Average Playtime: 5 hours

Sea Dogs: To Each His Own

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About

1654 AC. The Caribbean. A place of opportunities and mysteries. Take a role of Charles de Maure - a young French noble who arrived to the New World to assist his brother. What seemed to be a simple family matter, turned into a lifelong adventure. This is a story of the noble idler who became the most powerful man of the Caribbean. Riches, titles, power, romance - the ultimate booty awaits, it is up to you how to get it all. Become a pirate and terrorize the archipelago, take prizes in the sea and plunder cities. Or try to keep hands mostly clean - trade both goods and information, work for the state and help the folk. Get a ship, arm yourself, gather a crew of your dream and find love. The New World is way too vast, too dangerous to explore it alone and there are always consequences for the choices you make!

Key Features:
- Naval warfare, both challenging and rewarding
- Self-reliant and replayable story mode (over 70 hours of gameplay)
- Remastered in-game art and improved visuals (textures, models etc.)
- Challenging AI, crafting, trading, fighting, gambling
- Freeplay mode, endless as an ocean
- Hundreds of items and weapons

System requirements for PC

Minimum:
  • OS:XP
  • Processor: Intel Pentium IV or AMD Athlon 2.0 GHz
  • Memory:1024 MB RAM
  • Graphics:128 mb video card
  • DirectX®:9.0
  • Hard Drive:12 GB HD space
  • Additional: V-Sync must be enabled
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Last Modified: Feb 18, 2023

Where to buy

Steam

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Arsinis

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Let's Play Sea Dogs: To Each His Own - Ep.01 - Welcome to the Caribbean!
Feb 15, 2016
MrSmartDonkeyLP
Sea Dogs: To Each His Own - Official Trailer
Feb 11, 2016
BlackMark St...
Let's Play Sea Dogs: To Each His Own - Ep.14 - A New Ship!
Mar 19, 2016
MrSmartDonkeyLP
Let's Play Sea Dogs: To Each His Own - Ep.08 - First Naval Battle!
Mar 1, 2016
MrSmartDonkeyLP
Sea Dogs To Each His Own Gameplay [PC 1080p]
Feb 13, 2016
TheBlueDragon
Sea Dogs: To Each His Own - Flying the Jolly Roger
Nov 2, 2016
BlackMark St...
View all videos
38,660 items
2.86%
Caribbean poisoner
Use a unique poison
5.71%
Engineer
Upgrade your ship
5.71%
Terror of the archipelago
Eliminate 500 pirates
5.71%
Best client
Order repair works on every shipyard
5.71%
Merciless
Slay 500 civilians (settlers)
view all achievements
60 items

Sea Dogs: To Each His Own reviews and comments

Translated by
Microsoft from Russian
There were the first "Corsars", a disc bought in a shop, on the site of which has long grown café fast food known network of "restaurants." A Fascinating story, sincere interest, absolutely nothing like the gameplay. Bottom line: Red eyes and no strength to come off. Then "Pirates of the Caribbean" hot summer, a box with a cute sticker "Korsara II", some bewilderment, but the same essence diluted with indistinct history-amazingly beautiful for its time game. The Site seadogs.ru with fans. But in one river do not enter twice. Corsars III, turned out to be terribly crude made in haste by the craft, and the purchased disc contained a beta version. This is a real story, the gold has gone completely unstable assembly. A Dozen patches, impassable because of the glitches campaign, but still the game took, and her soul was. Meanwhile, the time has passed, to the series I no longer returned, ten years with a tail a long time. A lot of water flowed. And so by the will of the case, going from the link to the link, I was surprised to find out that the mentioned parts had successful followers, for example, "Korsary: The City of Lost ships". In Fairness, it should be noted that all the successors of the series after the third part, in fact, were its forkmi or clones, work on errors, progress on the visual part was almost not, the series became content and new plots, heroes. And behold, "Corsars: to Each his own." What was my surprise that, despite the fact that the game was released already in the distant 2012, it is still supported and even recently released in the Stie. Developers are working on patches and addons, and even promise DX9! In 2016! And we have to pay tribute to the publisher of the Korsara series, without the support of Akella, the exit to the Tim would not be possible. We must pay tribute to the persistence of the team of developers-fans who were given to monetize their efforts. Put your hand on the heart, even if you discard the nostalgic fleur of the game, realizing that the graphics are outdated before the end of the Bush junior Presidency, and try to evaluate it, I still delighted. Schematiousness, conventions, restrictions do not play a big role. The Game is complex, demanding and does not forgive the casual approach. The Plot is written by fans and for fans, of course, in places dialogues are nice and naïve. But come on, try, write something better! The writers ' Desire to "observe" the historical objectivity evokes a smile: "Any porridge can be started with the youth of Gorlopan, who is a Second World already confused with the Trojan." That'S just the Caribbean and the Pirates to the last much closer than we are to the first, so I'm silent. Bravo. But The sea is still fascinating to surf. Therefore, I recommend this game even to the neofites. The Graphics here are absolutely secondary to the atmosphere and story. And It is not as bad as if someone seriously decided to play DOOM 2 on a huge monitor. Not annoying. I find myself thinking that with such pleasure the first Korsarov I would not play now. After Playing a few dozen hours, I just cut the story. Are there Many games even AAA class that can hold the attention of hundreds of hours? You can count Them on your fingers. This is a multimillion RPG, the development of thousands of teams. And who did "Korsary: to Each his own" and their ancestors? Not Wealthy Russian Studios and their fans-successors. And the more important their merit, despite all the inherent limitations, these guys have made a quality product. And The most important thing is that with some skill the game works with a minimum of departures, and script errors I did not find with the latest patches. This was not even dreamed of Korsakov III! So, Black Mark Studio, I take a hat!
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