红石遗迹 - Red Obsidian Remnant reviews

Translated by
Microsoft from Deutsch
Early Access Review Wonderful Game. I recommend it to anyone who is a Fan of Hack 'NSlash Games and Binding of Isaac. Don't be put off by the initial grinding flair! The Game gives you the Opportunity to bridge your skill lessness by grinning. But anyone who does not manage to master the 3rd Floor after 3-4 runs I can probably only say: git gud m8 Inmates but sometimes a short Rating of the Game: Sound: 5/10 feels appropriate, but just doesn't have much Variety. Nothing I would listen to on the go. Graphic: 6/10 Looks very good in itself, but brings a light anime flair. The Rooms are practically the same in a Floor, which makes for the mediocre Rating. Gameplay 9/10 A Dream. Skill really has an Impact on whether you are progressing well or not. The various Weapons provide a lot of variety and can be perfectly integrated into a Combo. In Total, the Game also offers a good Strategic Fact To load a bit on the Brain. Just knock into the Room and on it won't get you far. Price: 8/10 For just under 10 Euros a very entertaining game that can keep you happy for a very long time and through the early access phase gives me hope that it can get even better. Finally, I can only make a clear Recommendation to buy. Achja And a Controller are recommended.
Translated by
Microsoft from Spain
Early Access Review Pros:-The best combat system in a Roguelike: Combos. Aerial combos, cancellations, counter-attacks, blockades, evasions, effects of state control (stun, freezing, demolition, throwing in the air...). It Has everything you need a good combat system so that in case you only guarantee hours of fun. It Works, it's fluid and very fun, don't look for another like this, it doesn't exist. -The deep talent tree and not based only on boring percentage improvements, there are interesting things to unlock as the double jump (with which we lengthen the air combos and evasions), improvements in blocking (perfect blocking, insta blocking) etc... -It Is One of the few Roguelikes in which the skill counts. This is that if you do not have good objects, but you are efficient with combos and dodge/blocks, you will do well (at least in the first difficulties)-Good loot system, purchase/sale and improvement of objects... Even the items that are not worth you can sell and make them profitable to improve if you are worth. You Can make interesting builds by combining objects with good synergies. -Variety of enemies you must face in different ways. There is No definitive combo that defeats all-Good music. Cons:-It Doesn't have much content yet. You Can tell that they have settled playable bases, but the depth and variety you are looking for in this type of games you will not find yet: Little variety of objects, weapons to combine, levels to clean, bosses to fight, songs to listen to...-Tradu Ccion to the bad English, most of the time or understand that makes X object or movement until you see it for yourself-The system of "props" or consumables is broken, rotate between them and use the one you want sometimes is impossible because the game is Bugea and shows you run Ctamente. In Short, it is the roguelike with the best combat system/combos that currently exists, but at the moment does not offer much content beyond the first 15/20 hours, in which only play to unlock more permanent skills of the talent tree . I Hope the cons are solved as they finish their development, because the game has a very good potential. I recommend It if you are a fan of combos and roguelikes.
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