29 steps by Kitty Calis and Jan Willem Nijman

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29 steps 
by Kitty Calis and Jan Willem Nijman

@kittycalis | @jwaaaap

Players often have expectations when it comes to videogames, and can have completely different interpretations you probably haven't considered. What happens when an ordinary exploration game is used as an expressive extension of these expectations? Interactions in a virtual space are shaped not only by what is presented, but also by all spaces previously visited. This is one such space and you're right at the door...

This game was commissioned by the V&A, as part of the exhibition Videogames: Design/Play/Disrupt

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Victoria and Albert Museum
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Not rated

System requirements for PC

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Last Modified: Jan 28, 2019

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itch.io