PixelJunk Nom Nom Galaxy
About
From the award-winning developers behind PixelJunk Monsters, PixelJunk Eden, and PixelJunk Shooter comes a genre-blending mash-up of Soup-tacular proportions!
Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.
#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!Key Features
Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.
#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!Key Features
- Hundreds of different types of soups to discover
- Extensive soup recipe system that uses ingredients all of the planet's plants and animals
- Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
- Living planets that evolve as your base expands
- Tons of robot helpers to automate factories, defend your base, and collect ingredients
- Battle rival soup corporations throughout the galaxy for soup supremacy!
- Local split-screen co-op and up to 4 players online
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Intel Core 2 Quad or higher
- Memory: 4 GB RAM
- Graphics: NVIDIA 9800 GT
- DirectX: Version 10
- Storage: 650 MB available space
- Additional Notes: Laptops without a dedicated GPU may have difficulty running Nom Nom Galaxy. Please refer to the Tom's Hardware GPU hierarchy table to see where your graphics card ranks: http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-7.html
Recommended:
- OS: Windows 7
- Processor: Intel Core i7
- Memory: 6 GB RAM
- Graphics: GeForce GTX 570
- DirectX: Version 10
- Storage: 650 MB available space
PixelJunk Nom Nom Galaxy reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Pros: + Solid Factory Bau/WiSim/TowerDefense/Action Mix + diverse resources with many Recipe Combinations + surprisingly good combat system + motivating Mission Rewards graphics and Sound Are i.O., although the Style is also somewhat idiosyncratic.
Cons:-Gameplay is constantly interrupted (daily Balance every few Minutes)-you restart every factory under Time Pressure-little Motivation the perfect Factory to work out-competition Factories are just Graphics, you can't really interact with them or even them Seeing somewhere-Control is sometimes a bit hairy in Construction My Recommendation is limited, as the Game is quite cool, but also has its Problem Areas.
Basically, you could say this is the illegitimate Child of Starbound and Factorio with a rather quirky Sense of humour. You build a Factory on every Planet that makes Soups faster than the Competition and shoots them into Space. After each Mission, you get new Factory Parts that either help you make better progress yourself or the Factory continues to be automated-at the Beginning you still cook almost every Soup yourself.
Until then, the Game works very well, you can tinker at your Factories, fret with the somewhat hairy controls and rejoice in the new Gimmick After each Mission.
Unfortunately, after almost every Mission, you start completely new-in the first 10 Missions, you have already built a Part of the Base two times. So you always start to stomp a Factory out of the Ground as quickly as possible, because the Opponents (who you have to think they only occasionally send a few Enemies by and send Soups to the Market every now and then on a Graphic. Thus, the Competition seems more like a Timer than a real Opponent. And since you are driven back in every Mission to reach your Goal as quickly as possible, you quickly lose the Desire to build particularly spectacular or tricky or particularly efficient Factories (you can play any Mission again in free Mode. To see what you can get out of the Planet, but you don't get a Reward for that ... So What is the Point of this?). In Addition, in your Flow of Construction, one is interrupted every 2 Minutes, because the Day is over and one is shown a pointless Daily Balance without Any benefit. All Resources that are not consumed or In motion until the End of the Day are then lost, which really puts you down the Work and interrupts construction.
These regular Interruptions and the constant New beginning after each Mission have at some point deprived me of the Desire to do more Missions.
Why do I recommend the Game anyway? Because it offers solid Gameplay until then, mission rewards are motivating, and the Game has impressive Depth in many Places. So If you can restart again and again and don't let occasional Interruptions bother you, you have a really nice single player experience here (the Multiplayer is supposed to be a bit buggy, but I didn't try that) and Economic Simulations where You can tackle yourself-like Factorio-are rare, so sometimes you have to take what you get.