Average Playtime: 4 hours

Return Of The Obra Dinn

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In 1802, the merchant ship "Obra Dinn" set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea.

Early this morning of October 14th, 1807, the Obra Dinn drifted into port with sails damaged and no visible crew. As insurance adjustor for the East India Company's London Office, find means to board the ship and recover the Crew Muster Roll book for assessment.

("Obra" is pronounced like "Cobra" without the C).

From the author:


I want to challenge myself so this'll be a very different game from anything I've done before, including Papers Please. There'll be less creativity with the gameplay and instead I want to experiment with the rendering, story, and a few technical features. Right now I have only a rough idea about the narrative. I'm hoping to capture a compelling mystery with suspense and twists in the limited space of an old merchant sailing ship. It won't be the typical "collect items and look for clues" structure. There's a slightly cool gameplay hook but I won't go into details on that until much later.


I'll try to keep this (https://forums.tigsource.com/index.php?topic=40832.0) devlog lively as I make progress. Because the gameplay itself is more standard, there probably won't be as many creative updates as the Papers Please devlog. I will post lots of pictures and builds as soon as I'm able. Things will likely also move slower than Papers Please did too, at least at the start. P,P still takes a good amount of my time so there's less chance for me to maintain a laser-like focus on one project like last time. The lower bound for finishing this game is around 3 months but realistically I think it'll take me around half a year. My Maya skills are pretty rusty so I expect the modeling/animation to take the most time.

1-bit Rendering

My first computer was a Mac Plus. I've always had a nostalgia-softened spot in my heart for 1-bit graphics. I'd like to capture the detailed black & white look of old Mac games in a realtime 1st person game. I plan to push it grittier and less cartoon-like than those old games; the hard part will be keeping everything legible without it becoming an unreadable mess of dithered pixels. One interesting problem with 1-bit rendering is that it doesn't scale well for images and it compresses to video like shit - so YouTube stuff may look really poor. We'll see how it goes.

Unity 3D

I'm gonna use Unity for this one. I fell in love with Haxe/OpenFL on my last project but unfortunately the 3D situation is not that great there yet. Also, it's time to finally see why 90% of the indie scene is using Unity. I have a good amount of experience with 3D games and the few days I've played around with Unity so far have been pretty productive. The animated title screen scene up there (with post-processing shaders and all) was created in one day. I now have unrealistically high hopes.

Release date
Oct 17, 2018
Lucas Pope
3909 LLC
Age rating
Not rated
System requirements for macOS
  • OS: macOS Sierra
  • Processor: 2 GHz Intel i5 or better
  • Memory: 4 GB RAM
  • Graphics: Discrete GPU
  • Storage: 2 GB available space
  • Additional Notes: Requires 720p or higher output resolution
System requirements for PC
  • OS: Windows 7 or better
  • Processor: 2 GHz Intel i5 or better
  • Memory: 4 GB RAM
  • Graphics: Discrete GPU
  • Storage: 2 GB available space
  • Additional Notes: Requires 720p or higher output resolution
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Last Modified: Jun 15, 2019
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Translated by
Microsoft from Deutsch
Different but great. The Graphics in the Game are ultimately as awary as you would have to fear with the Videos and also contribute a lot to the Story. Anyone who is into puzzle/Detective Donns and interactive storytelling should strike.
Translated by
Microsoft from Deutsch
This game is actually the best Detective-like Game I have ever played. RIP my Friday. Obra Dinn > Any AAA title you can mind of. Grafics are Godlike, music fits perfect. Gameplay is smooth, even on my Potato PC. Translation is flawless. Buy this. Just Buy this. 11/10
Translated by
Microsoft from Deutsch
It's totally unclear to me what it's all about, what to do and what Buttons are intended for what. What is the purpose of the Book and how do you use it? Is it part of the Game to find out how To operate? For me, unfortunately, wasted Time and money. Maybe I'm just not smart enough ...
Translated by
Microsoft from Deutsch
10/10 Extremely successful Game. Exciting but also tricky Story (you actually have to think about the whole Game). Brilliant Soundtrack and an equally brilliant Graphic Style. The Game can be done in 6-10 Hours, but the related Deaths are extremely entertaining. Verdict: Buy the Shit and get into the Olga
Translated by
Microsoft from Deutsch
This Game is easy in all the Vocal. It is really exciting to see the individual Fates + to find out how what happened. The whole Vibe in the Game Is Goosebump Relieving, because of the Music, the Fates and how it dovetails in a header. You should already have a Pen and Block to do this. :) Final Check: Rehighly recommended For the Price! : 3
Translated by
Microsoft from Deutsch
When I was able to test the first few Minutes Of Demo of this Game, it had already happened around me. The minimalist Style, in my Opinion, underlines the Narrative Style immensely and draws attention to the Essentials: To solve The Mystery of the Obra Dinn. I was very surprised to see that the Game was now released. So I will probably play this Pearl for the next Few days instead of Shooters or Role-playing games. The Game is far from something for everyone. But those who like to puzzle and knock should get their Money's worth here.
Translated by
Microsoft from Deutsch
Very cool Game concept. Once you start, you don't want to stop at all. The Game Idea Elucidated the Fate of the Entire Crew of the Obra Dinn and at the same time act like a Detective has succeeded very well. The Design is cleverly chosen and gives the Game a special Touch. I would have liked to have had a little longer Dialogues and in some Places I could have used a Tip. That hasn't stopped me playing until the End though and as much as it can keep puzzling. The Music and the Sound are also great, by the way. Headphones are a good Choice here:-). Thank you Lukas Pope-Super Game Experience-Continue like this!!
Favorite Thing: It's an incredibly creative game with a great story ... involving monsters! Least Favorite Thing: Some of the identifications are a little too vague. Date Completed: 2019-03-04 Playtime: ~ 7h Enjoyment: 8/10 Recommendation: It's definitely a game to be experiences.
Британское торговое судно "Обра Динн", без вести пропавшее в 1803 году, спустя пять лет внезапно обнаруживают неподалёку от порта г. Фалмут, но уже без единой живой души на борту. Игроку в роли агента страховой компании предстоит обойти весь корабль, чтобы оценить нанесённый ущерб и точно установить личность каждого из 60 человек, погибших по тем или иным причинам. В этом деле нам помогут карманные часы, чудесным образом показывающие момент смерти каждого члена экипажа, когда вы находитесь рядом с чьим-либо трупом. Также есть журнал, куда будут вноситься все собранные вами данные во время исследования, кроме того, в нём есть список всех имён, должностей и национальностей членов команды, краткий словарь морских терминов, план корабля и рисунок, изображающий моменты из жизни на корабле. Самое важное в этой игре - быть внимательным ко всему, что вы видите и слышите, находясь в воспоминании, и уметь пользоваться этой информацией для верного определения причины смерти и имени жертвы. И если причину смерти можно установить сразу же, то имя, например, какого-нибудь матроса получится узнать ближе к концу игры. Конечно, можно понадеяться на авось и даже иногда правильно угадать, однако же необходимости в этом методе попросту нет, ведь в игре достаточно подсказок, которые просто нужно увидеть и услышать. В Return of the Obra Dinn есть несколько концовок. На разгадку всех тайн корабля приготовтесь потратить около 8 часов.  В настройках графики можно выбрать фильтры разных цветов, если глаза устали или потекли от стандартного. Из приятного ещё хочется отметить музыку, (написанную самим разработчиком) которая хоть и немного, но добавляет красок в немногоцветную игру. 
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