2 days - expressive game design project
About
Project name: 2 days
contributors:
https://unity.com/ unity was used as the primary engine to make this game possible,
https://assetstore.unity.com/packages/templates/systems/fungus-34184 Fungus was used as primary asset to make this game possible.( characters scripts and all the functionalities).
https://www.google.com/url?sa=i&url=https%3A%2F%2Fweheartit.com%2Fentry%2F311975...
bathroom image,
https://animelandscape.blogspot.com/2018/02/city-anime-background_14.html
For the background music used in the scene "outside",
http://www.orangefreesounds.com/cricket-sound-effect/
rest of the sound effects. I would also like to thank every member of my family and friends that helped with the testing portion of the game.
inspirations / why you were drawn to make this game:
I was inspired by a couple of shows that were airing on YouTube at the moment.
https://www.youtube.com/watch?v=a1Y1ocyudjs / living through depression, Julia's story.
https://www.youtube.com/watch?v=WWloIAQpMcQ/ how to cope with anxiety, Olivia Remmes.
These types of content inspired me to create something that talks about these deep subjects, such as depression and anxiety. I figured out the best way to express these emotions in a game would be a narrative type base of game.
I created a main character that struggles through depression and anxiety. The main character has to battle through such hardship by himself.
Later during the development I created a counterpart for my MC, "the voices".
This character plays an important role as it allows the users to feel more in touch with the MC, and allowing users to immerse more into the psyche of the character.
I have attached development photos on my blog. Here are some more:http://www.mediafire.com/file/xwkr6gttqldlgml/development_pics.rar/file