Average Playtime: 17 hours


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RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
  • Manage colonists' moods, needs, wounds, and illnesses.
  • Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
  • Tame and train cute pets, productive farm animals, and deadly attack beasts.
  • Watch colonists develop and break relationships with family members, lovers, and spouses.
  • Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
  • Trade with passing ships and trade caravans.
  • Decorate your colony to make it into a pleasurable space.
  • Dig through snow, weather storms, and fight fires.
  • Capture refugees or prisoners and turn them to your side or sell them into slavery.
  • Discover a new generated world each time you play.
  • Build colonies in the desert, jungle, tundra, and more.
  • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.

(All non-English translations are made by fans.)
Release date
Ludeon Studios
Ludeon Studios
Age rating
Not rated

System requirements for Linux

  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
  • Storage: 500 MB available space

System requirements for macOS

  • OS: OSX 10.5
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
  • Storage: 500 MB available space

System requirements for PC

  • OS: Windows XP
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
  • Storage: 500 MB available space
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Last Modified: Feb 28, 2020

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RimWorld reviews and comments

Translated by
Microsoft from Deutsch
RimWorld With this 2D strategy game, Ludeon achieved success despite early access. The Game offers the opportunity for every Type of Player, be it the belligerent or peaceful, colorful or conquering, to unfold. Gameplay The Game itself is a little reminiscent of Prison Architect, but, contrary To other Messages and Reviews, doesn't use the same Engine. Nevertheless, many Mechanics are similar And in The Absence of an extensive Tutorial, the Motto is: Learning by doing! So We're generating a Planet and trying to colonize it. This is how the Choice of our Style of play begins. Because we choose Characters from different pros/cons and determine how we colonize the Planet. As a Colony pioneer with Advantages in Constructions, the Herbal Collector with Advantages in Agriculture or Assassin and thus a combative Orientation. Accordingly, some of our Base Structure looks like, which is a Bit based on what we have chosen. There's a lot to try and try around here! Our Game Is also Interspersed with more or less random Events, which can sometimes drive you mad. Why? It seems uncannily unfair from time to time and almost has rogue like elements. That's why I drew phased Parallels with Faster Than Light; Not least because of the Setting in Space. But of course there are positive Coincidences again, so that it remains in the balance overall. Nevertheless, these randomly generated events never let you be completely sure that your own Colony is safe and hold up your Pulse! Research is also being Carried out, of course, and here too applies: The Style Of play is what we focus on. Short-term Changes in course are difficult to implement. Three Levels of five Degrees can be adjusted from the Difficulty. The Levels basically represent the Frequency of random Events and the Degree of difficulty is basically the Level of the Disasters. So there's something for everyone here, too: From the regular Casual gambler to The Hardcore Gamer. Graphics, Sound & Mods Graphic, of course, the game is kept simple, but it conveys the Flair of older RTS classics, which I personally find utterly charming. I don't see any Problem in that either, because the 2D graphics and the accompanying Animations are consistent. The Sound is based on relaxed and chilly guitar Sounds, but becomes faster and more dramatic in appropriate Situations. Actions are also quite old-school and deposited with simple "Pings" and "Plops" as acoustic Confirmation. The Mods are very extensive Thanks to steamen-owned workshop. Here you can install several more Extensions and Changes so that you can play and test even more. So it comes as no surprise that there are Players with hundreds or even thousands of Hours of Play. It is offered to the inclined player at least something and you shouldn't get bored either. Conclusion I was gifted the Game, but I can definitely give a Buy recommendation for this Title. In the few Hours, the Principle was able to convince me, even if I'm not a designated RTS fan. The only Negative Point could have been that the Game had been in early access since 2013, but with the Date of Publication on 17.10.2018, the ad acta can be put. If you are interested in further Reviews of me or want to support my Work, follow my Group and/or the Curation.
A very welcome addition to the 'Games That Are Going To Absolutely Obliterate Every Well Crafted Plan You Have To the Point Where Just Growing Some Peaches Makes You Feel Like You Accomplished Something' genre.
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