20XX
About
If you like roguelikes or Mega Man, 20XX is for you!
20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!
20XX also features full co-op. Play with a friend on the couch or over the interwebs!
20XX supports 1-2 players locally or online via Steam. (Online play is 90% stable at this time.)
Features:
Crisp, precise controls - do exactly what you want your character to!
Over 100 mighty powerups to collect!
Tons of different play modes and optional difficulty modifiers!
Seeded Daily and Weekly Challenges!
All gameplay features available in both single player and co-op! (online or local)
Roguelike Elements:
Random levels: each time you play 20XX, the stages you play through will be brand new!
Permanent death: each 20XX playthrough is a self-contained life! Death sends you back to HQ, where you can buy powerful upgrades for future runs. (There's also a Reverent Mode where you get three lives to make it through the game instead of one.)
Persistent Upgrades: as you play 20XX, you'll earn Soul Chips, which unlock powerful Permanent Upgrades and expand the pool of items that can you can find as you play!
System requirements for Nintendo Switch
System requirements for Xbox One
System requirements for PlayStation 4
System requirements for PC
- OS: Windows XP
- Processor: Toaster processor or better (2009+)
- Memory: 1024 MB RAM
- Graphics: Any card made during or after 2009
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Additional Notes: Laptop users: Some laptops will default to running 20XX off of their integrated GPU (instead of your good GPU). We strongly recommend that you run 20XX on your dedicated GPU.
- Processor: Two toaster processors or better (2011+)
- Graphics: Something made in the last five years
- DirectX: Version 9.0c
Where to buy
Top contributors
20XX reviews and comments
Microsoft from Deutsch
As much as it pays tribute, it also improves on everything, making it damn near impossible to put down.
20XX starts out like most Mega Man titles. A city is under attack by experimental robots and its up to Nina, a blue clad lady robot with gun for an arm, and Ace, a red clad sword wielding robot, to save the day and defeat the robot leaders while being judged by discount Dr. Wily.
The game doesn't give you any story to follow but instead throws you into the fray to fend for yourself. While the game shares a similar platforming premise to Mega Man, 20XX improves the formula with Roguelike elements including procedurally-built stages, character upgrades, and a punishing difficulty while still presenting the best difficulty curve that comes to recent memory.
The game is split between four types of arenas - Fire, Garden, Sky, Ice - each with 2 different bosses. The levels hold their own unique threats including projectile traps, laser beams and various bad guys that will just get in your way. With the levels procedurally-built, you're never sure what you're going to get thrown at you.
You'll have plenty of help though as stat boosting items and weapons can be conveniently found all over the place, and defeating levels give you the option of improving your health, increasing your nuts (the game's currency) or taking the Boss' power which can be used in a similar Megaman fashion where one boss is heavily weak against it.
Still don't expect to clear all 8 levels (plus a the final boss run) on your first go. Dying makes you lose everything except for Soul Chips, which can be used at the main base to purchase new permanent upgrades, as well as single run upgrades and the ability to add new upgrades or weapons to your run.
What is really amazing about 20XX is just how smooth the game is. Everything from jumping, dashing, attacking and using your powers are so perfect that if you screw up and die on your run, it's likely your own damn fault. It also does a great job at adding Co-Operative play that doesn't hinder players who may be better than the others, while still rewarding players who work together.
20XX does an amazing job at being a fun roguelike, balancing its great controls and punishing difficulty to the point of "one more run" turns into 3 more hours of playing the game without noticing. Whether you're playing couch co-op, online co-op, tackling its various challenge modes, you do not want to miss out on this great indie title that surpasses it's the game it's playing homage to.
Review from https://gameitall.com/20xx-review/
20XX is an excellent take on both the "roguelite" genre and the Mega Man series, It's more or less structured like a Mega Man game: eight platforming levels full of enemies, pitfalls, and traps, with a boss at the end of each carrying a new weapon for your character, followed by a final set of levels - two, in this game - ending in fights against the real villains of the game. Likewise, it plays like a "roguelite," featuring fairly short (~45 minutes) runs through procedurally generated levels full of randomly selected powerups, forcing you to adapt your playstyle to the abilities you are given in your current run.
Compared to a normal Mega Man game, it's significantly easier in some senses, with early bosses falling very quickly to basic attacks and no instakill traps (spikes just hurt, pitfalls send you to the last solid ground you were on), but this makes sense given that it's a "roguelite," with death ending your run. The levels are also procedurally generated, rather than hand-crafted, which adds to the replay value significantly but, unfortunately, provides one of the few points of frustration I have with 20XX: some layouts are absolutely obnoxious without a "proper" set of mobility abilities, and can't be forced through at the cost of health due to either falling down during a climbing section or being sent back a good distance by a pitfall, leading to the very few unfair-feeling losses I've had.
Compared to a normal "roguelite," it's a fairly standard setup with persistent unlocks between levels, both in the form of a limited set of permanent upgrades, and new random items you can make available for your future runs. (You can also spend the persistent-unlock currency on a small selection of bonuses for your next run only, so it never stops being useful.) It's also on the more merciful side, with a low difficulty mode which offers you three lives before your run ends and the ability to save a singleplayer session between any two stages, though it also features quite a few extreme difficulty options for players who want to rise to the challenge, through a customizable challenge mode system, as well as fixed-layout daily and weekly levels with leaderboards, both in normal difficulty and challenge-mode difficulty.
Mentioning "a singleplayer session" hits on my favorite thing about 20XX, though: it has two-player cooperative multiplayer, both local and over the internet, and it's amazing. Despite the "loading some sketchy netcode" loading screen, by the end of Early Access the netcode for 20XX has actually been quite stable, though with occasional glitches, and multiplayer Mega Man is one of those things I never knew I needed until I had it.
All in all, 20XX is a good entry in the indie "roguelite" category, and a very good Mega Man-like game. It comes in highly recommended for any "roguelite" fans, and recommended for fans of Mega Man if they're not opposed to a version focused on replay value rather than polished, hand-crafted level design. Even if you're not particularly into either of those, it's a fairly solid action platformer - probably a bit harder than average, but significantly easier than Super Meat Boy or something, and I would still recommend it even at full price. (Which isn't that high: only $15.)