Ian Gray is a games designer and programmer. Gray has been working with Codemasters, Oliver Twins, Interceptor Software and Ian Gray. Gray's first game was Siren City published by GameFAQs for Commodore / Amiga in 1983. After that, Ian Gray took part as the designer of Spirit of the Stones. Later, Gray also was part of the team who developed The Empire of Karn published by Interceptor Micros for Commodore / Amiga. Most recently, Ian Gray was involved in the development of Treasure Island Dizzy.