The Apartment
About
The Apartment - Psychological Thriller GameThe Apartment is bringing together quite unique mix of genres, combination of first person detective action-adventure game and psychological horror with some interesting puzzles, all tied together with dark and heavy story. It is not a pure horror and it's not just a story adventure either.The InvestigationAs detective James Sachs, you lead the investigation of several murders in your area. Young girls were found dead, arranged and with strange injuries that don't make any sense. It's up to you to find out who these girls were. Why were they killed. And find the murderer before he strikes again and solve the case. Case that might prove to be more difficult and challenging than you ever imagined.
Main gameplay of the action-adventure part focuses on detective work - exploring crime scenes, finding evidence, connecting clues, completing simple word puzzles or physics puzzles and piece together the whole story.
Not all evidence on the crime scene is crucial for finding the killer. There is also a lot of wrong choices you can make, wrong questions you can ask. So you will need to pay attention and think about your actions. Before your investigation ends up in a dead end.The NightmareHorror part of The Apartment is focused more on psychological horror, rather than jumpscares or survival horror. There is no monster hunting you down, there is no threat that you can see (but don't worry, there is still lot of way you can die in this game). The main purpose is to create unsettling and eerie atmosphere and make the player as uncomfortable and creeped out as possible. Why? What is your goal? Survive? Win? Escape? No matter what is happening, you can only be certain of one thing now - nothing makes sense anymore.
There is no clear line between "investigation" and "horror" parts. You can never tell what is waiting around the next corner. Both worlds of reality and nightmare are slowly fusing together. But is there even such a thing as reality anymore?
The Apartment is very diverse in its environments. Don't expect single, unchanging surroundings. This game is switching scenes and environments faster than you would imagine. Always trying to keep one step ahead of the player.
Path forward is often blocked with simple, yet interesting puzzles. Word puzzles, number puzzles, simple physics stuff, but also some play with light and shadows.
Total gameplay time is 4,5 - 5,5 hours and the main story culminates in grand, action-packed finale.
NOTE: Solving puzzles is big part of the game, so be prepared for that.
Basic understanding of English might be required for some of the puzzles, so keep that in mind.
Main gameplay of the action-adventure part focuses on detective work - exploring crime scenes, finding evidence, connecting clues, completing simple word puzzles or physics puzzles and piece together the whole story.
Not all evidence on the crime scene is crucial for finding the killer. There is also a lot of wrong choices you can make, wrong questions you can ask. So you will need to pay attention and think about your actions. Before your investigation ends up in a dead end.The NightmareHorror part of The Apartment is focused more on psychological horror, rather than jumpscares or survival horror. There is no monster hunting you down, there is no threat that you can see (but don't worry, there is still lot of way you can die in this game). The main purpose is to create unsettling and eerie atmosphere and make the player as uncomfortable and creeped out as possible. Why? What is your goal? Survive? Win? Escape? No matter what is happening, you can only be certain of one thing now - nothing makes sense anymore.
There is no clear line between "investigation" and "horror" parts. You can never tell what is waiting around the next corner. Both worlds of reality and nightmare are slowly fusing together. But is there even such a thing as reality anymore?
The Apartment is very diverse in its environments. Don't expect single, unchanging surroundings. This game is switching scenes and environments faster than you would imagine. Always trying to keep one step ahead of the player.
Path forward is often blocked with simple, yet interesting puzzles. Word puzzles, number puzzles, simple physics stuff, but also some play with light and shadows.
Total gameplay time is 4,5 - 5,5 hours and the main story culminates in grand, action-packed finale.
NOTE: Solving puzzles is big part of the game, so be prepared for that.
Basic understanding of English might be required for some of the puzzles, so keep that in mind.
System requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows Vista / 7 / 8 / 10, 64-bits
- Processor: Intel Core i3-530
- Memory: 2 GB RAM
- Graphics: 1GB VRAM, NVIDIA Geforce GTX 260 / ATI Radeon HD 4870
- DirectX: Version 10
- Storage: 19 GB available space
- Sound Card: DirectX Compatible
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows Vista / 7 / 8 / 10, 64-bits
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: 1.5GB VRAM, NVIDIA Geforce GTX 660 / ATI Radeon HD 7850
- DirectX: Version 11
- Storage: 19 GB available space
- Sound Card: DirectX Compatible
The Apartment reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free The Apartment begins in the middle of a Designer Apartment That represents the Protagonist, as well as his professional As well as private situation. We get out through Monologues that we're a Detective who's about to clear up a Series of Murders. Looking At some Items, we get the Sense that our Private Lives have suffered too much from our Job and we've probably been abandoned by our Wife and drowning our Sorrows in Alcohol. Bizzar Dream Sequences reflect our Emotional State, Pressure and Subconscious. These Dream Sequences change from a surreal, P.T. similar Setting to an action-packed Scene with a lot of Gorging Adherence to Puzzle Sequences.
The Textures are sometimes very appealing, but then there is a lack of "Depth," for example, if you look at the empty Background on the Balcony. You could have looked out a little more. Music is used sparsely and only to certain Situations to better underline them-definitely not a Shortage, as the Focus is placed on the Sounds and Atmosphere. What bothers me more is the Fact that the Game for €10 Has quite a few Bugs and Bugs, as well as a lack of Explanation und/or Text Elements. Often you fall through the Ground, the Controller can only be controlled in places, the Clicking on choices does not work properly or you can't leave Murder Scenes and thus can't get on in the Game (!). Such Stories may be found in an Alpha, but not in a Full Version. These are not minor Errors either, but essential ones. With these Bugs, the Game is NOT SPIELBAR! Some Things have already been fixed, but not everything and that beats me personally a lot on the Mood. For me personally, a slightly more detailed Description in the Menu or Hints in the Game would also have preferred. Little Example: The Player enters the Apartment for the first Time, clicks on Objects, like the TV, and gets a Game Over Screen. Without any Warning or Meaning ... Likewise, the "quit" and "keep Making" Selections are written very "poetic." I can understand that here, too, we are trying to create a certain Atmosphere, but I find it extremely unnecessary. Changing Sceneries are good, but the Change there leaves something to be desired. Either you have long-winded Sequences or Exaggerated representations. Yes here we should point out the Unconscious and take up Elements of the Crime Scene, but I do not feel any of an Atmosphere when I have to walk through a room again and again a La P.T. A Focus Would have done the Game better. It's ok that you don't have a proper Intron Sequence and you get served everything by the Way, just like the Direction Statement, also the Voice-acting is nice. But the Shortcomings that call the Game demotivate me to deeply. Nor can you have to wait for an Update all the time to get everything fixed.
The Game has Potential provided it would have been better implemented. So I only forgive a "So lala" With a great Deal of Benevolence. If the Game idea didn't grab me like that, if I May say it would just shit.
For those Interested Here, my Gameplay Material: https://www.youtube.com/watch?v=HfnWdatlb6Q