2D RPG Demo
About
I don't have a name for this game yet as it started as a project to learn unity, and ended up being a way to learn game design as well. There is still a lot I want to add eventually, but this is the current demo showing off the combat as that is what I spent the most time on.
I want the game to have satisfying and engaging combat. Besides adding a small amount of screen shake on heavy or critical hits, I also freeze time for a fraction of a second on successful hits.
I made a few placeholder assets using particle systems for the hit effects, and small explosions. I also modified some of the character assets to repurpose them.
Normal (original) Attack animation with and without hits:
Heavy Attack (I slowed down the animation, duplicated slashes, and extended the visual range as well)
Shield Bash was originally a stationary Block animation, but I didn't like how blocking played out in combat.
I used the first part of the Block animation then ended the animation after dashing forward to get a Shield Bash.
Certain enemies have an outline to indicate when they can't be stunned, and are not affected by stuns.
Assets UsedHero Knight - Sven Thole
Bandits - Sven Thole
Medieval Warrior - Luiz Melo
Pixel Art Forest - Eder
Pixel Font - Thaleah
Village Props - Cainos (Scarecrow/Campfire)
Pixel Art Icon Pack - Cainos (Potion)