1st-Person 3D Puzzle Platformer (S. Benjamin Phillips)
About
I started out by making this paper map as a rough outline for my level. It shows the basic level progression, from the player's start point to the end goal. The game is played from a first person perspective, and the mechanics used were a ladder climbing mechanic, a block pushing mechanic, a jetpack mechanic, and kill volume mechanics.* Additionally, I was able to script my own tutorial and a checkpoint system. I even created some moving kill volumes towards the end of the level. This level was built around those mechanics. After I ironed out this outline, I started building the level. After a couple weeks of building, play-testing, and fine tuning I ended up with this finished version.
Note: Press the lock cursor button to lock the cursor to the center of the game.
*Note#2: The mechanics featured in this level were all programmed by Dean Soeder, and his portfolio can be found here.
All sounds are from FreeSound.org.
Year of production: Spring 2015