Feb 13, 2018
Average Playtime: 16 hours

Kingdom Come: Deliverance

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Pre-Purchase Offer

Pre-order now to get the "Treasures of the Past" map pack, which includes trails to unique armor!

Treasures of the past

  • Treasure maps of the lords banished by King Sigismund of Hungary, leading to the hidden treasures of those patriots, bandits and schemers.
  • The mythical armor of the Warhorse tribe. Shrouded in mystery - it is said that the original wearer purged all the dragons from the Kingdom of Bohemia.

The pre-order bonus will be available also to all backers of the game.
Thank you for your support!

About the GameGame: You're Henry, the son of a blacksmith. Thrust into a raging civil war, you watch helplessly as invaders storm your village and slaughter your friends and family. Narrowly escaping the brutal attack, you grab your sword to fight back. Avenge the death of your parents and help repel the invading forces!Story: Bohemia – located in the heart of Europe, the region is rich in culture, silver, and sprawling castles. The death of its beloved ruler, Emperor Charles IV, has plunged the kingdom into dark times: war, corruption, and discord are tearing this jewel of the Holy Roman Empire apart.

One of Charles' sons, Wenceslas, has inherited the crown. Unlike his father, Wenceslas is a naive, self-indulgent, unambitious monarch. His half-brother and King of Hungary, Sigismund the Red Fox, senses weakness in Wenceslas. Feigning good will, Sigismund travels to Bohemia and kidnaps his half-brother. With no king on the throne, Sigismund is now free to plunder Bohemia and seize its riches.

In the midst of this chaos, you're Henry, the son of a blacksmith. Your peaceful life is shattered when a mercenary raid, ordered by King Sigismund himself, burns your village to the ground. By bittersweet fortune, you are one of the few survivors of this massacre.

Without a home, family, or future you end up in the service of Lord Radzig Kobyla, who is forming a resistance against the invasion. Fate drags you into this bloody conflict and shoves you into a raging civil war, where you help fight for the future of Bohemia.Features:
  • Massive realistic open world: Majestic castles, vast fields, all rendered in stunning high-end graphics.
  • Non-linear story: Solve quests in multiple ways, then face the consequences of your decisions.
  • Challenging combat: Distance, stealth, or melee. Choose your weapons and execute dozens of unique combos in battles that are as thrilling as they are merciless.
  • Character development: Improve your skills, earn new perks, and forge and upgrade your equipment.
  • Dynamic world: Your actions influence the reactions of the people around you. Fight, steal, seduce, threaten, persuade, or bribe. It’s all up to you.
  • Historical accuracy: Meet real historical characters and experience the genuine look and feel of medieval Bohemia.
System requirements for PC
  • OS: OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • Processor: Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660, AMD GPU Radeon HD 7870
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: Integrated
  • Additional Notes: These are preliminary system specs and can change!
  • OS: OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • Processor: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 1060, AMD GPU Radeon RX 580
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: Creative SOUND BLASTER Zx
  • Additional Notes: These are preliminary system specs and can change!
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I desperately wanted to like Kingdom Come: Deliverance since I first heard about it and what the developers were looking to achieve. A historically accurate RPG set in Bohemia in the early 15th Century. Having studied history most of my life it seemed to be a perfect fit. When I began to play it however it was missing one key ingredient many people play games for – enjoyment. The game starts off with a small tutorial section in your local village where you play the son of a blacksmith. Life is simple and you set off to gather some ingredients to help your father make a sword for a local nobleman. It is quaint and likeable but immediately you begin to encounter problems with the game itself. While there is guidance, it comes in the form of detailed full-screen pages that you have to read all of to understand how to eat, sleep and basically just exist in the world. While there is nothing wrong with this method, I found that the practicalities of doing this simply didn’t follow the instructions. One of the first things you had to do was go and collect some money owed to your father from a bad debtor. He was easily located but the conversation options led me to a fight. Amazingly for the first encounter in the game, this fistfight seemed to last 15 minutes as random punches, kicks and parries landed from both sides. After it was over, I was able to wash the blood off myself in a nearby bucket of water and go to the next stage of the task. This might be realistic and sound like fun in the game but in practice, this didn’t set a good impression on me. Firstly the fighting mechanics were awful. In a game like this I’m not expecting Fight Night levels of nuance but in Kingdom Come: Deliverance you pick an attacking direction and then just swing your limb in that direction. Even the town drunk was able to dodge or grab my attempts and hit me with a counter. The fight turned into a boring war of attrition that somehow I won. After something like this the first thing many people want to do is save it so they don’t have to go through the chore of it again. Saving in Kingdom Come: Deliverance is another misstep. Despite the recent patch that lets you save and exit the game at anytime the only other way to save is to drink the limited Saviour Schnapps drink or go to sleep. In the example of the fight, I just wanted to save immediately after then carry on my journey, hopefully never to repeat this section. Instead, as I hadn’t got the Save Schnapps yet I had to play on. It didn’t feel right to go for a sleep in the middle of the first fetch quest of the game. If I had died or ran into a bug in the game I would have had no choice but to do it all again. Luckily I was fine in the tutorial, but soon after this exact problem happened many times. Of course, the game soon takes a dark turn with the invasion of the village and tragic circumstances for your character. The next section of the game is thrilling and gave me genuine hope for the rest. You have to escape on horseback with soldiers in hot pursuit. After this great but clunky section, the game starts proper and unfortunately, it seems you have to do the tutorial section you needed earlier now. In this section, you are taught again about eating and given a basic quest scenario to teach you about the game. Unfortunately, the best solution to this scenario includes lockpicking. In Kingdom Come: Deliverance lockpicking is simply awful. Even after the latest patch, it can be almost impossibly fiddly for no apparent reason. Looking at forums it seems to be a console specific problem as PC can use a keyboard and mouse. With analogue sticks, any lock you pick is a complete fluke. Despite this, you only need to do it once and you can save before it with the newly acquired Schnapps. Despite this after sitting through the loading screens ten times while you do it begins to grate. Soon after the game seems to begin properly and you are given a fighting tutorial and of course a lockpicking one. Are they serious? Without ruining the plot you have had to do numerous instances of both before you are given the necessary tutorial to get through this. It is sloppy and sets a bad impression which nothing after serves to reverse. The game seems to take a perverse pleasure in making everything you do as boring and awkward as possible. I get the realism factor and that life in the middle ages wasn’t a bed of roses but this is a game and meant to be used as a form of escapism for people. It shows a lack of user-friendliness that is staggering. Having to eat to survive is a great mechanic if deployed well but being stranded in early game because of poor signposting with only a pretzel to eat just screams of a lack of playtesting. One section had me looting dead bodies for food early in the game which was a complete break in character. No matter how noble you tried to be you ran out of food on the journey to where these corpses were and are forced to scavenge. It just isn’t enjoyable. Despite my misgivings, this has been a sales success and is sitting at an inflated price online and in most stores. It is a great premise and has some good ideas but the core gameplay loop is one of underachievement and lack of fun. If you are looking for this kind of game you should only try The Witcher, it is much cheaper and much more polished. Unfortunately, the wait for this kind of game goes on.
Am a huge RPG fan, and this is one of the worst RPGs I’ve played in my life. The graphics for PS4 are not even close to the trailers. The load is unacceptably slow. The combat is clunky. The face animations and voice acting are nowhere close. I don’t even mention the terrible save system! The other big problem is that they chose “realism” over fun in many aspects. It is the game where you will never achieve something great, you will never be a terrible fighter or a savior of the world (though I am tired of this cliche too). If you want to experience what to be a small and weak human, you can just go and try to attack a bunch of guys on the street with bare hands. Then you’ll get beaten and humiliated – there, it’s what Kingdome Come is all about.
The game’s superb and this is really the kind of the game we have all needed. The deep and thorough combat feels very fresh and smash button-mashers hard. You have to actually learn to fight. The environment and the world is beautiful, lots of attention to details. The historical verisimilitude deserves so much appreciation, I really felt like I was in the 13th century in Eastern Europe. I want more games like this in the future!
Without counting the bugs, the game is beyond of what i did expected. Even if its linear u can choose diferent paths of doing ur way in the game. If you like these open world RPG games, this one immerses you in a historical situation in the year 1403. im playing now more than 70 hours, and im still hooked.
«Can’t stop playing»
When I was in grade school, I once asked my dad what was the single-most important invention in history. He said, “Hot running water, son.” In school I’d learned about the cotton gin and the printing press, the automobile and the light bulb. Inventions that made history. So, at the time, I quietly scoffed at my dad’s reply. But you know how it goes. The older you get, the more you realize your parents were right about everything. And walking around the dark, muddy, mayhem-ridden towns of Kingdom Come: Deliverance makes me realize that, yes, my dad was absolutely right about the hot running water. That’s a contemporary convenience that can, undoubtedly, make or break the rest of my modern day existence. In other words, it just makes life easier. But Kingdom Come isn't here to make life easier. What it does do is marry the walking simulator to the role-playing game, and give it a historically based Encyclopedia Britannica wrapper. It’s often messy. It’s sometimes glorious. It’s utterly compelling. I can’t put the thing down. So, there I was, neck deep in medieval 15th century Bohemia, taking in the sun, rain, and Holy Roman architecture of Central Europe. I’m Henry, the kind but rascally son of a blacksmith. I live in Skalitz, a township known for its silver mining, and surrounded by rolling hills that look like a Windows XP wallpaper. When our story begins, a usurper to the Bohemian throne is about to burn my hometown of Skalitz to the ground, and there’s nothing I can do about it. Except run. Kingdom Come’s first job is to humble you. With black eyes and bloody noses, and with cringe-inducing sword thrusts, it will break down your video game-given hero complex. It doesn’t even do that thing where it gives you a taste of power before stripping you of it. It simply starts you in a low place and then shoves your face into the mud a little bit more. That’s just for starters, like I said. Once you realize you can’t hardly defend yourself, let alone start a fight, then you’re ready to begin. But at first, it’s just plate after plate of humble pie. During that early escape from Skalitz, I made the mistake of thinking the game would let me run at a reasonable pace to the next town. You know, take in the sights at a slow jog. Boy was I wrong. The attacking soldiers were not playing around. The moment I was told to run, I actually turned around to take one last look at my besieged town. I was immediately face to face with a heavily armed and armored Cuman soldier. He cut me twice with his longsword, blood filled my vision, and I died. Okay, take two. People from the battlements tell me to run, and I find the run button. I don’t look back. But that soldier is on my heels. Like, I can practically hear him yelling in my ear. He stabs me in the back, I stumble. He stabs me a couple more times, and I die again. Take three. The drawbridge to the castle is up, and my friends yell from above for me to run. My pinky finds the sprint button, and I put the pedal to the metal. My stamina is draining fast from the sprint, but I’ve obviously got to put space between me and this pursuing soldier. I’m running down a path away from the castle. The path switches back and forth down the steep slope, large rocks and hardscrabble shrubbery scattering in my way. Taking the scenic route was the wrong choice. I’m out of breath, and three or four more Cuman soldiers wait at the bottom of the hill. In broad daylight, and still being in everyone’s sight, crouching into the bushes didn’t help. I’m doomed. They gang up on me, while I’m in the bushes, and they treat me like a human pincushion. Sigh. Take four. At this point, I’ve gone from a sightseeing trot, carefully picking my footing down a lovely country hillside, to scrambling over dirt and brambles for my godforsaken life, and spraining my ankle on a haphazard jump to avoid arrows aimed at my back. My breathing is heavy, I make it to the base of Skalitz’ hill, and, thank heaven, find a horse. It’s an invader’s horse, which doesn’t bother me for a second. I hear a woman screaming. Great. The invaders are raping the women before slaughtering everybody. I wheel my horse around and gallop through the attempted gang rape. Thankfully (?), I divert their attention and they’re after me now. The chase is on, it’s on horseback, I’m barely clinging onto my last few hit points, and I’m going to be a long way from home before I survive this flight from my hometown. And scene. I was angry that the game had the gall to kill me—multiple times—during my escape into the countryside. But the game also earned my respect in that moment. I was now required to respect the game’s intentions, its cutthroat motivations, and my very fragile, very human existence. I’ve been in an adrenaline-fueled escape or two in video games. They were often the most exciting sequences in an adventure. But this? This was not fun. This was terrifying. There’s a lot to learn with combat. It relies as much on your stamina as it does on landing hits. If you go in, guns blazing (or, more appropriately, swords swinging), then you’ll be completely out of breath while your opponent more patiently, more skillfully, with six-directional swings, turns your out-of-breath body into a human shish kebab. Kingdom Come’s entire conceit is that you have a lot to learn. And you’d better learn. Not just how to hold your sword above your head, charge up a swing, then quickly feign a low blow. Not just how to pull off a thrust-left-downright combo. And not just how to time a perfect parry and riposte. You’ve got a lot of history to learn, too. Not just the history of the beloved Holy Roman Emperor, King Charles IV, and his party-hard son Wenceslaus. You also get to immerse yourself in a glossary full of the workaday life of medieval farmers and crafters, traders and beekeepers, kings and mercenaries. You’ll read about beggars and burghers, then see them pass in the streets. You’ll learn where folks go to the bathroom, how they toss it into the road, then watch them sweep their doorstep. It takes some getting used to, but you’ll hear “m’lord” and “m’lady” without an ounce of disrespect spoken into a greeting. People cheerfully call out, “Jesus Christ be praised,” without a hint of malice or atheistic irony in their tone. But you’ll also see a person pray fervently in the church, then cuss you out if you bump into them in the doorway. There are definitely a lot of curse words. And they’re spoken just as earnestly as those prayers were. In the beginning, as with most role-playing games, it’s easy to feel like you’re being funneled from one cutscene to the next, not really digging into the open world-ness of the map until a few hours in. That’s true here, too. There’s a lot of real-world history to set up. There’s a tale of revenge and redemption to work up to a boil. Kingdom Come takes the time to do just that. Your character, Henry, is a great character. He has a stern jaw and a boyish charm. Despite your humbling beginnings, he doesn’t take a lot of crap either. He’s quick to smile, quick to forgive, and also quick to execute a “mercy kill” on a worthless bandit that’s ambushed him out of the woods. You can let people live, too. Every encounter doesn’t require a death scene. Life is precious, and your choices, when you see an enemy drop their sword and fall to their knees, reflects that. The “deliverance” portion of Kingdom Come: Deliverance has just as much to do with granting others mercy as it does delivering you from your sins. So, on that note, be ready to learn a lot. Unless you’re a Chivalry or For Honor veteran, combat will be new to you. Lockpicking will be new to you. Pickpocketing, stealth, brawling, conversing, haggling. Even picking out a sword that complements your high strength, ignores your low dexterity, or compensates for your armor's restrictions—all of that will be new. With such ambitious gameplay at its core, however, comes an equally ambitious set of bugs and quirks. Sure, audio dialogue is often chopped short when you bump into folks in the street. But the voice acting is solid, with a dramatic script worthy of an epic. And sure, there are times when you have to suspend your disbelief when the linear storyline tries to shake hands with the open-world side quests. Those two don't always jive. My only real grievance comes from the save game system. The game autosaves, I think, after you complete a mission, be it main quest or side quest. I’ve also seen the game autosave, sometimes but not always, after I wake up from a good night’s sleep. But there’s a lot of open-world exploration and unscripted high jinks you can get into that don’t ping the autosave feature. This is where Saviour Schnapps comes in. To manually save a game, you drink a draft of Saviour Schnapps, an alcohol. It’s a spendy bottle of brew from a trader, if you don't find any by luck. But Saviour Schnapps let’s you manually save the game once per bottle. But! Now you’re drunk from the schnapps. That may increase your charisma, but it dings your stats and abilities that require any fine dexterity. So that’s the trade off. In theory, I love the idea. It’s an in-game method of stopping me from "save scumming" my way through a dangerous encounter. But in practice, it makes me bang my head against the wall if I, for instance, played for an hour over lunchtime, but didn’t do anything to trigger an autosave, and don’t have a bottle of Saviour Schnapps handy. Sorry, pal: you just lost all your progress over that past hour of gameplay. Heck, before I started typing this review tonight, I lost two hours of gameplay as I took a slow horse from the southern end of the map up to the northern end, gambling the shirt of a noble’s back in a duel, lending a barefoot monk some cloth to wrap around his feet so he could complete his pilgrimage, fending off two bandits and chasing off a third, reading Kickstarter contributors’ names etched into roadside crosses, revealing birds’ nests that (for some reason I haven’t learned of yet) get their own icon on the map, and basically soaking in the wonderful, wonderful open world of Kingdom Come on my way back to my hometown I’d been away from for weeks. Then, approaching nightfall, I ran into a camp full of enemies. They hacked me to pieces in seconds. Mere seconds. And that was it. Nothing I’d done for the last two hours had saved my game. The game reloaded me at the start of a date I'd gone on with the miller’s daughter at sunrise. And yet, here I am, with a straight face, ready to give this game a very high, very well-deserved score. When all is said and done, all I want to do is play more and more Kingdom Come. Its merciless first-person immersion, its nuts and bolts history lessons, its Bohemian art and architecture—all of it. It’s an achievement, even when it trips itself up. Even when Henry has trouble walking up a set of stairs. Even when I was thrown in prison for fighting, then charged with the additional crime of “not carrying a torch around at night” while I was still in prison. Even when my horse, which I stole fair and square from a bandit camp, won’t ever, not once, respond to my whistle call. (Okay, maybe I get that one.) But not even when I complete a mission to close down a tavern at night, then see all those people continue sitting around drinking, gambling, and carousing after I supposedly shut the place down. Kingdom Come needs some spit and polish. The day-one patch provides some of both. But, like I said, you’ll still need a little suspension of disbelief to get you through it all. I’m cool with the little glitches. But I’m still learning how to live with the clever yet terrible save game system. My final score is caught in contrasts, but the Holy Roman Empire is also a land of contrasts. It’s a land where adultery is a greater evil, but prostitution is a lesser one. Where alcohol is a scourge, but taverns are respectable. Where people to greet you with “God save you,” but want those begging refugees to get packing. Christianity can be a messy business. I was raised Catholic. I know how to dip my fingers in holy water at the church entrance and dab it on my forehead, chest, and shoulders, making the Sign of the Cross. I once wore a cape that dragged behind me on the ground as I ceremonially placed a baby Jesus doll in a manger during midnight mass on Christmas Eve. Thankfully, I kept telling my Mom, “No,” when she asked if I wanted to be an altar boy. Despite being raised in a Catholic church, I learned more about Catholicism in Kingdom Come than throughout my entire childhood spent taking the bread and wine during the Eucharist. If you’re in the mood, this game will teach you a thing or two, whether it’s realistic sword handling, ludicrous crime-and-punishment systems, or the hypocrisy of man wallowing in original sin. Kingdom Come will break you down. It will humble you. It will remind you that you’ve got a lot to learn. Whether that means making your fingers do more WASD gymnastics than you’ve ever done in a first-person game, or giving you the down and dirty as to the extended "services" provided at a bath house. It acknowledges what a thorough hell it is for women living under a complete patriarchy. It’ll also give you a feel for what it was like to walk through the streets of the Late Middle Ages, with its still-primitive technologies and its utter lack of plumbing. It might even immerse you enough in a time and place to make you better appreciate your modern day creature comforts, like hot running water, for instance. Kingdom Come isn't here to make your life easier, but you will be better for it. Kingdom Come is a walking simulator merged with an RPG that takes you down a Wikipedia black hole. Accepting its historicity and deciphering its cerebral game systems is like completing a religious rite.
Несмотря на то что игра имеет всё ещё N-нное кол-во багов я всё же себе позволю назвать эту игру лучшей в этом году на PC. Kingdom Come: Deliverance - это та игра которая выполнила свою первоначальную задачу перед игроком. Красивый открытый мир со своей большой долей историчности( Чехия в 15 веке со своим славянским антуражем, получилась очень круто). Неплохая боёвка рассчитанная на 1 vs 1 файт, с большим кол-вом противников закуситься будет не лучшим решением, как с точки самой игры, так и позволительных механик движка. Сам сюжет довольно-таки прост, писать о нём я не собираюсь, но отвращения он точно не вызывает как и его сторителлинг. Крепкий середнячек, со своими проблемами в виде вмешательства нарративного ветеринара для закрытия пробелов в сюжете. Это действительно новый экспириенс который даёт нам Даниэль Вавра со своей командой и именно эта игра которую стоит купить в первую очередь на PC в этом году. P.S. Спасибо WarHorse что подготовили меня к RdR 2, мой низкий поклон вам.
«Just one more turn»
Увлекательное приключение, плюющее в лицо идиотским трендам последних лет. Десять ушей половца из десяти.
«Can’t stop playing»
Это далеко не идеальная игра, но она до безумия уникальна. Всё величие игры смогут прочувствовать лишь те, кто проходит игры медленно и размеренно. Если вы подходите под это описание, то смело покупайте игру.
Классическая RPG без фэнтези вообще с массой необычных механик: первые 5-10 часов есть выживач (сложно добывать еду, мыться, спать, лечить раны), далее привыкаешь и всё очень просто, интересная и необычная боевая система (из лука первое время вообще фиг попадёшь, в рукопашном бою без прокачки и навыков ты крайне слаб), все навыки, умения и боевые характеристики прокачиваются как в серии The Elder Scrolls (даже красноречие!). Игра подчёркнута нетороплива - диалоги длинные и неспешные, "быстрое" перемещение довольно медленно, сварить 1 зелье занимается минуту времени и пр. Классно поставлены ролики - видна постановка, режиссура, над картинкой явно хорошо думали. Очень приятно находится в историческом сеттинге начала XV века со всем сопутствующим антуражем и становится кем-то из обычного крестьянина, который в начале не умеет вообще ничего. Правда после 30 часов активной игры ты умеешь уже всё необходимое, игра от этого становится слишком просто и от этого сильно менее интересной, а порой и скучной. Не радуют конечно и баги: как масса графических артефактов, так и непроходимые квесты, вылеты на рабочий стол и пр. В целом игра чертовски удачная, большиство элементов лично для меня сработали, буду ждать 2 часть и продолжения сюжета.
«Blew my mind»
Очень глючная игра. Такого качества игры по определению не должны выпускаться в 2018 году. Годик-другой полировки и было бы нормально. А так...