. The lower bound for finishing this game is around 3 months but realistically I think it'll take me around half a year. My Maya skills are pretty rusty so I expect the modeling/animation to take the most time.

1-bit Rendering

My first computer was a Mac Plus. I've always had a nostalgia-softened spot in my heart for 1-bit graphics. I'd like to capture the detailed black & white look of old Mac games in a realtime 1st person game. I plan to push it grittier and less cartoon-like than those old games; the hard part will be keeping everything legible without it becoming an unreadable mess of dithered pixels. One interesting problem with 1-bit rendering is that it doesn't scale well for images and it compresses to video like shit - so YouTube stuff may look really poor. We'll see how it goes.

Unity 3D

I'm gonna use Unity for this one. I fell in love with Haxe/OpenFL on my last project but unfortunately the 3D situation is not that great there yet. Also, it's time to finally see why 90% of the indie scene is using Unity. I have a good amount of experience with 3D games and the few days I've played around with Unity so far have been pretty productive. The animated title screen scene up there (with post-processing shaders and all) was created in one day. I now have unrealistically high hopes.

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Platforms
Release date
Oct 17, 2018
Developer
Publisher
Age rating
Not rated
Website
https://obradinn.com
System requirements for PC
Minimum:
  • OS: Windows 7 or better
  • Processor: 2 GHz Intel i5 or better
  • Memory: 4 GB RAM
  • Graphics: Discrete GPU
  • Storage: 2 GB available space
  • Additional Notes: Requires 720p or higher output resolution
System requirements for macOS
Minimum:
  • OS: macOS Sierra
  • Processor: 2 GHz Intel i5 or better
  • Memory: 4 GB RAM
  • Graphics: Discrete GPU
  • Storage: 2 GB available space
  • Additional Notes: Requires 720p or higher output resolution
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Favorite Thing: It's an incredibly creative game with a great story ... involving monsters! Least Favorite Thing: Some of the identifications are a little too vague. Date Completed: 2019-03-04 Playtime: ~ 7h Enjoyment: 8/10 Recommendation: It's definitely a game to be experiences.
Британское торговое судно "Обра Динн", без вести пропавшее в 1803 году, спустя пять лет внезапно обнаруживают неподалёку от порта г. Фалмут, но уже без единой живой души на борту. Игроку в роли агента страховой компании предстоит обойти весь корабль, чтобы оценить нанесённый ущерб и точно установить личность каждого из 60 человек, погибших по тем или иным причинам. В этом деле нам помогут карманные часы, чудесным образом показывающие момент смерти каждого члена экипажа, когда вы находитесь рядом с чьим-либо трупом. Также есть журнал, куда будут вноситься все собранные вами данные во время исследования, кроме того, в нём есть список всех имён, должностей и национальностей членов команды, краткий словарь морских терминов, план корабля и рисунок, изображающий моменты из жизни на корабле. Самое важное в этой игре - быть внимательным ко всему, что вы видите и слышите, находясь в воспоминании, и уметь пользоваться этой информацией для верного определения причины смерти и имени жертвы. И если причину смерти можно установить сразу же, то имя, например, какого-нибудь матроса получится узнать ближе к концу игры. Конечно, можно понадеяться на авось и даже иногда правильно угадать, однако же необходимости в этом методе попросту нет, ведь в игре достаточно подсказок, которые просто нужно увидеть и услышать. В Return of the Obra Dinn есть несколько концовок. На разгадку всех тайн корабля приготовтесь потратить около 8 часов.  В настройках графики можно выбрать фильтры разных цветов, если глаза устали или потекли от стандартного. Из приятного ещё хочется отметить музыку, (написанную самим разработчиком) которая хоть и немного, но добавляет красок в немногоцветную игру. 
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