The Apartment reviews

Translated by
Microsoft from Deutsch
Product received for free The Apartment begins in the middle of a Designer Apartment That represents the Protagonist, as well as his professional As well as private situation. We get out through Monologues that we're a Detective who's about to clear up a Series of Murders. Looking At some Items, we get the Sense that our Private Lives have suffered too much from our Job and we've probably been abandoned by our Wife and drowning our Sorrows in Alcohol. Bizzar Dream Sequences reflect our Emotional State, Pressure and Subconscious. These Dream Sequences change from a surreal, P.T. similar Setting to an action-packed Scene with a lot of Gorging Adherence to Puzzle Sequences. The Textures are sometimes very appealing, but then there is a lack of "Depth," for example, if you look at the empty Background on the Balcony. You could have looked out a little more. Music is used sparsely and only to certain Situations to better underline them-definitely not a Shortage, as the Focus is placed on the Sounds and Atmosphere. What bothers me more is the Fact that the Game for €10 Has quite a few Bugs and Bugs, as well as a lack of Explanation und/or Text Elements. Often you fall through the Ground, the Controller can only be controlled in places, the Clicking on choices does not work properly or you can't leave Murder Scenes and thus can't get on in the Game (!). Such Stories may be found in an Alpha, but not in a Full Version. These are not minor Errors either, but essential ones. With these Bugs, the Game is NOT SPIELBAR! Some Things have already been fixed, but not everything and that beats me personally a lot on the Mood. For me personally, a slightly more detailed Description in the Menu or Hints in the Game would also have preferred. Little Example: The Player enters the Apartment for the first Time, clicks on Objects, like the TV, and gets a Game Over Screen. Without any Warning or Meaning ... Likewise, the "quit" and "keep Making" Selections are written very "poetic." I can understand that here, too, we are trying to create a certain Atmosphere, but I find it extremely unnecessary. Changing Sceneries are good, but the Change there leaves something to be desired. Either you have long-winded Sequences or Exaggerated representations. Yes here we should point out the Unconscious and take up Elements of the Crime Scene, but I do not feel any of an Atmosphere when I have to walk through a room again and again a La P.T. A Focus Would have done the Game better. It's ok that you don't have a proper Intron Sequence and you get served everything by the Way, just like the Direction Statement, also the Voice-acting is nice. But the Shortcomings that call the Game demotivate me to deeply. Nor can you have to wait for an Update all the time to get everything fixed. The Game has Potential provided it would have been better implemented. So I only forgive a "So lala" With a great Deal of Benevolence. If the Game idea didn't grab me like that, if I May say it would just shit. For those Interested Here, my Gameplay Material: https://www.youtube.com/watch?v=HfnWdatlb6Q
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