1k Roguelike
About
Really loved making this game. I wanted to see how many roguelike features I could sneak into a mere 1kb. Certainly not a perfect roguelike, but I got more in than I thought. Current features include:
- Permadeath
- Random Levels
- Turn-based
- Grid-based
- Hack n Slash
- Monsters (Orcs)
- Simple Line-of-Sight/Fog of War
- ASCII
- AI tracks player and avoids walls (AI will stack on each other though if close enough, so not perfect)
Was really hoping to include a simple inventory system, varied monsters, and some story-line elements, with a return out of the dungeon mode "go retrieve the amulet of XYZ" but just couldn't make those factors work with the 1kb restriction.
Was really a, how much of a roguelike can you cram in 1kb, pretty happy with it, hope you enjoy the proof of concept, as incomplete as it is.