21/22 Y1C - Team 4 - F### Ladders
About
This platformer was made as part of the CMGT Design and Production course at Breda University of Applied Sciences (BUas). It serves as the introduction to project whiteboxing, planning and testing implementation using something made in engine. For this particular project the Unreal Engine was used.
This game is designed around the use of a controller and we recommend using one. If a Dualshock or Dualsense controller is used we advice you to use DS4Windows to play.
Game DescriptionA momentum based platformer. Jump and Slide on both the floors and walls to gather speed, and make your way through the obstacles in a world filled with jump challenges, moving platforms, breakable environments and disgusting ladders.
Instructions- Download the file to your PC, and unzip it.
- If you are using a Playstation controller (Dualshock/Dualsense), install DS4Windows and have that running while playing the game.
- Launch 'F_Ladders.exe'.
- Use the menu to select a level. The intended play order is
- Wall Jumping
- Wall Sliding
- Movable Platforms
- Breakable Platforms
- Left Stick / D-Pad: Move Character
- Bottom face button: Jump
- Right Trigger: Slide
Ido Pelser, Tony Kuhlmann, Peter Janssen and Pawel Trajdos.
Special thanks to:Justin van Oort, who serves as the project owner, David Wessman, Steve Morris, Radu Teodosescu and Dana van der Wal, the teaching staff of the first years DP students.
Our fellow students at CMGT and BUas
Our play testers outside of the course.