RoboCop: Rogue City - Unfinished Business
About
Following RoboCop's decisive victory over Detroit's gangs, a new chapter unfolds in this standalone extension set after the events of RoboCop: Rogue City.
The New Guy in Town has been defeated, but the streets are still riddled with crime. A spark of hope comes from OCP’s latest project: OmniTower – a massive housing complex designed specifically to provide for the needs of the residents of Old Detroit.
But when a group of highly trained mercenaries armed with cutting-edge weapons takes control of the building and turns it into their deadly fortress, RoboCop must take action to put a stop to their plans and uphold the law.
Prepare to take on a new breed of enemies: OmniTower is packed with high-tech threats.
From flying drones to exploding bots and anti-personnel turrets, every floor is riddled with deadly traps, and heavily armed elite troops. Expect to face minigun-toting armoured squads, special forces equipped with jet packs or even katana-wielding foes who look more machine than man.
When it’s too late to shout ""freeze"", you can rely on RoboCop’s arsenal to cool down enemies' ambitions. Choose from a wide range of powerful weapons to serve Justice, including the iconic Auto-9 or the all-new Cryo Cannon.
Unleash RoboCop's unmatched strength to deliver devastating finishing moves – whether smashing an opponent’s skull against a concrete wall or into the nearest drinks vending machine.
Experience unique missions with familiar faces which reveal more of the storyline of Unfinished Business.
Before becoming RoboCop, he was plain old police officer Alex Murphy, brave and resolute, but all too vulnerable on the beat in Old Detroit. Discover a different side of the legendary law enforcer, voiced by Peter Weller.
Step into the big boots of ED-209 and make the mercs know the efficiency of the iconic urban pacifier in action. This time, criminals won’t have 20 seconds to comply.
The New Guy in Town has been defeated, but the streets are still riddled with crime. A spark of hope comes from OCP’s latest project: OmniTower – a massive housing complex designed specifically to provide for the needs of the residents of Old Detroit.
But when a group of highly trained mercenaries armed with cutting-edge weapons takes control of the building and turns it into their deadly fortress, RoboCop must take action to put a stop to their plans and uphold the law.
Prepare to take on a new breed of enemies: OmniTower is packed with high-tech threats.
From flying drones to exploding bots and anti-personnel turrets, every floor is riddled with deadly traps, and heavily armed elite troops. Expect to face minigun-toting armoured squads, special forces equipped with jet packs or even katana-wielding foes who look more machine than man.
When it’s too late to shout ""freeze"", you can rely on RoboCop’s arsenal to cool down enemies' ambitions. Choose from a wide range of powerful weapons to serve Justice, including the iconic Auto-9 or the all-new Cryo Cannon.
Unleash RoboCop's unmatched strength to deliver devastating finishing moves – whether smashing an opponent’s skull against a concrete wall or into the nearest drinks vending machine.
Experience unique missions with familiar faces which reveal more of the storyline of Unfinished Business.
Before becoming RoboCop, he was plain old police officer Alex Murphy, brave and resolute, but all too vulnerable on the beat in Old Detroit. Discover a different side of the legendary law enforcer, voiced by Peter Weller.
Step into the big boots of ED-209 and make the mercs know the efficiency of the iconic urban pacifier in action. This time, criminals won’t have 20 seconds to comply.
System requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3-12100F or AMD Ryzen 5 1600
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1060 6GB or Radeon RX Vega 56 8GB
- DirectX: Version 12
- Storage: 40 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i9-9900k or AMD Ryzen 5 5600X
- Memory: 16 GB RAM
- Graphics: GeForce RTX 3080 10GB or Radeon RX 6800 XT 16GB
- DirectX: Version 12
- Storage: 40 GB available space
RoboCop: Rogue City - Unfinished Business reviews and comments
📜𝐅𝐢𝐧𝐢𝐬𝐡 𝐈𝐭, 𝐩𝐥𝐬
Frankly, even under a magnifying glass it`s difficult to find a reason for the independence of the add-on, which for some people takes as long to complete as the main game! Considering that the structure of the game has become simpler, and the new mechanics are microscopically small, there is no advantage to selling the game separately, if the authors made a shorter and cheaper DLC, and the expectations from it would be lower. I like the path that the developers of 𝐓𝐞𝐲𝐨𝐧 have taken, from the widely criticized rail shooter based on Rambo films to full-fledged B-class shooters based on old film franchises, but "if you call yourself a mushroom, go in the basket", I expected a full-fledged work on the mistakes, but.. alas, if they continues like this, then the studio's games will finally tire me out, Apparently, they decided to milk their specific niche of players for the rest of their lives. Moreover, the technical aspect of the game additionally hints that everything was done in a hurry, and is definitely not a polished GOTY-version of Robocop, I caught as many as 2 SOFTLOCKS during the playthrough, and miraculously bypassed them. 𝐔𝐧𝐟𝐢𝐧𝐢𝐬𝐡𝐞𝐝 𝐛𝐮𝐬𝐢𝐧𝐞𝐬𝐬 will have value in the game history only for those who really-really-really liked the original 𝐑𝐨𝐠𝐮𝐞 𝐂𝐢𝐭𝐲 and want to brainrot with auto-headshots of identical dummies another 15 hours of free time from their factory job. Already at level 1 there are cutscenes that are almost identical to those from the main game, and, of course, throughout the game you can feel the reuse of the same assets and models, and even if you forget about tech. parts, the entire game is visually empty ctrlc+v corridors without even street locations,
The "Unfinished" Robocop starts with our visit to a broken-down police station with frozen corpses of no-name police officers, accompanied by sad music.. we can assume that we are in for a super-powered villain - something like "Mr. Freeze", but no, these are just traces of an experimental gun, enemies with which will not be able to do ANYTHING to us, except for a little blurring of the screen, the refrigerator gun will become the most noticeable innovation of our arsenal in this add-on, allowing you to deal with any kind of opponents even easier and tougher, sacrificing only half of your fps,
So, all the evidence, of course, leads to the OCP, and we return to the Omni Tower to take down the local PMC guys, this time they are reinforced by shieldmen-enemies (shoot in the legs) and machine gunners-enemies, as well as traps in the form of turrets that can be disabled using control panels, mines, and flying drones, the endless corridors of the tower turn out to be a social dormitory and are inhabited by the same homeless people and freaks from the streets of the original game (well, seriously, not a single adequate person), We will also go down to the fascinating garbage compartment - in fact, the only beautiful location, in the illegal asset-flip "Beggtown", then again we will rise to the top of the tower in pursuit of a cartoonish villain "from the past", cutscenes with which absolutely pointlessly stretch the already swollen DLC, as always the motivations of the characters fit into one sentence. In the original game I complained about the pace of the game, the authors couldn`t captivate me with the "tankiness" of the main character, I hoped for some work on the gameplay, what did they come up with in the add-on? If you are tired of the same type of shootouts with random enemy placement, then you will get a flashback about one unnecessary character that you did not know before and that you are not interested in, and another one, the gameplay will remain the same, but they will either remove the functions of the suit or the signature pistol, or simply make a walking-chase simulator, i.e. they will cut the already one-button game for the sake of variety for the of variety.. oh yeah, or you can help some homeless fix the washing machine while passing by another apartment.. well, and puzzles with pressing switches in a certain order, and there are also secret radios with meaningless advertising, yes, that's the qualty of ALL the side quests here, so I don't see the point in even discussing them, as before, you will also get some experience points for rescuing hostages before the bandits notice you and start shooting, also here absolutely the same set of skills and pistol schemes from the original, except that you initially have 4 abilities available: slow time, blind people, "maximum armor", and I think there is no need to remind you that, as before, you can kill everyone in close combat without even trying, dashing with the E button, and throwing enemies at each other, including even robot samurai, who in theory should pose a danger as "kamikaze". They added finishing animations when enemies are near any environment object, very clunky and not very impressive (except for the trash can), and, of course, a well-upgraded pistol is too strong even for the updated roster of sponge enemies. They didn’t bring in new music, they didn’t bring in a weapon store like in “Terminator”, in general, no serious changes, the only thing is that RoboMurphy himself became more like a person, and sometimes shows sarcasm in dialogues.
Okay, there's no point in continuing further, the fans will eat game anyway, although it’s rather strange, considering how they trashed the Canadian official TV series and animated series for their “low budget”, but think about it, aren't Robocop games turning into cheap Unreal Engine asset-flips?
𝐩.𝐬. Btw where are my skins from the regular game, why am I now limited to only an ice suit and can't change my gun?? standalone..
𝐩.𝐩.𝐬. The voice actor for the scenes with young Murphy sounds unnatural.
😊 𝗦𝘂𝗯 𝘁𝗼 𝗺𝘆 𝗦𝘁𝗲𝗮𝗺`𝘀 𝗖𝘂𝗿𝗮𝘁𝗼𝗿`𝘀 𝗽𝗮𝗴𝗲: https://store.steampowered.com/curator/41977550
Frankly, even under a magnifying glass it`s difficult to find a reason for the independence of the add-on, which for some people takes as long to complete as the main game! Considering that the structure of the game has become simpler, and the new mechanics are microscopically small, there is no advantage to selling the game separately, if the authors made a shorter and cheaper DLC, and the expectations from it would be lower. I like the path that the developers of 𝐓𝐞𝐲𝐨𝐧 have taken, from the widely criticized rail shooter based on Rambo films to full-fledged B-class shooters based on old film franchises, but "if you call yourself a mushroom, go in the basket", I expected a full-fledged work on the mistakes, but.. alas, if they continues like this, then the studio's games will finally tire me out, Apparently, they decided to milk their specific niche of players for the rest of their lives. Moreover, the technical aspect of the game additionally hints that everything was done in a hurry, and is definitely not a polished GOTY-version of Robocop, I caught as many as 2 SOFTLOCKS during the playthrough, and miraculously bypassed them. 𝐔𝐧𝐟𝐢𝐧𝐢𝐬𝐡𝐞𝐝 𝐛𝐮𝐬𝐢𝐧𝐞𝐬𝐬 will have value in the game history only for those who really-really-really liked the original 𝐑𝐨𝐠𝐮𝐞 𝐂𝐢𝐭𝐲 and want to brainrot with auto-headshots of identical dummies another 15 hours of free time from their factory job. Already at level 1 there are cutscenes that are almost identical to those from the main game, and, of course, throughout the game you can feel the reuse of the same assets and models, and even if you forget about tech. parts, the entire game is visually empty ctrlc+v corridors without even street locations,
The "Unfinished" Robocop starts with our visit to a broken-down police station with frozen corpses of no-name police officers, accompanied by sad music.. we can assume that we are in for a super-powered villain - something like "Mr. Freeze", but no, these are just traces of an experimental gun, enemies with which will not be able to do ANYTHING to us, except for a little blurring of the screen, the refrigerator gun will become the most noticeable innovation of our arsenal in this add-on, allowing you to deal with any kind of opponents even easier and tougher, sacrificing only half of your fps,
So, all the evidence, of course, leads to the OCP, and we return to the Omni Tower to take down the local PMC guys, this time they are reinforced by shieldmen-enemies (shoot in the legs) and machine gunners-enemies, as well as traps in the form of turrets that can be disabled using control panels, mines, and flying drones, the endless corridors of the tower turn out to be a social dormitory and are inhabited by the same homeless people and freaks from the streets of the original game (well, seriously, not a single adequate person), We will also go down to the fascinating garbage compartment - in fact, the only beautiful location, in the illegal asset-flip "Beggtown", then again we will rise to the top of the tower in pursuit of a cartoonish villain "from the past", cutscenes with which absolutely pointlessly stretch the already swollen DLC, as always the motivations of the characters fit into one sentence. In the original game I complained about the pace of the game, the authors couldn`t captivate me with the "tankiness" of the main character, I hoped for some work on the gameplay, what did they come up with in the add-on? If you are tired of the same type of shootouts with random enemy placement, then you will get a flashback about one unnecessary character that you did not know before and that you are not interested in, and another one, the gameplay will remain the same, but they will either remove the functions of the suit or the signature pistol, or simply make a walking-chase simulator, i.e. they will cut the already one-button game for the sake of variety for the of variety.. oh yeah, or you can help some homeless fix the washing machine while passing by another apartment.. well, and puzzles with pressing switches in a certain order, and there are also secret radios with meaningless advertising, yes, that's the qualty of ALL the side quests here, so I don't see the point in even discussing them, as before, you will also get some experience points for rescuing hostages before the bandits notice you and start shooting, also here absolutely the same set of skills and pistol schemes from the original, except that you initially have 4 abilities available: slow time, blind people, "maximum armor", and I think there is no need to remind you that, as before, you can kill everyone in close combat without even trying, dashing with the E button, and throwing enemies at each other, including even robot samurai, who in theory should pose a danger as "kamikaze". They added finishing animations when enemies are near any environment object, very clunky and not very impressive (except for the trash can), and, of course, a well-upgraded pistol is too strong even for the updated roster of sponge enemies. They didn’t bring in new music, they didn’t bring in a weapon store like in “Terminator”, in general, no serious changes, the only thing is that RoboMurphy himself became more like a person, and sometimes shows sarcasm in dialogues.
Okay, there's no point in continuing further, the fans will eat game anyway, although it’s rather strange, considering how they trashed the Canadian official TV series and animated series for their “low budget”, but think about it, aren't Robocop games turning into cheap Unreal Engine asset-flips?
𝐩.𝐬. Btw where are my skins from the regular game, why am I now limited to only an ice suit and can't change my gun?? standalone..
𝐩.𝐩.𝐬. The voice actor for the scenes with young Murphy sounds unnatural.
😊 𝗦𝘂𝗯 𝘁𝗼 𝗺𝘆 𝗦𝘁𝗲𝗮𝗺`𝘀 𝗖𝘂𝗿𝗮𝘁𝗼𝗿`𝘀 𝗽𝗮𝗴𝗲: https://store.steampowered.com/curator/41977550