12 Labours of Hercules reviews

Translated by
Microsoft from Deutsch
30% Level Design: 9/10 + very varied, there is more to say + many different Tasks + different paths + very tactical 15% Story: 02/10 + gradually you get to know new Characters and work with them-standard Liberation Mist-uninteresting 15% Balance: 10/10 + never unfair + not too easy + multiple Solutions 10% atmosphere: 04/10 +/-neither good nor bad, not really easy to define 10% graphic: 04/10 + Basic graphic the Level well + menu quite well designed +/-sufficient for such a Game-not high-resolution-part-partwe ise lugubrious 10% Sounds: 08/10 + very beautiful music + victory music also very nice +/-Effects quite okay, nothing special 10% price/performance: 9/10 game circumference: [Once through without Paying attention to medals:] 5-6h [all on Gold leveln:] insges. 7-8h [all Achievements:] insges. 9h Price: SalepPrice: €0.1450/€0.50/€1normal price: £2.99= > Recommended in sale and Normal Price, price/performance ratio: Very good GESAMT: 70/100 Points Star Rating: * * * Genre Rating: * * * 1/2
Translated by
Microsoft from Deutsch
"12 Labours of Hercules" is a time management Casual Game. We are in Ancient Greece. Hercules has quite gruelling Tasks ahead of him. He himself is more of the cozy Variety. Most of The time he lies in the Hammock and goes well. As always in the History of Mankind, he would rather work than do it himself. And so there are usually hardworking Workers on the way, collecting one of the Resources of Food, Wood or Gold or building new Buildings, which then produce Resources again and again. Only every now and then our Hero commands himself, peels out of his Hammock and sometimes clears a Boulder out of the Way, only to flow back immediately afterwards. In 50 Levels and thus also on 50 Maps we give Commands on what should be built, dismantled or expanded Where. Mostly at the Beginning we send Workers off, clear Debris away, which consumes Food and brings Wood. Then we build or repair a Building with the Wood, which in turn then produces food or wood or Gold at rhythmic Intervals. It is necessary to free Workers, restore Bridges, cut Down trees, or even fill Canyons. At certain Levels, for Example, we must build Medusa'S Dwelling so that it can then free us against Gold from Minotaurs who stand in the Way of stupid. To win a Card, we have to do a specific Task. If we Do the Whole thing as quickly as possible, we get silver or Gold Ratings. The Latter can be created with some Planning and Overview, you can always get silver, even without making a special effort. So Playing is not really difficult. The Implementation is clean, everything works and the Levels are nice, quite varied and creatively built. As with all these Games, you can't deny this a certain Addiction Factor. Graphically, everything seems comichically simple and cuddly, as it behaves with Music and Sound effects that are purely trimmed to Entertainment. The Game is creative, extensive and varied for the Genre and always has a Wit, a winking eye that comes across slightly silly. And very important for this Genre: Balancing Is right. So that you stay relaxed and at the same time always stick with it. This makes "12 Labours of Hercules" one of the best Representatives of This casual genre. Rating: 7/10 Atmosphere 7/10 Story 7/10 Graphic 7/10 Sound 8/10 Game Mechanics 8/10 Balancing 8/10 Game Pass Conclusion: Pleasantly fluid and fun to play. 8/10 Overall Rating
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