2D Neon Cube reviews

Translated by
Microsoft from Russian
2D Neon Cube – platformer. Hardcore platformer in a very simple style. The Game is complex, but difficult not in creative terms, but in terms of management and interaction with objects. Made everything is not very convenient, the management would like more accurate and responsive, the character and traps are also not exactly drawn, because of this very often have to replay the level. Physics of subjects is rather strange, the box can go forward simply because you have jumped on it. Image Optimization is very bad, I like to play in windowed mode, but I could not find a resolution in which the entire level will be visible, the edges of the screen for some reason trimmed. The character Has absolutely no reaction to death, just hitting him bullets or falling on the spikes screen goes out. 12 levels It is very little, with such a simple interface can be easily nakletiat more than a hundred, but the achievements of something too much, they are issued immediately by a bundle after passing each level. Musical accompaniment is not very successful, too annoying and tedious. Platformer turned out to put it mildly not very. For the nominal amount of 59 rubles a lot of better games of similar plan. Read more quality reviews in the TOP Review group Subscribe to curators
Translated by
Microsoft from Russian
If anything looks safe, then it's just a particularly tricky trap. Sometimes, when the real world is too much pressure on you, and the world of virtual throws games that also throw a serious challenge, you want to find something simple and relaxing. Something that can be spent half an hour before bedtime and with a smile thanking the developer to go to sleep. It Was with this feeling that I was guided when the choice fell on "2D Neon Cube". Little Known Toy, the author of which was clearly inspired by the series "Zup". That's just in addition to the inspiration of the developer visited laziness and reluctance to do everything on the mind. Yes and why: Twelve short levels, fifteen hundred thousands of achievements, and if so, the user product will find... It is a Pity that instead of laziness to this kind of developers does not come Hastur. Then the games would be non-standard. Maybe even too much. So What's the problem? Well for the beginning of the musical accompaniment, some want to knock out immediately and do not do it, I would soon have blood from the ears. No, I understand that all the musical tastes are different, but the constant dolpace is far from what you want to hear in a platformer game. Okay, Ancient with music, much more important than the lack of physics, as well as much more hit-boxing traps than the screen shows us. The Controlled character can begin to sail through the air, and spikes kill the hero, even if they successfully passed. It does not even show that the character is hooked on the spikes, just the level begins anew. Of course, you can close to all this eyes and pass the game, the benefit of it will take hardly more than twenty minutes, but as for me-this is a common attitude to the player and the like deserves exclusively censure. Total? Another unpleasant platformer, to pass which you can only out of love for the art over nine thousand achievements. 3 out of 10 metal boxes with eyes P.S. Molestika, anyway, and thanks for the provided key.
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