It Takes Two
About
Bring your favorite co-op partner and together step into the shoes of May and Cody. As the couple is going through a divorce, through unknown means their minds are transported into two dolls which their daughter, Rose, made to represent them. Now they must reluctantly find a way to get back into their bodies, a quest which takes them through the most wild, unexpected and fantastical journey imaginable.
It Takes Two further builds on Hazelight’s proven track record of making rich and engaging co-op experiences. While developing It Takes Two it has been the team’s number one priority to truly merge story and gameplay. Allowing both to influence each other guarantees a game that is as engaging to play as it is compelling to experience.
System requirements for PlayStation 5
System requirements for Xbox Series S/X
System requirements for PlayStation 4
System requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 8.1 64-bit or Windows 10 64-bit
- Processor: Intel Core i3-2100T or AMD FX 6100
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 660 or AMD R7 260x
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 8.1 64-bit or Windows 10 64-bit
- Processor: Intel Core i5 3570K or AMD Ryzen 3 1300x
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 980 or AMD R9 290X
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
System requirements for Nintendo Switch
System requirements for Xbox One
Last Modified: May 3, 2026
Where to buy
Nintendo Store
Steam
Xbox Store
PlayStation Store
Top contributors
It Takes Two reviews and comments
Amazing game design and mechanics. Truly great local coop experience, especially for a couple.
The story is a let down though, there is no character growth to warrant the predictable ending and May was a rotten character the whole way through. My partner and I bonded over hating her at least 😂
I'm looking forward to playing Split Fiction as hopefully the character dynamics are more enjoyable.
I'll never forget what we had to do to that poor elephant 😭
The story is a let down though, there is no character growth to warrant the predictable ending and May was a rotten character the whole way through. My partner and I bonded over hating her at least 😂
I'm looking forward to playing Split Fiction as hopefully the character dynamics are more enjoyable.
I'll never forget what we had to do to that poor elephant 😭
«Constantly dying and enjoy it»
«Better with friends»
it took me like 2 years and 2 playthroughs to finish this game but i did it ! i played it with my gf and it was a great bonding experience. i was trying to figure out why it took us so long to finish it, but tbh i think it's just that life got in the way a bit. i find it hard to talk about it right now, because it doesn't actually excite me as much as it did in the beginning. but i'll try:
the mechanics are INSANE! they keep changing every hour, i have no clue how they pulled off something like this in like 3 years of development ?!? idk Josef Fares and Hazelight are crazy, i am very happy they exist and are making actual good non-aracadey, linear, co-op games. i wish there were more games like this. it was so cool to see them exploring a mechanic to its fullest and then completely switching it up in the next level.
story-wise i wasn't into it at all. maybe because of the long breaks in-between playing, but i just didn't relate to the characters, didn't really find them funny and i thought the ending was too predictable. i felt like there was no character development or interesting character arcs, which was kinda sad. if i would've resonated more with the story i think this game would've been a 10/10 for me.
still, the innovation that It Takes Two brings it too huge to go unnoticed and i think it deserves all the praise it gets.
the mechanics are INSANE! they keep changing every hour, i have no clue how they pulled off something like this in like 3 years of development ?!? idk Josef Fares and Hazelight are crazy, i am very happy they exist and are making actual good non-aracadey, linear, co-op games. i wish there were more games like this. it was so cool to see them exploring a mechanic to its fullest and then completely switching it up in the next level.
story-wise i wasn't into it at all. maybe because of the long breaks in-between playing, but i just didn't relate to the characters, didn't really find them funny and i thought the ending was too predictable. i felt like there was no character development or interesting character arcs, which was kinda sad. if i would've resonated more with the story i think this game would've been a 10/10 for me.
still, the innovation that It Takes Two brings it too huge to go unnoticed and i think it deserves all the praise it gets.