Bradley W. Schenck
Artist, Designer
Bradley W. Schenck is a games artist and designer. Schenck has been working with Inc., DotEmu, Atomic Games and The Dreamers Guild. Schenck's first published game was The Labyrinth of Time released in 1993. Next, Bradley W. Schenck worked on I Have No Mouth, and I Must Scream taking on the role of artist. Afterwards, Bradley W. Schenck worked on Star Trek: Starfleet Command III developed by Inc. in 2002. The latest work of Bradley W. Schenck was Close Combat: First to Fight, published in 2005.